ORAS OU Second RMT

Hi guys was wandering if you could RMT

Excadrill @ Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Stealth Rock

Excadrill is my set-up and i chose him as he was a good shoice for dealing decent dmg as well as rapid spinning rocks and spikes away while setting them up as well. His speed evs let him outspeed most of his counters while he takes them out with eq.ALthouh he doesnt have sandstorm it can still be decent vs tyrannitar and air balloon lets him escape eq as well.

Venusaur-Mega (F) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 128 HP / 252 SpA / 128 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Protect
- Hidden Power [Fire]
Venasaur is a bulky special wall while dealing good dmg. Mega venusaur is pretty much one of the only good grass types in ou and his thick fat abiltity lets him tank alot. Hp fire lets him deal with steel types and grass types and his spread evs let him take alot of dmg while cashing out alot and protecting if the opponent is poisoned.

Rotom-Wash @ Lagging Tail
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Bold Nature
- Thunderbolt
- Will-O-Wisp
- Trick
- Hydro Pump

Rotom-W is one of the most op stallers dealing massive dmg in OU. Although lagging tail is bad at the start rotom can take pretty much any hit and then switch itmes with trick getting a big advantage over your opponent. Hydro pump and Thunderbolt act as main stab while will-o-wisp cripples down physical sweepers and def spe evs let him move first and do good dmg.


Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Rock Tomb
- Knock Off

Heracross is my main ou physical attacker as he can deal massive amounts of dmg against pretty much every typing. His evs allow him to hav decent speed and really high attack which is boosted by his flame orb guts. His good movepool with a variety of moves let him handle psychic and steel types well while rock tomb slows playing types and others.

Dragonite @ Assault Vest
Ability: Multiscale
Shiny: Yes
EVs: 168 HP / 88 Atk / 252 SpD
Adamant Nature
- Iron Head
- Dragon Claw
- Extreme Speed
- Fire Punch

Dragonites high dmg and tankiness in OU relly shows off. Ichose him as i still needed a dragon type and he was also a good special wall due to multiscale. Iron head let him hit fairy types hard while extreme speed let him outspeed alot. Fire Punch is for steel cvrg and Dragon claw doe s massive STAB dmg. His ev spread is fairly obvious as a wall allowing him to wall extra dmg.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 152 HP / 200 SpA / 156 Spe
Modest Nature
- Roost
- Air Slash
- Fire Blast
- Nasty Plot

Togekiss is another defensive wall with amzing typing and shows good bulk against most. Air slash and serene grace has extra flich chances while fireblast is good against steel types. His evs are spread so he outspeeds some and gets the flinches and can roost up earlier




Thx for reading guys :)
And dont forget to r8 and leave tips to make it better :D
 
Last edited:
It seems like for the purpose of your team this Excadrill set would be a better fit.

530.png

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

I don't see the need for Sand Rush if you don't have Tyranitar nor Hippowdon on your team. Additionally, your team lacks speed. The Choice scarf could help with that a lot. I imagine you were having a hard time handling Mega-Alakazam.

The second idea I had was in regards to Heracross. Heracross is a UU Pokemon, even his Mega is only as high as BL. If you wanted to use a physical attacker with Guts, why not go with Conkeldurr?

534.png

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Stone Edge/Mach Punch
- Ice Punch
- Knock Off

He is not as fast as Heracross, but his extra bulk more than makes up for the loss in speed. Honeslty, Heracross's base 85 speed stat was never really blazing fast anyway. Conkeldurr would be a great fit here because he can still both hit Steel and Psychic like you wanted. He is technically weak to Psychic attacks, but so was Heracross. The defensive synergy with the team isn't altered either, in fact the 4 X weakness to flying is now brought down to a 2 X weakness. That is not significant, but it is still something.

The third thing I noticed about your team was how much of a problem Stealth Rocks is for you. SR breaks Multiscale on Dragonite, and does significant damage on Heracross, Dragonite and Togekiss. You could alleviate this issue by first making the change from Heracross to Conkeldurr and then also changing Dragonite to Garchomp.

445.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake/Fire Blast
- Dragon Claw
- Poison Jab/Iron Head

With my Excadrill recommendation, you may have noticed, I took away Stealth Rock. This not only brings SR back but, it keeps your Dragon typing that you wanted, as well as less of a problem with SR.

Things you gain with my recommendations:
-Less of a Stealth Rock weakness
-A better Guts user with more bulk
-More speed for your team

Things you lose:
-An Extreme Speed user (but Mach Punch can still be used as a priority move in its place)
-Multiscale on your Dragon typing (you may like Rocky Helmet + Rough Skin better, Garchomp is the #1 Pokemon in OU for a reason)
-One less ground immunity (you already have 2, and Ground type attacks hardly do anything to Garchomp anyway.)
 
Last edited:
Hey n1trecc, nice team you have here, I'm going to try to to offer some advice to improve the performance of your team.
First thing is Excadrill, rocks Excadrill isn't a very good set, while you are correct about it having access to spin and rocks, it's still not a very viable set. I would recommend swapping Excadrill with Landorus-Therian. Landorus-Therian gives you a rocker, keeps the ground typing, offers you an intimidate user and instead of relying on Air Balloon, it comes with a ground immunity naturally. Next I would change Venusaur's spread to 248 HP / 96 Def / 144 SpD / 20 Spe with a Bold nature, it allows you to outspeed azu, live a life orb psychic from zam, and allow you to wall most things in general, I would also replace protect with synthesis to keep Venusaur around as long as possible and protect doesn't really do anything for you. Next I would go with leftovers on rotom-w and a spread of 248 HP / 252 Def / 8 Spe, rotom doesn't really need much speed and and I would go with leftovers over lagging tail the recovery is really nice on rotom and lagging tail isn't worth the item slot to be honest, next thing for rotom is trick, I would go with pain split or thunder wave instead of trick, last thing for rotom is thunderbolt, rotom isn't an offensive mon so volt switch is typically better because it allows it to get momentum. Next is I would recommend using Terrakion instead of Heracross, while they have different typings their roles are similar, they click cc and there other stabs vs anything that resist fighting. Heracross is in a pretty mediocre speed tier and it's typing isn't the best either, I believe that Terrakion does it's job better. Next I would go with a dragon dance set instead of an assault vest set on Dragonite. While AV is interesting I believe that DD is a better set for your team. While togekiss is a nice mon its primarily used for breaking stall and I don't believe that your team is weak to stall. So my last suggestion is going with mew over togekiss, mew still is an amazing wall and can run hazard removal without having go give up an important move. Those are all the changes I can offer, have fun playing!
645-therian.gif

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

003-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

479-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split / Thunder Wave


639.gif

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Iron Head / Rock Polish / Substitute

149.gif

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage / Dragon Claw
- Extreme Speed
- Earthquake / Fire Punch

151.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
tl;dr
530.png
<
landorus-therian.png

venusaur-mega.png
Protect & EV's < Standard EV's & Synthesis
rotom-wash.png
Lagging Tail & EV's < Leftovers & Standard EV's
heracross.png
<
terrakion.png

dragonite.png
Assault Vest < Dragon Dance
togekiss.png
<
mew.png
 
Last edited:
Hey n1trecc, nice team you have here, I'm going to try to to offer some advice to improve the performance of your team.
First thing is Excadrill, rocks Excadrill isn't a very good set, while you are correct about it having access to spin and rocks, it's still not a very viable set. I would recommend swapping Excadrill with Landorus-Therian. Landorus-Therian gives you a rocker, keeps the ground typing, offers you an intimidate user and instead of relying on Air Balloon, it comes with a ground immunity naturally. Next I would change Venusaur's spread to 248 HP / 96 Def / 144 SpD / 20 Spe with a Bold nature, it allows you to outspeed azu, live a life orb psychic from zam, and allow you to wall most things in general, I would also replace protect with synthesis to keep Venusaur around as long as possible and protect doesn't really do anything for you. Next I would go with leftovers on rotom-w and a spread of 248 HP / 252 Def / 8 Spe, rotom doesn't really need much speed and and I would go with leftovers over lagging tail the recovery is really nice on rotom and lagging tail isn't worth the item slot to be honest, next thing for rotom is trick, I would go with pain split or thunder wave instead of trick, last thing for rotom is thunderbolt, rotom isn't an offensive mon so volt switch is typically better because it allows it to get momentum. Next is I would recommend using Terrakion instead of Heracross, while they have different typings their roles are similar, they click cc and there other stabs vs anything that resist fighting. Heracross is in a pretty mediocre speed tier and it's typing isn't the best either, I believe that Terrakion does it's job better. Next I would go with a dragon dance set instead of an assault vest set on Dragonite. While AV is interesting I believe that DD is a better set for your team. While togekiss is a nice mon its primarily used for breaking stall and I don't believe that your team is weak to stall. So my last suggestion is going with mew over togekiss, mew still is an amazing wall and can run hazard removal without having go give up an important move. Those are all the changes I can offer, have fun playing!
645-therian.gif

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

003-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

479-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split / Thunder Wave


639.gif

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Iron Head

149.gif

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage / Dragon Claw
- Extreme Speed
- Earthquake / Fire Punch

151.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
tl;dr
530.png
<
landorus-therian.png

venusaur-mega.png
Protect & EV's < Standard EV's & Synthesis
rotom-wash.png
Lagging Tail & EV's < Leftovers & Standard EV's
heracross.png
<
terrakion.png

dragonite.png
Assault Vest < Dragon Dance
togekiss.png
<
mew.png
I agree with you scald about the changes on Venusaur and Rotom-W. I think if you implemented them n1treccm they would make a big difference for you team. However, I do not agree with the changing Excadrill to Lando, Heracross to Terrakion nor Togekiss to Mew. If those changes were to be made the team would then have:

1. A Dragon weakness with no resistances
2. A Ghost weakness with no resistances
3. lose a Fairy type resistance while maintaining two Fairy weaknesses
4. Maintain his weakness to Psychic types
5. Exchange a Rapid Spinner for a Defogger
6. His fastest Pokemon would only be at base 108
7. He would also lose 3/6 of his original team members unnecessarily

There is no doubt that Lando, Terrakion and Mew are great Pokemon, and those sets are good ones. I just think they create more problems than they solve in this scenario.
 
I agree with you scald about the changes on Venusaur and Rotom-W. I think if you implemented them n1treccm they would make a big difference for you team. However, I do not agree with the changing Excadrill to Lando, Heracross to Terrakion nor Togekiss to Mew. If those changes were to be made the team would then have:

1. A Dragon weakness with no resistances
2. A Ghost weakness with no resistances
3. lose a Fairy type resistance while maintaining two Fairy weaknesses
4. Maintain his weakness to Psychic types
5. Exchange a Rapid Spinner for a Defogger
6. His fastest Pokemon would only be at base 108
7. He would also lose 3/6 of his original team members unnecessarily

There is no doubt that Lando, Terrakion and Mew are great Pokemon, and those sets are good ones. I just think they create more problems than they solve in this scenario.
yeah please dont ever do this again, the user who posted the team can use the changes or not use them at his own discretion not yours. I merely made suggestions, these really no need for you to list out a list of your personal pros and cons and why you think they are good or not, thanks.

e: you recommended dragon claw defensive garchomp and slashed earthquake, you also suggested him to run poison jab or iron head on it, I could rant on and on about how I didn't like your rate, but there's no reason to, I'd suggest you delete your post since I will be, there's no reason to cluster this thread.
 
Last edited:
yeah please dont ever do this again, the user who posted the team can use the changes or not use them at his own discretion not yours. I merely made suggestions, these really no need for you to list out a list of your personal pros and cons and why you think they are good or not, thanks.

I 100% disagree, if you make suggestions you should be able to defend your reasoning. If you cannot, then they are weak recommendations and no one should follow them. The point of RMT is to learn and to improve our team building. If you are unable to see how your suggestions change the team as a whole and what effects that has, than you shouldn't be posting in RMT. It isn't my "personal pros and cons," it's just the facts. If my logic is flawed in anyway please let me know! Explain your answer, I enjoy discussing and analyzing teams. I think n1trecc, yourself, and myself would be able to learn something from it. Otherwise, Stop making weak comments and then using the comment section to criticize people because you don't have a rebuttal.

e: I am aware that I suggested Dragon Claw on a defensive Garchomp. I encourage you to discuss why you feel another set would be better. I could have suggested a more common tank chomp set or maybe a set with offensive EV investment, but that is not what n1trecc wanted. He was originally using Dragonite as a special wall. I chose the moves I did because it didn't change the original offensive role that Dragonite offered. If I went with the normal, Stealth Rock, Dragon Tail, Fireblast, Earthquake alternative. He would not have an attacking move that was super effective against fairy type, which he mentioned he appreciated in the original post....

Why would you not talk about improving a set when you see a problem? That is actually the entire point of RMT. No one really cares if you 'don't like it or not', but if you have something logical to say based off of facts, we all would love to hear it.
 
Last edited:
Grenade Parade i replaced heracross with conkeldurr and dragonite with garchomp and nill try it out in a second
 
Conkeldurr is a real beast although i changed his evs so hes bulkier it worked perfectly and garchomp is also fitting in. I Kept rapid spin on Excadrill and gave him a choice scarf and its amazing thx
 
Conkeldurr is a real beast although i changed his evs so hes bulkier it worked perfectly and garchomp is also fitting in. I Kept rapid spin on Excadrill and gave him a choice scarf and its amazing thx

No problem, whatever works best for you. If you are having trouble with Faires, you could also switch the Knock Off on Conk to Poison Jab (which I think is standard now), but i usually prefer Knock Off. Have fun!
 
Back
Top