





INSERT INTRODUCTION TEXT HERE

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fake Out
- Sucker Punch
- Knock Off
- Leaf Storm
insert description for Shiftry here

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Rock Tomb
- Stealth Rock
- Toxic
insert description for Cradily here

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
insert description for Venusaur here

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Swords Dance
- Rock Tomb
insert description for Breloom here

Ferrothorn @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Thunder Wave
- Gyro Ball
- Knock Off
insert description for Ferrothorn here

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
insert description for Gourgeist-Super here
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fake Out
- Sucker Punch
- Knock Off
- Leaf Storm
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Rock Tomb
- Stealth Rock
- Toxic
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Swords Dance
- Rock Tomb
Ferrothorn @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Thunder Wave
- Gyro Ball
- Knock Off
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fake Out
- Sucker Punch
- Knock Off
- Leaf Storm
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Rock Tomb
- Stealth Rock
- Toxic
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Swords Dance
- Rock Tomb
Ferrothorn @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Thunder Wave
- Gyro Ball
- Knock Off
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Protect
Hello everyone, I'm would like to share one of my grass team. It kind of utility team so we will look into it.
Venusaur- the standard mega in any grass team so I will not get into much detail. the set itself is pretty standard. EV spread to make sure that it still has bulk while hit hard and can still outspeed supportive pokemon like skarmory.
Ferrothron - act as physical wall and spike setter. Occa berry help keeping it alive from getting ohko by a lot of fire move and thus can do its job before dying. Thunder wave is for cripple enemy fast sweeper for late game revenge and knock off to cripple pokemon that rely on item by surprise. Gyro ball is pretty standard attack move. You could try iron head for para flinch combo but speed iv must be max, however this strategy is luck based and quite unreliable.
Gourgeist - act as fighting move and spin blocker and supplement defensive wall. Will o wisp is used to cripple enemy physical power further and leech seed + protect to stall out and shadow sneak to finish the already weaken foes. Becareful for taunt user and fast set up/sub.
Cradily - special defensive wall and stealth rock setter. Usually use to combat a lot of fire type and Kyurem-B to some extend. Toxic is to cripple any pokemon that is not poison and steel type with recover as reliable recovery. Rock tomb is for stab and speed reduce can become handy in long drawn game but you can opt for rock slide if you want more power.
Breloom - standard sashed physical attacker. Spore to pressure foes and Sword dance for buff on predict switch or while foes sleeping. You can also opt for power up punch too for the boost while at the same time inflict damage. Rock tomb is for standard coverage. Bullet seed can be in place of Rock tomb or Sword dance also. Life orb is also a good replacement for sash since it is likely that the hazard will be set up and break the sash anyway thus an extra boost my be better though.
Shiftry- To combat psychic type yet also ridiculously powerful in other match too. Fake out is to scout enemy if they going to switch or not while also do some bit of damage. Sucker punch work well after fake out if enemy opt to attack. It guarantee OHKO a lot of psychic type and weaken a lot of faster pokemon for them to be finish off in later of the game. Knock off is pretty handy and can use in predict switch to inflict heavy damage on the switch in pokemon that not resist dark type. Leaf storm is good to kill anyone who think that Slowbro can wall it after knock off and also to kill water type too. Other option include Defog in pace of Fake out, Giga drain instead of Leaf storm for recovery against Life orb residual damage, etc.
Weakness- Steel type may posses a problem to this team, however, once Heatran gone then it will be relatively easy, just watch out for mega Scizor.
This is one of my many grass team. Please rate or give some thought to it would be nice. I will upload my other teams sometimes in future too. Thank you