QC: TheCanadianWifier
The Search is so very long we let fade open, there's a ray of hope beyond despair.
Overview
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+ Great Typing in Water / Ground making it only have one weakness.
+ Great ability in Water Absorb.
+ Walls common physical attackers like Feraligatr.
+ As it has great bulk, you can use it Physically Defensive or Specially Defensive.
- Common Pokemon it would normally wall like Pyroar and Typhlosion carry HP Grass.
- Lacks reliable recovery outside Leftovers.
Set: Defensive
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name: Defensive
move 1: Stealth Rock
move 2: Toxic / Knock Off
move 3: Scald
move 4: Earthquake / Earth Power
ability: Water Absorb
item: Leftovers
evs: 200 HP / 252 Def / 56 SpD or 200 HP / 252 SpD / 56 Def
nature: Relaxed / Sassy
Moves
========
- Stealth Rock to give hazard support to your sweepers
- Toxic can be used to spread status
- Knock Off is used because of it's fantastic utility. It's great against Eviolite users such as Ferroseed and Togetic, and it's also good for taking on Choice users and Life Orb users, as those get Knocked Off, and it weakens the power of the Pokemon that got knocked off.
- Scald is great for spreading burns and crippling Physical sweepers.
- Earthquake is the best STAB option as Seismitoad has pretty respectable attacking stats, not amazing, but not completely terrible. It's mainly used to hit stuff like Dragalge, the rare AV Muk, it also hits Jynx for a shit load of damage, because Jynx has god awful Physical defense
- Earth Power has nice utility against Intimidate users like Qwilfish, and stuff like Pawniard for more damage, as Earthquake at -1 doesn't do much damage against Physically defensive Qwilfish. And it hits Gatr a little harder as Gatr has lower Special defense than Physical Defense so Earth Power hits it harder.
Set Details
========
- We run Leftovers as Seismitoad has no reliable recovery besides Leftovers.
- 200 HP EVs equal to a Leftovers number, we max out Physical bulk and the remaining EVs get put into Special Defense so we can optimize our bulk.
- We run Relaxed nature because losing out on bulk for Seismitoad is no good, no bueno. And unless you run it with Swift Swim losing out on Speed isn't really all that bad.
- You can opt to go for Special Defensive Toad with 200 HP / 252 SpD / 56 Def to increase the ability to take Special hits a lot better while retaining some Physical bulk.
- You can go Sassy if you plan on making it Specially Defensive, Sassy doesn't cut any bulk, it lowers your speed but it doesn't really matter all that much, and it can check Fire spam pretty well.
Usage Tips
========
- Sesimitoad is great to send out against stuff like non-banded Sawk as it can take a Close Combat with relative ease and KO or leave a huge mark.
- Keep it away from Freeze-Dry users like Cryogonal or Articuno as they can just eat Sesimitoad alive.
- Try to scout whether a Special or Mixed attacker will have HP Grass or not, if they don't, Seismitoad is safe to come in.
- Sending it out against Choice locked users like Pyroar or Typhlosion locked into Flamethrower or Fire Blast.
Team Options
========
- Fire types: Fire pokes such as Typhlosion, Magmortar, Pyroar make great partners to Seismitoad as they resist both Grass and Freeze-Dry while Seismitoad can come in on opposing Water types thanks to Water Absorb, and has the ability to switch into Rock types and Ground types with relative ease.
- Grass resists, and Bouffalant: Grounded Poison-type Pokemon, such as Dragalge and Garbodor can absorb the Toxic Spikes that the opponent sets up, as Seismitoad doesn't like being poisoned at all, as it puts him in a bit of a clock. Bouffalant deserves a mention, because of his wonderful ability in Sap Sipper, as he can get an attack boost as it can lure all the incoming Grass-moves. Also Grass-types like the very popular Vileplume deserve mention, as they form the SeismiPlume core, which is almost unbreakable, and it can also absorb Toxic Spikes as Vileplume is half Poison-type. Ferroseed can also be good with Seismitoad to form a hazard stacking core, Seismitoad gets up Rocks, Ferroseed gets up spikes, and you got a solid core there.
- Clerics / Wish Passers: As Seismitoad is quite propense to being statused and has no reliable recovery outside of Leftovers. Pokemon such as the ever-so-annoying Audino and Lickilicky make great partners as they can Heal Bell to aide your Seismitoad and your team in case they get statused and Wish to replenish Seismitoad's HP by a lot as those two have great HP stats.
Rain Dance
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name: Rain Dance
move 1: Rain Dance / Stealth Rock
move 2: Surf / Scald
move 3: Earth Power
move 4: Sludge Bomb
ability: Swift Swim
item: Damp Rock / Leftovers
evs: 252 SAtk / 252 Spe / 4 Def
nature: Modest
Moves
========
- Stealth Rock is an option on Seismitoad if you want to start with it and set up rocks at the beginning of the game, but if you run another Hazard setter I'd stick to Rain Dance if I were you.
- Surf is used for the rain boost as one of the two main STAB moves.
- Scald can also be used if you want to do great damage and spread burns at the same time. Depends if the RNG is generous with you. :P
- Earth Power as your other obligatory STAB, if you're not running Earth Power and EQ along with Scald, imo don't run Seismitoad.
- Rain Dance in case unnecessary weather comes up, or in case your Rain runs out and your main Rain inducer is dead.
- Sludge Bomb is an option to hit stuff like Sceptile and Grass types not named Vileplume or Ferroseed.
Set Details
========
- 252 SAtk and 252 Spe to maximize our sweeping potential
- Damp Rock if you're setting up the Rain for the team
- 252 Spe after Swift Swim outspeed the entire unboosted, even Timid Accelgor.
- Use Leftovers if you wanna have some sort of recovery, or if you dislike Life Orb, which is understandable.
Usage Tips
========
- I recommend switching Seismitoad in, when Rain is up as it can destroy anything weak to a rain boosted Surf or Scald.
- It kind of depends on Rain to be as fast as he is in Rain, and to do sky high damage with Surf with Rain up.
- I don't suggest setting up like right away, make sure stuff like Mantine and Ferroseed are weakened or dead by the time you get up rain and get the sweep, otherwise your sweep will be cut short. If you see them dead, you can start setting up and sweep
Team Options
========
- Hazard setters: If you intend on using this Seismitoad set, you better have hazard setters, like Crustle for instance. Crustle can set up the hazards to support Seismitoad on getting kills it normally could not.
- Weather inducers (in case you don't run Damp Rock and run Life Orb): Weather setters include Uxie, support Liepard with Damp Rock can help Seismitoad to get going early-mid game, since Drizzle is banned, your best best is using Rain Dance+ Damp Rock.
- Other Swift Swim abusers: Ludicolo, Gorebyss do a great job in supporting Seismitoad as they all take advantage of the Rain that is set up by Seismitoad itself, or by the main weather inducer.
Other Options
########
- A choice specs set could be useful, as it has decent special movepool but that's better suited to faster, more powerful offensive pokes
- An Assault Vest set might sound cool, but Seismitoad cannot afford losing Toxic and Stealth Rock (cough* BT cough*)
- Offensive Stealth Rock with Stealth Rock / Hydro Pump / Earth Power and either Grass Knot or Sludge Wave can do, with Max SAtk and Spe and Modest Nature with Life Orb is an option.
- SubToxic
Checks & Counters
########
**Grass-types**: Grass types do a magnificent job at countering Seismitoad, although they have to watch out for burns. Sceptile comes into mind, it can come in on Seismitoad and set up a Substitute, while Seismitoad can do nothing about it, which can make Seismi a bit of a sitting toad (pun intended).
**Hazard stacking**: Seismitoad is propense to all 3 hazards, and since it has no reliable recovery besides Leftovers, it's pretty easy to wear down, espcially if you have a full field of hazards (although a good player wouldn't allow that).
**Status**: Seismitoad is also very propense to being statused, meaning that Seismitoad will be losing HP more quickly than a bullet train (if you catch my meaning). Poison and Burn damage will eventually take it's toll, which means you either have to play it very carefully or you need to put a cleric on your team.
**Ferroseed**: While being one of his best partners, he's also one of his worst enemies. Ferroseed completely checks the Rain Dance set, as it doesn't get 2HKOed by neither Earth Power nor Earthquake, and it can retaliate with a powerful grass attack, it can Leech Seed and recover it's HP or wear Seismitoad down with it's Life Orb.

The Search is so very long we let fade open, there's a ray of hope beyond despair.
Overview
########
+ Great Typing in Water / Ground making it only have one weakness.
+ Great ability in Water Absorb.
+ Walls common physical attackers like Feraligatr.
+ As it has great bulk, you can use it Physically Defensive or Specially Defensive.
- Common Pokemon it would normally wall like Pyroar and Typhlosion carry HP Grass.
- Lacks reliable recovery outside Leftovers.
Set: Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Toxic / Knock Off
move 3: Scald
move 4: Earthquake / Earth Power
ability: Water Absorb
item: Leftovers
evs: 200 HP / 252 Def / 56 SpD or 200 HP / 252 SpD / 56 Def
nature: Relaxed / Sassy
Moves
========
- Stealth Rock to give hazard support to your sweepers
- Toxic can be used to spread status
- Knock Off is used because of it's fantastic utility. It's great against Eviolite users such as Ferroseed and Togetic, and it's also good for taking on Choice users and Life Orb users, as those get Knocked Off, and it weakens the power of the Pokemon that got knocked off.
- Scald is great for spreading burns and crippling Physical sweepers.
- Earthquake is the best STAB option as Seismitoad has pretty respectable attacking stats, not amazing, but not completely terrible. It's mainly used to hit stuff like Dragalge, the rare AV Muk, it also hits Jynx for a shit load of damage, because Jynx has god awful Physical defense
- Earth Power has nice utility against Intimidate users like Qwilfish, and stuff like Pawniard for more damage, as Earthquake at -1 doesn't do much damage against Physically defensive Qwilfish. And it hits Gatr a little harder as Gatr has lower Special defense than Physical Defense so Earth Power hits it harder.
Set Details
========
- We run Leftovers as Seismitoad has no reliable recovery besides Leftovers.
- 200 HP EVs equal to a Leftovers number, we max out Physical bulk and the remaining EVs get put into Special Defense so we can optimize our bulk.
- We run Relaxed nature because losing out on bulk for Seismitoad is no good, no bueno. And unless you run it with Swift Swim losing out on Speed isn't really all that bad.
- You can opt to go for Special Defensive Toad with 200 HP / 252 SpD / 56 Def to increase the ability to take Special hits a lot better while retaining some Physical bulk.
- You can go Sassy if you plan on making it Specially Defensive, Sassy doesn't cut any bulk, it lowers your speed but it doesn't really matter all that much, and it can check Fire spam pretty well.
Usage Tips
========
- Sesimitoad is great to send out against stuff like non-banded Sawk as it can take a Close Combat with relative ease and KO or leave a huge mark.
- Keep it away from Freeze-Dry users like Cryogonal or Articuno as they can just eat Sesimitoad alive.
- Try to scout whether a Special or Mixed attacker will have HP Grass or not, if they don't, Seismitoad is safe to come in.
- Sending it out against Choice locked users like Pyroar or Typhlosion locked into Flamethrower or Fire Blast.
Team Options
========
- Fire types: Fire pokes such as Typhlosion, Magmortar, Pyroar make great partners to Seismitoad as they resist both Grass and Freeze-Dry while Seismitoad can come in on opposing Water types thanks to Water Absorb, and has the ability to switch into Rock types and Ground types with relative ease.
- Grass resists, and Bouffalant: Grounded Poison-type Pokemon, such as Dragalge and Garbodor can absorb the Toxic Spikes that the opponent sets up, as Seismitoad doesn't like being poisoned at all, as it puts him in a bit of a clock. Bouffalant deserves a mention, because of his wonderful ability in Sap Sipper, as he can get an attack boost as it can lure all the incoming Grass-moves. Also Grass-types like the very popular Vileplume deserve mention, as they form the SeismiPlume core, which is almost unbreakable, and it can also absorb Toxic Spikes as Vileplume is half Poison-type. Ferroseed can also be good with Seismitoad to form a hazard stacking core, Seismitoad gets up Rocks, Ferroseed gets up spikes, and you got a solid core there.
- Clerics / Wish Passers: As Seismitoad is quite propense to being statused and has no reliable recovery outside of Leftovers. Pokemon such as the ever-so-annoying Audino and Lickilicky make great partners as they can Heal Bell to aide your Seismitoad and your team in case they get statused and Wish to replenish Seismitoad's HP by a lot as those two have great HP stats.
Rain Dance
########
name: Rain Dance
move 1: Rain Dance / Stealth Rock
move 2: Surf / Scald
move 3: Earth Power
move 4: Sludge Bomb
ability: Swift Swim
item: Damp Rock / Leftovers
evs: 252 SAtk / 252 Spe / 4 Def
nature: Modest
Moves
========
- Stealth Rock is an option on Seismitoad if you want to start with it and set up rocks at the beginning of the game, but if you run another Hazard setter I'd stick to Rain Dance if I were you.
- Surf is used for the rain boost as one of the two main STAB moves.
- Scald can also be used if you want to do great damage and spread burns at the same time. Depends if the RNG is generous with you. :P
- Earth Power as your other obligatory STAB, if you're not running Earth Power and EQ along with Scald, imo don't run Seismitoad.
- Rain Dance in case unnecessary weather comes up, or in case your Rain runs out and your main Rain inducer is dead.
- Sludge Bomb is an option to hit stuff like Sceptile and Grass types not named Vileplume or Ferroseed.
Set Details
========
- 252 SAtk and 252 Spe to maximize our sweeping potential
- Damp Rock if you're setting up the Rain for the team
- 252 Spe after Swift Swim outspeed the entire unboosted, even Timid Accelgor.
- Use Leftovers if you wanna have some sort of recovery, or if you dislike Life Orb, which is understandable.
Usage Tips
========
- I recommend switching Seismitoad in, when Rain is up as it can destroy anything weak to a rain boosted Surf or Scald.
- It kind of depends on Rain to be as fast as he is in Rain, and to do sky high damage with Surf with Rain up.
- I don't suggest setting up like right away, make sure stuff like Mantine and Ferroseed are weakened or dead by the time you get up rain and get the sweep, otherwise your sweep will be cut short. If you see them dead, you can start setting up and sweep
Team Options
========
- Hazard setters: If you intend on using this Seismitoad set, you better have hazard setters, like Crustle for instance. Crustle can set up the hazards to support Seismitoad on getting kills it normally could not.
- Weather inducers (in case you don't run Damp Rock and run Life Orb): Weather setters include Uxie, support Liepard with Damp Rock can help Seismitoad to get going early-mid game, since Drizzle is banned, your best best is using Rain Dance+ Damp Rock.
- Other Swift Swim abusers: Ludicolo, Gorebyss do a great job in supporting Seismitoad as they all take advantage of the Rain that is set up by Seismitoad itself, or by the main weather inducer.
Other Options
########
- A choice specs set could be useful, as it has decent special movepool but that's better suited to faster, more powerful offensive pokes
- An Assault Vest set might sound cool, but Seismitoad cannot afford losing Toxic and Stealth Rock (cough* BT cough*)
- Offensive Stealth Rock with Stealth Rock / Hydro Pump / Earth Power and either Grass Knot or Sludge Wave can do, with Max SAtk and Spe and Modest Nature with Life Orb is an option.
- SubToxic
Checks & Counters
########
**Grass-types**: Grass types do a magnificent job at countering Seismitoad, although they have to watch out for burns. Sceptile comes into mind, it can come in on Seismitoad and set up a Substitute, while Seismitoad can do nothing about it, which can make Seismi a bit of a sitting toad (pun intended).
**Hazard stacking**: Seismitoad is propense to all 3 hazards, and since it has no reliable recovery besides Leftovers, it's pretty easy to wear down, espcially if you have a full field of hazards (although a good player wouldn't allow that).
**Status**: Seismitoad is also very propense to being statused, meaning that Seismitoad will be losing HP more quickly than a bullet train (if you catch my meaning). Poison and Burn damage will eventually take it's toll, which means you either have to play it very carefully or you need to put a cleric on your team.
**Ferroseed**: While being one of his best partners, he's also one of his worst enemies. Ferroseed completely checks the Rain Dance set, as it doesn't get 2HKOed by neither Earth Power nor Earthquake, and it can retaliate with a powerful grass attack, it can Leech Seed and recover it's HP or wear Seismitoad down with it's Life Orb.
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