Semi offense OU, my best team ever, with some classic OU's

Ok I wanted to make an OU whore team, and well I think I succeded, it has some of the most OU pokemon in the game, combined with some amazing synergy, I just wanted some advice on how to make it slightly better. I have tried to get a balance between stall and power, with my semi stall/offensive team. You may notice the extra 2 ev's in speed, well bassically if they make a difference in any poke, speed is where it will matter the most, if at all, for fighting the same poke atleast, might make you more likely to win a speed tie.

Team at a Glance:
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Team in Depth:

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Lead Mixpert @ leftovers
Nature: relaxed
Ev's: 240 hp, 216 def, 52 sp.def, 2 speed
Moves:
- Earthquake
- Ice beam
- Stealth rocks
- Protect​

Most people love this lead, I look at base 90 defence and think how does he take hits like a champ, he gets rocks up and is alright at tanking. I am impressed with his durability and the way he is always taunted for some reason, giving me a free switch/attack and the ease in which he gets up rocks, his typing also gives him the advantadge over most OU leads, including metagross, heatran tyranitar etc. The ev's are standard, the set is standard. Protect makes the set, with swamperts amazing typing he can easilly switch in, then protect and gain leftovers recovery, it bassically doubles his staying power, and scouts for grass moves/ explosions.​

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CB Scizor @ choice band
Nature: adamant
Ev's: 248 hp, 252 atk, 10 spd
Moves:
- U-turn
- Superpower
- Bullet punch
- Quick attack​

Possibly OU in a nutshell, despite his 10000 counters, u-turn deals massive damadge to them every time and stealth rocks ain't too frindly either to the likes of zapdos and gyrados. If Scizor has stone edge, he would be able to pawn. Bullet punch and quick attack are useful lategame for revenge kills, and gengerally both always see use. Now pursuit, it has 2 main flaws, it is set upfodder for many pokemon, and gengar/alakazam/azelf no longer switch, nowadays they all stay in and take a bullet punch/ u-turn more useful in these situations. A minor problem for pursuit is that it can't hit rotom as it switches in, like night slash would. I love scizor though and I always embrace the old moto, "If in doubt, U-turn out".​


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Bolt beam Cress @ leftovers
Nature: Bold
Ev's: 252 Hp, 252 Def, 4 sp.atk, 2 spd
Moves:
- Charge Beam
- Ice beam
- Rest
- Sleep talk​

This is the best OU wall/tank I have encountered, capable of stopping gyrados and mence directly is a great asset to have. Rest and sleep talk allows me to absorb and status, and can net me some charge beams for a late game tank, which I have done many a time. The cress bliss combo is great also, as Cress resists fighting and Blissey is imung to ghosts. The bolt beam rest talk combination allows me to gradually increase my stats until i get to about plus 4, when I start to switch to ice beam for more damadge and tank my way throuth the oponents team, however with no boosts the set is rather innceffective when it's not suppereffective.​

Thunderwave would discourage pokes form setting up like lucario, but it leaves me a tauntrados problem, which would need help solving (this is where you come in).


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Wishsey @ leftovers
Nature: calm
Ev's: 252 def, 80 sp.atk, 176 sp.def, 2 spd
Moves:
- Flamethrower
- Toxic
- softboiled
- seismic toss​

Where would an OU team be without Blissey hey. This set is amazing, seismic toss beats sub sweepers and heatran, while toxic allows me stall out many special attackers and beat many walls. I don't have wish and protect on my wish bliss, cus I find seismic toss more useful, also if I did not have siesmic toss many special attackers can set up on blissey, like heatran. Flamethrower hits the many steels in OU, mainly scizor, who is a common switch in to Blissey once he expects a toxic. I often have problems with restalk machamp swithcing in, but I can eventually beat machamp by multiple switches. I actually use siesmic toss more than flamethrower, and it is very useful against sub calm minders and resistors of flamethrower.​

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Scarftran @ choice scarf
Nature: Timid
Ev's: 254 speed, 252 sp.atk, 4 atk
Moves:
- Fireblast
- Earthpower
- Dragon pulse
- Explosion​

A great late game sweeper, faster than any non scarfed poke, and with a huge special attack, plus a 180 base power move not much can stop this pokemon. My team only has scizor to invite in fire type moves, but Heatran doesn't need a flash fire boost, if he does get one it often leads to GG. Dragon pulse hits dragons with loads of power, also hitting kingdra for super effective damadge, while explosion is a great end-game move taking out walls and troublesome pokemon, it also ivites in ghosts who can be 2hkoed by fireblast, if i'm careful. Also as usage of scarftran goes down, he also becomes more effective as people loose there counters, and switch in order to take on sub torment pathetic pansey gimick tran.​

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Toxicroak @ Life orb
Nature: Adamant
Ability: Dry Skin
Ev's: 252 Atk, 254 speed, 4 Hp
Moves:
- Sword dance
- Cross chop
- Succer punch
- Poisen jab​

Thats not a gyrados lol, well the stealth rock weakness and the lack of sweeping prowess was annoying me, allong with no priority. I also found that calm mind rest cune was very problematic and blissey could sometimes be annoying and in a metagame that is made to counter gyrados, salamence and lucario, toxicroak finds a nice place. His ability dry skin, allong with making a great way to switch in to many pokemon, e.g. taunt, ston edge gyrados, vaporeon, suicune, azumaril etc and then get a free sword dance. Cross chop is a stron stab move with a high critical hit ratio that keeps off threats like snorlax, and takes them out. Succer punch, belive it or not has a fanatastic use in the current metagame, after a sword dance up people take few risks and attack with its high base power, fairly unresisted and takes on many lucario counters such as scarfed rotom and gengar. Poisen jab may seem odd, but with near perfect type coverage, I wanted a move that could OHKO gyrados and celebi, with good accuracy that i could use in place of cross chop when I didn't want to miss and the 30% poisen chance is useful early game for switch ins, it also allows me to hit faster substituting pokemon, so i can jab first turn, the succer when they attack me. Overall he fits in nicely with my team, allthough the gourd weakness may seem porblematic, cress, scizor and swampert are capable of taking on the common ground types such as flygon, hippowdon etc. This is without a doubt my favourite pokemon on the team, and I have swept many OU teams with this UU threat, but any other decent sweeper suggestions will be tested.​

You may think that toxicroak is useless, but he fits in nicely in my team as his counters are nicley handled my team, and in return he handles some troublesome threats, overall a great poke and I really like having a UU on this otherwise OU whore team.​

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I really like this team, and the general plan is to weaken the oponent with prediction and countering them, until about 2 of my pokes die, then its time for toxicroak to set up, which is suprisingly easy with u-turn on scizor and his immunity to water.

So thanks for reading and please rate. I hope you like the team, and the twist at the end, this team handles many OU threats and I have used it many a time to great success. Scizor is the least used pokemon, but with his amazing typing, and fanatastic stab moves, withbullet punch and u-turn, combined with supperpower for counters, and quick attack for other OU threats, he is a great asset to anyteam with a spare place.​
 
Threat list

Offensive threat list:
Scizor: Rotom-H, Zapdos, Gyarados, Shedninja, Moltres, Charizard, Heatran, Aracanine
Heatran: Milotic, Slowbro, Suicune, Swampert, Tentacruel, Blissey, Snorlax, Hariyama, Tyranitar
Gyarados: Porygon2, Cresselia, Celebi, Tangrowth, Milotic, Slowbro, Suicune, Starmie, Rotom Forms, scarf Latias

All the special attackers are generally handled by Blissey and physical attackers can be taken on by Cress. Special notice goes to:

Charizard he can go mixed so walling is made difficult so swampert is my primary counter, but scizor can quick attack it, and heatran can gain a flash fire boost, then proceed to OHKO after rocks with fireblast.

Arcanine is the same, also destroyed by stealth rocks and can go mixed, but Heatran can earthpower, swampert is a great counter and scizor can quick attack.

Suicune Blissey to toxic stall, if she has calm mind rest and sleep talk, then toxicroak can safely switch in and set up for his sweep.

Tyranitar, well scizor can uses bullet punch for a OHKO, toxicroak can cross chop, and on low health heatran can earthpower, swampert can counter all sets bar specs HP grass (neaver ever seen), with relative ease.

Defensive threat list:

Blissey - 255/10/135
Machamp. Lucario, Electivire, Heracross, Rhyperior, Snorlax, Metgross
Cresselia - 120/120/130
Tyranitar, Heracross, Weavile, Scizor, Houndoom, Metagross, Blissey
Swampert - 100/90/90
Ludicolo, Bulky Grass Types, Cresselia, Uxie, Mesprit, Latias, Weezing, Zapdos,

Heatran handles: Lucario, electivire, heracross, metagross, weavile, houndoom, scizor, bulky grass types and weezing with ease.

Quick attack scizor handles: Electivire, lucario, heracross, ryperior, snorlax, machamp, tyranitar, weavile, houndoom, blissey, bulky grass types, ludicolo, cresselia, uxie, mesprit, latias.

mahcamp requires switching between cresselia, heatran and scizor to wear it down and then KO it before it can rest.

This only leaves zapdos, who blissey handles with ease (toxic + rocks), but switching in scizor forces the heat wave and then heatran can recive the flash fire and proceed a fire blast sweep, while pert can handle no Hp grass forms by ice beaming and then using earthquake on the roost for the ko.

See my marriland list of weaknesses and resistances for help with rating. Thanks for reading, please rate
 
Hello there.

First, the most noticeable problem that I am seeing with this team is that you've stuck random defensive walls into an otherwise offensive team, which, from my experience, is likely to make it play much slower and give your opponent a constant chance to gain the upper hand. As such, I'd like to suggest that you replace Blissey and Cresselia for relatively equal Pokémon that can also find a place on a standard offensive team.

Instead of Cresselia, you may want to consider the following:

Rotom-W @ Leftovers
Levitate | 252 HP / 168 Def / 88 Spe
Bold Nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Reflect / Pain Split

I think that Rotom-W would be a good addition in lieu of Cresselia for a few reasons. One, Rotom-W actually works a bit better on this type of team because it can deal a good amount of damage with either of its STAB attacks unlike Cresselia who just takes hits and does little in return. Next, Rotom-W is not instant Pursuit bait, meaning you won't be destroyed by a Choice Band Tyranitar + Dragon Dance Gyarados combination. Additionally, Rotom-W can actually deal with your current weakness to some common Water-types like Suicune who might have an attack that cannot be absorbed by Toxicroak. Either way, Rotom-W provides the same resistances as Cresselia but less weaknesses, so what do you have to lose?

As for Blissey, you may want to try Snorlax in its place:

Snorlax @ Leftovers
Thick Fat / Immunity | 4 HP / 252 Atk / 252 SpD
Adamant Nature (+Atk, -SpA)
- Body Slam / Return
- Earthquake
- Pursuit
- Selfdestruct

I think Snorlax will do more for your team in place of Blissey for the same reasons Rotom-W would do better than Cresselia. Snorlax fills a similar role, and it can also act as an offensive threat so you can actually deal damage to the opponent and gradually build it up so another Pokémon on your team can sweep. Basically, Snorlax is a surefire way to deal with special attackers, such as Latias and Starmie, that will be unable to break through your defenses.

The only other thing to watch out for is Lucario and Infernape, so make sure to keep Heatran alive.

For now, I'd just like for you to consider these preliminary suggestions for your team, as I cannot find any obvious weaknesses to this team on paper, so if you can, try to leave a comment on how these changes affect your team and I'd be willing to work from there. Good luck.
 
Protect on LeadPert, rather than Roar. Explosion from Metagross and such are more of a problem than Stat-Up leads. The Protect will be far more useful to you, I think, especially for Scouting.

Pursuit is still better than Quick Attack on Scizor; even when Alakazam/Gengar doesn't switch, they will still get OHKOed in most cases. Blissey can only Protect once, and then it can't usually do enough to Scizor (Flamethrower does very little from unboosted Blissey to most common Scizor EV spreads, now that they run SDef-heavy) so it's still stuck.

I agree with replacing Cress with Defensive Rotom-A of some kind.

Blissey should use Ice Beam over Flamethrower. Without EV investment in SAtk, Scizor and most other steels probably won't be too scared of Blissey when they can almost all OHKO once they're in. If you want to stay with Flamethrower, I'd probably replace Toxic with Thunder Wave.
 
Problems with suggestions: Toxic invites in the steel types while flamethrower pawns them, both allow me to take on blissey counters, while siesmic toss allows blissey to beat special attackers, ice beam hits very few blissey switch ins, while thunderwave has its uses, common blissey switchins now are not tht bothered by it, e.g. scizor, machamp, mamosine, while flamehrower also hits jirachi, metagross bronzong and any other steel types who try and switch in to abosrb a toxic and stops pokemon like lucario and toxicroak from settign up, I also find that spamming flamethrower after conceeling it and showing seismic toss and toxic leads to the death of many steels.

Quick attack handles the previous metioned infernape and starmie threats, as well as hitting a weakened zaodos switch in after rocks for a 1-2hko and can take on set up sweepers like kingra who may like to set up on my team. Rotom I find cannot take on mence, which is a justafiable reason for having cress, and does not gain much against cress's supperior defences.

Yes it did just put on random walls, Pert has had protect for a long time its what keeps him allive and exploding metagross not allive, i just havn't changed it. I personally would take pert off for a different lead, but i cnt find any replacements tht do his job aswell as he does. Snorlax is good but the lack of recovery leaves me be stalled out and worn down, wish support is needed with a snorlax I feel.

points to note: flamethrower does about 80% to scizor, and after 2 stealth rocks he is dead, and seeing as he is the most used pokemon, he allone is a good enoth reason, not to mention the burn hax on physical attackers, plus the fairly all round neutral damadge it provides, and it hits all pokemon who can't be poisened hard, bar heatran.

I do hate negating suggestions, and replacing cress and bliss is a good idea, but from testing I don't feel rotom and snorlax cut it, or give me any real adavanages. Cress is also my late game tank, and many teams cannot stop a pokemon with the duel waling of cress, but blissey is free to swop with another special wall, I just don't know any that can fill her role as well.

The answer I feel is a new lead over swampert, i'm testing levitators/ flyers like aerodactyl to absorb my ground weakness, and lead suggestions would be appreciated, who can set up rocks with ease.

CHANGES: protect over pert, it is a great move

TESTING: Snorlax (some more), other special walls, and new leads
 
Problems with suggestions: Toxic invites in the steel types while flamethrower pawns them, both allow me to take on blissey counters, while siesmic toss allows blissey to beat special attackers, ice beam hits very few blissey switch ins, while thunderwave has its uses, common blissey switchins now are not tht bothered by it, e.g. scizor, machamp, mamosine, while flamehrower also hits jirachi, metagross bronzong and any other steel types who try and switch in to abosrb a toxic and stops pokemon like lucario and toxicroak from settign up, I also find that spamming flamethrower after conceeling it and showing seismic toss and toxic leads to the death of many steels.

I understand that, but Blissey's special attack is inadequate to deal with most Steel switch-ins. The majority of them can take the hit and cripple or kill Blissey on the following turn. This is especially true now that most Scizor run quite a lot of SDef and HP EVs, so 80% is not a realistic prediction. Regardless, if they switch in on a non-Flamethrower, you're probably screwed outright. The time of the Toxic/Flamethrower Blissey has almost come to an end, as Seismic Toss comes back into fashion.

Quick attack handles the previous metioned infernape and starmie threats, as well as hitting a weakened zaodos switch in after rocks for a 1-2hko and can take on set up sweepers like kingra who may like to set up on my team.

Even CBed U-Turn or Bullet Punch still does quite a lot of damage to switched-in Zapdos. Infernape is more of a problem, but you probably shouldn't be staying in on Infernape regardless. Pursuit gives you stronger weapons against more of the field, I think.

Rotom I find cannot take on mence, which is a justafiable reason for having cress, and does not gain much against cress's supperior defences.

I've actually found Rotom to be able to do surprisingly well against most forms of Salamence, either the TrickScarf to revenge kill with HP Ice/Shadow Ball, or the bulkier builds (I've seen my Rotom take two Draco Meteor). Cresselia can switch in on Salamence, but without convenient healing, it's a sitting duck (lol), which is a risk for guys like Lucario or such.

points to note: flamethrower does about 80% to scizor, and after 2 stealth rocks he is dead, and seeing as he is the most used pokemon, he allone is a good enoth reason, not to mention the burn hax on physical attackers, plus the fairly all round neutral damadge it provides, and it hits all pokemon who can't be poisened hard, bar heatran.

Explained above. 80% is not a realistic approximation for the better Scizors at the moment.

I do hate negating suggestions, and replacing cress and bliss is a good idea, but from testing I don't feel rotom and snorlax cut it, or give me any real adavanages. Cress is also my late game tank, and many teams cannot stop a pokemon with the duel waling of cress, but blissey is free to swop with another special wall, I just don't know any that can fill her role as well.

I agree that Snorlax isn't right for replacing Blissey, but I do think Rotom's immunities and resistances are an advantage over Cresselia as a physical defender. I'd run a TrickScarf Rotom-H; it gives you a fantastic counter to Scizor as well.

The answer I feel is a new lead over swampert, i'm testing levitators/ flyers like aerodactyl to absorb my ground weakness, and lead suggestions would be appreciated, who can set up rocks with ease.

I think Swampert is fine, actually.
 
Well there are a few problems with the team. First of the all the big downside of an OU whore team is that every team has a counter for every of your pokes. And that will make it harder to get the upper hand in battles. Secondly there isn't a real synergy between the team. You can only switch to the walls to take the hit. But that wouldn't be good for your offense pokemon. Blissey and Cresselia both give opposing pokemon the time to set up if they can survive at least one Seismic toss with a Substitute then Blissey is done for and the rest of the team with it. Not to mention Cresselia who doesn't stand a change if the oppenents set up and can survive the Charge Beam and Ice Beam.

Therefore I would switch Blissey with a pokemon who can take Special Hits and Attack. Latias is perfect for this team. You dont have a single Ice or Dragon weakness so far and Latias can help the team quite well. Only downside is you lose the wish support but the fact that Latias can sweep makes up for that. I would go with a Defensive CM set.

Then on Cresselia I would give it a Dual Screen set to give the pokemon im gonna advice later a really easy time to set up and sweep the opposing team.

Well Finally I would Replace your Toxicroak with a Gyarados since Toxicroak isn't a that good late game sweeper and I think that Gyara just finishes this team. If there are screens up it can easily set up 2 or 3 DD's and sweep the whole opposing team. I dont think there are any counters left if it has two DD's up. and with 3 it is gg.

Good luck with the team and Hope i've helped
 
About the 2 EV's in speed extras in every pokemon...well,they don't have a function in any of your pokemon, because to be able to get one point more in any stat you need at least 4 EV's, so, the 2 EV's you run aren't usefull at all...
 
ok, so cress can't swap for rotom (1, it creates a dd mence problem) and rotom can't be used in standard play, which i mainly use, as I only use shoddy for testing.

The best option seem thunderwave on cress, and then creating a tauntrados problem, which I need some advice on solving.
 
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