DoubleTrouble (Toxtricity) @ Choice Specs
Ability: Punk Rock
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Sludge Wave
- Boomburst
- Volt Switch
(Damage Dealer)
Toxtricity is the main damage dealer of the team, choice specs + punk rock + boomburst OHkos everything but the more bulky mons. Due to the nature of choice specs, toxtricty usually comes in after a pivot for a couple hits and gets out.
Youbutbetter (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
(Revenge Killer/Sweeper)
Ditto has always been a solid revenge killer and its ability to copy boosted mons is greatly appreciated because they'll get a chance to setup on shuckle which makes ditto a potential sweeper given the right conditions.
Justbadass (Grimmsnarl) @ Choice Scarf
Ability: Prankster
Shiny: Yes
EVs: 80 HP / 176 Atk / 252 Spe
Adamant Nature
- Play Rough
- Darkest Lariat
- Power Whip
- Fire Punch
(Coverage/Pivot)
Choice scarfed Grimmsnarl is a unique set that most people won't expect, it outspeeds most of it's targets, has a great move pool and a great typing which together make it a solid immunity pivot and damage dealer. Sometimes I use it as a lead to counter other grimmsnarls, conkeldurs some krookodiles and most dragons.
KekW (Shuckle) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off
(Lead)
Shuckle is a great hazard setter that doesn't care about it's opponent. Getting off sticky web and stealth rocks is its main goal but it can also encore or Knock Off other hazard setters or setup sweepers to make the job easier for the team's damage dealers.
*Bowser (Blastoise) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Scald
- Yawn
- Flip Turn
- Rapid Spin
(Pivot/Rapid Spinner)
Blastoise is the glue that sticks the team together. It serves as a dedicated pivot that soaks up most hits and yawns into flip turn to gain momentum and give you a favorable position. And of course its the team's rapid spinner and can consistently remove hazards without much issues.
Takethe L (Polteageist) @ Focus Sash
Ability: Weak Armor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Smash
- Stored Power
- Shadow Ball
- Giga Drain
(Endgame Sweeper)
Polteageist comes in after it's threats have been removed, mainly focus stash users, bulky dark types and priority afterwhich it easily sweeps.
Ability: Punk Rock
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Sludge Wave
- Boomburst
- Volt Switch
(Damage Dealer)
Toxtricity is the main damage dealer of the team, choice specs + punk rock + boomburst OHkos everything but the more bulky mons. Due to the nature of choice specs, toxtricty usually comes in after a pivot for a couple hits and gets out.
Youbutbetter (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
(Revenge Killer/Sweeper)
Ditto has always been a solid revenge killer and its ability to copy boosted mons is greatly appreciated because they'll get a chance to setup on shuckle which makes ditto a potential sweeper given the right conditions.
Justbadass (Grimmsnarl) @ Choice Scarf
Ability: Prankster
Shiny: Yes
EVs: 80 HP / 176 Atk / 252 Spe
Adamant Nature
- Play Rough
- Darkest Lariat
- Power Whip
- Fire Punch
(Coverage/Pivot)
Choice scarfed Grimmsnarl is a unique set that most people won't expect, it outspeeds most of it's targets, has a great move pool and a great typing which together make it a solid immunity pivot and damage dealer. Sometimes I use it as a lead to counter other grimmsnarls, conkeldurs some krookodiles and most dragons.
KekW (Shuckle) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Knock Off
(Lead)
Shuckle is a great hazard setter that doesn't care about it's opponent. Getting off sticky web and stealth rocks is its main goal but it can also encore or Knock Off other hazard setters or setup sweepers to make the job easier for the team's damage dealers.
*Bowser (Blastoise) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Scald
- Yawn
- Flip Turn
- Rapid Spin
(Pivot/Rapid Spinner)
Blastoise is the glue that sticks the team together. It serves as a dedicated pivot that soaks up most hits and yawns into flip turn to gain momentum and give you a favorable position. And of course its the team's rapid spinner and can consistently remove hazards without much issues.
Takethe L (Polteageist) @ Focus Sash
Ability: Weak Armor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Smash
- Stored Power
- Shadow Ball
- Giga Drain
(Endgame Sweeper)
Polteageist comes in after it's threats have been removed, mainly focus stash users, bulky dark types and priority afterwhich it easily sweeps.
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