Non-Pokébank OU Second RMT, Trick Room!

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Introduction

Hi there everyone, it's me again, from this thread http://www.smogon.com/forums/threads/first-team-rain-i-know-its-another-rain-team.3591610/
(there doesn't seems to be an introduction area here on this forum so my first post was there)

Anyway, I know it's been only two days, but I've created and tested yet another competitive team. Though even if it's my second, I'm still a fresh newbie and still getting the hang of it, so I hope I can get helpful insights and advice from members here. My inexperience might be reflected in my team and my set of choices, so please point them out if you spot something weird.

Now I know that Trick Room is another popular team and some people might be bored with it, but I've always wanted to make my own TR team, so once again, I hope you bear with me and have a look at my team, thank you!


Teambuilding Process

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First off, a TR setter, Magearna is one of the best choice IMO due to combination of its typing, power, bulk, and Volt Switch which makes her a great pivot after setting up TR. Notice the similarities with Pelipper as rain setter, as both have good bulk and able to pivot out with their own respective move. Magearna was an easy choice for starter.
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Second, a TR abuser. I always loved Wishiwashi and wanted to make it shine in battle, the thing is Wishiwashi is truly slow and practically only have 75% HP in normal situation and forced to run healing berries. However in TR team it can finally unleash its full potential and become one of the most fearsome monster! Currently Wishiwashi is the strongest damage dealer in my team.
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Of course we need more than one TR abuser, in fact, this team have 4! Alola Marowak is another obvious choice with similar reasoning with Wishiwashi above, it hits hard but is painfully slow, which is perfect in TR team.
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Another physical TR abuser, Alola Golem! Alola Golem has the same speed with A-Marowak, and have power output rivaling A-Marowak! One bad thing is even though they cover some of each other weaknesses, they stack two type weaknesses, namely water and ground. Thankfully no water pokemon want to go near A-Golem, though ground is really problematic, so with that in mind, here comes the next poke!
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Unlike rain team, Trick Room team generally needs at least two TR setter. It's really hard to choose between other good TR setter, but keeping the ground weaknesses in mind, I go with A-Exeggutor. Though as for now it's not as useful outside of its ground resist, so A-Exeggutor is one that have the most possibility to leave the party.
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In the last slot, another TR abuser, Drampa! So the last slot has been hard to decide between another TR setter or another abuser, but I finally go with another abuser. Drampa has been chosen because of its typical TR stats (high offense, low speed), typing, and wide movepool, rounding up all the resistances and offensive effectiveness. Though sadly even with all those movepool and high SpA, it misses a lot of OHKO even on super effective damage due to lack of 100+ BP special STAB outside of Draco Meteor and Hyper Beam.

The Team

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Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Trick Room
- Volt Switch
Much like Pelipper in any rain team, she's the core of this team, the Trick Room setter, magearna! This is a really standard set, with two STABs, Trick Room, and a pivoting move in Volt Switch. I've considered of replacing Flash Cannon with coverage moves such as Focus Blast, but she rarely attacks and mostly Volt Switch after setting up TR so I think it's uneeded.

EDIT:
Forgot to add, some of you might noticed that Magearna has Modest nature and max 31 IV in speed. This might be counter-intuitive, but I found out in another smogon thread that running non-minimal speed is beneficial to outrun some wall before TR. Some even suggested in that thread to add 44 speed EVs to outrun neutral base 70 mons such as Skarm and Mantine, but they are irrelevant in non-pokebank so I just add 1 EV in speed to outrun Pelipper and Volt Switch it to death.

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Wishiwashi-School @ Choice Specs
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hydro Pump
- Hidden Power [Ground]
- Ice Beam
- U-turn
This team most powerful damage dealer, Wishiwashi! Even though it has 3 attacking moves and a pivoting move to complete the VoltTurn core, they are actually just for show. Wishi only needs one move, and that is Hydro Pump. With Choice Specs and TR set up, almost nothing can survive its onslaught, even Gyarados ran in fear after hearing its name.
The choice for HP Ground instead of Earthquake might be weird, but with max SpA and Specs, HP Ground actually deals more damage than Earthquake.

Damage calc for easier insights
252+ SpA Choice Specs Wishiwashi-School Hydro Pump vs. 0 HP / 0 SpD Mew: 313-369 (91.7 - 108.2%) -- 50% chance to OHKO


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Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Swords Dance
Physical TR abuser, wallbreaker and basically a mandatory in any TR team, A-Marowak! Another standard set, Thick Club, 3 strong attacking moves with Rock Head to negate recoil, and one boosting move so Wak can function as wallbreaker. Marowak is the strongest physical attacker in this team, with damage output second only to Wishiwashi.

252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 0 HP / 0 Def Mew: 310-366 (90.9 - 107.3%) -- 43.8% chance to OHKO


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Golem-Alola @ Choice Band
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Return
- Stone Edge
- Earthquake
- Facade
Secondary damage dealer, Alola Golem! As said above, A-Golem has same speed with Marowak and even though it has weaker attack, Choice Banded and Galvanized Return has the same damage output as Marowak's Flare Blitz! The rest are coverage, and Facade is so Golem can absorb statuses bar sleep, and it even increase its offensive power, making it the strongest attacker in the team!

252+ Atk Choice Band Galvanize Golem-Alola Return vs. 0 HP / 0 Def Mew: 310-366 (90.9 - 107.3%) -- 43.8% chance to OHKO
252+ Atk Choice Band Galvanize Golem-Alola Facade (140 BP) vs. 0 HP / 0 Def Mew: 426-502 (124.9 - 147.2%) -- guaranteed OHKO


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Exeggutor-Alola @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 178 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Synthesis
- Leech Seed
- Trick Room
The second TR setter, which I chose simply because of its typing and resistances. Though honestly it's not really that good and have many exploitable weaknesses, notably Ice. But it's the best Ground counter right now (except Mamoswine, and Garchomp, and Zygarde... ugh, the list goes on).
This set is meant for longevity while still doing good damage, as it needs to come in many times to set up TR, though as mentioned above with its easily exploitable weaknesses, A-Exeggutor might not be a good choice. :(


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Drampa @ Life Orb
Ability: Berserk
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Focus Blast
- Shadow Ball
- Roost / Draco Meteor
The last mon is actually only a filler mon, albeit a good one at that. Drampa has high SpA and slower speed than both Wak and Golem, so it means it outspeed both in TR. It also has a good typing and wide movepool, covering the rest of types effectiveness both offensively and defensively. However, as stated above, it lacks a 100+ BP STAB aside those with heavy downsides (Hyper Beam, Draco Meteor) and misses a lot of OHKOs. There's even a case where it fails to KO Espeon even with Shadow Ball.

252+ SpA Life Orb Drampa Hyper Voice vs. 0 HP / 0 SpD Mew: 216-255 (63.3 - 74.7%) -- guaranteed 2HKO
252+ SpA Life Orb Drampa Shadow Ball vs. 4 HP / 0 SpD Espeon: 268-317 (98.5 - 116.5%) -- 87.5% chance to OHKO

Roost are for longevity due to Life Orb recoil and because Drampa usually doesn't get many OHKOes and have to take a hit, but I'm open to suggestions as I don't really use Roost that much.




Other Option

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Vikavolt seems to be a great TR abuser to replace Drampa, and have good resistance and immunity synergy with the rest of the team. The thing is, even with a higher SpA than Wishiwashi it needs to run the shakier Thunder if it want to rival Wishi's damage output, and that is if it's running Choice Specs, and we always know being locked into an attack that have shaky accuracy and common immunity resist is not a good thing (Golem is okay since Golem is the secondary attacker and have perfect acc).

Though, running Life Orb might not be a bad thing as it outdamages Drampa with similar built. If more people suggests it, I will replace Drampa with this mon.

252+ SpA Choice Specs Vikavolt Thunder vs. 0 HP / 0 SpD Mew: 321-378 (94.1 - 110.8%) -- 62.5% chance to OHKO
252+ SpA Life Orb Vikavolt Thunder vs. 0 HP / 0 SpD Mew: 278-329 (81.5 - 96.4%) -- guaranteed 2HKO
252+ SpA Life Orb Vikavolt Thunderbolt vs. 0 HP / 0 SpD Mew: 227-269 (66.5 - 78.8%) -- guaranteed 2HKO


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Carbink is a good TR setter with sturdy and mental herb, and can set up SR and explode after that. One downside is I will essentially fight with only 5 pokemon if I opt to use Carbink.

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Any Slowbro line, both normal and Mega. They can function outside TR, and is quite a beast inside one. Though their damage output is really quite low compared to those on the current team bar Exeggutor.
Conclusion

One thing that might stand out of this team at first glance is that I lack a good Hazard control, both setter and remover. Also I only have two TR setter, which in other team I sometimes spot up to three setter.

Well that's all folks, I hope you like my team and have some ideas to make it better. :)
Thank you!




Importable!
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Trick Room
- Volt Switch

Wishiwashi-School @ Choice Specs
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Hidden Power [Ground]
- Ice Beam
- U-turn

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Swords Dance

Golem-Alola @ Choice Band
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Return
- Stone Edge
- Earthquake
- Facade

Exeggutor-Alola @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 178 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Synthesis
- Leech Seed
- Trick Room

Drampa @ Life Orb
Ability: Berserk
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Focus Blast
- Shadow Ball
- Roost
 
Last edited:
Slowbro @ Slobronite
Ability: Oblivious
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Slack Off
- Psychic
- Scald/ice beam/flamethrower
this is my moveset of slowbro with trick room and slack off for recovering
 
Thank you for your answer!

That seems very tanky, can we fit in calm mind there to increase its tankiness? Also which poke do you think should be replaced by this another TR setter?
 
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