[SET]
name: Setup
move 1: Swords Dance / Bulk Up
move 2: Knock Off
move 3: Power Whip / Trailblaze
move 4: Jungle Healing
item: Leftovers / Heavy-Duty Boots
ability: Leaf Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Electric / Fairy
[SET COMMENTS]
When Zarude has set up, it becomes a strong wallbreaker with a solid defensive typing that allows it to check threatening foes such as Excadrill and Manaphy. Swords Dance allows Zarude to become a dangerous threat with the ability to break past slow defensive walls like Toxapex while being able to beat out Strength Sap from Sinistcha. Bulk Up allows Zarude to bolster its bulk alongside its offensive power, letting it beat out foes like non-Whirlwind Skarmory and Mandibuzz. Power Whip is the superior option for a Grass-type STAB move due to its high power, notably guaranteeing an OHKO on Sandy Shocks giving it a chance to OHKO Excadrill after Spikes and Rotom-W. However, Trailblaze is an option that gives Zarude better sweeping potential by allowing it to outspeed foes that threaten it like Tornadus-T and Latios. Jungle Healing provides Zarude with more longevity that also allows it to shrug off burns and paralyses from the bulky Water-types it tends to switch into like Rotom-W and Slowking, as well as Toxic from Toxapex and Clodsire. Leftovers are preferred to better check Pokemon like Excadrill over a longer game, but Heavy-Duty Boots should be run if not running entry hazard removal.
Both Tera Poison and Tera Fairy provide Zarude with a resistance to Fighting, notably allowing it to set up on Cobalion and Conkeldurr. Both options also remove its quadruple Bug weakness so that it is less susceptible to Lokix's First Impression and resists U-turns from foes like Tornadus-T and Fezandipiti. Tera Fairy gives Zarude a Dragon immunity so that it can avoid Draco Meteors from Latios and Hydrapple while maintaining its Dark resistance. Tera Poison gives Zarude an immunity to Toxic so that it can break through Toxapex more efficiently, keeps its Grass resistance, and turns Fezandipiti into setup fodder. Tera Electric is another option that allows Zarude to setup safely on Tornadus-T while also becoming immune to Thunder Wave so that Zarude no longer has to use Jungle Healing to get rid of paralysis from Slowking and Rotom-W, making it very useful for setting up endgames. However, all of these options make Zarude considerably worse at checking Excadrill, as it loses its Ground resistance while also becoming weak to one of Excadrill's STAB moves. Tera Fairy's Steel weakness also makes Zarude susceptible to Tinkaton's Gigaton Hammer and Metagross's Bullet Punch, while Tera Poison's Psychic weakness allows Latios to revenge kill Zarude far more easily. Therefore, Zarude should usually only be Terastallized in an emergency or if doing so secures the game.
Zarude is well-fitted on bulky offense and balance teams, where its combined offensive and defensive capabilities are most appreciated. Its quadruple weakness to U-turn means that Zarude prefers to be paired with punishes to the move such as Pickpocket Tinkaton, Rocky Helmet Skarmory, and Flame Body Heatran. All of these options can also provide Stealth Rock, which pairs well with Zarude's Knock Off. Other teammates that fit well with Zarude are ones that can assist in pressuring defensive checks like Hydrapple and Skarmory. Teammates such as Tornadus-T and Skeledirge can help pressure these two, with Tornadus-T using U-turn to give Zarude setup opportunities against Slowking and Skeledirge being able to check offensive Zarude checks such as Revavroom and Slither Wing. Spikes from teammates such as Gastrodon, Clodsire, and Skarmory can wear down checks such as Cobalion and Tinkaton more quickly and make it easier to break through foes like Fezandipiti and Hydrapple. Excadrill and Donphan are useful partners for Zarude, as they allow Zarude to more easily slot in Leftovers by keeping hazards off while providing additional offensive pressure on some Zarude checks like Hydrapple and Mandibuzz.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/thatoneapple.620325/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/tidal.540289/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
name: Setup
move 1: Swords Dance / Bulk Up
move 2: Knock Off
move 3: Power Whip / Trailblaze
move 4: Jungle Healing
item: Leftovers / Heavy-Duty Boots
ability: Leaf Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Electric / Fairy
[SET COMMENTS]
When Zarude has set up, it becomes a strong wallbreaker with a solid defensive typing that allows it to check threatening foes such as Excadrill and Manaphy. Swords Dance allows Zarude to become a dangerous threat with the ability to break past slow defensive walls like Toxapex while being able to beat out Strength Sap from Sinistcha. Bulk Up allows Zarude to bolster its bulk alongside its offensive power, letting it beat out foes like non-Whirlwind Skarmory and Mandibuzz. Power Whip is the superior option for a Grass-type STAB move due to its high power, notably guaranteeing an OHKO on Sandy Shocks giving it a chance to OHKO Excadrill after Spikes and Rotom-W. However, Trailblaze is an option that gives Zarude better sweeping potential by allowing it to outspeed foes that threaten it like Tornadus-T and Latios. Jungle Healing provides Zarude with more longevity that also allows it to shrug off burns and paralyses from the bulky Water-types it tends to switch into like Rotom-W and Slowking, as well as Toxic from Toxapex and Clodsire. Leftovers are preferred to better check Pokemon like Excadrill over a longer game, but Heavy-Duty Boots should be run if not running entry hazard removal.
Both Tera Poison and Tera Fairy provide Zarude with a resistance to Fighting, notably allowing it to set up on Cobalion and Conkeldurr. Both options also remove its quadruple Bug weakness so that it is less susceptible to Lokix's First Impression and resists U-turns from foes like Tornadus-T and Fezandipiti. Tera Fairy gives Zarude a Dragon immunity so that it can avoid Draco Meteors from Latios and Hydrapple while maintaining its Dark resistance. Tera Poison gives Zarude an immunity to Toxic so that it can break through Toxapex more efficiently, keeps its Grass resistance, and turns Fezandipiti into setup fodder. Tera Electric is another option that allows Zarude to setup safely on Tornadus-T while also becoming immune to Thunder Wave so that Zarude no longer has to use Jungle Healing to get rid of paralysis from Slowking and Rotom-W, making it very useful for setting up endgames. However, all of these options make Zarude considerably worse at checking Excadrill, as it loses its Ground resistance while also becoming weak to one of Excadrill's STAB moves. Tera Fairy's Steel weakness also makes Zarude susceptible to Tinkaton's Gigaton Hammer and Metagross's Bullet Punch, while Tera Poison's Psychic weakness allows Latios to revenge kill Zarude far more easily. Therefore, Zarude should usually only be Terastallized in an emergency or if doing so secures the game.
Zarude is well-fitted on bulky offense and balance teams, where its combined offensive and defensive capabilities are most appreciated. Its quadruple weakness to U-turn means that Zarude prefers to be paired with punishes to the move such as Pickpocket Tinkaton, Rocky Helmet Skarmory, and Flame Body Heatran. All of these options can also provide Stealth Rock, which pairs well with Zarude's Knock Off. Other teammates that fit well with Zarude are ones that can assist in pressuring defensive checks like Hydrapple and Skarmory. Teammates such as Tornadus-T and Skeledirge can help pressure these two, with Tornadus-T using U-turn to give Zarude setup opportunities against Slowking and Skeledirge being able to check offensive Zarude checks such as Revavroom and Slither Wing. Spikes from teammates such as Gastrodon, Clodsire, and Skarmory can wear down checks such as Cobalion and Tinkaton more quickly and make it easier to break through foes like Fezandipiti and Hydrapple. Excadrill and Donphan are useful partners for Zarude, as they allow Zarude to more easily slot in Leftovers by keeping hazards off while providing additional offensive pressure on some Zarude checks like Hydrapple and Mandibuzz.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/thatoneapple.620325/
Quality checked by:
https://www.smogon.com/forums/members/estarossa.461329/
https://www.smogon.com/forums/members/tidal.540289/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: