Hello, it's Benja299 here, with both my first post as a Doubles driver and my 135! This is not a coincidence... I had planned to RMT this yesterday, but my 135 approached way too fast (love to shitpost I guess). But then yesterday when I was at 133 posts, someone nominated me for Driver. The coincidence was too perfect; it was like divine intervention brought this together. Don't skip to the end. Enough with the 135, now on to the team!
This team ended up being basically just generally Level 51 things on a team together, not even using any new Pokemon. While all of the members of the team interplay rather nicely, there is little specialization and the team is very adaptable to different scenarios. In the future I'd like to build teams that are a little more generic, but this serves as a good outro from the best metagame
The Team
such counter (Gliscor) @ Choice Scarf
Ability: Hyper Cutter
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Earthquake
- Rock Slide
- U-turn
Gliscor is pretty much a better Landoge. Hyper Cutter is a better ability than intimidate, because you don't get affected by intimidate! Also, it learns all the same moves, so I don't see why other people don't use it. Gliscor beats landoge 1v1, because of stone edge misses. Also, you can bluff poison heal, so people won't toxic your gliscor. I usually lead gliscor + hypno for u-turn and trick room.
much lamp (Lanturn) @ Sitrus Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Discharge
- Heal Bell
- Protect
Lanturn is pretty much the MVP of the team (the team relies on parafullpara from discharge to win). It's much better than rotom, because it gets access to discharge, which happens to be one of theluckynbaddest best moves in doubles! scald is there for burning physical attackers. Scald is better than WoW, because it also does damage, and never misses! I put heal bell because discharge paralyzes lanturn's partner almost 100% of the time (I think that's a game mechanic, but don't quote me on that), and I need to get rid of annoying paralysis. The only downside to this is that sometimes it heals flareon's status, which means no more guts boost.
many power (Durant) @ Wide Lens
Ability: Hustle
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Facade
- Protect
I was originally considering mega scizor in this slot, but then the prospect of using durant was brought to my attention by the PS! room user Joeys Raticate (god bless him). Durant is faster than scizor, and gets hustle, which is effectively a choice band with 0 downsides! Also, I put facade, in case people think they can status this monster, and for lanturn's annoying ass discharge.
wow (Hypno) @ Air Balloon
Ability: Insomnia
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 SpA / 30 SpD / null Spe
- Trick Room
- Psychic
- Hidden Power [Ground]
- Protect
Hypno is my "semi TR setter" (quote from a PS! room user who will remain anonymous), and he does his job extremely well. I have air balloon, because I need a mon for gliscor to safely EQ beside. For some reason, his hidden power is flying in battles instead of ground, so I think illuminati's been messing with my teams. I hate people who hack the game (these people are also the people solely responsible for any of my losses in battles), but besides that minor flaw, hypno is perfect!
so sleep (Gloom) @ Eviolite
Ability: Chlorophyll
EVs: 252 HP / 192 Def / 64 SpD
Sassy Nature
IVs: 0 Spe
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
Gloom is my TR sleep spammer. He is way better than amoonguss, because due to his inability to learn rage powder, he can run dual STABs! sludge bomb sometimes 3HKOs ludicolo, but I don't actually know because I didn't calc it. also, gloom beats amoonguss 1v1. I was originally going to EV it to live some notable moves like tflame brave bird, but since I'm RMTing this team, I figured other people would just do my EVs for me! Gloom is also my sun counter, because it has chlorophyll!
very kill (Flareon) @ Toxic Orb
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Superpower
- Facade
- Protect
Flareon's coming for yo bitches. This monster is so hawt, he'll roast your whole team under TR! I was originally going to use heatran in this slot, but then I realized that when I did /ds fire type, flash fire, flareon was there! Flareon has singlehandedly won games for the team, and he is the MVP in most matches.
Replays (pwnemon didn't have these for some reason, probably because he never won)
http://replay.pokemonshowdown.com/smogondoubles-177496678
http://replay.pokemonshowdown.com/smogondoubles-177898323
Every other game I played with this team was a bg that I got haxd in, so no other worthwhile replays.
As I said, this team is perfect. Here are 0 problems I've noticed with it:
-Trouble with Fires. Especially ones that set up. Two of the biggest threats to my team are Charizard X and Volcarona; once they've set up, there's basically nothing that can take them down short of a sac and some major opponent misplays.
-Lower ladder gimmicks that involve boosting your defenses. These beat me every time because my team can't output enough damage to stop them.
Thanks for reading, happy battling, merry 135 to me, don't delete please!
ALL RIGHT TIME FOR SHOUTOUTS:
shoutouts (open)
edit: eZ
This team ended up being basically just generally Level 51 things on a team together, not even using any new Pokemon. While all of the members of the team interplay rather nicely, there is little specialization and the team is very adaptable to different scenarios. In the future I'd like to build teams that are a little more generic, but this serves as a good outro from the best metagame

The Team
Ability: Hyper Cutter
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Earthquake
- Rock Slide
- U-turn
Gliscor is pretty much a better Landoge. Hyper Cutter is a better ability than intimidate, because you don't get affected by intimidate! Also, it learns all the same moves, so I don't see why other people don't use it. Gliscor beats landoge 1v1, because of stone edge misses. Also, you can bluff poison heal, so people won't toxic your gliscor. I usually lead gliscor + hypno for u-turn and trick room.
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Discharge
- Heal Bell
- Protect
Lanturn is pretty much the MVP of the team (the team relies on parafullpara from discharge to win). It's much better than rotom, because it gets access to discharge, which happens to be one of the
Ability: Hustle
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Facade
- Protect
I was originally considering mega scizor in this slot, but then the prospect of using durant was brought to my attention by the PS! room user Joeys Raticate (god bless him). Durant is faster than scizor, and gets hustle, which is effectively a choice band with 0 downsides! Also, I put facade, in case people think they can status this monster, and for lanturn's annoying ass discharge.
Ability: Insomnia
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 SpA / 30 SpD / null Spe
- Trick Room
- Psychic
- Hidden Power [Ground]
- Protect
Hypno is my "semi TR setter" (quote from a PS! room user who will remain anonymous), and he does his job extremely well. I have air balloon, because I need a mon for gliscor to safely EQ beside. For some reason, his hidden power is flying in battles instead of ground, so I think illuminati's been messing with my teams. I hate people who hack the game (these people are also the people solely responsible for any of my losses in battles), but besides that minor flaw, hypno is perfect!
Ability: Chlorophyll
EVs: 252 HP / 192 Def / 64 SpD
Sassy Nature
IVs: 0 Spe
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
Gloom is my TR sleep spammer. He is way better than amoonguss, because due to his inability to learn rage powder, he can run dual STABs! sludge bomb sometimes 3HKOs ludicolo, but I don't actually know because I didn't calc it. also, gloom beats amoonguss 1v1. I was originally going to EV it to live some notable moves like tflame brave bird, but since I'm RMTing this team, I figured other people would just do my EVs for me! Gloom is also my sun counter, because it has chlorophyll!
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Superpower
- Facade
- Protect
Flareon's coming for yo bitches. This monster is so hawt, he'll roast your whole team under TR! I was originally going to use heatran in this slot, but then I realized that when I did /ds fire type, flash fire, flareon was there! Flareon has singlehandedly won games for the team, and he is the MVP in most matches.
Replays (pwnemon didn't have these for some reason, probably because he never won)
http://replay.pokemonshowdown.com/smogondoubles-177496678
http://replay.pokemonshowdown.com/smogondoubles-177898323
Every other game I played with this team was a bg that I got haxd in, so no other worthwhile replays.
As I said, this team is perfect. Here are 0 problems I've noticed with it:
-Trouble with Fires. Especially ones that set up. Two of the biggest threats to my team are Charizard X and Volcarona; once they've set up, there's basically nothing that can take them down short of a sac and some major opponent misplays.
-Lower ladder gimmicks that involve boosting your defenses. These beat me every time because my team can't output enough damage to stop them.
Thanks for reading, happy battling, merry 135 to me, don't delete please!
ALL RIGHT TIME FOR SHOUTOUTS:
shoutouts (open)
edit: eZ
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