Electric
[SET]
Iron Hands @ Shuca Berry / Lum Berry
Name: Swords Dance (Electric)
Ability: Quark Drive
EVs: 116 Def / 252 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch
[SET COMMENTS]
Swords Dance combined with a high Attack stat, great coverage, and well-rounded Defense makes Iron Hands a strong wallbreaker for Electric teams, being able to match up well against various Steel-, Dark-, Flying-, and Fire-types. Drain Punch grants Iron Hands some form of recovery and still hits hard, notably OHKOing Hisuian Goodra and 2HKOing Ting-Lu after a Swords Dance. Thunder Punch OHKOes Articuno and Corviknight after one Swords Dance. Ice Punch allows Iron Hands to threaten several Flying-types its STAB moves aren't very effective against, like both Landorus formes and Dragonite. Earthquake is an alternative option that allows Iron Hands to threaten several Steel- and Fire-types, OHKOing Gholdengo and 2HKOing Torkoal after one Swords Dance boost. With a Shuca Berry, Iron Hands can take STAB Ground-type attacks that could easily revenge kill it, such as Landorus's Earth Power and Choice Scarf Iron Treads's Earthquake. Using a Lum Berry allows Iron Hands to immediately cure status & especially burn, which would otherwise weaken Iron Hands's wallbreaking capabilities. This also allows it to bypass Moltres's Flame Body and punish Sableye for attempting to burn it. 116 Defense EVs in tandem with Lum Berry allow Iron Hands to take a +2 Earthquake from Dragonite and Choice Band Iron Treads's Earthquake, as well as taking a little over 50% damage from Choice Scarf Meowscarada's Play Rough. With 140 Speed EVs, Iron Hands outspeeds Ting-Lu and Corviknight.
Sandy Shocks is mandatory on Electric teams, being the only viable pick with access to entry hazards, allowing Iron Hands to easily take out weakened foes. Iron Hands struggles with various Fairy-types like Hatterene, Flutter Mane, and Enamorus. Hence, it appreciates teammates that can deal with them, such as Assault Vest Magnezone for Hatterene and Choice Scarf Pawmot and Regieleki for the latter two. In return, the three of them appreciate Iron Hands running Ice Punch to deal with the Ground-types that they can struggle against. Choice Specs Zapdos appreciates Iron Hands covering specially defensive walls such as Clodsire and Galarian Slowking, and, in return, Zapdos provides a Ground immunity and the ability to OHKO Great Tusk. Lastly, Iron Hands's wallbreaking opens up sweeping possibilities from the likes of Rotom-W and Choice Scarf Pawmot.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
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