SDrayquaza rampage

Intro: After taking a break from the uber tier I decided to return, but instead of sticking with my Ho-oh team I wanted to try something new, I wanted to use probably my favorite sweeper and the most dangerous and destructive sweeper in the game, Swords Dance rayquaza. There are a few things SDrayquaza needs, a way to beat lugia, a way to beat scarfdialga, entry hazards, and possible rapid spin support. With scarfdialga and lugia out of the way and entry hazards down, rayquaza's dragon claw will OHKO the physically bulky pokemon like groudon while extremespeed will OHKO anything that tries to revenge kill it. Now another thing that rayquaza has trouble with is setting up, with below average defenses for an uber, a stealth rock weakness, a dragon weakness, and being neutral to ghost and dark attacks, rayquaza needs support to help it set up. Wobbuffet gets paired with it, being able to encore ground or resisted attacks, and preventing status while encoring it, rayquaza has a much easier time setting up. Wobbuffet also maims lugia and scarfdialga, neither doing much to it and lugia becoming set up fodder if it is dumb enough to try and toxic wobb. The team was than built around rayquaza and wobb. For entry hazards deoxys-S is given a spot, being able to lay down spikes and stealth rock gives rayquaza's extremespeed and dragon claw a guaranteed OHKO after a Swords Dance on all of its revenge killers and bulky pokemon. With SR and a layer of spikes or two, a +2 extremespeed now OHKOs garchomp, palkia, and mewtwo all the time and groudon now has a very high chance of being OHKOd by dragon claw. Now I needed a way to prevent these from being blown away, if they are blown away than rayquaza loses some key KOs. Remembering from my last team that Giratina-O's would always come in on my rapid spin attempts and start a SubCM sweep I put it on, it's also another great partner for wobb, rapes stall, and kills lugia. Now time for rapid spin support. Well right now the team lacks a way to stop an opposing DDray and non overheat SDray. Forretress gets the spot, being able to rapid spin away those rocks and than exploding on rayquaza is to good to pass up. Well now the core of the team is set but I realize I lack speed. I hate resorting to scarfers so I don't put one on so I narrow the choices down to Darkrai, Deoxys-A, and Mewtwo. Deoxys-A is too frail and by using it I would need a new lead. Darkrai gets chosen over Mewtwo for a few reasons, it has access to Nasty Plot, can sleep something which allows ample time for something to set up, and gets STAB on a dark attack. And the team was made.​



At a Glance
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At a Closer Look...


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Deoxys-S @ Focus Sash
EVs: 252 hp 4 spD 252 spe
Jolly
-Stealth Rock
-Spikes
-Taunt
-Thunder-wave

Deoxys-S kicks the show off by setting up the entry hazards. Usually gets Steath Rock and 2 layers of spikes down which is just perfect for rayquaza. Taunt prevents opposing hazards from going up but I mainly only use it for opposing deoxys-S leads. Against dialga and groudon I just lay down the hazards because they usually attack first expecting taunt. Forry just spins them away later anyways. Thunder-wave allows deoxys to cripple a lead darkrai or mewtwo or a switch in, works better than superpower. When darkrai is paralyzed its as good as dead, when its at 30% it still outspeeds a shitload, can sleep something, nasty plot on the switch and than attack.



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Forretress @ Leftovers
EVs: 252 hp 112 atk 144 def
Impish
-Rapid Spin
-Payback
-Explosion
-Toxic Spikes

Forretress spins away Stealth Rock and any Spikes that were laid down, more importantly Stealth Rock which affects Giratina-O and Rayquaza. The massive defense and steel typing allow forretress to stop a physical rayquaza, watch out for overheat. Payback is to prevent Giratina-O from setting up and Toxic Spikes are there because there was an extra move slot left and the 12% poison can help get a KO, I usually just go for one layer though because the immdiate 12% damage is better than the three turns it takes for the toxic damage to equal regular poison.​



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Darkrai @ Life Orb
EVs: 252 spA 4 spD 252 spe
Timid
-Dark Void
-Nasty Plot
-Dark Pulse
-Focus Blast

Darkrai is the speed that this team needed, being faster than everything in ubers except mewtwo and deoxys that doesn't hold a choice scarf. It sleeps something, nasty plots on the switch, and than hits like a truck. Focus Blast and Dark Pulse hit everything neutral.


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Wobbuffet @ Leftovers
EVs: 28 hp 228 def 252 spD
Calm
-Encore
-Mirror Coat
-Counter
-Safeguard

Wobbuffet is the glue to the team, allowing giratina and rayquaza to have a much easier time setting up and dealing with their counters. Rayquaza has trouble with lugia and scarfdialga, wobbuffet just mirror coats dialga and safeguards than mirror coats lugia, or just encoring toxic, safeguarding, and than going to giratina or rayquaza. Giratina doesn't really have a counter but wobbuffet makes setting up a lot easier for it. Choose your moves carefully when facing this thing because it could just be the move that loses you the battle.


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Giratina-O @ Platinum Orb
EVs: 144 hp 236 spA 18 spD 112 spe
Modest
-Calm Mind
-Dragon Pulse
-Shadow Ball
-Substitue

Giratina-O is the spin blocker for the team. Forretress is the most common rapid spinner in Ubers and if it lacks payback than Giratina-O can set up a substitute and start Calm Minding away. Substitute prevents the opponent from switching to a counter because than Giratina can hit it with a STAB attack. It also prevents status and if the opponent thinks they can just switch to Blissey to stop this beast than it better have ice beam and psych up/calm mind other wise the substitute becomes unbreakable and dragon pulse will 2HKO. Giratina does more than just breaking stall, it walls groudon and can usually 2HKO it with dragon pulse while groudon's dragon claw is a 3HKO. Giratina is an incredibly bulky attacker and can take a hit and than deal one back. It keeps the pressure on. Being a ghost type dragon with levitate and substitute and having Wobbuffet support, Giratina-O gets a chance to set up just about every match. The best thing about it though is that giratina sets up on lugia, and if rayquaza hasn't been shown and lugia is weakened, it's often sacked, usually a decision that comes back to haunt the opponent.


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Rayquaza @ Life Orb
EVs: 252 atk 4 spD 252 spe
Adamant
-Swords Dance
-ExtremeSpeed
-Dragon Claw
-Overheat

It's time for the star of the show to make its appearance and kill anything that managed to survive the onslaught. This is the single most dangerous thing in the game. Practically nothing stops the overheat variant when entry hazards are down except scarfdialga and lugia. Take them out, set this up, and you win. I've let myself go down to 1-4 and scores like that a few times just to give rayquaza the opportunity to set up and I'll win the game. Extremespeed prevents this from being revenge killed and dragon claw gets the better of groudon, when entry hazards are down, and giratina. Overheat is clearly the better choice, at least it is for me. Earthquake is mainly for steels, lets look at those steels: Dialga, Skarmory, Forretress, Metagross, Bronzong, Scizor. The only thing earthquake is better for is dialga and metagross. When spikes are down dialga is OHKOd by +2 dragon claw and overheat OHKOs metagross. Meanwhile forretress, scizor, the rare bronzong, and skarmory are all maimed. The best part is nobody has ever expected overheat and they switch in these steels thinking they can stop rayquaza only to have their counter dead. Entry hazards are absolutely neccessary for this to sweep, if spikes and SR aren't down than extremespeed and dragon claw miss a few KO's, the only notable ones being groudon and garchomp. The best way to stop rayquaza, don't let it set up, kinda diffucult with wobb.​
 
Hello!

First of all, i used to run a Deoxys lead as yours, but with the time i discovered Thunder Wave is kind of redundant. Instead i would go with Signal Beam, mainly to hit other Deoxys Leads and Darkrais, weakening them to the point of getting revenged by Rayquaza easily.

Now your team has a tremendous Lucario weakness, and its a relity since Lucario is now seen a lot in Ubers. It can easily get on your Forretress, get an SD, and destroy every single member of your team.
It outspeeds and OHKOs Giratina and Wobby with Crunch, it really hampers Rayquaza, Forretress cant touch it without Exploding, so its even more Set-up fodder, Deoxys is killed by Extremespeed and same applies for Darkrai.
If you explode with Forretress, then the layers can appear later, hampering your team a lot. This means the use of Signal Beam/Shadow Ball on Deoxys-s is more important, since it can stop those layers for all the battle against offensive teams. (If you do it, change the nature for Timid).

The team looks very solid, so the only change i can think of is that minor thing.

Good luck with your team.
 
I am noticing that Specs Kyogres are going to take a heavy toll on your team, since you really have no safe switch for them (even Giratina and Rayquazas get 2HKOed by Specs Water Spout). I would replace Darkrai with Scarf Palkia, who can survive those Water Spouts, and also will give you an extra revenge in case Rayquaza goes down.

Change your Giratina EV spread to 86 HP/216 Sp. Atk/96 Sp. Def/112 Spe so that you can survive one Latias Soul Dew Dragon Pulse at full health, and hopefully survive a Palkia's Lustrous Orbed Spacial Rend a little better.

I have tried Mirror Coat on Deoxys S and it actually was very effective in OHKOing Kyogre and Palkia Leads. You might want to try it in coordination with T-wave.

Your team may need a little more bulk in dealing with SD Lucario, maybe giving your Forretress a physically bulkier EV spread might work.

Overall, decent team, but you want your team to have more resistances and counters to chief threats.
 
Overall, decent team, but you want your team to have more resistances and counters to chief threats.

Exactly what he said. It looks like you also struggle against Taunt CM Mewtwo. It outspeeds Darkrai, Taunts Wobbuffet, Ice Beams / Taunts Gira-o, etc.

It also looks like other DD Rayquaza can make a big dent in this, if it has overheat it can OHKO Forre, and sweep through the rest.

I don't what much to do about the Rayquaza and Mewtwo weakness, however you should definatly add Dialga as a lead.

Dialga @ Lum Berry
Ability: Pressure
EVs: 252 HP / 140 SPA / 116 SDEF
Modest / Calm Nature
~ Stealth Rock
~ Draco Meteor
~ Aura Sphere / Thunder
~ Thunder / Toxic / T-Wave

This is is an excellent lead. It can help take the occasional Water Spout (Though you should probably max HP / SDEF). Thunder is a great move, and can beat Kyogre leads. Aura Sphere is for other Dialga, Draco Meteor is basically so you aren't set-up fodder, and Stealth Rock is Stealth Rock.

Also, If It were me, I would get rid of the Forry, it has great synergy with Gira-o, but Rayquaza's counters are mainly not effected by Spikes / T-Spikes. Blissey or Lugia looks like a good option.

Good luck on the team!
 
Darkrai is the speed that this team needed, being faster than everything in ubers that doesn't hold a choice scarf, except mewtwo and deoxys.

A Little grammar error. Not that it matters anyway...

But i think Deoxys-F Owns your lead. I`m in a Mac and cant play, so i cant say how frequent is he as a lead. But SB while you TWave and then extremespeed. You have now no Sr neither Spikes, which are both needed for your sweep. I dont think T-Wave is THAT useful, since your first plan is to Set Up. And, being as frail as a Deoxys-E (at least in uber metagame), you wont have time enough for set-up Rocks+3Spikes+T-Wave, specially against something like a Darkrai or Mewtwo, who you want to paralyze. So why not put ES in its place? It allows a KO on deoxys F and if he taunt, you can kill AND come later to set up.

I agree with you with the 1 layer of TS thing, since, for being a fast paced team in a metagame, not many thing will stay for too much time. And dialga and lugia, the things you HAVE to block with Wobb, arent affected. And since a SDed Groudon kills Wobby, its almsot useless. Anything that would stay longeer in the battlefield will be smashed by G-O or Ray.
 
Franklin Taunt CM mewtwo is a huge issue for this team, the only hope is to switch in gira-o to take the ice beam, shadow ball it than revenge kill with extremespeed, what a good counter to it? I'm hesitant to change to a dialga lead, the spikes damage is really important to the sweep, I could change to lead dialga and give forry spikes however. And as for DDray, I don't know where it will set up unless a wobbufut encores tspikes which I rarely use but forry is there to stop DDray. A +1 LO earthquake or overheat won't OHKO anything except maybe darkrai, and than when it outrages forry switches in. Lugia however is OHKOd by adamant DD LO outrage. Rapid spin also helps a lot

Lugiatina I haven't had trouble with specsogre but thats because of the entry hazards that are set up deo E sets up the entry hazards. I'll change gira-O's ev spread (although I won't edit it in because for some reason I can't edit in the RMT section of the forum even though I have no recent infractions).

Rey I'm gonna test out Lead Dialga and give forry spikes, would that stop the Deo E spike problem because against lucario I'd just explode on it

Edit: Hmm looks like I just can't edit the OP, any suggestions on taunt CM mewtwo would be great
 
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