Semi-Bulky Offense Team (OU)

Hello again, I have another team which has an Infernape Lead, i hope you enjoy and i appreciate criticized ratings and feed back. thank you :)

First off is my Infernape Lead

Infernape @ Focus Sash
Nature-Hasty (+Speed, -Sp.Def.)
Ability-Blaze
EVs- 64 Atk/192 Spe/252 Sp.Atk
-Fake Out
-Stealth Rock
-Grass Knot
-Flame Blast

I wanted to use a lead that GUARANTEED a stealth rock. While putting up stealth rock, this fiery ape can take down many of my teams counters, and common leads. I took grass knot over close combat b/c my team needed the coverage for swampert, gastrodon, and any other ground/water Pokemon. The position for lead isn't final yet, although he has a sash and fake out, he is quite squishy and dies b4 the foe puts out they're grass or fire weak pokemon. But other than that, infernape is a great lead for my team.


Metagross @ Choice Band
Nature-Adamant (+Atk,-Sp.Atk)
Ability-Clear Body
EVs-252 Health/236 Atk/12 Def/8 Spe
-Meteor Mash
-Earthquake
-Explosion
-Thunder Punch

Considering my Flying/Psychic weak lead, metagross came to mind. Metagross can easily take care of every flying Pokemon (barring skarmory) and most other non-rotom pokemon. For example if the foe switches in a togekiss on my infernape, ill switch in metagross for the kill with thunder punch, or maybe predict and explosion the shit out of the incoming pokemon. Ghosts are my Weakness.


Va
Vaporeon @ Leftovers
Nature-Bold (+Def, -Atk)
Ability-Water Absorb
EVs-128 Health/252 Def/128 Speed
-Aqua Ring
-Substitute
-Surf
-Baton Pass


The most favored Pokemon in my team, Vaporeon. Now Considering the fire weakness of metagross and the water weakness of infernape, i added this blue beauty. A great addition to my team he is. He absorbs the water, or resists the fire, sets up a 101hp+ sub (not broken by Seismic Toss) pop aqua ring and baton pass to either my Salamence or Scizor, both being able to buff Atk. Along with their leftovers they have a 12% hp regeneration per turn, along with roost. Without my vaporeon, there would be a missing piece to my team.


Sal
Salamence @ Leftovers
Nature-Adamant
Ability-Intimidate
EVs-236 Health/64 Atk/92 Spe/116 Sp.Def
-Dragon Dance
-Dragon Claw
-Earthquake
-Roost

Now that i have a reliable baton passer, i need sum1 to pass it to. I thought of Dragonite, but i wanted the intimidate. I baton pass salamence in on a physical sweeper and set up for my own sweep. My only Danger is ice, and dragon. Luckily i have Roost to keep the ice from OHKOing me, and my bulkiness to handle dragon/rock. Also, if i sense a dragon move coming i send in my scizor to absorb the hit and roost it off. For my team, Salamence is a good receiver for my Baton Pass.

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Rotom-H @ Leftovers
Nature-Bold
Ability-Levitate
EVs-252 Health/168 Def/88 Spe
-Will-O-Wisp
-Overheat
-Shadow Ball
-Thunder Bolt

When i looked at my coverage, i was missing three vital things-Fire, Ghost, and electric. Rotom-H hit my mind. anti scizor, anti flying, anti ghost, what can't it do? Rotom-H makes my team a whole, getting rid of many weaknesses.




Scizor @ Leftovers
Nature-Adamant
Ability-Technician
EVs-200 Health/252 Atk/56 Spe
-Swords Dance
-Bullet Punch
-Brick Break
-Roost

Yet another receiver to my fantastic vaporeon. he can EASILY set up inside a sub w/ aqua ring. Once i get 2-3 Dances, i can even take down a rotom-h. My only counter with 3 dances is a heatran-that's why i have my vaporeon. Even a gyarados is 2HKO'd by a bullet punch (I found that most people assumed that i would switch and DD.) He's the priority in my team, and very very important.



Hope you enjoyed my Team. I look forward to hear your guys opinions and help. Thanks!



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Hi...this is actually a really great team, although certainly unconventional. I really like how you incorperate Baton Passing Subs outside of a Baton Passing team, its a really interesting concept. I'll just give a short rate this time, as really, this is a very cool team. First off, I suggest changing Rotom-H to a RestTalker set. Rotom-H wants recovery, as the current set is nothing but Tyranitar Pursuit bait. I suggest using an EV spread of 252 Hp / 120 Def / 136 SpD, a Bold nature, and Leftovers. I would use a moveset of Rest, Sleep Talk, Discharge, and Will-O-Wisp / Shadow Ball / Overheat. The EVs aim to maximize Rotom-H's survivability from both sides of the spectrum, as well as giving it as many Hit Points as possible (as low Base Hit Points really fucks up Rotom good). Rest and Sleep Talk form the core of the set, allowing Rotom-H to take anything that your opponent throws at it, and simply Rest off damage without much relative risk. Discharge is a great move for STAB, as well as carriying a neat 30% paralysis rate. This occours more often than you would think, and is essential in shutting down switchins such as Dragon Dance Salamence. The choice of move in the fourth slot is up to you; if you want a way to Burn, than Will-O-Wisp is an option. However, if you want another attacking option, than choose between Shadow Ball and Overheat, depending on what works for you.

This is very minor, but on Scizor, I suggest using Superpower over Brick Break. Superpower is a much more powerful move (hence the name), and helps Scizor secure important KOes that it otherwise couldn't. For instance, defensive Heatran (a common Scizor switchin) isnt OHKOed by Brick Break after a Swords Dance, but Superpower does get the KO. Anyway, I hope I helped, and good luck! =)
 
Thank you so much, I think you really helped my team move forward, and heatran was making my scizor dead :(. But also, i was wondering if you could help me with my lead, and maybe replace 1 sweeper, bc i REALLY need more grass and fire support, gastro and swampert kill me, and bulky grass can b a problem.
 
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