Good day, everybody. I have a team here that I've been using on Shoddy recently, and it's actually been really successful. The team is fairly standard, but near the end of the game, it focuses on supporting a Bulky Mence sweep. (Named Seto Kaiba. Get the title now? I'm so clever.) Anyways, this is probabaly one of my most fun and successful teams I've ever built, and I really want it to make it to the top, and I'm going to need some help with that.
Blaziken @ Choice Scarf
Naive; 252 Spe, 158 Atk, 100 SpAtk
Blaze
Flare Blitz
Superpower
Hidden Power Ice
Thunderpunch
Anti-Lead and Revenge Killer. I'm using Blaziken over Infernape as Blaziken's offensive stats are higher. Flare Blitz is an OHKO on standard Bronzong and Scarf Jirachi. It's also a 2HKO on Lead Metagross. Superpower is the fighting STAB, and scores an OHKO on standard Blissey. Hidden Power Ice scores an OHKO on standard Salamence and a chance to OHKO standard Gliscor. Thunderpunch is an easy OHKO on Gyarados, who cannot outrun me after a Dragon Dance, even if it's Jolly. I'd also like to note that Lead Aero fails to OHKO with Earthquake.
Machamp @ Leftovers
Adamant; 252 Atk, 252 Hp, 6 Spe
No Guard
Dynamicpunch
Stone Edge
Rest
Sleep Talk
Status Abosrber and mid-game damage. Bulky Machamp is hard to OHKO, and his Dynamicpunch inflicts massive damage to anything that doesn't resist it. Stone Edge is there to hit Flyers.
Gliscor @ Leftovers
Impish; 252 Hp, 20 Atk, 132 Def, 104 Spe
Sand Veil
Earthquake
Ice Fang
Roost
Stealth Rock
My main physical wall. I gave him just enough EVs to outrun all base 65 Speed Pokemon (Such as Scizor), and dumped the rest in Defense. These extra Defense EVs allow me to survive a LO Ice Punch from Adamant Max Attack Lucario. The Attack EVs are needed so Earthquake always OHKOs standard Lucario. Ice Fang is used to hit Dragons, Grass types, and other Bulky Grounds.
Rotom-C @ Leftovers
Modest; 252 Hp, 56 Def, 56 Spe, 44 SpAtk, 100 SpDef
Levitate
Subsitute
Charge Beam
Shadow Ball
Hidden Power Fighting
My secondary sweeper. I'll bring in Mow Rotom into something like Swampert, who will switch, fearing the Leaf Storm, allowing me to get a free Sub. From there, I start Charge Beamin'. Hp Fight is used to hit Dark types and Normal types. With these EVs, standard Scarf Rotom fails to OHKO with Shadow Ball, while a +1 Shadow Ball straight back from me is an OHKO. Also, I outrun Adamant 252 Speed Tyranitar with this spread.
Magnezone @ Light Clay
Relaxed; 252 Hp, 96 Def, 162 SpDef
Magnet Pull
Thunderbolt
Reflect
Light Screen
Explosion
My Steel Killer and end game setter-upper. Early on, I'll use him to trap and KO Pokemon Salamence has a hard time with, such as Skarmory, Scizor, and Forretress. The final strategy is to set up the dual screens and explode to allow Mence to come in and end the game. With the EV spread above, on the Defensive side Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the Special Defensive side of the spectrum of the Evs, the 162 SpDef EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play.
Salamence @ Life Orb
Jolly; 236 Hp, 6 Atk, 96 Def, 76 Spe, 96 SpDef
Intimidate
Dragon Dance
Dragon Claw
Roost
Earthquake
My main boy. After the dual screens are set up and my opponent's team weakened, Salamence comes in to clean house. The Speed EVs allow me to outrun Jolly Lucario after a Dragon Dance. Here's some damage calcs to show you how bulky he is with the screens:
Modest 252 SpAtk Life Orb Gengar's HP Ice: 61%-72%
Standard Bronzong's Explosion: 49%-58%
Modest 252 SpAtk Choice Specs Latias' Dragon Pulse: 60%-71%
Standard Gyarados' +1 Ice Fang: 64%-75%
Choice Band Scizor's Bullet Punch: 33%-40%
MixMence's Draco Meteor: 80%-94%
And that's the team! Please give me some suggestions on how to improve it.
AT A GLANCE






IN DEPTH

Blaziken @ Choice Scarf
Naive; 252 Spe, 158 Atk, 100 SpAtk
Blaze
Flare Blitz
Superpower
Hidden Power Ice
Thunderpunch
Anti-Lead and Revenge Killer. I'm using Blaziken over Infernape as Blaziken's offensive stats are higher. Flare Blitz is an OHKO on standard Bronzong and Scarf Jirachi. It's also a 2HKO on Lead Metagross. Superpower is the fighting STAB, and scores an OHKO on standard Blissey. Hidden Power Ice scores an OHKO on standard Salamence and a chance to OHKO standard Gliscor. Thunderpunch is an easy OHKO on Gyarados, who cannot outrun me after a Dragon Dance, even if it's Jolly. I'd also like to note that Lead Aero fails to OHKO with Earthquake.

Machamp @ Leftovers
Adamant; 252 Atk, 252 Hp, 6 Spe
No Guard
Dynamicpunch
Stone Edge
Rest
Sleep Talk
Status Abosrber and mid-game damage. Bulky Machamp is hard to OHKO, and his Dynamicpunch inflicts massive damage to anything that doesn't resist it. Stone Edge is there to hit Flyers.

Gliscor @ Leftovers
Impish; 252 Hp, 20 Atk, 132 Def, 104 Spe
Sand Veil
Earthquake
Ice Fang
Roost
Stealth Rock
My main physical wall. I gave him just enough EVs to outrun all base 65 Speed Pokemon (Such as Scizor), and dumped the rest in Defense. These extra Defense EVs allow me to survive a LO Ice Punch from Adamant Max Attack Lucario. The Attack EVs are needed so Earthquake always OHKOs standard Lucario. Ice Fang is used to hit Dragons, Grass types, and other Bulky Grounds.

Rotom-C @ Leftovers
Modest; 252 Hp, 56 Def, 56 Spe, 44 SpAtk, 100 SpDef
Levitate
Subsitute
Charge Beam
Shadow Ball
Hidden Power Fighting
My secondary sweeper. I'll bring in Mow Rotom into something like Swampert, who will switch, fearing the Leaf Storm, allowing me to get a free Sub. From there, I start Charge Beamin'. Hp Fight is used to hit Dark types and Normal types. With these EVs, standard Scarf Rotom fails to OHKO with Shadow Ball, while a +1 Shadow Ball straight back from me is an OHKO. Also, I outrun Adamant 252 Speed Tyranitar with this spread.

Magnezone @ Light Clay
Relaxed; 252 Hp, 96 Def, 162 SpDef
Magnet Pull
Thunderbolt
Reflect
Light Screen
Explosion
My Steel Killer and end game setter-upper. Early on, I'll use him to trap and KO Pokemon Salamence has a hard time with, such as Skarmory, Scizor, and Forretress. The final strategy is to set up the dual screens and explode to allow Mence to come in and end the game. With the EV spread above, on the Defensive side Magnezone will never be 2HKOed by the standard 252 Atk Adamant Jirachi's Fire Punch (never 3HKOed with Reflect in play) and never 2HKOed by the standard 86 Atk Sassy Bronzong's Earthquake with Reflect in play. On the Special Defensive side of the spectrum of the Evs, the 162 SpDef EVs allow Magnezone to never be OHKOed by 252 SpA Timid Heatran's Fire Blast (never 2HKOed with Light Screen in play) and is never 2HKOed by max SpA Timid Gengar's Focus Blast with Light Screen in play.

Salamence @ Life Orb
Jolly; 236 Hp, 6 Atk, 96 Def, 76 Spe, 96 SpDef
Intimidate
Dragon Dance
Dragon Claw
Roost
Earthquake
My main boy. After the dual screens are set up and my opponent's team weakened, Salamence comes in to clean house. The Speed EVs allow me to outrun Jolly Lucario after a Dragon Dance. Here's some damage calcs to show you how bulky he is with the screens:
Modest 252 SpAtk Life Orb Gengar's HP Ice: 61%-72%
Standard Bronzong's Explosion: 49%-58%
Modest 252 SpAtk Choice Specs Latias' Dragon Pulse: 60%-71%
Standard Gyarados' +1 Ice Fang: 64%-75%
Choice Band Scizor's Bullet Punch: 33%-40%
MixMence's Draco Meteor: 80%-94%
And that's the team! Please give me some suggestions on how to improve it.