So this is my second attempt at a competitive team. I have played a number of matches and swapped up a number of things to get to this point and am interested in what people think. I began with a team of my favorite pokemon ever (Gardevoir, Lapras, and Flygon) but as I was well aware and as people informed me, neither Flygon or Lapras are very competitive. But I learned some things and did get some constructive ideas from that team as well as some playtime in the meta. That led me to this team which has been tweaked a few times.

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Brave Bird
- Roost
- Body Press
- Bulk Up
Overall Corviknight has proven to be an extremely viable mon with many sets. As I am going for a more offensive team I wanted a Bulk Up set of some sort. However, I am lacking in bulkiness so I went for Lefties and Roost. I know substitute has been a common set but I haven't felt like I've needed it and Body Press has come in clutch taking out Ferro/Snorlax/Excadrill all of which are very irritating. I think Mirror Armor has been outperforming Pressure as I am not stalling long enough for Pressure to matter.

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- Court Change
- U-turn
Cinderace has been absolutely clutch. Heavy-Duty Boots and Court Change is so much fun and wrecks teams that open with suicide hazards. Pyro Ball is insane especially with the number of Steel-types present. U-turn has been nice to get out of some situations, especially since Cinderace has respectable speed. Sucker Punch has not been very helpful as the priority hasn't seemed helpful since so many mons have to switch out in fear of Pyro Ball. Thinking it should be changed to Zen Headbutt though Gunk Shot/Hi Jump Kick are also options.

Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Thunderbolt
- Mystical Fire
Gardevoir is my leftovers from my favorite pokemon as she is the only one who can be competitive. She is the definition of Glass Cannon. Using Choice Specs because Scarf doesn't make her fast enough to beat things that matter. Gardevoir's abilities are pretty medium with Trace edging out Syncronize for copying Swift Swim and the like. Overall 4 very powerful attacks that cover a lot of ground. Gardevoir is the first of our main Dynamaxers as she can come in and wipe a mon then Dmax out of the choice lock to try and sweep the counters.

Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Shadow Ball
- Thunderbolt
I think Scarf Dragapult pretty much speaks for itself. Shadow Ball STAB is the usually the best choice lock unless against a rain team or something. Coverage of Thunderbolt and Flamethrower is great and Draco Meteor STAB on a base 142 speed Scarf mon is scary for other Dragons not named Dracovish. Again, Dynamax after a knockout to get out of choice lock and sweep.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Scald
- Toxic
Pex is the sustain of the team as well as the death by 1,000 needles. Black Sludge/Regenerator/Recover for massive amounts of sustain. Haze has been clutch for dealing with Bulk Up/Dragon Dance etc. users. Toxic and not TSpikes because we want to keep up Court Change and not give up value. Scald so we can deal some damage as well as for the burn. Scald also helps for insta-switch into poison immune like ferro/pex.

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Clangorous Soul
- Drain Punch
- Flash Cannon
Kommo-o is the newest addition as well as the one I am least sure on the build. I had tried a couple different sets and they had been sub-par and then I found this one and it has been great. If you can safely Clangorous Soul you can sweep like crazy. Throat Spray + Clanging Scales after Soul just gets out of control. Drain Punch feels underpowered, especially if you cannot Soul first, but can get back HP after Soul and is clutch for things like Ferro/Excadrill. Flash Cannon catches Fairy-type counters and wipes them, especially because you are +1 Spe after Soul. Another great Dmax sweeper. Bulletproof is also clutch as it can freely switch into Pyro Ball/Electro Ball/Shadow Ball etc.
Overall I have had a lot of fun with this team. Many of my losses come from my own mistakes, misplays, miscalculations, and incorrect predictions. The weaknesses that I have found are:
-Rain Teams: I hate them so much. Turn 1 Gardevoir and hope they don't realize you have TBolt to OHKO Pelipper. If they switch out immediately . . . good luck
-Sand Teams: Overall just a tough matchup.
-Dracovish: Fishious Rend is ridiculous.
-GMax Charizard: Absolutely OP and if you cannot kill it immediately you are just done. (Turn 1 Gmax Charizard Max Airstream = GG)
-Ditto: These give me headaches.

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Brave Bird
- Roost
- Body Press
- Bulk Up
Overall Corviknight has proven to be an extremely viable mon with many sets. As I am going for a more offensive team I wanted a Bulk Up set of some sort. However, I am lacking in bulkiness so I went for Lefties and Roost. I know substitute has been a common set but I haven't felt like I've needed it and Body Press has come in clutch taking out Ferro/Snorlax/Excadrill all of which are very irritating. I think Mirror Armor has been outperforming Pressure as I am not stalling long enough for Pressure to matter.

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- Court Change
- U-turn
Cinderace has been absolutely clutch. Heavy-Duty Boots and Court Change is so much fun and wrecks teams that open with suicide hazards. Pyro Ball is insane especially with the number of Steel-types present. U-turn has been nice to get out of some situations, especially since Cinderace has respectable speed. Sucker Punch has not been very helpful as the priority hasn't seemed helpful since so many mons have to switch out in fear of Pyro Ball. Thinking it should be changed to Zen Headbutt though Gunk Shot/Hi Jump Kick are also options.

Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Thunderbolt
- Mystical Fire
Gardevoir is my leftovers from my favorite pokemon as she is the only one who can be competitive. She is the definition of Glass Cannon. Using Choice Specs because Scarf doesn't make her fast enough to beat things that matter. Gardevoir's abilities are pretty medium with Trace edging out Syncronize for copying Swift Swim and the like. Overall 4 very powerful attacks that cover a lot of ground. Gardevoir is the first of our main Dynamaxers as she can come in and wipe a mon then Dmax out of the choice lock to try and sweep the counters.

Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Shadow Ball
- Thunderbolt
I think Scarf Dragapult pretty much speaks for itself. Shadow Ball STAB is the usually the best choice lock unless against a rain team or something. Coverage of Thunderbolt and Flamethrower is great and Draco Meteor STAB on a base 142 speed Scarf mon is scary for other Dragons not named Dracovish. Again, Dynamax after a knockout to get out of choice lock and sweep.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Scald
- Toxic
Pex is the sustain of the team as well as the death by 1,000 needles. Black Sludge/Regenerator/Recover for massive amounts of sustain. Haze has been clutch for dealing with Bulk Up/Dragon Dance etc. users. Toxic and not TSpikes because we want to keep up Court Change and not give up value. Scald so we can deal some damage as well as for the burn. Scald also helps for insta-switch into poison immune like ferro/pex.

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Clangorous Soul
- Drain Punch
- Flash Cannon
Kommo-o is the newest addition as well as the one I am least sure on the build. I had tried a couple different sets and they had been sub-par and then I found this one and it has been great. If you can safely Clangorous Soul you can sweep like crazy. Throat Spray + Clanging Scales after Soul just gets out of control. Drain Punch feels underpowered, especially if you cannot Soul first, but can get back HP after Soul and is clutch for things like Ferro/Excadrill. Flash Cannon catches Fairy-type counters and wipes them, especially because you are +1 Spe after Soul. Another great Dmax sweeper. Bulletproof is also clutch as it can freely switch into Pyro Ball/Electro Ball/Shadow Ball etc.
Overall I have had a lot of fun with this team. Many of my losses come from my own mistakes, misplays, miscalculations, and incorrect predictions. The weaknesses that I have found are:
-Rain Teams: I hate them so much. Turn 1 Gardevoir and hope they don't realize you have TBolt to OHKO Pelipper. If they switch out immediately . . . good luck
-Sand Teams: Overall just a tough matchup.
-Dracovish: Fishious Rend is ridiculous.
-GMax Charizard: Absolutely OP and if you cannot kill it immediately you are just done. (Turn 1 Gmax Charizard Max Airstream = GG)
-Ditto: These give me headaches.