Plague von Karma
Banned deucer.
[OVERVIEW]
Seadra is an excellent offensive threat in RBY NU, possessing Agility to distinguish itself as a late-game cleaner that isn't completely ruined by paralysis. Seadra's high Special and combination of Water- and Ice-type coverage, while not unique, let it batter teams when coupled with Agility. Seadra isn't just a solid offensive pick either: it can form a great defensive core with Pokemon like Blastoise as well, guarding against the myriad of Fire-types in the tier, most notably Charizard, thanks to their mixed bulk. Thus, Seadra fits very well on teams that demand a late-game sweeper that doubles as a defensive pivot.
However, while Seadra is a good defensive Water-type, it is also checked excellently by them, struggling to break past them because of its shallow offensive movepool. Seadra's Speed, while it can boosted by Agility, is a bit mediocre, surpassed by common Pokemon such as Fire Spin users like Charizard, Rapidash, and Ninetales. Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check like Electrode.
[SET]
name: Agility Sweeper
move 1: Surf / Hydro Pump
move 2: Blizzard
move 3: Rest / Toxic / Hydro Pump
move 4: Agility
[SET COMMENTS]
The combination of Surf and Blizzard gives Seadra coverage resisted only by opposing Water-types; Surf 2HKOes Fire-types like Arcanine, Charizard, and Ninetales, while Blizzard 2HKOes Exeggcute and Fearow. Hydro Pump can be used over Surf to score a 2HKO on Moltres and sometimes Mr. Mime, though inconsistency can be its downfall. Rest or Toxic can be used to improve matchups against wrappers, especially if running Hydro Pump; Rest gives Seadra a great matchup against Fire Spin users in combination with Agility and gives it significant longevity, while Toxic can more definitively stop wrappers like Dragonair, Moltres, and Charizard. However, Hydro Pump can be used here instead to close out the aforementioned 2HKOs while keeping Surf's reliability. Finally, Agility lets Seadra sweep late-game and remove the Speed drop from paralysis.
Despite having a very shallow movepool, Seadra can be customized a bit. Hyper Beam can KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf, while also dealing more damage to Water-types than Hydro Pump. However, its utility outside of this is questionable at best and Hydro Pump tends to be more effective in practice. Double-Edge can be used for these targets and lacks a recharge turn, but it deals less damage than Hydro Pump against Water-types, so it isn't recommended. Ice Beam can be used alongside Rest to fish for a freeze, though Pokemon like Blastoise often do this more effectively. Seadra's unique access to Smokescreen as a Water-type is arguably useful to combat AgiliWrap Dragonair and AgiliSpin Moltres or Rapidash, but Toxic is often superior for putting a permanent, consistent stop to their antics.
Seadra is best used on teams that appreciate multiple Water-types; thus, Pokemon like Blastoise and Kabutops make good partners. It also appreciates Exeggcute as a partner for walling Mr. Mime and having Sleep Powder, the latter of which helps Seadra more easily set up Agility. Additionally, Exeggcute appreciates Seadra's presence for combatting Fire-types like Moltres that severely threaten it. Similarly, Nidoking struggles against Charizard while helping Seadra's Electric weakness. Seadra can be used mid- and late-game as either a defensive pivot or a cleaner, gating off the tier's Fire-types and eventually swinging for victory. It's best to set up Agility as late as possible once its checks and counters have been removed, as Seadra is otherwise easily walled by a Water-type switch-in.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[pacattacc, 520967], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]
Seadra is an excellent offensive threat in RBY NU, possessing Agility to distinguish itself as a late-game cleaner that isn't completely ruined by paralysis. Seadra's high Special and combination of Water- and Ice-type coverage, while not unique, let it batter teams when coupled with Agility. Seadra isn't just a solid offensive pick either: it can form a great defensive core with Pokemon like Blastoise as well, guarding against the myriad of Fire-types in the tier, most notably Charizard, thanks to their mixed bulk. Thus, Seadra fits very well on teams that demand a late-game sweeper that doubles as a defensive pivot.
However, while Seadra is a good defensive Water-type, it is also checked excellently by them, struggling to break past them because of its shallow offensive movepool. Seadra's Speed, while it can boosted by Agility, is a bit mediocre, surpassed by common Pokemon such as Fire Spin users like Charizard, Rapidash, and Ninetales. Ergo, while it can stop Fire Spin users in their tracks, it can't do much about them pivoting into a check like Electrode.
[SET]
name: Agility Sweeper
move 1: Surf / Hydro Pump
move 2: Blizzard
move 3: Rest / Toxic / Hydro Pump
move 4: Agility
[SET COMMENTS]
The combination of Surf and Blizzard gives Seadra coverage resisted only by opposing Water-types; Surf 2HKOes Fire-types like Arcanine, Charizard, and Ninetales, while Blizzard 2HKOes Exeggcute and Fearow. Hydro Pump can be used over Surf to score a 2HKO on Moltres and sometimes Mr. Mime, though inconsistency can be its downfall. Rest or Toxic can be used to improve matchups against wrappers, especially if running Hydro Pump; Rest gives Seadra a great matchup against Fire Spin users in combination with Agility and gives it significant longevity, while Toxic can more definitively stop wrappers like Dragonair, Moltres, and Charizard. However, Hydro Pump can be used here instead to close out the aforementioned 2HKOs while keeping Surf's reliability. Finally, Agility lets Seadra sweep late-game and remove the Speed drop from paralysis.
Despite having a very shallow movepool, Seadra can be customized a bit. Hyper Beam can KO Mr. Mime from a minimum of 38.1%, dealing more damage than Surf, while also dealing more damage to Water-types than Hydro Pump. However, its utility outside of this is questionable at best and Hydro Pump tends to be more effective in practice. Double-Edge can be used for these targets and lacks a recharge turn, but it deals less damage than Hydro Pump against Water-types, so it isn't recommended. Ice Beam can be used alongside Rest to fish for a freeze, though Pokemon like Blastoise often do this more effectively. Seadra's unique access to Smokescreen as a Water-type is arguably useful to combat AgiliWrap Dragonair and AgiliSpin Moltres or Rapidash, but Toxic is often superior for putting a permanent, consistent stop to their antics.
Seadra is best used on teams that appreciate multiple Water-types; thus, Pokemon like Blastoise and Kabutops make good partners. It also appreciates Exeggcute as a partner for walling Mr. Mime and having Sleep Powder, the latter of which helps Seadra more easily set up Agility. Additionally, Exeggcute appreciates Seadra's presence for combatting Fire-types like Moltres that severely threaten it. Similarly, Nidoking struggles against Charizard while helping Seadra's Electric weakness. Seadra can be used mid- and late-game as either a defensive pivot or a cleaner, gating off the tier's Fire-types and eventually swinging for victory. It's best to set up Agility as late as possible once its checks and counters have been removed, as Seadra is otherwise easily walled by a Water-type switch-in.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[pacattacc, 520967], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]
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