SS OU Semi-Stall Dragapult

Team


:Dragapult: :ferrothorn: :toxapex: :excadrill: :salazzle: :clefable:




:ss/dragapult:

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Hex
- U-turn

:dragapult: is the main guy on the team. I try to status as many things as I can with the other members of the team, so late game :dragapult: can have a 130 powered Hex that you can just SPAM and win. :dragapult: is one of the best in OU (imo). It is the 2nd fastest in it's tier and with :spectrier: being banned maybe we will see it on even more teams. I am running the standard moveset except Hex over Shadow Ball because I wanted a stronger Ghost STAB although I had Draco Meteor which was a Dragon STAB, I don't want my Special Attack lowered.


:ss/ferrothorn:

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip

:ferrothorn: can set up spikes and Thunder Wave. :ferrothorn: is another cool Pokemon to have because it can help chip down the opposing team with Iron Barbs + Rocky Helmet. I am running Power Whip for my way of dealing actual damage, it can also help hit rain teams. Thunder Wave to Paralyze something and potentially cripple it pretty badly. There is nothing too special, it is really just a standard :ferrothorn: set.


:ss/toxapex:

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic

:toxapex: is just another obvious Pokemon that would exist on Stall teams. It has great bulk, can stop set up sweepers, it can heavily cripple something by poisoning it. Scald is STAB, I have been considering running Knock Off over it but I don't really know. There isn't much to say about this thing, it can deal with things like :cinderace:, :barraskewda: and some other threats that can be scary for teams.


:ss/Excadrill:

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Toxic
- Stealth Rock


:excadrill: is there to set up Stealth Rocks and use Rapid Spin to get rid of any hazards my opponent may set. Again, not a lot to say about this Pokemon. It does check things like :tapu koko: and can Poison some things that would like to come in on Excadrill, like :Landorus-Therian:.


:ss/salazzle:

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Flamethrower
- Substitute
- Protect
- Toxic


:salazzle: is there because some things are a actual pain in the ass to get rid of, like :ferrothorn: and :toxapex:. :Salazzle:'s ability, Corrosion lets it poison anything... literally.. ANYTHING. Meaning, you can poison the POISON types like :Toxapex: and the Steel types that are immune like :Ferrothorn:. This can badly cripple both of them. AND guaranteeing the poison makes it easier for :Dragapult: to clean late game when the foe's are all poisoned.


:ss/clefable:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Heal Bell
- Stealth Rock


:clefable: is another Stealth Rock setter for my team because :Excadrill: can't really come in that many times and set up Stealth Rocks due to it's lack of recovery and bulk. So, I chose :Clefable: to join the team. :Clefable: is always good on a stall team because it can take off any status ailment's the team might be inflicted with. I am actually not running Toxic on this set because most common things that wall :Clefable:, like :Ferrothorn: can come in and eat up the poison due to its immunity.




 
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Hey, I was using this team to help my friend so some thoughts.
First thing, kudos for the idea and for using salazzle.

Second, I felt the team is too weak to Nido and Scarf Land, both of them can(and will) spam Ground stab and get out if neccessary, more specifically on Nido cuz it can just press Earth Power until it takes a wall and switch out if exca goes in, tho I understand nido gets punished by spikes but I dont think its enough.

Edit: i tested a little more and yeah, offensive ground mons have an easy time against the team

I would suggest to change salazzle and clefable to a flying/levitate mon and blissey, you could go for a wilo user too but I think Land/Nido just gets too much advantage
 
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For a defensive core of four mons, it really is kinda flimsy, so I agree with Azenzo that things need to be moved around (am counting Exca as defensive because that's what it is).
For things I think this team needs to keep, I'd definitely say Dragapult, Salazzle, and Spikes are important. I presume that a large portion of your offense will be centered around Spikes, since Dragapult and Salazzle can't do everything by themselves (more on how to deal with Mandibuzz later).
You also have a horrible weakness to Heatran.

This is my first time trying this. I'm just gonna kinda go through what I'm thinking, in the order that I'm thinking it.
  1. My first thought is that Clef needs to go. Clef is kind of struggling for a spot on many non-fullout stall teams, since it doesn't really wall very much, and the only things it does wall it doesn't do very well (+2 Lo Chomp OHKOs, Lando-T gets real close to 2HKOing). Heal bell support is always nice but atm 4 out of your six mons are immune to toxic, you have 2 tspikes absorbers and last mon pult should never be getting statused in the first place.
  2. I'm taking off Exca too, since it really doesn't do what it does well. It's the only rapid spinner in OU, which may make it find its way back on the team, but it has horrible longevity and often compresses roles so much that it ends up having to take too much hits. At this point the team needs rocks, removal, electric immunity, ground immunity, and Heatran switch-in.
  3. Imma put in Corv. Corv right now is just generally in a good place, since it handles lots of top tier threats and lots of hard-to-counter breakers like grasses, grounds, and psychics. Defog, U-turn, and pressure are cherries on top. The set I chose is the standard OU Defog set. Now we only need an electric immunity, rocks, and Heatran switch-in.
  4. I think Swampert would fit here. Garchomp could also fill the role. I don't have much experience with pert, and I generally don't like its lack of longevity, but I think it fits here nicely. With a set of Stealth Rock - Earthquake - Flip Turn - Toxic, you can toxic pesky slowbros and make sure you can bring in Salazzle and Dragapult safely and often. Running Specially Defensive is recommended.
A couple more minor things:
  • I've been thinking about this a while and I'm really starting to like the idea of Tspikes on pex. It'll open up moveslots on other mons, and it's really good because it draws in Mandibuzz to defog, which you can then knock it and waste its pp.
  • Since Tspikes now take care of Tapu Fini handily, you can change Power Whip on Ferrothorn to Knock Off. I'm worried about this getting a bit too passive against things like Magearna, but hopefully Twave can try to handle that.
  • Run a spread of 252 Hp / 56 Def / 200 Spe and Timid on Salazzle. This is a clutch EVs moment, since you have just enough EVs to live Foul Play from Mandibuzz behind sub and also outspeed Timid base 110s like Latios and Gengar.
  • Fire Blast over Flamethrower on Dragapult. You need the extra hit against Magearna.
  • Modest Pult since Spectrier doesn't exist anymore

Here is a Pokepast of the team I am suggesting (with some sneaky minor edits).
https://pokepast.es/cb5375d866bb207b
This team is pretty good, but I'm still scared of it being a little on the passive side, especially when your best offensive presence is Hex Pult, which needs set up.
Threats:
:Magearna: This thing is on the threatlist for every team, since there's always a change it's some niche set that 6-0s. You should be okay most of the time, because every single one of your defensive mons are checks and Salazzle can switch in once and force it out, but you never know.

:Tapu lele: :Latios: These generally are hard to wall, and with your regenerator mon being Pex it doesn't make things all too much easier. Lele is easier to handle since it has to predict and get the 49% chance of hitting 2 Focus Blasts to break corv, but when a team is this slow it can easily happen. Latios is more difficult as it can just click Mystical Fire against this team, and you'll be forced to 50/50 between Ferro/Corv on the Dragon Move and Pert on the fire move.

:Volcarona: w/ Giga Drain, Psychic it 6-0s. Toxic and pray.

:mandibuzz: Hard to break through for this team. You'll have to get it knocked, get rocks up, toxic it, and then maybe even pp stall it.

:Dragapult: Toxapex should be able to scout Specs sets, but HDB sets you may want to try and speed tie it and choose which of thorn/pert you want to take a beating. Any time you can hit it with status or an attack, do. Especially Knock Off.

Last but not least, one minor correction: There are actually 3 pokemon Salazzle isn't able to Toxic, contrary to your statement. These are Neutralizing Gas Koffing, Neutralizing Gas Weezing, and Neutralizing Gas Galarian Weezing.
 
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Hey, I was using this team to help my friend so some thoughts.
First thing, kudos for the idea and for using salazzle.

Second, I felt the team is too weak to Nido and Scarf Land, both of them can(and wil spam Ground stab and get out if neccessary, more specifically on Nido cuz it can just press Earth Power until it takes a wall and switch out if exca goes in, tho I understand nido gets punished by spikes but I dont think its enough.

I would suggest to change salazzle and clefable to a flying/levitate mon and blissey, you could go for a wilo user too but I think Land/Nido just gets too much advantage
For a defensive core of four mons, it really is kinda flimsy, so I agree with Azenzo that things need to be moved around (am counting Exca as defensive because that's what it is).
For things I think this team needs to keep, I'd definitely say Dragapult, Salazzle, and Spikes are important. I presume that a large portion of your offense will be centered around Spikes, since Dragapult and Salazzle can't do everything by themselves (more on how to deal with Mandibuzz later).
You also have a horrible weakness to Heatran.

This is my first time trying this. I'm just gonna kinda go through what I'm thinking, in the order that I'm thinking it.
  1. My first thought is that Clef needs to go. Clef is kind of struggling for a spot on many non-fullout stall teams, since it doesn't really wall very much, and the only things it does wall it doesn't do very well (+2 Lo Chomp OHKOs, Lando-T gets real close to 2HKOing). Heal bell support is always nice but atm 4 out of your six mons are immune to toxic, you have 2 tspikes absorbers and last mon pult should never be getting statused in the first place.
  2. I'm taking off Exca too, since it really doesn't do what it does well. It's the only rapid spinner in OU, which may make it find its way back on the team, but it has horrible longevity and often compresses roles so much that it ends up having to take too much hits. At this point the team needs rocks, removal, electric immunity, ground immunity, and Heatran switch-in.
  3. Imma put in Corv. Corv right now is just generally in a good place, since it handles lots of top tier threats and lots of hard-to-counter breakers like grasses, grounds, and psychics. Defog, U-turn, and pressure are cherries on top. The set I chose is the standard OU Defog set. Now we only need an electric immunity, rocks, and Heatran switch-in.
  4. I think Swampert would fit here. Garchomp could also fill the role. I don't have much experience with pert, and I generally don't like its lack of longevity, but I think it fits here nicely. With a set of Stealth Rock - Earthquake - Flip Turn - Toxic, you can toxic pesky slowbros and make sure you can bring in Salazzle and Dragapult safely and often. Running Specially Defensive is recommended.
A couple more minor things:
  • I've been thinking about this a while and I'm really starting to like the idea of Tspikes on pex. It'll open up moveslots on other mons, and it's really good because it draws in Mandibuzz to defog, which you can then knock it and waste its pp.
  • Since Tspikes now take care of Tapu Fini handily, you can change Power Whip on Ferrothorn to Knock Off. I'm worried about this getting a bit too passive against things like Magearna, but hopefully Twave can try to handle that.
  • Run a spread of 252 Hp / 56 Def / 200 Spe and Timid on Salazzle. This is a clutch EVs moment, since you have just enough EVs to live Foul Play from Mandibuzz behind sub and also outspeed Timid base 110s like Latios and Gengar.
  • Fire Blast over Flamethrower on Dragapult. You need the extra hit against Magearna.
  • Modest Pult since Spectrier doesn't exist anymore

Here is a Pokepast of the team I am suggesting (with some sneaky minor edits).
https://pokepast.es/cb5375d866bb207b
This team is pretty good, but I'm still scared of it being a little on the passive side, especially when your best offensive presence is Hex Pult, which needs set up.
Threats:
:Magearna: This thing is on the threatlist for every team, since there's always a change it's some niche set that 6-0s. You should be okay most of the time, because every single one of your defensive mons are checks and Salazzle can switch in once and force it out, but you never know.

:Tapu lele: :Latios: These generally are hard to wall, and with your regenerator mon being Pex it doesn't make things all too much easier. Lele is easier to handle since it has to predict and get the 49% chance of hitting 2 Focus Blasts to break corv, but when a team is this slow it can easily happen. Latios is more difficult as it can just click Mystical Fire against this team, and you'll be forced to 50/50 between Ferro/Corv on the Dragon Move and Pert on the fire move.

:Volcarona: w/ Giga Drain, Psychic it 6-0s. Toxic and pray.

:mandibuzz: Hard to break through for this team. You'll have to get it knocked, get rocks up, toxic it, and then maybe even pp stall it.

:Dragapult: Toxapex should be able to scout Specs sets, but HDB sets you may want to try and speed tie it and choose which of thorn/pert you want to take a beating. Any time you can hit it with status or an attack, do. Especially Knock Off.

Last but not least, one minor correction: There are actually 3 pokemon Salazzle isn't able to Toxic, contrary to your statement. These are Neutralizing Gas Koffing, Neutralizing Gas Weezing, and Neutralizing Gas Galarian Weezing.
Thanks for the reccomendations. Also, can't I just poison Magearna with Salazzle then hard swap in to Toxapex, haze of any boost and just stall it out? Same with Volcarona. Dragapult, I can just change Pex to a fully SpD set.. those can take Dragapult hits pretty decently. Lele/Latios are going to be a struggle.. my best option is Corviknight which isn't a very good one. I like how I don't get absolutely fucked by Heatran anymore.. which I guess is going to be nice. I kind of have to be very reliant on poison if I don't want to get swept by some of these things to be honest. There are a lot of Special attackers that put a lot of weight on Toxapex, is it fine if I switch to a SpD set? And, how do you feel about Dragapult? Should I just choose another cleaner?

https://pokepast.es/ab08534839109959?
 
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Last but not least, one minor correction: There are actually 3 pokemon Salazzle isn't able to Toxic, contrary to your statement. These are Neutralizing Gas Koffing, Neutralizing Gas Weezing, and Neutralizing Gas Galarian Weezing.
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there is one more mon salazzle can't poison, and it's immunity snorlax, since corrosion only means you can posion pokemons that can't be poisoned because of their type.

now on a more serious note, since you already have metal bird and a spikes setter, might it be better to just go for the metal bird spikes setter? The reason for this is that skarm can compress the roles of corvi and ferro, leaving you open to take one more mon to check some scary threats. Another important thing skarm has over corvi is that it gets whirlwind, which makes it easier to rack up spikes damage, as well as get something onto tspikes that would otherwise not switch in,greatly weakening some teams(imagine you whirlwind their dragapult onto tspikes), also whirlwind is nice in combination with spdef pex, as while that can stop some special sweepers, skarmory can then take care of a lot of physical sweepers, since whirlwind+that typing stop kartana,lando,exca,chomp,rilla... from setting up
 
View attachment 314840 there is one more mon salazzle can't poison, and it's immunity snorlax, since corrosion only means you can posion pokemons that can't be poisoned because of their type.

now on a more serious note, since you already have metal bird and a spikes setter, might it be better to just go for the metal bird spikes setter? The reason for this is that skarm can compress the roles of corvi and ferro, leaving you open to take one more mon to check some scary threats. Another important thing skarm has over corvi is that it gets whirlwind, which makes it easier to rack up spikes damage, as well as get something onto tspikes that would otherwise not switch in,greatly weakening some teams(imagine you whirlwind their dragapult onto tspikes), also whirlwind is nice in combination with spdef pex, as while that can stop some special sweepers, skarmory can then take care of a lot of physical sweepers, since whirlwind+that typing stop kartana,lando,exca,chomp,rilla... from setting up
I absolutely hate Skarmory... + Corviknight can pivot. Corviknight is bulkier on the SpD side which can help with lele and latios
 
I absolutely hate Skarmory... + Corviknight can pivot. Corviknight is bulkier on the SpD side which can help with lele and latios
eh that is fair, but for the love of god make it slower then, this corvi can get slowturned on by AV magearna and pelipper, and since the only point of turning in stallish teams is to get into salazzle or dragapult safely, minimum speed is required, also you can underspeed hippo, meaning it can't EQ you on the roost
 
Thanks for the reccomendations. Also, can't I just poison Magearna with Salazzle then hard swap in to Toxapex, haze of any boost and just stall it out? Same with Volcarona. Dragapult, I can just change Pex to a fully SpD set.. those can take Dragapult hits pretty decently. Lele/Latios are going to be a struggle.. my best option is Corviknight which isn't a very good one. I like how I don't get absolutely fucked by Heatran anymore.. which I guess is going to be nice. I kind of have to be very reliant on poison if I don't want to get swept by some of these things to be honest. There are a lot of Special attackers that put a lot of weight on Toxapex, is it fine if I switch to a SpD set? And, how do you feel about Dragapult? Should I just choose another cleaner?

https://pokepast.es/ab08534839109959?
With max Spdef on Pex you lose to Cinderace.

Also, switching in Salazzle, toxicing, and then switching out to Toxapex gives set-up mag too many turns. At that point they just OHKO your Pex and every other mon on your team. Similar with Volc, because at +1 it OHKOs your Salazzle and at +2 it often OHKOs your Pex too.

Dragapult is a fine cleaner, especially with Salazzle support.
 
  • Run a spread of 252 Hp / 56 Def / 200 Spe and Timid on Salazzle. This is a clutch EVs moment, since you have just enough EVs to live Foul Play from Mandibuzz behind sub and also outspeed Timid base 110s like Latios and Gengar.
This EV spread isn't quite right. With 252 HP / 56 Def, Mandibuzz's maximum damage roll with Foul Play is 85 points, which is exactly the size of that spread's Subs. Maintaining the same Speed requirements to outrun base 110s, a spread of 228 HP / 80 Def / 200 Speed makes your Subs have 83 HP each, and take 82 max from Mandibuzz's Foul Play. You can do 224 HP / 84 Def if even HP numbers freak you out, but the 334 HP of the 228 EV spread isn't divisible by 4 or 16 so you should be fine.
 
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