Gen 1 Seadra (NU Mini) [QC 2/2] [GP 1/1]

Plague von Karma

Banned deucer.
[OVERVIEW]

Seadra is an excellent offensive threat in RBY NU, possessing Agility to distinguish itself as a late-game cleaner that isn't completely ruined by paralysis. Seadra's high Special and combination of Water- and Ice-type coverage, while not unique, let it batter teams when coupled with Agility. Seadra isn't just a solid offensive pick either: it can form a great defensive core with Pokemon like Blastoise as well, guarding against the myriad of Fire-types in the tier, most notably Charizard, thanks to their mixed bulk. Thus, Seadra fits very well on teams that demand a late-game sweeper that doubles as a defensive pivot.

However, while Seadra is a good defensive Water-type, it is also checked excellently by them, struggling to break past them because of its shallow offensive movepool. Seadra's Speed, while it can boosted by Agility, is a bit mediocre, surpassed by common Pokemon such as Fire Spin users like Charizard, Rapidash, and Ninetales. Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check like Electrode.

[SET]
name: Agility Sweeper
move 1: Surf / Hydro Pump
move 2: Blizzard
move 3: Rest / Toxic / Hydro Pump
move 4: Agility

[SET COMMENTS]

The combination of Surf and Blizzard gives Seadra coverage resisted only by opposing Water-types; Surf 2HKOes Fire-types like Arcanine, Charizard, and Ninetales, while Blizzard 2HKOes Exeggcute and Fearow. Hydro Pump can be used over Surf to score a 2HKO on Moltres and sometimes Mr. Mime, though inconsistency can be its downfall. Rest or Toxic can be used to improve matchups against wrappers, especially if running Hydro Pump; Rest gives Seadra a great matchup against Fire Spin users in combination with Agility and gives it significant longevity, while Toxic can more definitively stop wrappers like Dragonair, Moltres, and Charizard. However, Hydro Pump can be used here instead to close out the aforementioned 2HKOs while keeping Surf's reliability. Finally, Agility lets Seadra sweep late-game and remove the Speed drop from paralysis.

Despite having a very shallow movepool, Seadra can be customized a bit. Hyper Beam can KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf, while also dealing more damage to Water-types than Hydro Pump. However, its utility outside of this is questionable at best and Hydro Pump tends to be more effective in practice. Double-Edge can be used for these targets and lacks a recharge turn, but it deals less damage than Hydro Pump against Water-types, so it isn't recommended. Ice Beam can be used alongside Rest to fish for a freeze, though Pokemon like Blastoise often do this more effectively. Seadra's unique access to Smokescreen as a Water-type is arguably useful to combat AgiliWrap Dragonair and AgiliSpin Moltres or Rapidash, but Toxic is often superior for putting a permanent, consistent stop to their antics.

Seadra is best used on teams that appreciate multiple Water-types; thus, Pokemon like Blastoise and Kabutops make good partners. It also appreciates Exeggcute as a partner for walling Mr. Mime and having Sleep Powder, the latter of which helps Seadra more easily set up Agility. Additionally, Exeggcute appreciates Seadra's presence for combatting Fire-types like Moltres that severely threaten it. Similarly, Nidoking struggles against Charizard while helping Seadra's Electric weakness. Seadra can be used mid- and late-game as either a defensive pivot or a cleaner, gating off the tier's Fire-types and eventually swinging for victory. It's best to set up Agility as late as possible once its checks and counters have been removed, as Seadra is otherwise easily walled by a Water-type switch-in.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[pacattacc, 520967], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

pac

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Seadra.png

Heya! Here to QC Seadra! In general, analysis is pretty short, but am unsure how I would expand it tbh.

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Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check.
Let's elaborate a bit on what "a check" is, shall we? Thinking Electrode could deserve a mention, Mr. Mime too?

Finally, Seadra is tied for the lowest Attack stat out of all Water-types in the tier, making it struggle to break through specially bulky Pokemon without Hyper Beam, namely Mr. Mime.
Kinda eh? Like its not that bad really imo, its not fantastic but its not terrible.
Seadra Surf vs. Mr. Mime: 100-118 (35.3 - 41.6%) -- guaranteed 3HKO
Seadra Hydro Pump vs. Mr. Mime: 127-150 (44.8 - 53%) -- 27.9% chance to 2HKO
Seadra Surf vs. Clefable: 110-130 (27.9 - 33%) -- guaranteed 4HKO
Seadra Hydro Pump vs. Clefable: 140-165 (35.6 - 41.9%) -- guaranteed 3HKO
The other Specially bulky threats that come to mind are Fires (Welll. yeah) and Waters (which is moreso the main struggle and we already established)

Hydro Pump can be used over Surf to confirm a 2HKO on Moltres and sometimes Mr. Mime
This is being pedantic, but I dont see how you're "confirming" a 2HKO on Mime when the 2HKO is a roll... not really a confirm imo, maybe theres a different word to better say what you mean.

yper Beam can let Seadra KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf but less than Hydro Pump.
This right here is making me ponder the Seadra set. Almost wonder if Surf + Hydro Pump is valid? Not saying you have to change anything but its a thought to be considered, at the very least this doesnt sell me very well on Hyper Beam at all even if its the first slash, so perhaps be more positive/descriptive on it.

It also appreciates Exeggcute as a partner for walling Mr. Mime and access to Sleep Powder, the latter of which helps it more easily set up Agility.
This paragraph is small, so we can elaborate a bit more. Exeggcute struggling with Fire-types means that Seadra is helping out Eggy too. Seadra helping vs Charizard and the Fires could also mean that its a good partner for Nidoking and the rare Nidoqueen, since they can get haha funny EQ'd (possibly +2 EQ'd!)

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Implement this and i'll look over it again, will likely QC soon thereafter. Good work overall.

Edit: Talked with PvK over Discord, in addition to these changes we want to add a small Other Options paragraph featuring Smokescreen, Double-Edge, Ice Beam, and Bubble Beam
 
Last edited:

Plague von Karma

Banned deucer.
Implement this and i'll look over it again, will likely QC soon thereafter. Good work overall.
Implemented everything, I redacted Bubble Beam as the OO paragraph ended up being longer than anticipated and I think its unique Water-type access to Smokescreen was already kinda pushing it.
 

Deleted User 465389

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red = delete
green = comments

[OVERVIEW]

Seadra is an excellent offensive threat in RBY NU, possessing Agility to distinguish itself as a late-game cleaner that isn't completely ruined by paralysis. While not unique, Seadra's high Special and access to the combination of Water- and Ice-type coverage lets it batter teams when coupled with this Agility access(maybe change this to ‘when coupled with an Agility’?). Seadra isn't just a solid offensive pick either: when paired with Pokemon like Blastoise, it's capable of forming a great defensive core as well, guarding against the myriad of Fire-types in the tier, most notably Charizard thanks to their mixed bulk. Thus, Seadra fits very well on teams that demand a late-game sweeper that doubles as a defensive pivot.

However, Seadra is bogged down with some flaws that must be accounted for. Firstly, while it’s a good defensive Water-type, Seadra is also checked excellently by them, struggling to break them because of its shallow offensive movepool outside of Surf and Blizzard. Seadra's Speed, while it can boosted by Agility, is a bit mediocre, being outsped by common Pokemon such as Fire Spin users like Charizard, Rapidash, and Ninetales. Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check like Electrode.

[SET]
name: Agility Sweeper
move 1: Surf / Hydro Pump
move 2: Blizzard
move 3: Rest / Toxic / Hydro Pump
move 4: Agility

[SET COMMENTS]

The combination of Surf and Blizzard gives Seadra coverage resisted only by opposing Water-types; Surf 2HKOes Fire-types like Arcanine, Charizard, and Ninetales, while Blizzard 2HKOes Exeggcute and Fearow. Hydro Pump can be used over Surf to score a 2HKO on Moltres and sometimes Mr. Mime, though the consistency can be its downfall. Rest or Toxic can be used to improve matchups against wrappers, especially if running Hydro Pump; Rest gives Seadra a great matchup against Fire Spin users in combination with Agility and gives it significant longevity, while Toxic can more definitively stop wrappers like Dragonair, Moltres, and Charizard. However, Hydro Pump can be used instead to close out the aforementioned 2HKOs. Finally, Agility lets Seadra take a late-game sweeping role and remove the Speed drop from paralysis.

Despite having a very shallow movepool, Seadra can be customized a bit. Hyper Beam can let Seadra KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf, while also dealing more damage to Water-types than Hydro Pump. However, its utility outside of this is questionable at best and Hydro Pump tends to be more effective in practice. Double-Edge can be used for similar reasons without a recharge turn, but it deals less damage than Hydro Pump against Water-types, so it isn't recommended. Ice Beam can be used alongside Rest to fish for a freeze, though this is often done more effectively by Pokemon like Blastoise. Seadra's unique access to Smokescreen as a Water-type is arguably useful to combat AgiliWrap Dragonair and AgiliSpin Moltres or Rapidash, but Toxic is often superior for putting a permanent, consistent stop to their antics.

Seadra is best used on teams that appreciate multiple Water-types; thus, Pokemon like Blastoise and Kabutops make good partners. It also appreciates Exeggcute as a partner for walling Mr. Mime and access to Sleep Powder, the latter of which helps it more easily set up Agility. Additionally, Exeggcute appreciates Seadra's presence for combatting Fire-types like Moltres that otherwise severely threaten it. This also makes Seadra a great partner for Nidoking, as it struggles against Charizard while helping Seadra's Electric weakness. Seadra can be used mid- to late-game as either a defensive pivot or cleaner, gating off the tier's Fire-types and eventually swinging for victory. It's best to set up Agility as late as possible once its checks (maybe add ‘and counters’ here) have been removed, as Seadra is otherwise easily walled by a Water-type switch-in.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[pacattacc, 520967], [Enigami, 233818]]
- Grammar checked by: [[name, id]]
good job! :blobthumbsup:
 
Last edited:

Adeleine

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[OVERVIEW]

Seadra is an excellent offensive threat in RBY NU, possessing Agility to distinguish itself as a late-game cleaner that isn't completely ruined by paralysis. While not unique, Seadra's high Special and access to the combination of Water- and Ice-type coverage, (AC) while not unique, lets it batter teams when coupled with Agility. Seadra isn't just a solid offensive pick either: when paired with Pokemon like Blastoise, it's capable of forming it can form a great defensive core with Pokemon like Blastoise as well, guarding against the myriad of Fire-types in the tier, most notably Charizard, (AC) thanks to their mixed bulk. Thus, Seadra fits very well on teams that demand a late-game sweeper that doubles as a defensive pivot.

However, Seadra is bogged down with some flaws that must be accounted for. Firstly, while it’s while Seadra is a good defensive Water-type, Seadra it is also checked excellently by them, struggling to break past them because of its shallow offensive movepool outside of Surf and Blizzard. Seadra's Speed, while it can boosted by Agility, is a bit mediocre, being outsped surpassed by common Pokemon such as Fire Spin users like Charizard, Rapidash, and Ninetales. Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check like Electrode.

[SET]
name: Agility Sweeper
move 1: Surf / Hydro Pump
move 2: Blizzard
move 3: Rest / Toxic / Hydro Pump
move 4: Agility

[SET COMMENTS]

The combination of Surf and Blizzard gives Seadra coverage resisted only by opposing Water-types; Surf 2HKOes Fire-types like Arcanine, Charizard, and Ninetales, while Blizzard 2HKOes Exeggcute and Fearow. Hydro Pump can be used over Surf to score a 2HKO on Moltres and sometimes Mr. Mime, though inconsistency can be its downfall. Rest or Toxic can be used to improve matchups against wrappers, especially if running Hydro Pump; Rest gives Seadra a great matchup against Fire Spin users in combination with Agility and gives it significant longevity, while Toxic can more definitively stop wrappers like Dragonair, Moltres, and Charizard. However, Hydro Pump can be used here instead to close out the aforementioned 2HKOs while keeping Surf's reliability. Finally, Agility lets Seadra take a late-game sweeping role sweep late-game and remove the Speed drop from paralysis.

Despite having a very shallow movepool, Seadra can be customized a bit. Hyper Beam can let Seadra KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf, while also dealing more damage to Water-types than Hydro Pump. However, its utility outside of this is questionable at best and Hydro Pump tends to be more effective in practice. Double-Edge can be used for similar reasons without these targets and lacks a recharge turn, but it deals less damage than Hydro Pump against Water-types, so it isn't recommended. Ice Beam can be used alongside Rest to fish for a freeze, though this is often done more effectively by Pokemon like Blastoise often do this more effectively. Seadra's unique access to Smokescreen as a Water-type is arguably useful to combat AgiliWrap Dragonair and AgiliSpin Moltres or Rapidash, but Toxic is often superior for putting a permanent, consistent stop to their antics.

Seadra is best used on teams that appreciate multiple Water-types; thus, Pokemon like Blastoise and Kabutops make good partners. It also appreciates Exeggcute as a partner for walling Mr. Mime and access to having Sleep Powder, the latter of which helps it Seadra more easily set up Agility. Additionally, Exeggcute appreciates Seadra's presence for combatting Fire-types like Moltres that otherwise severely threaten it. This also makes Seadra a great partner for Nidoking, as it Similarly, Nidoking struggles against Charizard while helping Seadra's Electric weakness. Seadra can be used mid- to and late-game as either a defensive pivot or a cleaner, gating off the tier's Fire-types and eventually swinging for victory. It's best to set up Agility as late as possible once its checks and counters have been removed, as Seadra is otherwise easily walled by a Water-type switch-in.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[pacattacc, 520967], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]

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