ORAS OU Semi-Offensive Team: Garchomp

Hey, guys. I wanted to create a team around Garchomp, one of my favorite pokémon, and an amazing Swords Dance user.


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First of all, I chose Garchomp, of course. He, as mentioned before, can use Swords Dance with his respectable bulk and break many walls. His coverage is cool too.

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Now, I needed someone that resisted Dragon attacks and Ice attacks, which both Garchomp disliked, and I needed a pokémon that could beat the Lati twins, which are a great threat to Garchomp. Bisharp was then chosen.
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M-Scizor is an amazing Defog user that complements Bisharp's resistance of Ice and Dragon. He is also used as my Physical Wall, and a pivot.

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Ah, Togekiss, another favorite of mine. He has so much functions. He is a ParaFlincher, who can deal with stuff that annoys the rest of the team. He is a special wall too, and a great one at that. He is also my cleric, passing both Wishes and Heal Bell.

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Keldeo is a special attacker, one that I needed, since my team was mostly focused on physical attacks. He is a Life Orb user because I want him to be as versatile as possible.

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To round out the team, Landorus is my Stealth Rocks setter and my Intimidate pivot. I don't need to say much more, he is the most used pokémon of the meta, and you know what he does.

Now, on with the team!


TEAM ANALYSIS

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang

Garchomp is the main offensive force of my team, with a enviable BST and movepool. Swords Dance allows him to crack pretty much all of the meta. Earthquake is STAB and is awesome, with pretty much no drawbacks. Outrage should only be used when neccesary, since it is an unstoppable (for me, and to many opponents) nuke, that can be played around if the opponent has, say, a Heatran. Fire Fang is preferred over Stone Edge, because I'd rather miss on OHKOing Togekiss than getting screwed by Ferrothorn, Scizor and others. Lum Berry makes him ignore a burn or helps him with Outrage.


Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Pursuit
- Iron Head


Such an versatile pokémon. He can use Sucker Punch for attackers, Knock Off for those wanting to set up, and Pursuit for pokémon trying to flee. Iron Head is STAB and helps against Fairies. The EV spread and Assault Vest lets him take on Lati@s completely, unless it's running HP Fighting. As mentioned before, he complements Garchomp with his weaknesses.

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 136 Atk / 116 Def / 4 SpD
Adamant Nature
- Defog
- Roost
- Bullet Punch
- U-turn

M-Scizor's main functions are to act as my Defogger, Physical Wall and Pivot. His EV spread allows him to take a Flamethrower from Clefable and 2HKO it back. The rest is dumped into Physical Defense. Defog is self-explanatory; Roost is recovery; Bullet Punch is strong priority and U-Turn allows for scouting.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Timid Nature
- Thunder Wave
- Air Slash
- Wish
- Heal Bell

Togekiss ain't taking jack from the enemies: he is my Special Wall, being able to take most hits comfortably and recover with Wish. Thunder Wave helps him cripple sweepers and slowly kill them out with Air Slash. Wish can be used as recovery and be passed to other teammates. Heal Bell helps with status.

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]

Keldeo is my Special attacker, and taking out what Garchomp can't. Life Orb is so he isn't locked in one move. Hydro Pump hits hard and is STAB. Secret Sword can take on Chanseys. Icy Wind helps against 4x weak Ice pokémon, such as Dragonite, Garchomp and Salamence. HP Electric takes on Azumarill, Slowbro and Gyarados.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

My dedicated pivot and Intimidater, he can also put on Stealth Rocks when possible. U-Turn makes him ready to switch when possible, and racks on Intimidates. Earthquake is STAB and helps much. Stone Edge completes EdgeQuake.



So, what should my team get better on? I'll accept all suggestions.
 

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