Screw the Rules, I Have Money. (An OU RMT)

Good day, everybody. I have a team here that I've been using on Shoddy recently, and it's actually been really successful. The team is fairly standard, but near the end of the game, it focuses on supporting a Bulky Mence sweep. (Named Seto Kaiba. Get the title now? I'm so clever.) Anyways, this is probabaly one of my most fun and successful teams I've ever built, and I really want it to make it to the top, and I'm going to need some help with that.

AT A GLANCE
blaziken-f.png
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472_gliscor_1_m.png
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462_magnezone_1_m.png
salamence.png

IN DEPTH
blaziken.png

Blaziken @ Choice Scarf
Naive; 252 Spe, 158 Atk, 100 SpAtk
Blaze

Flare Blitz
Superpower
Hidden Power Ice
Thunderpunch

Anti-Lead and Revenge Killer. I'm using Blaziken over Infernape as Blaziken's offensive stats are higher. Flare Blitz is an OHKO on standard Bronzong and Scarf Jirachi. It's also a 2HKO on Lead Metagross. Superpower is the fighting STAB, and scores an OHKO on standard Blissey. Hidden Power Ice scores an OHKO on standard Salamence and a chance to OHKO standard Gliscor. Thunderpunch is an easy OHKO on Gyarados, who cannot outrun me after a Dragon Dance, even if it's Jolly. I'd also like to note that Lead Aero fails to OHKO with Earthquake.

machamp.png

Machamp @ Leftovers
Adamant; 252 Atk, 252 Hp, 6 Spe
No Guard

Dynamicpunch
Stone Edge
Rest
Sleep Talk

Status Abosrber and mid-game damage. Bulky Machamp is hard to OHKO, and his Dynamicpunch inflicts massive damage to anything that doesn't resist it. Stone Edge is there to hit Flyers.

gliscor.png

Gliscor @ Leftovers
Impish; 252 Hp, 20 Atk, 132 Def, 104 Spe
Sand Veil

Earthquake
Ice Fang
Roost
Stealth Rock

My main physical wall. I gave him just enough EVs to outrun all base 65 Speed Pokemon (Such as Scizor), and dumped the rest in Defense. These extra Defense EVs allow me to survive a LO Ice Punch from Adamant Max Attack Lucario. The Attack EVs are needed so Earthquake always OHKOs standard Lucario. Ice Fang is used to hit Dragons, Grass types, and other Bulky Grounds.

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Rotom-C @ Leftovers
Modest; 252 Hp, 56 Def, 56 Spe, 44 SpAtk, 100 SpDef
Levitate

Subsitute
Charge Beam
Shadow Ball
Hidden Power Fighting

My secondary sweeper. I'll bring in Mow Rotom into something like Swampert, who will switch, fearing the Leaf Storm, allowing me to get a free Sub. From there, I start Charge Beamin'. Hp Fight is used to hit Dark types and Normal types. With these EVs, standard Scarf Rotom fails to OHKO with Shadow Ball, while a +1 Shadow Ball straight back from me is an OHKO. Also, I outrun Adamant 252 Speed Tyranitar with this spread.

magnezone.png

Magnezone @ Light Clay
Relaxed; 252 Hp, 96 Def, 162 SpDef
Magnet Pull

Thunderbolt
Reflect
Light Screen
Explosion

My Steel Killer and end game setter-upper. Early on, I'll use him to trap and KO Pokemon Salamence has a hard time with, such as Skarmory, Scizor, and Forretress. The final strategy is to set up the dual screens and explode to allow Mence to come in and end the game. With the EV spread above, on the Defensive side Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the Special Defensive side of the spectrum of the Evs, the 162 SpDef EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play.

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Salamence @ Life Orb
Jolly; 236 Hp, 6 Atk, 96 Def, 76 Spe, 96 SpDef
Intimidate

Dragon Dance
Dragon Claw
Roost
Earthquake

My main boy. After the dual screens are set up and my opponent's team weakened, Salamence comes in to clean house. The Speed EVs allow me to outrun Jolly Lucario after a Dragon Dance. Here's some damage calcs to show you how bulky he is with the screens:

Modest 252 SpAtk Life Orb Gengar's HP Ice: 61%-72%
Standard Bronzong's Explosion: 49%-58%
Modest 252 SpAtk Choice Specs Latias' Dragon Pulse: 60%-71%
Standard Gyarados' +1 Ice Fang: 64%-75%
Choice Band Scizor's Bullet Punch: 33%-40%
MixMence's Draco Meteor: 80%-94%

And that's the team! Please give me some suggestions on how to improve it.
 
Your team is quite weak to stall, since Skarmory walls a significant portion of your team, plus Blaziken is locked into one move. One thing you can do is change Machamp's set to this:

Machamp @ Leftovers
Adamant Nature
40 spe/252 att/216 hp
-Dynamicpunch
-Payback
-Stone Edge
-Substitute

The speed EV's allow it to outpace Blissey so it can get a substitute up while Blissey fuitlessly attempts to T-Wave or Toxic you(if it decides to stay in). This set wrecks stall with a Sub up, and without. Dynamicpunch absolutely hits like a nuke. This set is also very bulky. Payback is to hit Rotoms that love switching in. Stone Edge for the Intimidators like Salamence and Gyarados. I hope this change helps and good luck!
 
Love the Bulky-Mence Sweep Idea, however in this case I would recomend using Dragonite. Dragonite pulls the Bulky sweeper off a bit better, and can run an identical set.
Other things I would like to point out-your rotom is the lawn mower applience to trick Swamperts into switching out. However, it can do just the same to scizor on a much higher percentage of teams if you use the oven. The change shouldn't be too hard (it doesn't even invove changing an EV).
On your Machamp do what Sprinkels said.
I think you should also change out blaziken for Frosslass. It is a great Spikes lead (probably the only good one because IMO smeargle sucks as a lead). Frosslass can get at least Two Layers of spikes most of the time. It also has OK offensive stats, and your team loves spikes. Frosslass also has immunity to Fake Out and Explosion.

Froslass @ Focus Sash
Timid-252 Spe/252 Sp.Atk/4 Hp
Spikes-Taunt-Destiny Bond-Ice Beam
 
That Salamence set is basically outclassed by Dragonite, except for maybe being a bit faster.

If you want to use bulkymence, you should use the one that actually has something going for it, which means physically bulkymence. It is faster, stronger, and physically more defensive than a bulkydnite. Not as specially defensive for obvious reasons, but that is why you need to take out bulky waters and other ice beamers first.

Salamence @ Leftovers/Lum Berry/Life Orb
Intimidate
248 HP/184 Def/76 Spe
Jolly
-Dragon Dance
-Dragon Claw/Outrage
-Earthquake
-Roost

Item is up to you. Lum goes pretty well with Outrage, but Lefties obviously helps with all the sandstorm around and makes Scizor less of a hassle if you don't kill it. Life Orb is pretty nice if you want some pop and feel comfortable with killing counters.
 
I use BulkyMence over DNite because Salamence has Intimidate. Lame excuse, I know, but it does help in some situations.
I'll try out the Froslass Lead, but I really like Blaziken as a lead because he also doubles as a Revenge Killer.
Also, I've been trying out the Machamp, and he is really good, but the only thing I really prefer from him over my ResTalk Machamp is Payback. =/ Lack of healing for him makes it harder for him to come in on strong attacks and throw a Dynamicpunch out, such as a Swampert Earthquake.
Speaking of Swampert, I've been having a real hard time with them with my team so far. Suggestions?
Also, Magnezone is great for KOing Skarmory, Scizor, and all that jazz, but he's been failing pretty hard at what he's supposed to do: Set up dual screens and Explode, killing whatever was out. He often dies before he can get both screens up or his Explosion isn't a knockout.
 
Intimidate is useful no doubt, but it is not very good for setting up, as Intimidate only works on the pokemon you switch into. That pokemon you switch into is most likely going to do switch out, so Salamence really doesn't get too much.
 
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