Revenge Killer
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
252 Atk 212 Hp 48 SpD
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Bullet Punch lets Scizor revenge kill fairies and many weakened frail pokes such as non- water Greninja and even Garchomp. Bullet punch also destroys or force switches Diancie, who is otherwise a problem to this team. U-turn provides momentum against heatran switch in and more. 48 SpD are there for free defogs on defensive Rotom-W who cannot 2hko before life orb damage. Superpower hits steel type resist, and knock off is used over pursuit for more damage against Ghosts.
Core: Gengar+Bisharp: I don't know how common this is, but I never see it. Nevertheless it works for me.
Gengar @ Life Orb
Nature: Timid
Ability: Levitate
252 SpA 252 Spe 4 SpD
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast
A pretty standard Gengar. Immunities are great for defending Bisharp. Icy Wind stops bothersome grounds like garchomp and gliscor an lando from getting to sharp. Shadow Ball knocks out psychics like mega slowbro while focus blast hits enemy bisharp. Sludge wave over bomb helps eliminate chesnaught and other grasses like land shaymin, or fairies like mega altaria. This team has great offensive power, so Gengar mainly picks off the annoying 'mons.
Bisharp @ Dark Glasses
Nature: Adamant
Ability: Defiant
252 Atk 252 Spe 4 SpD
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
252 speed to at least speed tie magnezone on modest specs. This way Knock Off +Sucker Punch= 2hko. Knock off is there because of Knock off. No really. 100 bp dark attack is just too good to pass up, let alone item removal. Iron head removes non- earth power(if earth power then scizor) diance mega and togekiss. Sucker punch is to clean up after Knock off and to get the jump on
Lead
Garchomp @ Life Orb
Nature: Hasty
Ability: Rough Skin
252 Atk 244 Spe 16 SpA
- Stealth Rock
- Fire Blast
- Earthquake
- Draco Meteor
252 speed is for outspeeding 100 speed and lower. This set uses stealth rock, but also removes bulky steels that could bother my team otherwise(yes you heatran and skarmory). Life orb provided maximum power, and the move set is designed to remove steel. Ferrothorn and slower leads actually have a problem with this guy.
Aerodactyl @ Life Orb
Nature: Jolly
Ability: Unnerve
252 Atk 252 Spe 4 SpD
- Stone Edge
- Defog
- Ice Fang
- Earthquake
252 speed out speeds everything under 130 base speed tier. Talon hates this thing. This can also kill lando and heatran, two problems.
Set up late game sweeper
Charizard @ Charizardite
Nature: Jolly
Ability: Blaze
252 Spe 252 Atk 4 SpD
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Exactly it's description. Comes in, sets up, and runs through teams. Ev spread is to maximize damage, as is flare blitz. D claw is used for fear of locking. Earthquake snipes off Heatran.
I usually play Randoms and I'm pretty good. I know about ou meta game too, but I want to try hyper offense. I'm new to this Plz help.
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
252 Atk 212 Hp 48 SpD
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Bullet Punch lets Scizor revenge kill fairies and many weakened frail pokes such as non- water Greninja and even Garchomp. Bullet punch also destroys or force switches Diancie, who is otherwise a problem to this team. U-turn provides momentum against heatran switch in and more. 48 SpD are there for free defogs on defensive Rotom-W who cannot 2hko before life orb damage. Superpower hits steel type resist, and knock off is used over pursuit for more damage against Ghosts.
Core: Gengar+Bisharp: I don't know how common this is, but I never see it. Nevertheless it works for me.
Gengar @ Life Orb
Nature: Timid
Ability: Levitate
252 SpA 252 Spe 4 SpD
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast
A pretty standard Gengar. Immunities are great for defending Bisharp. Icy Wind stops bothersome grounds like garchomp and gliscor an lando from getting to sharp. Shadow Ball knocks out psychics like mega slowbro while focus blast hits enemy bisharp. Sludge wave over bomb helps eliminate chesnaught and other grasses like land shaymin, or fairies like mega altaria. This team has great offensive power, so Gengar mainly picks off the annoying 'mons.
Bisharp @ Dark Glasses
Nature: Adamant
Ability: Defiant
252 Atk 252 Spe 4 SpD
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
252 speed to at least speed tie magnezone on modest specs. This way Knock Off +Sucker Punch= 2hko. Knock off is there because of Knock off. No really. 100 bp dark attack is just too good to pass up, let alone item removal. Iron head removes non- earth power(if earth power then scizor) diance mega and togekiss. Sucker punch is to clean up after Knock off and to get the jump on
Lead
Garchomp @ Life Orb
Nature: Hasty
Ability: Rough Skin
252 Atk 244 Spe 16 SpA
- Stealth Rock
- Fire Blast
- Earthquake
- Draco Meteor
252 speed is for outspeeding 100 speed and lower. This set uses stealth rock, but also removes bulky steels that could bother my team otherwise(yes you heatran and skarmory). Life orb provided maximum power, and the move set is designed to remove steel. Ferrothorn and slower leads actually have a problem with this guy.
Aerodactyl @ Life Orb
Nature: Jolly
Ability: Unnerve
252 Atk 252 Spe 4 SpD
- Stone Edge
- Defog
- Ice Fang
- Earthquake
252 speed out speeds everything under 130 base speed tier. Talon hates this thing. This can also kill lando and heatran, two problems.
Set up late game sweeper
Charizard @ Charizardite
Nature: Jolly
Ability: Blaze
252 Spe 252 Atk 4 SpD
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Exactly it's description. Comes in, sets up, and runs through teams. Ev spread is to maximize damage, as is flare blitz. D claw is used for fear of locking. Earthquake snipes off Heatran.
I usually play Randoms and I'm pretty good. I know about ou meta game too, but I want to try hyper offense. I'm new to this Plz help.
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