Monotype LO Garchomp (Ground)

CaptainDaimyo

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[SET]
Garchomp @ Life Orb
Name: Mixed Attacker (Ground)
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Mixed Garchomp makes use of its colorful coverage to catch supposed checks such as Amoonguss, Archaludon, and Skarmory off-guard with Fire Blast and Draco Meteor. With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates'. Draco Meteor is a powerful nuke that severely weakens and lures physically bulky foes like Sableye, Rotom-W, Great Tusk, and Archaludon after Stamina boosts. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. Coupled with Earthquake, Garchomp is able to heavily dent Steel and Dragon teams by eliminating specially defensive Gholdengo and Hisuian Goodra.

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to help chip down foes. Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp weakens annoying defensive pieces like Archaludon and Skarmory for it. Clodsire also stacks hazards thanks to Toxic Spikes, is a Water-immune Pokemon that deals with Walking Wake, and aids in both the Fairy matchup thanks to its Poison-typing and against special attackers such as Volcarona and Flutter Mane thanks to its bulk. Garchomp's offensive teammates appreciate its Spikes support so that they can beat foes more easily. Great Tusk provides hazard removal with Rapid Spinand coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner. Choice Scarf Great Tusk also performs well against Ice-types, notably outspeeding and handling Weavile. Landorus assists in the Ground mirror matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina. Landorus also provides U-turn support to safely bring Garchomp in and Gravity Support so that Garchomp can threaten Rotom-W and Zapdos. Mamoswine covers pesky Grass-, Flying-, and Dragon-types such as Sinistcha, Gliscor, Tornadus-T, and Dragapult. Quagsire is a great physical wall, as with its great defensive typing and access to Unaware, it handles physical setup sweepers such as Dragonite, Urshifu-R, and Weavile and wears them down thanks to Toxic.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited by a moderator:
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[SET]
Garchomp @ Life Orb
Name: Mixed Attacker Life Orb (Ground)
Ability: Rough Skin Sand Veil (Sand Veil is banned)
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Garchomp makes for a great offensive threat on Ground teams thanks to its well-rounded offensive stats, great Speed tier, and great coverage (Garchomp's ability to use a mixed moveset is the highlight of this set, the fact that it can catch supposed counters off-guard). With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates' (Mention teammates that appreciate Spikes support). Draco Meteor is a powerful nuke that removes severely weakens physically bulky foes like Sableye, Rotom-W, and Great Tusk. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, and Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. (Why Life Orb is used here? Perhaps mention some damage benchmarks that allow Garchomp to OHKO or 2HKO specific foes)

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to activate Garchomp's Sand Veil help chip down foes. Clodsire also stacks hazards thanks to Toxic Spikes, and it aids in the Water matchup by providing an immunity by virtue of Water Absorb (Doesn't really help Garchomp. Clodsire's Poison typing and good Special Defense is good against Fairy-types and special attackers in general). Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp aids against Fire-types such as Air Balloon Heatran (Sort of an iffy example as you have to use Draco Meteor, lowering your Special Attack and taking extra chip from Life Orb just to break Air Balloon) and Gouging Fire (Excadrill already handles it pretty well). Great Tusk provides hazard removal with Rapid Spin, and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner (Choice Scarf sets combat Ice-types pretty well with Close Combat as well). Landorus assists in the mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina (Also provides Gravity and pivoting via U-turn). Mamoswine also aids in the Grass matchup, dealing with Sinistcha Amoonguss (Garchomp already 2HKOs with Fire Blast), and it covers Flying- and Dragon-types such as Gliscor, Enamorus, and Dragapult. (Mention Quagsire)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
Would like to look this over again, thank you.
 
add remove (comment)
[SET]
Garchomp @ Life Orb
Name: Mixed Attacker Life Orb (Ground)
Ability: Rough Skin Sand Veil (Sand Veil is banned)
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Garchomp makes for a great offensive threat on Ground teams thanks to its well-rounded offensive stats, great Speed tier, and great coverage (Garchomp's ability to use a mixed moveset is the highlight of this set, the fact that it can catch supposed counters off-guard). With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates' (Mention teammates that appreciate Spikes support). Draco Meteor is a powerful nuke that removes severely weakens physically bulky foes like Sableye, Rotom-W, and Great Tusk. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, and Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. (Why Life Orb is used here? Perhaps mention some damage benchmarks that allow Garchomp to OHKO or 2HKO specific foes)

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to activate Garchomp's Sand Veil help chip down foes. Clodsire also stacks hazards thanks to Toxic Spikes, and it aids in the Water matchup by providing an immunity by virtue of Water Absorb (Doesn't really help Garchomp. Clodsire's Poison typing and good Special Defense is good against Fairy-types and special attackers in general). Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp aids against Fire-types such as Air Balloon Heatran (Sort of an iffy example as you have to use Draco Meteor, lowering your Special Attack and taking extra chip from Life Orb just to break Air Balloon) and Gouging Fire (Excadrill already handles it pretty well). Great Tusk provides hazard removal with Rapid Spin, and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner (Choice Scarf sets combat Ice-types pretty well with Close Combat as well). Landorus assists in the mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina (Also provides Gravity and pivoting via U-turn). Mamoswine also aids in the Grass matchup, dealing with Sinistcha Amoonguss (Garchomp already 2HKOs with Fire Blast), and it covers Flying- and Dragon-types such as Gliscor, Enamorus, and Dragapult. (Mention Quagsire)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
Would like to look this over again, thank you.
Implemented
 
[SET]
Garchomp @ Life Orb
Name: Mixed Attacker (Ground)
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Mixed Garchomp makes use of its colorful coverage to catch supposed checks such as Amoonguss and Corviknight off guard as well as removing troublesome threats like physically defensive Archaludon and Skarmory. With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates'. Draco Meteor is a powerful nuke that severely weakens and lures physically bulky foes like Sableye, Rotom-W, and Great Tusk, and Archaludon after Stamina boosts. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss.

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to help chip down foes. Clodsire also stacks hazards thanks to Toxic Spikes, and it aids in the Fairy matchup thanks to its Poison-typing and against special attackers such as Volcarona and Flutter Mane thanks to its bulk. Quagsire is a great physical wall, as with its great defensive typing and access to Unaware, it handles physical setup sweepers such as Dragonite, Urshifu-R, and Weavile and wears them down thanks to Toxic. Garchomp's offensive teammates appreciate it providing Spikes support so that they can beat foes more easily. Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp aids against Fire-types such as Ogerpon-H. Great Tusk provides hazard removal with Rapid Spin, and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner. Choice Scarf Great Tusk also performs well against Ice-types, notably outspeeding and handling Weavile. Landorus assists in the mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina. Landorus also provides U-turn support to safely bring Garchomp in and Gravity Support so that Garchomp can threaten Rotom-W and Rotom-H Zapdos. Mamoswine also aids in the Grass matchup, dealing with Sinistcha, and it covers Flying- and Dragon-types such as Gliscor, Enamorus, and Dragapult.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
Sorry for the delay, good work! QC:1/2

Suicune Large.gif
 
Vira's AMQC! :3

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[SET]
Garchomp @ Life Orb
Name: Mixed Attacker (Ground)
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Garchomp makes use of its colorful coverage to catch supposed checks such as Amoonguss and Corviknight (You already explained in the following sentences how FBlast threatens Corvi and Amoongus, here I would recommend using another example. You could take the later half of this sentence off and keep the explanation down with each move.)off guard. With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates'. Draco Meteor is a powerful nuke that severely weakens physically bulky foes like Sableye, Rotom-W, and Great Tusk. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. (Here I would also add what Earthquake could check as well for the knowledge as you have explained Spikes, DMeteor, and Fire Blast.)

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to help chip down foes. Clodsire also stacks hazards thanks to Toxic Spikes, and it aids in the Fairy matchup thanks to its Poison-typing and against special attackers such as Volcarona and Flutter Mane thanks to its bulk. Quagsire is a great physical wall, as with its great defensive typing and access to Unaware, it handles physical setup sweepers such as Dragonite, Urshifu-R, and Weavile and wears them down thanks to Toxic. Garchomp's offensive teammates appreciate it providing Spikes support so that they can beat foes more easily. Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp aids against Fire-types such as Ogerpon-H. Great Tusk provides hazard removal with Rapid Spin, and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner. Choice Scarf Great Tusk also performs well against Ice-types, notably outspeeding and handling Weavile. Landorus assists in the mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina. Landorus also provides U-turn support to safely bring Garchomp in and Gravity Support so that Garchomp can threaten Rotom-W and Rotom-H. Mamoswine also aids in the Grass matchup, dealing with Sinistcha, and it covers Flying- and Dragon-types such as Gliscor, Enamorus Tornadus, and Dragapult.

- Under where Mamo aids in grass, I'd personally add Meow as well since Band Ice Shard does 98.2 - 116.7% usually killing but guarantee'd OHKO after hazards.
- I removed enamorus under Mamo as you explained that Exca can check it under sand.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL

Last edited: Jun 27, 2024

Great job as always friend <3
 
implement the elvira's qc and this:

- Move Drill sentence after you mention hippo since they both go with each other.
- also mention water immunity, which nobody including garchomp on ground teams like taking.
- Move Quagsire down to the last mon, Move mamoswine up after excadrill so Hippo/excadrill, mamo, clod, lando, then quag

This is approved by me make sure to mark it as 2/2 next time Elvira make sure to send it in to the mods b4 posting.

boomp-gif.607418
 
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GP Team done
[SET]
Garchomp @ Life Orb
Name: Mixed Attacker (Ground)
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Mixed Garchomp makes use of its colorful coverage to catch supposed checks such as Amoonguss, Archaludon, and Skarmory off-guard with Fire Blast and Draco Meteor. With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates'. Draco Meteor is a powerful nuke that severely weakens and lures physically bulky foes like Sableye, Rotom-W, Great Tusk, and Archaludon after Stamina boosts. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. Coupled with Earthquake, Garchomp is able to heavily dent Steel and Dragon teams by eliminating specially defensive lowercase Gholdengo and Hisuian Goodra.

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to help chip down foes. Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp weakens annoying defensive pieces like Archaludon and Skarmory for it. Clodsire also stacks hazards thanks to Toxic Spikes, is a Water immunity Water-immune Pokemon that deals with Walking Wake, and it aids in both the Fairy matchup thanks to its Poison-typing and against special attackers such as Volcarona and Flutter Mane thanks to its bulk. Garchomp's offensive teammates appreciate it providing its Spikes support so that they can beat foes more easily. Great Tusk provides hazard removal with Rapid Spin (RC) and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner. Choice Scarf Great Tusk also performs well against Ice-types, notably outspeeding and handling Weavile. Landorus assists in the Ground mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina. Landorus also provides U-turn support to safely bring Garchomp in and Gravity Support so that Garchomp can threaten Rotom-W and Zapdos. Mamoswine covers pesky Grass-, Flying-, and Dragon-types such as Sinistcha, Gliscor, Tornadus-T, and Dragapult. Quagsire is a great physical wall, as with its great defensive typing and access to Unaware, it handles physical setup sweepers such as Dragonite, Urshifu-R, and Weavile and wears them down thanks to Toxic.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
add remove comment
GP Team done
[SET]
Garchomp @ Life Orb
Name: Mixed Attacker (Ground)
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Draco Meteor
- Fire Blast
- Earthquake

[SET COMMENTS]
Mixed Garchomp makes use of its colorful coverage to catch supposed checks such as Amoonguss, Archaludon, and Skarmory off-guard with Fire Blast and Draco Meteor. With Spikes, Garchomp serves as great support, helping both its own offensive prowess as well as its teammates'. Draco Meteor is a powerful nuke that severely weakens and lures physically bulky foes like Sableye, Rotom-W, Great Tusk, and Archaludon after Stamina boosts. Fire Blast allows Garchomp to threaten Ground-immune Steel-types such as Corviknight, Skarmory, and Air Balloon Gholdengo as well as Bug- and Grass-types like Scizor, Forretress, and Amoonguss. Coupled with Earthquake, Garchomp is able to heavily dent Steel and Dragon teams by eliminating specially defensive lowercase Gholdengo and Hisuian Goodra.

Hippowdon is a key teammate for Garchomp, as it sets up both Stealth Rock to stack entry hazards with Spikes and sandstorm to help chip down foes. Excadrill is a key offensive partner for Garchomp under sandstorm, as it takes on both Ice- and Fairy-types such as Kyurem, Alolan Ninetales, and Enamorus. In return, Garchomp weakens annoying defensive pieces like Archaludon and Skarmory for it. Clodsire also stacks hazards thanks to Toxic Spikes, is a Water immunity Water-immune Pokemon that deals with Walking Wake, and it aids in both the Fairy matchup thanks to its Poison-typing and against special attackers such as Volcarona and Flutter Mane thanks to its bulk. Garchomp's offensive teammates appreciate it providing its Spikes support so that they can beat foes more easily. Great Tusk provides hazard removal with Rapid Spin (RC) and it provides coverage against Dragon-types such as Dragonite and opposing Garchomp thanks to its great physical bulk and access to Ice Spinner. Choice Scarf Great Tusk also performs well against Ice-types, notably outspeeding and handling Weavile. Landorus assists in the Ground mirror Ground matchup thanks to its immunity, and with its colorful coverage, it deals with Dark-, Grass-, and Fairy-types like Nasty Plot Hydreigon, Hydrapple, and Primarina. Landorus also provides U-turn support to safely bring Garchomp in and Gravity Support so that Garchomp can threaten Rotom-W and Zapdos. Mamoswine covers pesky Grass-, Flying-, and Dragon-types such as Sinistcha, Gliscor, Tornadus-T, and Dragapult. Quagsire is a great physical wall, as with its great defensive typing and access to Unaware, it handles physical setup sweepers such as Dragonite, Urshifu-R, and Weavile and wears them down thanks to Toxic.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/elvira.635656/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
implemented, ty fam
 
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