SV OU Semi-Bulky Offensive Team

Viable Or Not?


  • Total voters
    16
Screen Shot 2023-01-13 at 12.58.08 PM.png
The Team
The Link, For Any Newbie's To The Smogon Community, Is The Link Above Is The Team Link.

I Chose Clodsire As An Unaware Tank, With Leftovers Of Course. I Chose Curse To Help Patch Up Clodsire's... Underwhelming (To Say The Least) Defense Stat. Recover To Be Able To Heal Up. I Chose Earthquake For STAB, And A Strong STAB At That. I Also Use Waterfall To Not Be Walled By Corvinight. I Have Tera Water Because The Electric And Grass Types Are Scared Of Ground And Poison, Respectively.

Vest Garganacl Is A Tanky Offensive Threat. I Use Rock Slide For Stab, And One That Can Flinch Slower Pokemon. I Have Ice Punch To Hit The Many Dragon Types, And To Fish For Freeze. Fire Punch Is To Hit Steel Types Like Corvinight And Air Ballon Gholdengo. And Earthquake Is To Hit The Toxapex, Non Air Ballon Gholdengo, And Other Clodsire Very Hard. Tera Steel Is My In Game Garganacl's Tera Type.

Vest Skeledirge Is The Same Concept As Garganacl, With More Utility. Skeledirge Runs Torch Song For Strong Fire STAB That Can Help Its Power Spiral Out Of Control. Skeledirge Runs Shadow Ball For Ghost STAB, To Fish For SpDef Drops. Earth Power Is Used To Hit Tyranitar, Other Garganacl, Toxapex, Cinderace, And Glimmora. Skeledirge Runs The Rare Fire Spin To Trap And Wear Down Bulky Walls Skeledirge Can't Deal With.

Multiscale Dragonite Is Up Next. I Equipped Him With Leftovers To Enhance Survivability. He Has Roost For The Much Needed Recovery For Semi-Bulky Sweepers. He Has Dragon Dance To Boost His Attack And Speed To Earth Shattering Heights. I Gave Him Extreme Speed For Strong Priority That Is Boosted To STAB By His Tera Type, Tera Normal. And Finally, For Any Normal Immune Or Resistant Pokemon, Waterfall Can Hit Hard And Even Flinch The Target, Giving Dragonite A Free Turn Of Extra Damage, Without Taking As Much Damage Himself.

Scarf Meowscarada Is The Least Bulky Pokemon On This List, But Still Puts In Work. Flower Trick For Breaking Through Defense Boosts. Knock Off Is Item Control, Essential In Gen 9. U-Turn Is For STAB Pivot Moves. And Finally, Play Rough To Hit Iron Valiant And Roaring Moon For Super Effective STAB Damage. It Provides A Good Hard Hitter For The Team.

And Last, But Most Certainly No Least, Rotom-Wash. I Run Leftovers For Extra Survivability, But Any Item Like Rocky Helmet, Expert Belt, And Even Wide Lens Can Work. I Run Will-O-Wisp To Cripple Physical Attackers. Another Move Is Nasty Plot, For Added Power On Moves. Hydro Pump For A STAB-Boosted Delete Button Of A Move Once Nasty Plot Boosted (Assuming It Hits, That Is). And Volt Switch For A STAB Pivot Move.

The Threats To This Team Are Few With Smart Play, But They Do Exist.
Calm Mind Stored Power Hatterene, Though Meowscarada Can Take Stored Power, Being Immune, However, Mystical Fire And Draining Kiss, Both Popular Coverage And Dual STAB Moves Respectively, Being A Grass Dark Type With Very Little Defensive Capability, Ruin Meowscarada's Day. Garganacl Is The Best Check To This Monster.

Gastrodon And Rotom-Wash Are Normally At An Impasse, So Replace Hydro Pump With Shadow Ball Or Stored Power To Deal With Gastrodon.

Dragonite Hates Rough Skin Rock Helmet Garchomp With A Burning Passion, So Deal With Garchomp Quickly Using Meowscarada Or Garganacl

Garganacl
Hates Having To Deal With Slowbro, But Not That Much, And Slowbro Is In RU, So It's A Rare Instance. However Any Other Physical Wall Is Frustrating

Clodsire Loathes Tera Psychic Volcorona And It's Psyshock, So Use Skeledirge To Blow Volcorona Away.

Skeledirge Hates Meowscarada And (When It Gets Added) Greninja, As They Give It A Headache With Protean Shenanigans.

Here Is A Match Of Me Using This Team
https://replay.pokemonshowdown.com/gen9ou-1771411187-garonx95spb4xom4h1skbcgzc3uvzi0pw
Rate My Team In The Comments Below. Thanks! Any Other Team Styles I Should Build In Showdown. Please Put The Core Members Down In The Comments If You Want To.
 
Last edited:
You've made some solid choices here but Vest Garganacl and Skeledirge are really weird, and I'm not sure that Clodsire set is effective. You also lack hazard removal so probably swap something out for our lord and savior Great Tusk. Or Corviknight or Iron Treads.
 
Okay so, the team itself is pretty good overall, most of the team members do sinergize well together and you have a good offensive + defensive core overall , besides, any team with clodsire on it is automatically a 10/10, but the sets of these pokemon need some overall work

BIG CHANGES:

1) :Rotom-Wash:-------> :Corviknight:

Hazards are everywhere in this meta, so hazard removal is a big factor on games, defog got axed on many pokemon that used to run it, but there is a few tools untouched

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- U-turn

This is basically the new standards for corvi theese days, you already take physical hits like a proper chad, so you can defog, roost, use brave bird to hit a great tusk or ghosts inmune to Body press and U-turn to give entry to your other mons, it also has a nice sinergy with meowscarada Uturn, so you now have a fast and a slow one, the tera flying is for escaping magnezone if needed (dont tera in his face, he is gonna kill you)

2) AV garganacl while heat in theory (and something i would like to try one day), Recover is just too good to past up

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Salt Cure
- Recover

This garganacl set is the defensive wall to end all defensive walls this gen, salt cure and protect is constant progress, recover and rocks means you always have something to do on the meantime, fairy makes fighting unviable, ground neutral, and stell while common, salt cure and protect means you will generally live something like a Bullet punch, salt cure the scizor and protect or run away, it doesnt look like aa big change but belive me its gonna be a big one

MINOR CHANGES

for L o r d S i r e, i have this set for you

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Toxic
- Earthquake
- Recover

Lord clodsire normally runs rocks, but since we are running rocks on garganacl, you could run waterfall for extra damage, spikes and toxic spikes are also cool options you can try, and as for the tera, it complements clod natural weaknesses and strengs, so that everyone can appreciate clodsire some more

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off

Skeleridge´s stock in the meta is rising as we speak, due to some of his checks/counters banned or being banworthy, Hex +WoW is a good combo to overall cripple offensive mons and torch song is always a good game winner if they let you out of control, tera fairy is for the dark resistance, ground neutrality, rock neutrality and water neutrality

LAST VERY MINOR CHANGES

change the meowscarada gender to female item to choice band for juicy damage
change DDnite spread for 160 HP/ 100 Atk/ 96 Spe and add EQ, this spread is gonna give you enough bulk with roost and Multiscale to brawl with stuff, 1 Dragon dance is gonna make you outspeed base 100 mons, EQ helps for overall good damage

here is the importable because i realize i think i wrote a bit too much to just copy and paste
https://pokepast.es/6928264bb3ef6ed7
I hope this team helps you a lot in your journey in gen 9
 
You've made some solid choices here but Vest Garganacl and Skeledirge are really weird, and I'm not sure that Clodsire set is effective. You also lack hazard removal so probably swap something out for our lord and savior Great Tusk. Or Corviknight or Iron Treads.
I See That, And I'll Try That, But If I Find My Team More Effective At It's Job, I'll Still Use It. Besides, Ive Done About 30 Battles With This Team, Didn't Find Any Hazard Besides Stick Web.
 
Okay so, the team itself is pretty good overall, most of the team members do sinergize well together and you have a good offensive + defensive core overall , besides, any team with clodsire on it is automatically a 10/10, but the sets of these pokemon need some overall work

BIG CHANGES:

1) :Rotom-Wash:-------> :Corviknight:

Hazards are everywhere in this meta, so hazard removal is a big factor on games, defog got axed on many pokemon that used to run it, but there is a few tools untouched

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- U-turn

This is basically the new standards for corvi theese days, you already take physical hits like a proper chad, so you can defog, roost, use brave bird to hit a great tusk or ghosts inmune to Body press and U-turn to give entry to your other mons, it also has a nice sinergy with meowscarada Uturn, so you now have a fast and a slow one, the tera flying is for escaping magnezone if needed (dont tera in his face, he is gonna kill you)

2) AV garganacl while heat in theory (and something i would like to try one day), Recover is just too good to past up

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Salt Cure
- Recover

This garganacl set is the defensive wall to end all defensive walls this gen, salt cure and protect is constant progress, recover and rocks means you always have something to do on the meantime, fairy makes fighting unviable, ground neutral, and stell while common, salt cure and protect means you will generally live something like a Bullet punch, salt cure the scizor and protect or run away, it doesnt look like aa big change but belive me its gonna be a big one

MINOR CHANGES

for L o r d S i r e, i have this set for you

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Toxic
- Earthquake
- Recover

Lord clodsire normally runs rocks, but since we are running rocks on garganacl, you could run waterfall for extra damage, spikes and toxic spikes are also cool options you can try, and as for the tera, it complements clod natural weaknesses and strengs, so that everyone can appreciate clodsire some more

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off

Skeleridge´s stock in the meta is rising as we speak, due to some of his checks/counters banned or being banworthy, Hex +WoW is a good combo to overall cripple offensive mons and torch song is always a good game winner if they let you out of control, tera fairy is for the dark resistance, ground neutrality, rock neutrality and water neutrality

LAST VERY MINOR CHANGES

change the meowscarada gender to female item to choice band for juicy damage
change DDnite spread for 160 HP/ 100 Atk/ 96 Spe and add EQ, this spread is gonna give you enough bulk with roost and Multiscale to brawl with stuff, 1 Dragon dance is gonna make you outspeed base 100 mons, EQ helps for overall good damage

here is the importable because i realize i think i wrote a bit too much to just copy and paste
https://pokepast.es/6928264bb3ef6ed7
I hope this team helps you a lot in your journey in gen 9
Skeleridge´s stock in the meta is rising as we speak, due to some of his checks/counters banned or being banworthy, Hex +WoW is a good combo to overall cripple offensive mons and torch song is always a good game winner if they let you out of control, tera fairy is for the dark resistance, ground neutrality, rock neutrality and water neutrality
I See That, But Trust Me, I've Tried That, It Didn't Work For Me
change the meowscarada gender to female item to choice band for juicy damage
I Use Scarf So It Can Outspeed A Lot Of Speed Doublers
change DDnite spread for 160 HP/ 100 Atk/ 96 Spe and add EQ, this spread is gonna give you enough bulk with roost and Multiscale to brawl with stuff, 1 Dragon dance is gonna make you outspeed base 100 mons, EQ helps for overall good damage
I See You, But Then Corvinight Is A Serious Problem, And I Dont Want To Have To Set Up Dragon Dance Again, And Flinching Is Annoying For Bulky Walls Like Corvinight.
Remember, Cinderace Is Much More Common, As Is It's Court Chage Shenanigans, I Don't Want My Hazards Being Used Against Me.

Thanks For The Suggestions, Though
 
You've made some solid choices here but Vest Garganacl and Skeledirge are really weird, and I'm not sure that Clodsire set is effective. You also lack hazard removal so probably swap something out for our lord and savior Great Tusk. Or Corviknight or Iron Treads.
I've Found It Quite Effective
 
I See That, But Trust Me, I've Tried That, It Didn't Work For Me
Why didnt it worked for you? any mon in specific? any team style?
I Use Scarf So It Can Outspeed A Lot Of Speed Doublers
alright thats a good point, but you do have Espeed Dnite so idk really
I See You, But Then Corvinight Is A Serious Problem, And I Dont Want To Have To Set Up Dragon Dance Again, And Flinching Is Annoying For Bulky Walls Like Corvinight.
the thing is, if you really wanna shit on corviknight on a 1v1 scenario, use Fire Punch, who is super efective and has a chance to burn, also with the changes i made you now have Salt Cure on garganacl, Salt cure is a move that is gonna put instant pressure to corviknigh, because its gonna do super efective damage against it because of the characteristics of the move, therefore, corv cant switch forever
Remember, Cinderace Is Much More Common, As Is It's Court Chage Shenanigans, I Don't Want My Hazards Being Used Against Me.
Thats why you have Defog, in case it is a problem then you can get rid of them, you can also try to scare the cinderace out with EQ on the dragonite, salt cure, skele in general, and once you kill it, just put rocks back in, or put rocks and then force ace in, and now you have a free turn
 
Why didnt it worked for you? any mon in specific? any team style?

alright thats a good point, but you do have Espeed Dnite so idk really

the thing is, if you really wanna shit on corviknight on a 1v1 scenario, use Fire Punch, who is super efective and has a chance to burn, also with the changes i made you now have Salt Cure on garganacl, Salt cure is a move that is gonna put instant pressure to corviknigh, because its gonna do super efective damage against it because of the characteristics of the move, therefore, corv cant switch forever

Thats why you have Defog, in case it is a problem then you can get rid of them, you can also try to scare the cinderace out with EQ on the dragonite, salt cure, skele in general, and once you kill it, just put rocks back in, or put rocks and then force ace in, and now you have a free turn
Why didnt it worked for you? any mon in specific? any team style?
Tera Fairy Skeledirge

alright thats a good point, but you do have Espeed Dnite so idk really
To Hit The Things Espeed DNite Can't Hit Super-Effectivly, Specifically, Dragapult

the thing is, if you really wanna shit on corviknight on a 1v1 scenario, use Fire Punch, who is super efective and has a chance to burn, also with the changes i made you now have Salt Cure on garganacl, Salt cure is a move that is gonna put instant pressure to corviknigh, because its gonna do super efective damage against it because of the characteristics of the move, therefore, corv cant switch forever
I keep DNite In Unless I Have to Switch Him Out

Thats why you have Defog, in case it is a problem then you can get rid of them, you can also try to scare the cinderace out with EQ on the dragonite, salt cure, skele in general, and once you kill it, just put rocks back in, or put rocks and then force ace in, and now you have a free turn
Waterfall Works Just As Well For Me
 
it seems that you dont know how to quote specific part of text, you highlight some of it with you mouse, and then its gonna give you the option to reply, you click that and done

I keep DNite In Unless I Have to Switch Him Out

Thats why you have Defog, in case it is a problem then you can get rid of them, you can also try to scare the cinderace out with EQ on the dragonite, salt cure, skele in general, and once you kill it, just put rocks back in, or put rocks and then force ace in, and now you have a free turn
Waterfall Works Just As Well For Me

Im gonna use the calcs against a normal corviknigh from gen 8

252+ Atk Dragonite Waterfall vs. 252 HP / 164+ Def Corviknight: 73-87 (18.2 - 21.7%) -- possible 7HKO after Leftovers recovery
252+ Atk Dragonite Fire Punch vs. 252 HP / 164+ Def Corviknight: 138-164 (34.5 - 41%) -- 58.8% chance to 3HKO after Leftovers recovery

You really shouldnt keep Dnite in because thats your endgame wincon, you have other ways to break your enemys, and even if you wanna do it yourself (which is fair) theres no way waterfall is better than fire punch

Tera Fairy Skeledirge
I know but im asking Why?
 
it seems that you dont know how to quote specific part of text, you highlight some of it with you mouse, and then its gonna give you the option to reply, you click that and done



Im gonna use the calcs against a normal corviknigh from gen 8

252+ Atk Dragonite Waterfall vs. 252 HP / 164+ Def Corviknight: 73-87 (18.2 - 21.7%) -- possible 7HKO after Leftovers recovery
252+ Atk Dragonite Fire Punch vs. 252 HP / 164+ Def Corviknight: 138-164 (34.5 - 41%) -- 58.8% chance to 3HKO after Leftovers recovery

You really shouldnt keep Dnite in because thats your endgame wincon, you have other ways to break your enemys, and even if you wanna do it yourself (which is fair) theres no way waterfall is better than fire punch


I know but im asking Why?
You see, I like the annoying flinch chance to disrupt slow walls. Also, You Dont get hard walled by garganacl and skeledirge. I also have done the calcs myself with the updated EV Spreads
Screen Shot 2023-01-20 at 8.34.56 AM.png
Screen Shot 2023-01-20 at 8.35.28 AM.png
Screen Shot 2023-01-20 at 8.35.40 AM.png
 
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I like the annoying flinch chance to disrupt slow walls.
at that point your just being mean to the other guy in my opinion lmao

You Dont get hard walled by garganacl and skeledirge
a good player will tera both or keep it on the pocket, if it was for that you change Fire Punch for Earthquake (Super Efective damage to both non tera and neutral damage with tera) and let your own Garganacl deal with Corviknight
 
at that point your just being mean to the other guy in my opinion lmao


a good player will tera both or keep it on the pocket, if it was for that you change Fire Punch for Earthquake (Super Efective damage to both non tera and neutral damage with tera) and let your own Garganacl deal with Corviknight
In response to the I'm Just Being Mean, I've Fallen Victim to That Strategy, So Im Using It Out Of Spite. In response to the use Fire Punch Or Earthquake, I Use Garganacl To Wipe Gholdengo Off The Map
 
This team does not have the proper movesets to win and also probably won't succeed as you go against more experienced players as its trying to be a more defensive team but the dnite and meowscarada literally lose to corvi so you can't do much. You also struggle a shitton with rain
https://pokepast.es/8b083468c9363d63 - new paste
in order to not insta lose to rain, clod should be water absorb and have spikes instead of waterfall. This team is more of a semi-stall spikestack so extra hazards will be nice. The defensive core should hold up ok but the dnite is , with all due respect, a dumpster fire. I'm not sure why its waterfall, and no boots as well. Waterfall can flinch but you have to be as lucky as shit to flinch through garg/corv/corv. You might as well just donate more coverage and power into eq. Then meowscarada should also be changed to scarf as you lack any speed control and this should help.

tbh this team literally autoloses to corv + literally almost any other viable defensive mon but this should help that matchup a bit better.
sry this is a bit low effort but im tired and my brain is half turned off
 
This team does not have the proper movesets to win and also probably won't succeed as you go against more experienced players as its trying to be a more defensive team but the dnite and meowscarada literally lose to corvi so you can't do much. You also struggle a shitton with rain
https://pokepast.es/8b083468c9363d63 - new paste
in order to not insta lose to rain, clod should be water absorb and have spikes instead of waterfall. This team is more of a semi-stall spikestack so extra hazards will be nice. The defensive core should hold up ok but the dnite is , with all due respect, a dumpster fire. I'm not sure why its waterfall, and no boots as well. Waterfall can flinch but you have to be as lucky as shit to flinch through garg/corv/corv. You might as well just donate more coverage and power into eq. Then meowscarada should also be changed to scarf as you lack any speed control and this should help.

tbh this team literally autoloses to corv + literally almost any other viable defensive mon but this should help that matchup a bit better.
sry this is a bit low effort but im tired and my brain is half turned off
First Off, I Only Just About A Week Ago, And Second, About Rain And Corv, The Rain And Corv Teams I've Found Have Lost To Dnite Really Quickly
 
I feel like a fun tool to run with on this team is spikes on :meowscarada: over play rough since the team has no hazard options. Opinions?
 
Okay so, the team itself is pretty good overall, most of the team members do sinergize well together and you have a good offensive + defensive core overall , besides, any team with clodsire on it is automatically a 10/10, but the sets of these pokemon need some overall work

BIG CHANGES:

1) :Rotom-Wash:-------> :Corviknight:

Hazards are everywhere in this meta, so hazard removal is a big factor on games, defog got axed on many pokemon that used to run it, but there is a few tools untouched

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- U-turn

This is basically the new standards for corvi theese days, you already take physical hits like a proper chad, so you can defog, roost, use brave bird to hit a great tusk or ghosts inmune to Body press and U-turn to give entry to your other mons, it also has a nice sinergy with meowscarada Uturn, so you now have a fast and a slow one, the tera flying is for escaping magnezone if needed (dont tera in his face, he is gonna kill you)

2) AV garganacl while heat in theory (and something i would like to try one day), Recover is just too good to past up

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Salt Cure
- Recover

This garganacl set is the defensive wall to end all defensive walls this gen, salt cure and protect is constant progress, recover and rocks means you always have something to do on the meantime, fairy makes fighting unviable, ground neutral, and stell while common, salt cure and protect means you will generally live something like a Bullet punch, salt cure the scizor and protect or run away, it doesnt look like aa big change but belive me its gonna be a big one

MINOR CHANGES

for L o r d S i r e, i have this set for you

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Toxic
- Earthquake
- Recover

Lord clodsire normally runs rocks, but since we are running rocks on garganacl, you could run waterfall for extra damage, spikes and toxic spikes are also cool options you can try, and as for the tera, it complements clod natural weaknesses and strengs, so that everyone can appreciate clodsire some more

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off

Skeleridge´s stock in the meta is rising as we speak, due to some of his checks/counters banned or being banworthy, Hex +WoW is a good combo to overall cripple offensive mons and torch song is always a good game winner if they let you out of control, tera fairy is for the dark resistance, ground neutrality, rock neutrality and water neutrality

LAST VERY MINOR CHANGES

change the meowscarada gender to female item to choice band for juicy damage
change DDnite spread for 160 HP/ 100 Atk/ 96 Spe and add EQ, this spread is gonna give you enough bulk with roost and Multiscale to brawl with stuff, 1 Dragon dance is gonna make you outspeed base 100 mons, EQ helps for overall good damage

here is the importable because i realize i think i wrote a bit too much to just copy and paste
https://pokepast.es/6928264bb3ef6ed7
I hope this team helps you a lot in your journey in gen 9
I have changed Meowscarada To Choice Band
 
Okay so, the team itself is pretty good overall, most of the team members do sinergize well together and you have a good offensive + defensive core overall , besides, any team with clodsire on it is automatically a 10/10, but the sets of these pokemon need some overall work

BIG CHANGES:

1) :Rotom-Wash:-------> :Corviknight:

Hazards are everywhere in this meta, so hazard removal is a big factor on games, defog got axed on many pokemon that used to run it, but there is a few tools untouched

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- U-turn

This is basically the new standards for corvi theese days, you already take physical hits like a proper chad, so you can defog, roost, use brave bird to hit a great tusk or ghosts inmune to Body press and U-turn to give entry to your other mons, it also has a nice sinergy with meowscarada Uturn, so you now have a fast and a slow one, the tera flying is for escaping magnezone if needed (dont tera in his face, he is gonna kill you)

2) AV garganacl while heat in theory (and something i would like to try one day), Recover is just too good to past up

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Salt Cure
- Recover

This garganacl set is the defensive wall to end all defensive walls this gen, salt cure and protect is constant progress, recover and rocks means you always have something to do on the meantime, fairy makes fighting unviable, ground neutral, and stell while common, salt cure and protect means you will generally live something like a Bullet punch, salt cure the scizor and protect or run away, it doesnt look like aa big change but belive me its gonna be a big one

MINOR CHANGES

for L o r d S i r e, i have this set for you

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Toxic
- Earthquake
- Recover

Lord clodsire normally runs rocks, but since we are running rocks on garganacl, you could run waterfall for extra damage, spikes and toxic spikes are also cool options you can try, and as for the tera, it complements clod natural weaknesses and strengs, so that everyone can appreciate clodsire some more

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off

Skeleridge´s stock in the meta is rising as we speak, due to some of his checks/counters banned or being banworthy, Hex +WoW is a good combo to overall cripple offensive mons and torch song is always a good game winner if they let you out of control, tera fairy is for the dark resistance, ground neutrality, rock neutrality and water neutrality

LAST VERY MINOR CHANGES

change the meowscarada gender to female item to choice band for juicy damage
change DDnite spread for 160 HP/ 100 Atk/ 96 Spe and add EQ, this spread is gonna give you enough bulk with roost and Multiscale to brawl with stuff, 1 Dragon dance is gonna make you outspeed base 100 mons, EQ helps for overall good damage

here is the importable because i realize i think i wrote a bit too much to just copy and paste
https://pokepast.es/6928264bb3ef6ed7
I hope this team helps you a lot in your journey in gen 9
I am using This Clodsire Set In Another Team I'm Building. Here It Is:
https://www.smogon.com/forums/threads/this-is-my-balanced-offense-team.3715160/
 
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Good Argument, Unfortunately, Floatzel Is In UU, Please Only Give Me OU Pokemon, I Should Have Clarified It In This Post.
Celebi, Kingdra, and Heliolisk were used in gen 6 ou rain teams, it has nothing to do with threats, look at blissey, for the longest time chansey outshone it in ou but that doesnt make it bad, its still wildly used. Having that kinda mentality is very odd to be honest.
 
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