[SET]
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off
[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer, being able to leverage its decent bulk and access to good priority in Grassy Glide to effectively clean up games. Swords Dance turns Rillaboom into a threatening set up sweeper, letting it revenge kill foes such as Deoxys-S, Darkrai and Ogerpon-W with Grassy Glide more easily. Grassy Glide also allows Rillaboom to threaten other faster foes such as Great Tusk, Barraskewda and weakened Walking Wake. Wood Hammer is Rillabooms strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance, while also preventing foes such as Landorus-T from switching in safely. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to hazards, while also hitting Gholdengo, Pecharunt and Galarian Slowking for super-effective damage. Life Orb can be used in order to significantly increase Rillabooms damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively, while Leftovers when combined with Grassy Terrain can greatly improve Rillabooms longevity. Tera Grass is the tera type of choice in order to further bolster Rillabooms revenge killing capabilities, while also allowing Wood Hammer to deal even more damage, notably securing a 2HKO on Raging Bolt.
Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Cinderace and Moltres, making bulky Water-types such as Alomomola and Primarina who can switch in on and threaten them greatly appreciated, while also provinding a pivot to bring Rillaboom in on foes such as opposing Alomomola and Hisuian Samurott. In exchange Rillaboom can threaten KOs on these opposing Water-types, preventing them from gaining momentum or setting hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to Knock Off their Heavy-Duty Boots, making teammates who can threaten them such as Raging Bolt and Glimmora excellent partners. In return Rillabooms Grassy Terrain makes them less vulnerable to Ground-type attacks from foes such as Gliscor and Iron Treads, while also threatening these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is posed by Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace and Iron Moth great partners. They in turn enjoy Rillabooms Grassy Terrain making their matchup into Gliscor and Ting-Lu more favourable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant who can prevent Scale Shot and punish Dragon Dance excellent allies. In return Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Hazards can also prove a trouble for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from Wood Hammer and Life Orb, making removal options such as Corviknight and Iron Treads good partners, with Corviknight also providing a nice switchin against opposing Flying-types.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off
[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer, being able to leverage its decent bulk and access to good priority in Grassy Glide to effectively clean up games. Swords Dance turns Rillaboom into a threatening set up sweeper, letting it revenge kill foes such as Deoxys-S, Darkrai and Ogerpon-W with Grassy Glide more easily. Grassy Glide also allows Rillaboom to threaten other faster foes such as Great Tusk, Barraskewda and weakened Walking Wake. Wood Hammer is Rillabooms strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance, while also preventing foes such as Landorus-T from switching in safely. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to hazards, while also hitting Gholdengo, Pecharunt and Galarian Slowking for super-effective damage. Life Orb can be used in order to significantly increase Rillabooms damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively, while Leftovers when combined with Grassy Terrain can greatly improve Rillabooms longevity. Tera Grass is the tera type of choice in order to further bolster Rillabooms revenge killing capabilities, while also allowing Wood Hammer to deal even more damage, notably securing a 2HKO on Raging Bolt.
Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Cinderace and Moltres, making bulky Water-types such as Alomomola and Primarina who can switch in on and threaten them greatly appreciated, while also provinding a pivot to bring Rillaboom in on foes such as opposing Alomomola and Hisuian Samurott. In exchange Rillaboom can threaten KOs on these opposing Water-types, preventing them from gaining momentum or setting hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to Knock Off their Heavy-Duty Boots, making teammates who can threaten them such as Raging Bolt and Glimmora excellent partners. In return Rillabooms Grassy Terrain makes them less vulnerable to Ground-type attacks from foes such as Gliscor and Iron Treads, while also threatening these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is posed by Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace and Iron Moth great partners. They in turn enjoy Rillabooms Grassy Terrain making their matchup into Gliscor and Ting-Lu more favourable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant who can prevent Scale Shot and punish Dragon Dance excellent allies. In return Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Hazards can also prove a trouble for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from Wood Hammer and Life Orb, making removal options such as Corviknight and Iron Treads good partners, with Corviknight also providing a nice switchin against opposing Flying-types.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: