Edit 11/10/15
My bad for inactivity. Currently testing Defog Latios, SR Hippowdon, LO Hydreigon, and Expert Belt Scizor. :p
Introduction
Hey there! :D So recently I have been coming across these 6/7 Pokemon in at least every other battle (and there's a reason for that; they're pretty good!):
(Thank you to the power of Google for that animated Talonflame sprite x3)
And these are pretty common as well (but unlike the rest of the above 'mons, excluding Garchomp and Lando-T, I like these guys but I still dont' wanna use 'em xP):
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So yeah. :3 It was a bit of a challenge; trying to find counters to these guys while attempting to remain seni-original, and I'm having some trouble with it so this team won't be as polished as some of my other ones, but I found out about a really neat core consisting of Hydreigon and Mega Metagross, which are coincidentally 2 guys I've always wanted to try out, so the decision on what to base the team around was fairly easy, Without further ado, let's get into it!
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Team at a glance
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The Team
Hydreigon
Item:
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
I have been wanting to use Hyreigon for aaaages, and now I finally found a good team to slap him on. :3 Nobody really expects him, so when they attempt to abuse that 4x weakness to Fairy, I can deal a lot of damage via Flash Cannon. :3 Now, Choice Scarf is chosen to make up for this guy's lack of speed (although I'm considering Specs instead, but eh I think he works pretty well with a Scarf). The EVs are pretty self explanatory. Draco Meteor is a powerful STAB move that just nukes everything that isn't Steel or Fairy. Dark Pulse is another STAB, who's flinch chance is a blessing sometimes (although you should be careful not to overestimate it!). Flash Cannon is to lure and deal a ton of damage against Fairies, while Fire Blast is to round off the coverage, hitting things like Ferrothorn, Scizor, and more. However, that leaves this thing weak to Heatran unless you want to spam Dark Pulse, but I think it's worth it and better than Earth Power so that Hydreigon can hit Ferro and Scizor in return.
Metagross-Mega
Item:
Ability: Tough Claws
Ability (Pre-Mega): Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Meteor Mash
- Zen Headbutt
- Hammer Arm / Earthquake
- Ice Punch / Thunder Punch
The mega of the team, and main physical attacker! :D Metagross is such an underrated 'mon. With that godly Steel typing, and beautiful rounded-off stats, he is just so good and forms a brilliant duo with Hydreigon, how could I not use him on this team? :3 The reason he forms such a good core with Hydreigon is because Metagross resists/takes neutral damage from all supereffective attacks against Hydreigon, and vice versa. One is a special attacker, one is physical. One is speedy, the other has some bulk. It's almost as if they were meant for each other! ;D My annoying praise aside, the EVs are self explanatory. Meteor Mash is this guy's main STAB move, and that 20% of an attack raise is just too awesome to give up. Zen Headbutt is the 2nd STAB move of choice, which can dish out some pretty solid damage while also having some flinch hax along with Hydreigon's Dark Pulse. :3 Hammer Arm is used to murder Ferro, Heatran, etc. but I'm also considering EQ for hitting Fire types and Heatran even harder, but unlike Hammer Arm, it doesn't receive the Tough Claws boost, so I'm stuck between those 2. I'm also torn for the last slot; Ice Punch can outright-murder Garchomp, Lando-T, and Gliscor (albeit the last one isn't as common), while Thunder Punch can help me hit Water types and do a bit to Talonflame on the switch in.
All in all a very solid fun and solid guy to use, and he forms an important core in my team.
Scizor
Item:
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -Spe)
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Ahh, Scizor. :3 Now you may be wondering, "why are you running 2 'mons weak to Fire?". The answer? "I don't know". I just wanted a a revenge killer that could also take care of Fairies fair(l)y (heheh) well, so the first thing that came to my mind was Scizor. Anywho, the EVs are for maximum bulldozing-potential and a bit of bulk. Bullet Punch is used to revenge kill weakened 'mons, and servers as a Fairy eliminator and spammable Technician-boosted STAB move. U-Turn is for a bit of momentum. Superpower is to eliminate Heatran and Ferrothorn (and then I U-Turn the heck outta there thanks to the stat drops), and Knock Off is to hit the Latis while arguably being the best move in the game, being able to screw up entire movesets, scout, and reveal Megas. I'm considering changing this to an Expert belt set with Defog and Roost, but eh, I'll leave that up to you guys. :3
Volcarona
Item: Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature (+Spe, -Atk)
IVs: 30 SpA / 30 SpD
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
- Quiver Dance
OhmyfreakinggodIloveVolcaronasomuch. ;w;' Moving on, I realized that at this point I lacked a Special Attacker and a wincon of the sorts. Usually, I'd shove something like Keldeo in there and call it day (because Specs Keldeo just punches holes in everything), but alas, anti-mainstream team (and Keldeo is super predictable anyways, so eh), sooo I went with Volcarona. :3 Despite its 4x rock weakness, I just absolutely love this guy (I beat the entire BW Elite 4 using a level 75-ish Volcarona and a level 46 Altaria, ayy <3), and it's so fun to use. :3 I chose Leftovers over Lum Berry/something else because I used Lum Berry in a couple battles and it honestly didn't help that much where Leftovers could have, so I just swapped it out. The EVs are to provide a bit of bulk while setting up a QD, and with the Speed EVs invested, it can still outpace a lot of things (but I guess that if you wanted to, you could change it max Speed and 4 HP). It has the IVs shown because of HP Ground, but eh you can live with -1 SpA/SpD IVs anyways. :3 Fire Blast is the spammy STAB move chosen, which can deal so much damage after a QD. The only problem is the PP and the accuracy, but eh I can live with it I guess (although I have lost some matches due to that ;-;'). Giga Drain is for some recovery as well as providing coverage against everything Fire types are weak to, heheh. HP Ground is to hit Heatran, Char-X, etc. hard, and Quiver Dance is to boost this guy's stats even further.
Starmie
Item:
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Psychic
- Thunderbolt
- Rapid Spin
It was at this point that I realized I lacked a Water type, and a spinner. Thus, I chose the super-standard offensive Starmie. guess I'll go ahead and explain, even though the majority of the Smogon community know this set (I guess). :P The EVs are for maximum damage output obviously. Hydro Pump hits really hard and can outright-murder things like Heatran and Talonflame, but the accuracy can really hurt. Psychic is used over Psyshock for the extra power (+everyone expects Psyshock, I dunno why because if you ask me Psychic is way better) and to hit stuff like Keldeo. Thunderbolt is to round off the coverage by being able to hit things like opposing Starmie, Manaphy, Slowbro, etc. Rapid Spin is self-explanatory and greatly helps Volcarona.
Tyranitar
Item: Leftovers
Ability: Unnerve
EVs: 240 HP / 80 Def / 180 SpD
Relaxed Nature (+Def, -Spe)
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
I am really unsure about running this thing, but i really don't have any other ideas. I wanted a SR setter with a somewhat-offensive presence (and, again, no mainstream mons such as Garchomp and Lando-T), so I was stuck with either Excadrill or Tyranitar. Now, don't tell me to replace Starmie with Excadrill and turn this into some sand team, because I don't WANT that. xP So yeah. Unnerve>Sand Stream because Sand Stream would honestly just hurt this team and make it worse against opposing sand teams. The EVs are for sustainability aka bulk. Stone Edge is to hit Talonflame and whatnot, along with being a powerful STAB move (with some lucky crits as well; those can never hurt). Pursuit is to destroy anything trying to Defog/Rapid Spin away my SR that's named Starmie or Lati@s. :3 Ice Beam is a weird choice, I will admit. It's used to hit Garchomp, Lando-T, and Gliscor like Metagross (except I didn't want to reply on solely one 'mon to do that, so Tyranitar was chosen I guess despite having a weakness to Ground so it can hurt 'em on the switch in). Stealth Rock is pretty obvious. Like I said, I'm really unsure about putting this guy in but eh I needed rocks.
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What I'm thinking about doing, is making Scizor an Expert Belt set and adding Defog, then removing Starmie and Tyranitar (spinner and SR setter) to add in more viable options, but like I said earlier, I'll wait for your guys' approval on that. :P Remember, this is a team that is meant to be fun to play, and unique, so honestly if you tell me to add any of the guys I listed above with MAYBE the exception of Lati@s, I will most likely ignore it, sorry. :L
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Final Notes
Well, I guess that's it then. xP I know this isn't the most "viable" team at the moment, which is guy I'm asking for your feedback. Just, please don't suggest to add an overused af 'mon, or try to turn it into a sand team. This is a really fun team to play with, and I love using it a lot thanks to all the new 'mons I got to try out, but I think that it could definitely use some improvement. Thanks guys! <3
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My bad for inactivity. Currently testing Defog Latios, SR Hippowdon, LO Hydreigon, and Expert Belt Scizor. :p
Introduction
Hey there! :D So recently I have been coming across these 6/7 Pokemon in at least every other battle (and there's a reason for that; they're pretty good!):






(Thank you to the power of Google for that animated Talonflame sprite x3)
And these are pretty common as well (but unlike the rest of the above 'mons, excluding Garchomp and Lando-T, I like these guys but I still dont' wanna use 'em xP):


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So yeah. :3 It was a bit of a challenge; trying to find counters to these guys while attempting to remain seni-original, and I'm having some trouble with it so this team won't be as polished as some of my other ones, but I found out about a really neat core consisting of Hydreigon and Mega Metagross, which are coincidentally 2 guys I've always wanted to try out, so the decision on what to base the team around was fairly easy, Without further ado, let's get into it!
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Things I'd really rather not change:
-Hydreigon
-Mega Metagross
Things I'm reluctant to change but will do so if necessary:
-Scizor
-Volcarona
Things I'm willing to change:
-Starmie
-Tyranitar
-Hydreigon
-Mega Metagross
Things I'm reluctant to change but will do so if necessary:
-Scizor
-Volcarona
Things I'm willing to change:
-Starmie
-Tyranitar
None... Yet.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
Metagross-Mega @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Volcarona @ Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
- Quiver Dance
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Rapid Spin
Tyranitar @ Leftovers
Ability: Unnerve
EVs: 240 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
Metagross-Mega @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Volcarona @ Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
- Quiver Dance
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Rapid Spin
Tyranitar @ Leftovers
Ability: Unnerve
EVs: 240 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Team at a glance






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The Team

Hydreigon
Item:

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
I have been wanting to use Hyreigon for aaaages, and now I finally found a good team to slap him on. :3 Nobody really expects him, so when they attempt to abuse that 4x weakness to Fairy, I can deal a lot of damage via Flash Cannon. :3 Now, Choice Scarf is chosen to make up for this guy's lack of speed (although I'm considering Specs instead, but eh I think he works pretty well with a Scarf). The EVs are pretty self explanatory. Draco Meteor is a powerful STAB move that just nukes everything that isn't Steel or Fairy. Dark Pulse is another STAB, who's flinch chance is a blessing sometimes (although you should be careful not to overestimate it!). Flash Cannon is to lure and deal a ton of damage against Fairies, while Fire Blast is to round off the coverage, hitting things like Ferrothorn, Scizor, and more. However, that leaves this thing weak to Heatran unless you want to spam Dark Pulse, but I think it's worth it and better than Earth Power so that Hydreigon can hit Ferro and Scizor in return.

Metagross-Mega
Item:

Ability: Tough Claws
Ability (Pre-Mega): Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Meteor Mash
- Zen Headbutt
- Hammer Arm / Earthquake
- Ice Punch / Thunder Punch
The mega of the team, and main physical attacker! :D Metagross is such an underrated 'mon. With that godly Steel typing, and beautiful rounded-off stats, he is just so good and forms a brilliant duo with Hydreigon, how could I not use him on this team? :3 The reason he forms such a good core with Hydreigon is because Metagross resists/takes neutral damage from all supereffective attacks against Hydreigon, and vice versa. One is a special attacker, one is physical. One is speedy, the other has some bulk. It's almost as if they were meant for each other! ;D My annoying praise aside, the EVs are self explanatory. Meteor Mash is this guy's main STAB move, and that 20% of an attack raise is just too awesome to give up. Zen Headbutt is the 2nd STAB move of choice, which can dish out some pretty solid damage while also having some flinch hax along with Hydreigon's Dark Pulse. :3 Hammer Arm is used to murder Ferro, Heatran, etc. but I'm also considering EQ for hitting Fire types and Heatran even harder, but unlike Hammer Arm, it doesn't receive the Tough Claws boost, so I'm stuck between those 2. I'm also torn for the last slot; Ice Punch can outright-murder Garchomp, Lando-T, and Gliscor (albeit the last one isn't as common), while Thunder Punch can help me hit Water types and do a bit to Talonflame on the switch in.
Meteor Mash vs Fairies
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 172 Def Clefable: 446-528 (113.1 - 134%) -- guaranteed OHKO (Standard CM Set)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 172 Def Clefable: 446-528 (113.1 - 134%) -- guaranteed OHKO (SR Setter)
52 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 252+ Def Clefable: 372-440 (94.6 - 111.9%) -- 68.8% chance to OHKO (Unaware Wall)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 0 Def Clefable: 552-650 (140.1 - 164.9%) -- guaranteed OHKO ("Tank" Clefable; don't make me laugh)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Mega Altaria: 390-462 (134 - 158.7%) -- guaranteed OHKO (DD Offensive)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 136+ Def Mega Altaria: 314-372 (88.9 - 105.3%) -- 31.3% chance to OHKO (DD Defensive)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 24 Def Gardevoir: 582-686 (210.1 - 247.6%) -- guaranteed OHKO (Wallbreaker)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 244 Def Gardevoir: 440-522 (129.7 - 153.9%) -- guaranteed OHKO (Support)
Hammer Arm vs Steels
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 0 HP / 4 Def Heatran: 298-352 (92.2 - 108.9%) -- 50% chance to OHKO (Offensive)
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 0 Def Heatran: 300-354 (77.9 - 91.9%) -- guaranteed 2HKO after Leftovers recovery (Specially Defensive)
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 88+ Def Ferrothorn: 212-250 (60.2 - 71%) -- guaranteed 2HKO after Leftovers recovery (Utility)
Earthquake vs Steels and Fires (for Fires: really only meant to be used when they switch in, try to play carefully):
252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Mega Charizard X: 216-256 (72.7 - 86.1%) -- guaranteed 2HKO (Offensive DD)
252 Atk Mega Metagross Earthquake vs. 144 HP / 0 Def Mega Charizard X: 216-256 (64.8 - 76.8%) -- guaranteed 2HKO (Defensive DD)
252 Atk Mega Metagross Earthquake vs. 248 HP / 0 Def Heatran: 452-532 (117.4 - 138.1%) -- guaranteed OHKO (Specially Defensive)
Ice Punch vs Ice-Weak 'Mons
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 164+ Def Garchomp: 384-452 (91.4 - 107.6%) -- 50% chance to OHKO (Standard Tankchomp)
-1 252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 24 Def Landorus-T: 340-400 (106.5 - 125.3%) -- guaranteed OHKO (Scarfed)
0 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Mega Metagross: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO (Defensive)
^Both of these are with Intimidate. Without Intimidate, it will be a OHKO regardless. :3
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 56+ Def Gliscor: 340-404 (96 - 114.1%) -- 75% chance to OHKO (Defensive)
252 Atk Tough Claws Mega Metagross Ice Punch vs. 244 HP / 0 Def Gliscor: 392-464 (111.3 - 131.8%) -- guaranteed OHKO (Specially Defensive)
Thunder Punch vs Elec-Weak 'Mons
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 172 HP / 0 Def Azumarill: 284-336 (73.9 - 87.5%) -- guaranteed 2HKO (Choice Band)
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 0 HP / 4 Def Keldeo: 258-304 (79.8 - 94.1%) -- guaranteed 2HKO
(Meanwhile in return, Metagross takes this from Keldeo: 252 SpA Choice Specs Keldeo Hydro Pump vs. 0 HP / 4 SpD Mega Metagross: 246-291 (81.7 - 96.6%) -- guaranteed 2HKO ~ Since Metagross outspeeds Keldeo unless it's scarfed, it will always kill it)
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 96 HP / 0 Def Manaphy: 238-280 (65.2 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
(Meanwhile in return, Metagross takes this from Manaphy: +3 252 SpA Manaphy Scald vs. 0 HP / 4 SpD Mega Metagross: 250-295 (83 - 98%) -- guaranteed 2HKO ~ Again, Metagross will always outspeed Manaphy, securing the 2HKO (and let's be honest no run runs Scarf Manaphy)
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So yeah. :3
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 172 Def Clefable: 446-528 (113.1 - 134%) -- guaranteed OHKO (Standard CM Set)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 172 Def Clefable: 446-528 (113.1 - 134%) -- guaranteed OHKO (SR Setter)
52 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 252+ Def Clefable: 372-440 (94.6 - 111.9%) -- 68.8% chance to OHKO (Unaware Wall)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 0 Def Clefable: 552-650 (140.1 - 164.9%) -- guaranteed OHKO ("Tank" Clefable; don't make me laugh)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Mega Altaria: 390-462 (134 - 158.7%) -- guaranteed OHKO (DD Offensive)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 136+ Def Mega Altaria: 314-372 (88.9 - 105.3%) -- 31.3% chance to OHKO (DD Defensive)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 24 Def Gardevoir: 582-686 (210.1 - 247.6%) -- guaranteed OHKO (Wallbreaker)
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 244 Def Gardevoir: 440-522 (129.7 - 153.9%) -- guaranteed OHKO (Support)
Hammer Arm vs Steels
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 0 HP / 4 Def Heatran: 298-352 (92.2 - 108.9%) -- 50% chance to OHKO (Offensive)
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 0 Def Heatran: 300-354 (77.9 - 91.9%) -- guaranteed 2HKO after Leftovers recovery (Specially Defensive)
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 88+ Def Ferrothorn: 212-250 (60.2 - 71%) -- guaranteed 2HKO after Leftovers recovery (Utility)
Earthquake vs Steels and Fires (for Fires: really only meant to be used when they switch in, try to play carefully):
252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Mega Charizard X: 216-256 (72.7 - 86.1%) -- guaranteed 2HKO (Offensive DD)
252 Atk Mega Metagross Earthquake vs. 144 HP / 0 Def Mega Charizard X: 216-256 (64.8 - 76.8%) -- guaranteed 2HKO (Defensive DD)
252 Atk Mega Metagross Earthquake vs. 248 HP / 0 Def Heatran: 452-532 (117.4 - 138.1%) -- guaranteed OHKO (Specially Defensive)
Ice Punch vs Ice-Weak 'Mons
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 164+ Def Garchomp: 384-452 (91.4 - 107.6%) -- 50% chance to OHKO (Standard Tankchomp)
-1 252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 24 Def Landorus-T: 340-400 (106.5 - 125.3%) -- guaranteed OHKO (Scarfed)
0 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Mega Metagross: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO (Defensive)
^Both of these are with Intimidate. Without Intimidate, it will be a OHKO regardless. :3
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 56+ Def Gliscor: 340-404 (96 - 114.1%) -- 75% chance to OHKO (Defensive)
252 Atk Tough Claws Mega Metagross Ice Punch vs. 244 HP / 0 Def Gliscor: 392-464 (111.3 - 131.8%) -- guaranteed OHKO (Specially Defensive)
Thunder Punch vs Elec-Weak 'Mons
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 172 HP / 0 Def Azumarill: 284-336 (73.9 - 87.5%) -- guaranteed 2HKO (Choice Band)
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 0 HP / 4 Def Keldeo: 258-304 (79.8 - 94.1%) -- guaranteed 2HKO
(Meanwhile in return, Metagross takes this from Keldeo: 252 SpA Choice Specs Keldeo Hydro Pump vs. 0 HP / 4 SpD Mega Metagross: 246-291 (81.7 - 96.6%) -- guaranteed 2HKO ~ Since Metagross outspeeds Keldeo unless it's scarfed, it will always kill it)
252 Atk Tough Claws Mega Metagross Thunder Punch vs. 96 HP / 0 Def Manaphy: 238-280 (65.2 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
(Meanwhile in return, Metagross takes this from Manaphy: +3 252 SpA Manaphy Scald vs. 0 HP / 4 SpD Mega Metagross: 250-295 (83 - 98%) -- guaranteed 2HKO ~ Again, Metagross will always outspeed Manaphy, securing the 2HKO (and let's be honest no run runs Scarf Manaphy)
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So yeah. :3
All in all a very solid fun and solid guy to use, and he forms an important core in my team.

Scizor
Item:

Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -Spe)
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Ahh, Scizor. :3 Now you may be wondering, "why are you running 2 'mons weak to Fire?". The answer? "I don't know". I just wanted a a revenge killer that could also take care of Fairies fair(l)y (heheh) well, so the first thing that came to my mind was Scizor. Anywho, the EVs are for maximum bulldozing-potential and a bit of bulk. Bullet Punch is used to revenge kill weakened 'mons, and servers as a Fairy eliminator and spammable Technician-boosted STAB move. U-Turn is for a bit of momentum. Superpower is to eliminate Heatran and Ferrothorn (and then I U-Turn the heck outta there thanks to the stat drops), and Knock Off is to hit the Latis while arguably being the best move in the game, being able to screw up entire movesets, scout, and reveal Megas. I'm considering changing this to an Expert belt set with Defog and Roost, but eh, I'll leave that up to you guys. :3

Volcarona
Item: Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature (+Spe, -Atk)
IVs: 30 SpA / 30 SpD
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
- Quiver Dance
OhmyfreakinggodIloveVolcaronasomuch. ;w;' Moving on, I realized that at this point I lacked a Special Attacker and a wincon of the sorts. Usually, I'd shove something like Keldeo in there and call it day (because Specs Keldeo just punches holes in everything), but alas, anti-mainstream team (and Keldeo is super predictable anyways, so eh), sooo I went with Volcarona. :3 Despite its 4x rock weakness, I just absolutely love this guy (I beat the entire BW Elite 4 using a level 75-ish Volcarona and a level 46 Altaria, ayy <3), and it's so fun to use. :3 I chose Leftovers over Lum Berry/something else because I used Lum Berry in a couple battles and it honestly didn't help that much where Leftovers could have, so I just swapped it out. The EVs are to provide a bit of bulk while setting up a QD, and with the Speed EVs invested, it can still outpace a lot of things (but I guess that if you wanted to, you could change it max Speed and 4 HP). It has the IVs shown because of HP Ground, but eh you can live with -1 SpA/SpD IVs anyways. :3 Fire Blast is the spammy STAB move chosen, which can deal so much damage after a QD. The only problem is the PP and the accuracy, but eh I can live with it I guess (although I have lost some matches due to that ;-;'). Giga Drain is for some recovery as well as providing coverage against everything Fire types are weak to, heheh. HP Ground is to hit Heatran, Char-X, etc. hard, and Quiver Dance is to boost this guy's stats even further.

Starmie
Item:

Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Psychic
- Thunderbolt
- Rapid Spin
It was at this point that I realized I lacked a Water type, and a spinner. Thus, I chose the super-standard offensive Starmie. guess I'll go ahead and explain, even though the majority of the Smogon community know this set (I guess). :P The EVs are for maximum damage output obviously. Hydro Pump hits really hard and can outright-murder things like Heatran and Talonflame, but the accuracy can really hurt. Psychic is used over Psyshock for the extra power (+everyone expects Psyshock, I dunno why because if you ask me Psychic is way better) and to hit stuff like Keldeo. Thunderbolt is to round off the coverage by being able to hit things like opposing Starmie, Manaphy, Slowbro, etc. Rapid Spin is self-explanatory and greatly helps Volcarona.

Tyranitar
Item: Leftovers
Ability: Unnerve
EVs: 240 HP / 80 Def / 180 SpD
Relaxed Nature (+Def, -Spe)
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
I am really unsure about running this thing, but i really don't have any other ideas. I wanted a SR setter with a somewhat-offensive presence (and, again, no mainstream mons such as Garchomp and Lando-T), so I was stuck with either Excadrill or Tyranitar. Now, don't tell me to replace Starmie with Excadrill and turn this into some sand team, because I don't WANT that. xP So yeah. Unnerve>Sand Stream because Sand Stream would honestly just hurt this team and make it worse against opposing sand teams. The EVs are for sustainability aka bulk. Stone Edge is to hit Talonflame and whatnot, along with being a powerful STAB move (with some lucky crits as well; those can never hurt). Pursuit is to destroy anything trying to Defog/Rapid Spin away my SR that's named Starmie or Lati@s. :3 Ice Beam is a weird choice, I will admit. It's used to hit Garchomp, Lando-T, and Gliscor like Metagross (except I didn't want to reply on solely one 'mon to do that, so Tyranitar was chosen I guess despite having a weakness to Ground so it can hurt 'em on the switch in). Stealth Rock is pretty obvious. Like I said, I'm really unsure about putting this guy in but eh I needed rocks.
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What I'm thinking about doing, is making Scizor an Expert Belt set and adding Defog, then removing Starmie and Tyranitar (spinner and SR setter) to add in more viable options, but like I said earlier, I'll wait for your guys' approval on that. :P Remember, this is a team that is meant to be fun to play, and unique, so honestly if you tell me to add any of the guys I listed above with MAYBE the exception of Lati@s, I will most likely ignore it, sorry. :L
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Final Notes
Well, I guess that's it then. xP I know this isn't the most "viable" team at the moment, which is guy I'm asking for your feedback. Just, please don't suggest to add an overused af 'mon, or try to turn it into a sand team. This is a really fun team to play with, and I love using it a lot thanks to all the new 'mons I got to try out, but I think that it could definitely use some improvement. Thanks guys! <3
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