This is a semi-rain dance team that I was trying for.
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/82 Def/174 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Recover
- Taunt
Alright this lead foregoes the typical suicide lead. I wanted this lead to actually come in multiple times, so I dropped the Speed EVs and made it purely defence yet it has the speed to outrun all typical leads except for these typical leads: Ninjask, Electrode, Deoxys-S, and scarf Gengar. Being a semi-rain dance team this isn't actually unbenefical for electrode to set up rain dance which is more typical than sunny day. Provides easy set up for the rest of my pokemon.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Roar
- Calm Mind
- Surf
- Hidden Power [Electric]
This suicune allows me to help stop ninjask and a few other pokemon from using substitute. HP electric helps stop vaporeon and a few other pokemon that can wall it. Surf and calm mind are for sweeping purposes.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Brick Break
Seeing how my team wastes a lot of turns on switching another sweeper wouldn't be benefical and this hits a ton of pokemon for powerful hits without having to set up. With rain dance and the screens it can come in multiple times.
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 180 HP/252 Atk/76 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Rain Dance
The main power house of my team. LO waterfall under rain dance or LO outrage simply powerful. With stealth rock up it is even better at sweeping. Rain Dance is good as it can help kingdra itself, the other teamates and simply because it is one of the only good options.
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Relaxed nature (+Def, -Spe) Iv: 0 Spe
- Rain Dance
- Stealth Rock
- Explosion
- Gyroball
Really it's only purpose is to set up rocks and rain, then proceed to explode. Decide to use gyroball as a final filler to at least hit some pokemon if they stat up too much.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Flash Cannon
- Thunderbolt
- Hidden Power [Ice]
Seeing as I have yet to cover scarfGar leads I need something to take it. This resists practically everything gengar typically has and forces trickscarfgar to retreat. Seeing as how I have no way to really cover dragon apart from kingdra HP ice is the preferred HP to use. Flash Cannon is for stab and neutral damage. Thunderbolt is for a realiable method to attack with electric damage. Since I already have an exploder I don't need explosion so Thunder under rain would work exceedingly well with the 100% accuracy. Plus 30% paralysis is a nice bonus.
Strategy: The main strategy is to get dual screens up, Stealth rock and rain dance for kingdra in order to sweep.
Final Note: Seeing how a lot of weather teams, trick room and baton teams seem to either work really well or utterly fail I wanted to try something that worked either well with or without the battle affector.
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/82 Def/174 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Recover
- Taunt
Alright this lead foregoes the typical suicide lead. I wanted this lead to actually come in multiple times, so I dropped the Speed EVs and made it purely defence yet it has the speed to outrun all typical leads except for these typical leads: Ninjask, Electrode, Deoxys-S, and scarf Gengar. Being a semi-rain dance team this isn't actually unbenefical for electrode to set up rain dance which is more typical than sunny day. Provides easy set up for the rest of my pokemon.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Roar
- Calm Mind
- Surf
- Hidden Power [Electric]
This suicune allows me to help stop ninjask and a few other pokemon from using substitute. HP electric helps stop vaporeon and a few other pokemon that can wall it. Surf and calm mind are for sweeping purposes.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Brick Break
Seeing how my team wastes a lot of turns on switching another sweeper wouldn't be benefical and this hits a ton of pokemon for powerful hits without having to set up. With rain dance and the screens it can come in multiple times.
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 180 HP/252 Atk/76 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Rain Dance
The main power house of my team. LO waterfall under rain dance or LO outrage simply powerful. With stealth rock up it is even better at sweeping. Rain Dance is good as it can help kingdra itself, the other teamates and simply because it is one of the only good options.
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Relaxed nature (+Def, -Spe) Iv: 0 Spe
- Rain Dance
- Stealth Rock
- Explosion
- Gyroball
Really it's only purpose is to set up rocks and rain, then proceed to explode. Decide to use gyroball as a final filler to at least hit some pokemon if they stat up too much.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Flash Cannon
- Thunderbolt
- Hidden Power [Ice]
Seeing as I have yet to cover scarfGar leads I need something to take it. This resists practically everything gengar typically has and forces trickscarfgar to retreat. Seeing as how I have no way to really cover dragon apart from kingdra HP ice is the preferred HP to use. Flash Cannon is for stab and neutral damage. Thunderbolt is for a realiable method to attack with electric damage. Since I already have an exploder I don't need explosion so Thunder under rain would work exceedingly well with the 100% accuracy. Plus 30% paralysis is a nice bonus.
Strategy: The main strategy is to get dual screens up, Stealth rock and rain dance for kingdra in order to sweep.
Final Note: Seeing how a lot of weather teams, trick room and baton teams seem to either work really well or utterly fail I wanted to try something that worked either well with or without the battle affector.