Hi Guys! sanjay2000 here, and this is my first attempt at a Gen 6 RMT. (Also, Sorry but I don't know how to add the pokemon sprites)
Teambuilding Process:
So basically I wanted to use the core of Mesprit, Lilligant, and Feraligatr to wreck house. The core itself is self explanatory, Feraligatr the main sweeper, Lilligant as "Backup" and Mesprit as an amazing wallbreaker.
So after that, I looked at my 3 team slots. I needed a hazard setter. I tried Crustle, and it didn't fit for me, and I found Accelgor. I had the core, a hazard setter so I added two random wallbreakers. Magmortar, and Banded Fraxure. So, here's to the in depth analysis of the team.
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
So here's my wallbreaking set. Basically, with Mesprits fantastic coverage, it can take on a variety of walls. I put Healing Wish on there instead of another coverage move, just in case Feraligatr needed a Second Chance. That's about self explanatory
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Here's the second part of my core, Lilligant. Lilligant is there, as not only a backup sweeper, but something to take out Feraligatr's counters. Lilligant takes out the bulky waters that Gatr Hates, while putting annoying counters to sleep such as Dragalge, etc. With HP fire, Lilligant can get past grass types after a Quiver while saving Lilligant against Vivillon.
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Here's the star of my core, Feraligatr. Gatr is such a powerhouse in NU, destroying anything short of dedicated counters. The set itself is self explanatory, Swords Dance to boost Gatr's attack to stupidly high levels, Waterfall for good STAB, Aqua Jet for Priority STAB and Ice Punch for Bulky Grass types. I chose Ice Punch over Return, because Bulky Waters are destroyed by Lilligant anyways, so I don't think they are a problem. Ice Punch is mainly to beat Vile Plume with an SD Up. The EV's are used to give Gatr respectable Bulk, while putting some speed investment to outspeed a few random things.
Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit
Here's my Hazard setter, Spike Stacking Accelgor. Accelgor is an excellent hazards setter, with Encore to stop set up sweepers, while Final Gambit to maintain momentum and maybe even whittle down a wall. Final Gambit really isn't there to do damage, but maintain momentum. Bug Buzz is obligatory STAB, hitting decently hard with a Modest Nature. I just really like Accelgor and I find that it fits well on my team.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Earthquake
- Thunderbolt
Here's my other Wall Breaker, Ebelt Magmortar. Pyroar used to be here, but I found that Pyroar really didn't fit well. This set is really good, because of the wide variety of coverage it provides. Fire Blast for good STAB, and HP Grass to nail Seismatoeds that switch in, thinking I'm choiced. Earthquake is for fire types, and catches many special walls of guard. Thunderbolt rounds out this set, giving nice coverage on things like Mantine, which would otherwise wall this set.
Fraxure @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Aqua Tail
- Dragon Claw
Here's my last pokemon, Banded Fraxure. Banded Fraxure hits stupidly hard, reaching an attack stat of 549 with a Choice Band. Outrage is good STAB, Dragon Claw for a second STAB and for my coverage moves, Superpower and Aqua Tail. Superpower nails steel types while Aqua Tail beats those annoying fire types for Lilligant. I was thinking of Poison Jab over Outrage, but I wasn't really sure.
Here's my team guys! I hope you like it, and leave your comments down below, and before I end this post I'll note some threats here.
Threats:
Scarfed Kanghaskan or Tauros: I swear, these things hit stupidly hard, and not much on my team can take a hit. Superpower nails them on the switch, but that's really the only way I get past these pesky threats
Crotomb: CroTomb shits on me without Banded Fraxure, and I have nothing that really can break through. If I waste Fraxure I'm pretty much screwed.
Slurpuff + Gatr: One of the best cores in NU, with proper support, I get wrecked by this core. I'm an NU Noob, and team support to help remedy this would be useful fwiens :].
Thanks so much guys! I hope you enjoyed this RMT and leave comments below.
Importable:
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Fraxure @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Aqua Tail
- Dragon Claw
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Earthquake
- Thunderbolt
Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit
Teambuilding Process:
So basically I wanted to use the core of Mesprit, Lilligant, and Feraligatr to wreck house. The core itself is self explanatory, Feraligatr the main sweeper, Lilligant as "Backup" and Mesprit as an amazing wallbreaker.
So after that, I looked at my 3 team slots. I needed a hazard setter. I tried Crustle, and it didn't fit for me, and I found Accelgor. I had the core, a hazard setter so I added two random wallbreakers. Magmortar, and Banded Fraxure. So, here's to the in depth analysis of the team.
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
So here's my wallbreaking set. Basically, with Mesprits fantastic coverage, it can take on a variety of walls. I put Healing Wish on there instead of another coverage move, just in case Feraligatr needed a Second Chance. That's about self explanatory
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Here's the second part of my core, Lilligant. Lilligant is there, as not only a backup sweeper, but something to take out Feraligatr's counters. Lilligant takes out the bulky waters that Gatr Hates, while putting annoying counters to sleep such as Dragalge, etc. With HP fire, Lilligant can get past grass types after a Quiver while saving Lilligant against Vivillon.
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Here's the star of my core, Feraligatr. Gatr is such a powerhouse in NU, destroying anything short of dedicated counters. The set itself is self explanatory, Swords Dance to boost Gatr's attack to stupidly high levels, Waterfall for good STAB, Aqua Jet for Priority STAB and Ice Punch for Bulky Grass types. I chose Ice Punch over Return, because Bulky Waters are destroyed by Lilligant anyways, so I don't think they are a problem. Ice Punch is mainly to beat Vile Plume with an SD Up. The EV's are used to give Gatr respectable Bulk, while putting some speed investment to outspeed a few random things.
Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit
Here's my Hazard setter, Spike Stacking Accelgor. Accelgor is an excellent hazards setter, with Encore to stop set up sweepers, while Final Gambit to maintain momentum and maybe even whittle down a wall. Final Gambit really isn't there to do damage, but maintain momentum. Bug Buzz is obligatory STAB, hitting decently hard with a Modest Nature. I just really like Accelgor and I find that it fits well on my team.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Earthquake
- Thunderbolt
Here's my other Wall Breaker, Ebelt Magmortar. Pyroar used to be here, but I found that Pyroar really didn't fit well. This set is really good, because of the wide variety of coverage it provides. Fire Blast for good STAB, and HP Grass to nail Seismatoeds that switch in, thinking I'm choiced. Earthquake is for fire types, and catches many special walls of guard. Thunderbolt rounds out this set, giving nice coverage on things like Mantine, which would otherwise wall this set.
Fraxure @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Aqua Tail
- Dragon Claw
Here's my last pokemon, Banded Fraxure. Banded Fraxure hits stupidly hard, reaching an attack stat of 549 with a Choice Band. Outrage is good STAB, Dragon Claw for a second STAB and for my coverage moves, Superpower and Aqua Tail. Superpower nails steel types while Aqua Tail beats those annoying fire types for Lilligant. I was thinking of Poison Jab over Outrage, but I wasn't really sure.
Here's my team guys! I hope you like it, and leave your comments down below, and before I end this post I'll note some threats here.
Threats:
Scarfed Kanghaskan or Tauros: I swear, these things hit stupidly hard, and not much on my team can take a hit. Superpower nails them on the switch, but that's really the only way I get past these pesky threats
Crotomb: CroTomb shits on me without Banded Fraxure, and I have nothing that really can break through. If I waste Fraxure I'm pretty much screwed.
Slurpuff + Gatr: One of the best cores in NU, with proper support, I get wrecked by this core. I'm an NU Noob, and team support to help remedy this would be useful fwiens :].
Thanks so much guys! I hope you enjoyed this RMT and leave comments below.
Importable:
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Fraxure @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Aqua Tail
- Dragon Claw
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 20 Atk / 236 SpA / 252 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Earthquake
- Thunderbolt
Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit
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