A little disclaimer real quick, I play screwy. I don't use a full OU team. I limit myself to a maximum of 3. I've done it since way back in D/P and still doing it in Plat. I also don't use anything that can't be obtained from a Kanto pokemon. This is basically anything from R/B/Y or got an evo since then. Don't ask me why, its just the way I roll. Not even sure I know why I restrict myself so much in this game. I still do well enough. 158 wins to 95 losses just on Plat ain't bad in my opinion; that's not counting the absurd amount of DC'ers in Serebii and Gamefaqs. In all humility though I am interested in opinions and ideas that coincide with how I decide to play my team.
Nidoqueen @ Lum Berry
252HP/100SpDef/156Def
Bold, Poison Point
-Earth Power
-Flamethrower
-Stealth Rocks
-Toxic Spikes
My lead position swaps frequently, at the moment its Nidoqueen. Trying out Entry Hazard leads and liking the result so far. Earth Power for STAB. Flamethrower if it lives and I get to switch it in on Forretress or Scizor or something. Unless its a 4x weakness she's not OHKO'ing anything but it's not meant to anyway.
Porygon2 @ Leftovers
252HP/252Def/4SpDef (I think, been a couple years since I made this guy)
Bold, Trace
-Thunderbolt
-Thunder Wave
-Ice Beam
-Recover
I love this thing. Had it since D/P came out, hasn't let me down since. Gyarados? No problem. Salamence? Done for, even the Draco Meteor launchers can't OHKO this thing. He takes out Jolteon and Vaporeon. Can come in on Heatran if I predict right and Paralyzes the beast. So many useful Abilities for this thing to steal. He's been poisoned and jacked Poison Heal off of Breloom. Stolen Wonder Guard which is hilarious when Shedinja and Porygon2 can't touch each other. This thing holds it's own. He's reliable, he's sturdy enough, and I'm amazed it isn't used more often.
Weezing @ Black Sludge
252HP/252Def/4SpAtk
Relaxed, Levitate
-Flamethrower
-Thunderbolt
-Will o wisp
-Explosion
One of my issues has always been a problem with Fighting types. Thus Weezing was added. He helps me against Lucario, physical Infernape, Machamp (non Guts, though honestly I've never seen anyone not go for No Guard) and even helped out against Scizor and Skarmory if I could get him in soon enough. Only one weakness that I rarely see and Ground type attacks can't touch him outside Gravity, but I've seen that maybe twice in the whole time 4th gen has been out. I like him and he spreads Burn like herpes.
Umbreon @ Leftovers
252HP/156Def/100SpDef
Relaxed, Syncronize
-Payback
-Curse
-Moonlight
-Baton Pass
My favorite pokemon. As such he's gonna be on the team regardless, and this is the most useful set I've found to run on him. Get a Curse or two on him and the only thing I'm afraid of is critical hits. Even STAB Close Combat doesn't OHKO him, then I retaliate with boosted Payback (if predicted right naturally). He has enough natural SpDef that I'm not too worried about getting hit that side. I do rack my mind over Wish vs Moonlight though. I like Moonlight because its an instant recovery move and if I'm in a situation where I'm having to recover off damage to stall I'm more comfortable with it. The abundance of Sandstorm screws that up a bit though. Wish can offer more team support but I lose that instant recovery. And I don't want to take Baton Pass away from it to gain Protect.
Scizor @ Metal Coat
252HP/252Atk/4Def
Adamant, Technician
-Bullet Punch
-X Scissor
-Brick Break
-Swords Dance
Well, its Scizor. Need I say more? It fits in with my self-limitations and is a damn good priority attacker on a team that couldn't outrun a snail. I've been thinking of just Banding it. The only time I ever bring it out is with a Baton Pass from Umbreon after normally 2-3 Curses, then I just Bullet Punch. Metal Coat over Life Orb because I don't like the recoil damage on Scizor and Bullet Punch is used like 99.99999% of the time.
Zapdos @ Life Orb
252HP/156SpDef/100Def
Serious, Pressure
-Thunderbolt
-Drill Peck
-Roar
-Roost
Before you say it, yes I know this is like the most screwed up Zapdos ever ever. He's an experiment. Breloom was kicking my ass all over the place and I needed a check against him. I saw Zapdos just sitting in my box. I figured, "Flying type with speed, Drill Peck, and enough bulk to take a hit from Kanto.....that should do the trick". So why did I throw EVs into defenses only? Because Zapdos replaced Snorlax. And yeah.....its all sorts of wonky. It still survives, still outruns slower pokemon, and does the job I made it for against Breloom. However I know it's potential has not NEARLY been reached, any help with this would be greatly appreciated. I got one more Zapdos available to me in HG so that's the one I plan on embedding any useful advice on.
Nidoqueen @ Lum Berry
252HP/100SpDef/156Def
Bold, Poison Point
-Earth Power
-Flamethrower
-Stealth Rocks
-Toxic Spikes
My lead position swaps frequently, at the moment its Nidoqueen. Trying out Entry Hazard leads and liking the result so far. Earth Power for STAB. Flamethrower if it lives and I get to switch it in on Forretress or Scizor or something. Unless its a 4x weakness she's not OHKO'ing anything but it's not meant to anyway.
Porygon2 @ Leftovers
252HP/252Def/4SpDef (I think, been a couple years since I made this guy)
Bold, Trace
-Thunderbolt
-Thunder Wave
-Ice Beam
-Recover
I love this thing. Had it since D/P came out, hasn't let me down since. Gyarados? No problem. Salamence? Done for, even the Draco Meteor launchers can't OHKO this thing. He takes out Jolteon and Vaporeon. Can come in on Heatran if I predict right and Paralyzes the beast. So many useful Abilities for this thing to steal. He's been poisoned and jacked Poison Heal off of Breloom. Stolen Wonder Guard which is hilarious when Shedinja and Porygon2 can't touch each other. This thing holds it's own. He's reliable, he's sturdy enough, and I'm amazed it isn't used more often.
Weezing @ Black Sludge
252HP/252Def/4SpAtk
Relaxed, Levitate
-Flamethrower
-Thunderbolt
-Will o wisp
-Explosion
One of my issues has always been a problem with Fighting types. Thus Weezing was added. He helps me against Lucario, physical Infernape, Machamp (non Guts, though honestly I've never seen anyone not go for No Guard) and even helped out against Scizor and Skarmory if I could get him in soon enough. Only one weakness that I rarely see and Ground type attacks can't touch him outside Gravity, but I've seen that maybe twice in the whole time 4th gen has been out. I like him and he spreads Burn like herpes.
Umbreon @ Leftovers
252HP/156Def/100SpDef
Relaxed, Syncronize
-Payback
-Curse
-Moonlight
-Baton Pass
My favorite pokemon. As such he's gonna be on the team regardless, and this is the most useful set I've found to run on him. Get a Curse or two on him and the only thing I'm afraid of is critical hits. Even STAB Close Combat doesn't OHKO him, then I retaliate with boosted Payback (if predicted right naturally). He has enough natural SpDef that I'm not too worried about getting hit that side. I do rack my mind over Wish vs Moonlight though. I like Moonlight because its an instant recovery move and if I'm in a situation where I'm having to recover off damage to stall I'm more comfortable with it. The abundance of Sandstorm screws that up a bit though. Wish can offer more team support but I lose that instant recovery. And I don't want to take Baton Pass away from it to gain Protect.
Scizor @ Metal Coat
252HP/252Atk/4Def
Adamant, Technician
-Bullet Punch
-X Scissor
-Brick Break
-Swords Dance
Well, its Scizor. Need I say more? It fits in with my self-limitations and is a damn good priority attacker on a team that couldn't outrun a snail. I've been thinking of just Banding it. The only time I ever bring it out is with a Baton Pass from Umbreon after normally 2-3 Curses, then I just Bullet Punch. Metal Coat over Life Orb because I don't like the recoil damage on Scizor and Bullet Punch is used like 99.99999% of the time.
Zapdos @ Life Orb
252HP/156SpDef/100Def
Serious, Pressure
-Thunderbolt
-Drill Peck
-Roar
-Roost
Before you say it, yes I know this is like the most screwed up Zapdos ever ever. He's an experiment. Breloom was kicking my ass all over the place and I needed a check against him. I saw Zapdos just sitting in my box. I figured, "Flying type with speed, Drill Peck, and enough bulk to take a hit from Kanto.....that should do the trick". So why did I throw EVs into defenses only? Because Zapdos replaced Snorlax. And yeah.....its all sorts of wonky. It still survives, still outruns slower pokemon, and does the job I made it for against Breloom. However I know it's potential has not NEARLY been reached, any help with this would be greatly appreciated. I got one more Zapdos available to me in HG so that's the one I plan on embedding any useful advice on.