ORAS UU Second RMT: UU bulky offence.

Introduction:
Hello everyone, this is my 2nd RMT ever, 1st time with a uu team. This team is a somewhat offensive with some bulky pokemon:

Sets:

krookodile.gif

Crocs (Krookodile) (M) @ Choice Band
Ability: Intimidate
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

Banded krook is a staple of the uu metagame. It traps psychics and ghosts with pursuit and generally does a lot of damage. I chose band over scarf and an adamant nature because I want krook to do as much damage as possible. Here are important calculations to prove why adamant nature is important. I only used 240 speed evs to just outspeed neutral natures base 90s. The rest is put into hp for some bulk.
252+ Atk Choice Band Krookodile Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 162-190 (47 - 55.2%) -- 68% chance to 2HKO
252+ Atk Choice Band Krookodile Earthquake vs. 252 HP / 252+ Def Suicune: 163-193 (40.3 - 47.7%) -- 3.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Krookodile Stone Edge vs. 248 HP / 48 Def Crobat: 378-446 (101.3 - 119.5%) -- guaranteed OHKO

chandelure.gif

Lampera (Chandelure) (F) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Specs chand is a massive wallbreaker. It also provides 3 useful immunities to the team as well as many resists. With modest nature, it has a chance to ohko suicune after sr with energy ball. I chose flash fire as the ability to provide a fire immunity for my team. I chose trick in the last moveslot to cripple walls.
252+ SpA Choice Specs Chandelure Energy Ball vs. 252 HP / 4 SpD Suicune: 310-366 (76.7 - 90.5%) -- 25% chance to OHKO after Stealth Rock

roserade.gif

Petallia (Roserade) (F) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain
- Sludge Bomb
- Shadow Ball

So far my team has a massive weakness to water, so a grass type is needed. Roserade seems like the perfect choice as it is fast and provides toxic spikes support. I chose timid nature to be as fast as possible. I also have shadow ball for coverage on ghosts and psychics just in case krook is down. I chose life orb as the item to provide a damage boost since I can heal off the recoil with giga drain.

swampert.gif

Deerp (Swampert) (M) @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Defensive swampert is a great stealth rock setter thanks to its great physical bulk. It provides a key resistance to fire. Scald is great for fishing for burns and roar is used to phaze set up sweepers that trouble this team. I chose a relaxed nature to boost my defense while not reducing scald's or earthquake's power. For evs I put maximum defense and 16 evs into attack for a slight power boost. The rest is put into hp to maximize mixed bulk.

conkeldurr.gif

Cave man (Conkeldurr) (M) @ Leftovers
Ability: Guts
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Conkeldurr is my main dark resist and my priority user. I chose guts for my ability to punish status and scald users. Bulk up is there to boost up against mons that can't do much back such as umbreon and mega aggron. Drain punch provides much needed recovery and knock off removes items as well as cover ghost and psychic types. I put 252 evs into special defense because conkeldurr's base spdef is low. 16 attack evs and an adamant allows me to get a jump point. The rest is put into hp.

aggron-mega.gif

Rock metal (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk

My win condition for this team. Mega aggron can set up on many threats due to its steel typing as well as massive physical bulk and solid rock ability. I chose heavy slam for my stab move because mega aggron is so heavy. Rest and sleep talk is needed because it has no other forms of recovery. 16 def evs and an impish nature allow me to hit a jump point. The rest of the evs are put into hp and spdef because I won't be boosting special defense.

Thanks for reading my RMT and please leave suggestions for improvement.

Crocs (Krookodile) (M) @ Choice Band
Ability: Intimidate
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

Lampera (Chandelure) (F) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Petallia (Roserade) (F) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain
- Sludge Bomb
- Shadow Ball

Deerp (Swampert) (M) @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Cave man (Conkeldurr) (M) @ Leftovers
Ability: Guts
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Rock metal (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk
 
A few things:

Some of the most prominent threats in the UU metagame are strong physical attackers such as CB Entei, AV/LO Conkeldurr, Krook, M-Aero, etc. Looking at your team, you do have some responses to those in Swampert and M-Aggron. However, both get worn down easily and don't like getting burned from Entei. Since your team also lacks hazard removal, it is even easier for these pokemon to get worn down.

Although you have four resistances to rocks, one neutral, and one super effective, a well played offensive threat such as Conk or Krook can be an issue for this team. And as a general guideline, hazard removal should be on almost every team.

With that said, Roserade and Chandelure occupy similar roles as special wallbreakers. I would suggest replacing Roserade with Tentacruel:

Tentacruel @ black sludge
Liquid Ooze for drain punch/leech seed
-rapid spin
-acid spray for CM cress and suicune
-scald for burns
-toxic spikes/knock off

While you lose some offensive presence, chandelure already does a lot of that. Tentacruel sures up your defenses and removes hazards well. I would use the standard defensive tentacruel set.
 
A few things:

Some of the most prominent threats in the UU metagame are strong physical attackers such as CB Entei, AV/LO Conkeldurr, Krook, M-Aero, etc. Looking at your team, you do have some responses to those in Swampert and M-Aggron. However, both get worn down easily and don't like getting burned from Entei. Since your team also lacks hazard removal, it is even easier for these pokemon to get worn down.

Although you have four resistances to rocks, one neutral, and one super effective, a well played offensive threat such as Conk or Krook can be an issue for this team. And as a general guideline, hazard removal should be on almost every team.

With that said, Roserade and Chandelure occupy similar roles as special wallbreakers. I would suggest replacing Roserade with Tentacruel:

Tentacruel @ black sludge
Liquid Ooze for drain punch/leech seed
-rapid spin
-acid spray for CM cress and suicune
-scald for burns
-toxic spikes/knock off

While you lose some offensive presence, chandelure already does a lot of that. Tentacruel sures up your defenses and removes hazards well. I would use the standard defensive tentacruel set.
The issue with this change is that my team will become more weak to ground, which is already a struggle for my team seeing as I have no ground resists. However, I will consider this change.
 
Overall, I don't think your team has great synergy. M-Aggron, for example, should be paired with something like florges/sylveon to provide wish/heal bell support so Aggron doesn't get worn down to quickly. Your team has pokemon that are big threats individually like specs Chandelure which hits like a truck, but would be better served if you had more complimentary pieces. Sylveon fits great with CB Krook and M-Aggron. Specs Sylveon is a much better fit offensively with Krook than Chandy is, whereas defensive wish/heal bell works great with Aggron. Swampert is a great check to Entei, but hates grass types and is complemented by Crobat which also gives you defog and u-turn support. I would also consider swapping Chandy out for Sylveon. Offensive or defensive is your choice.
 
Yo Yo!!

Your team looks pretty cool friend, but I would like to point you in the right direction to give it some more functionality.

  • To start you off krookodile is a mon thats best known for its great speed tier, power, and defensive utility. So you never really want to give those up in the current meta; what im getting at is an offensive krookodile should always run a Jolly>Adamant nature in order to push itself on top of mons it can easily outspeed and kill when in range such as entei, lucario, nidoking, rotom-heat, etc
After looking further at your team, I realize your fighting resist is quite lacking and mons like conkeldurr have a field day with your team, so in order to try and mitigate this I would switch your roserade->crobat:
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 112 HP / 252 Atk / 144 Spe
Jolly Nature
- Defog
- Brave Bird
- U-turn
- Roost
or
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Brave Bird
- U-turn
- Roost
  • This will offer your team a dedicated way of dealing with the common fighting and grass types that are walking around right now as well as hazard control, it also means conk is expected to deal with crocune which can be troubling but you dont have much of a choice here without becoming stupidly weak to something else.
Last remark I have for your team is that since your aggron is curse, do yourself a favour and run the actual set:
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk

I hope you take my advice into account friend, gl with the team!
 
Upon further review, Killintime makes a good point about crobat. While tentacruel does provide good hazard support, crobat does that AND gives you a fighting check. Although Conk can predict the Crobat switch with Thunderpunch, it still is a deterrent from spamming drain punch. Crobat is a great check to other fighting types like heracross, mienshao, and machamp, so I second the Crobat suggestion. This also gives you a ground immunity which is nice too.

I also concur on Krook being Jolly over Adamant. The CB set is great, but that extra speed is important.

Personally I prefer M-Aggron to provide more utility instead of being a setup option, but that choice is up to you.
 
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