Gyarados @ Life orb
Nature: Adamant
EV spread: 252 attack/ 4 special defense/ 252 speed
Ability: Intimidate
-Waterfall
-Ice fang
-Dragon dance
-Earthquake
Gyarados is a monster. With its high base 125 attack stat its no pushover. Waterfall is its stab move and proceeds to leave a dent in most teams, of course aqua tail is always an option but the lower accuracy isnt always good. Ice fang is a great move for gyarados getting a clean KO on most grass types. Dragon dance boosts its already high attack and decent speed to new levels of power. Earthquake is an amazing move and on gyarados it doesnt go to waste.
Electivire @ Choice band
Nature: Adamant
EV spread: 4 Hp/ 252 attack/ 252 speed
Ability: Motor Drive
-Thunderpunch
-Ice punch
-Cross chop
-Earthquake
Ah yes I truly love this pokemon. An ability to absorb electric attacks and get a speed boost is amazing. An excellent 123 attack stat with a choice band is no laughing matter. Thunderpunch is its stab move and wrecks nearly anything that doesnt resist it. Ice punch is for the ground types that think they can switch in without any trouble. Cross chop is for those annoying dark types such as umbreon and tyranitar. Earthquake is for other electric types and rounds out the coverage.
Tentacruel @ Leftovers
Nature: Calm
EV spread: 252 Hp/ 136 special defense/ 120 speed
Ability: Clear body
-Surf
-Rapid spin
-Toxic spikes
-Hidden power fighting
The rapid spinner of the team tentacruel is the support of the team. Surf is for stab and tentacruel's main way of causing damage. Rapid spin is for entry hazards such as stealth rock. Toxic spikes is for setting up and poisoning the opposing team. Hidden power fighting is for threats that resist water such as empoleon.
Infernape @ Life orb
Nature: Naive
EV spread: 136 attack/ 120 special attack/ 252 speed
Ability: Blaze
-Blaze kick
-Hidden power ice
-Close combat
-Stealth rock
Can't go wrong with infernape. I like blaze kick and it gets the job done as a stab move, more power than fire punch but less than flare blitz its in between. Hidden power is for the dragons that think they can switch in freely such as dragonite and flygon. Close combat is a very powerful move on infernape and does major damage on most pokemon. Stealth rock is for entry hazard support and makes sweeping easier for the team.
Gengar @ Life orb
Nature: Timid
EV spread: 4 Hp/ 252 special attack/ 252 speed
Ability: Levitate
-Shadow ball
-Energy ball
-Thunderbolt
-Explosion
Shadow ball is gengar's main stab move and it packs a punch, often KOing leads that dont carry focus sash such as aerodactyl. Energy ball is for pokemon such as swampert and tyranitar that have a grass weakness and not the best special defense. Thunderbolt is for coverage all around. Explosin is so gengar can go out with a bang and put the hurt on pokemon with low defense such as blissey.
Hippowdon @ Leftovers
Nature: Impish
EV spread: 120 Hp/ 252 attack/ 136 defense
Ability: Sand stream
-Earthquake
-Slack off
-Stone edge
-Ice fang
Hippowdon is the tank of the team coming in on most physical hits with ease. Earthquake is its stab move and is very powerful. Slack off is here so hippowdon can stall, recover damage, and fire back with a powerful move. Stone edge is here for the likes of gyarados and the abundance of dragon and flying types such as dragonite. Ice fang is for those other dragon types that think they can switch in freely such as flygon, this move gives them a nasty surprise.
Nature: Adamant
EV spread: 252 attack/ 4 special defense/ 252 speed
Ability: Intimidate
-Waterfall
-Ice fang
-Dragon dance
-Earthquake
Gyarados is a monster. With its high base 125 attack stat its no pushover. Waterfall is its stab move and proceeds to leave a dent in most teams, of course aqua tail is always an option but the lower accuracy isnt always good. Ice fang is a great move for gyarados getting a clean KO on most grass types. Dragon dance boosts its already high attack and decent speed to new levels of power. Earthquake is an amazing move and on gyarados it doesnt go to waste.
Electivire @ Choice band
Nature: Adamant
EV spread: 4 Hp/ 252 attack/ 252 speed
Ability: Motor Drive
-Thunderpunch
-Ice punch
-Cross chop
-Earthquake
Ah yes I truly love this pokemon. An ability to absorb electric attacks and get a speed boost is amazing. An excellent 123 attack stat with a choice band is no laughing matter. Thunderpunch is its stab move and wrecks nearly anything that doesnt resist it. Ice punch is for the ground types that think they can switch in without any trouble. Cross chop is for those annoying dark types such as umbreon and tyranitar. Earthquake is for other electric types and rounds out the coverage.
Tentacruel @ Leftovers
Nature: Calm
EV spread: 252 Hp/ 136 special defense/ 120 speed
Ability: Clear body
-Surf
-Rapid spin
-Toxic spikes
-Hidden power fighting
The rapid spinner of the team tentacruel is the support of the team. Surf is for stab and tentacruel's main way of causing damage. Rapid spin is for entry hazards such as stealth rock. Toxic spikes is for setting up and poisoning the opposing team. Hidden power fighting is for threats that resist water such as empoleon.
Infernape @ Life orb
Nature: Naive
EV spread: 136 attack/ 120 special attack/ 252 speed
Ability: Blaze
-Blaze kick
-Hidden power ice
-Close combat
-Stealth rock
Can't go wrong with infernape. I like blaze kick and it gets the job done as a stab move, more power than fire punch but less than flare blitz its in between. Hidden power is for the dragons that think they can switch in freely such as dragonite and flygon. Close combat is a very powerful move on infernape and does major damage on most pokemon. Stealth rock is for entry hazard support and makes sweeping easier for the team.
Gengar @ Life orb
Nature: Timid
EV spread: 4 Hp/ 252 special attack/ 252 speed
Ability: Levitate
-Shadow ball
-Energy ball
-Thunderbolt
-Explosion
Shadow ball is gengar's main stab move and it packs a punch, often KOing leads that dont carry focus sash such as aerodactyl. Energy ball is for pokemon such as swampert and tyranitar that have a grass weakness and not the best special defense. Thunderbolt is for coverage all around. Explosin is so gengar can go out with a bang and put the hurt on pokemon with low defense such as blissey.
Hippowdon @ Leftovers
Nature: Impish
EV spread: 120 Hp/ 252 attack/ 136 defense
Ability: Sand stream
-Earthquake
-Slack off
-Stone edge
-Ice fang
Hippowdon is the tank of the team coming in on most physical hits with ease. Earthquake is its stab move and is very powerful. Slack off is here so hippowdon can stall, recover damage, and fire back with a powerful move. Stone edge is here for the likes of gyarados and the abundance of dragon and flying types such as dragonite. Ice fang is for those other dragon types that think they can switch in freely such as flygon, this move gives them a nasty surprise.