ORAS OU Screenshots, setup and sweep

Hi, I have been a lurker since mid xy and have finally decided to make a RMT. The reason is my love klefki, this cancerous thing won me over back when i could hit some one with priority t-waves and swaggers then knock em out with foul play and has always held a special place in my heart since (plz dont hate me). So now after playing with Heavy Rain in ORAS (shot out to New Light for that seriously impressive team) it brought klefki back into my attention. I made a few other teams then i stopped playing for a bit then some one else got my attention, good ol landy just sitting at S rank. This suprised me as his usage isn't very high on pokemon online (play mostly on my android phone), however it did not take me long to figure out why he had reached so high so then I came up with an idea a simple idea..... Landorus behind screens and screenshots was born.


screenshots.png


First up Kelfki

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
- Reflect
- Light Screen
- Spikes
- Thunder Wave

Normally I lead with klefki and try to set up screens immediately. Many times i will only throw up a reflect take a earthquake, or a light screen and take a flamethrower and switch to an attacker. Other times like against ferrothorn i have the opportunity i have the chance to set up spikes before screens. I do not like not having a attack but it hasn't actualy been a huge problem since she has no offensive presence and prankster beats taunters like weavile, i just throw a reflect up and switch. When playing against other team scout there threats to your team and choose your screen wisely. Klefki will take damage period, there is a certian amount of screens you can setup in a match then shes dead, you have a limited amount of screens to win the game hints the name screenshots :). Use the screen against the mons you will struggle with and get out, don't sacrifice for spikes unless your sure you can sweep with them and the screen turns you have left. I want to actualy drop spikes for magnet rise and go SpD. as this team is very fast paced and i dont normally take time to set up hazzards like that. What do yall think?

Now for the mon I normally win with

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Rock Polish

This thing is a monster, if your not prepared for it you will be destroyed. The sheer force and life orb combo pushes out crazy damage, if they are going to switch to a faster mon for the kill press the rock polish button and you now out speed the whole tier. Chansey and AV tornadus and other walls will stop him in his tracks with out knock off but i prefer rock polish right now. I did drop superpower off Tyranitar which makes chansey pretty scary right now though. Earthpower for the stab is very strong but my go to move is typically psychic as people usually will switch to a ground immunity. the coverage for this set is unbelievable, after walls are gone I don't think anything is safe, par air balloon steel types or bronzong lulz. (correct me on that if I'm wrong please).

Now for one of my favs

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Focus Blast

We all know what a beast gengar is and always has been, this is my goto mon to start punching holes, though again the special walls are troublesome so don't go willy nilly if you see AV tornadus. Shadowball the goto stab it hits everything hard and has a decent chance to drop SpD, I actualy have beat special walls with him just by spamming shadowball. Focus blast for heatran, ferrothron etc, sludgewave another stab move, though it seems repetitive to have it on lando and gengar is mandatory for gengar and just great on lando ive had no issues with that. Dazzling Gleam is a new addition since I didnt press my dark pulse button once in 40-50 matches, though i mentioned this earlier i reworked tyranitar and dropped crunch so maybe its due for a comback since I don't think I will use dazzling gleam much either.

The pseudo legendary beast of gen 3. Always has been my absolute favorite pokemon and is in most teams i make.

Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Flamethrower
- Ice Beam
- Pursuit
- Stealth Rock

An alternate lead, he sets rocks and sand and takes alot of people by surprise with his versatility. This set was recently reworked, originally just a pursuit trapper and a sand setter for excradrill, I had a full out attack choice band set with stealth rock on excradrill. I miss the insane crunches the most actually, it took people very off guard and won many games to my surprise. but this set rounds out alot of weaknesses most notably gliscor scizor and lando T. So far ive had nothing but success with the change. Expert belt flamethrowers and icebeams are also unexpected and do alot of damage. Pursuit to trap those pesky pyschic and ghost types as well any major threat that you can finish off. many times Ttar gets sac'd off to regain control of the game via sand rush on excradrill, altogether a great mon, I could use advice on a better EV spread for sure.

For the mega now

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Return
- Dragon Dance
- Roost
- Heal Bell

the glue of the team, able to switch into almost everything with screens up with its incredible typing. Able to hit everything but steel and fire very hard with the pixilate buff it acts a physical attacker as well as being able to support the team with heal bell. Not many pokemon have the ability to hit has hard and support as well. Dragon Dance allows it to act as a late game cleaner as well. this mon is very strong and very important to the team, though scizor is a major threat in every game I face him in he is very very difficult to deal with I changed my original TTar set just to bait him into a flame thrower.

Last but not least

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

He serves to clear hazzards and regain control of matches via sandrush, Earthquake and Iron head mandatory stabs that push out huge damage with life orb, rock slide was swords dance but he never got the chance to really setup and doesn't really need to either so chose rockslide for talonflames and charizards and AV tornadus. I feel i could replace him with the right scarfer and put starmie where TTar is but idk who i would use. the order ive listed was the order that i added the mons in so he was the last and most replaceable member in my opinion. Though i basically chose ttar cuz i like him and this works it just seems weaker than it could be.

and sorry im bad with forum mechanics, id post the importable but idk how to do it with out just copying and pasting it. how do you get that whole press the open but thing!?!?!
 
Last edited:
Back
Top