Team


Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Hex
- U-turn
is the main guy on the team. I try to status as many things as I can with the other members of the team, so late game
can have a 130 powered Hex that you can just SPAM and win.
is one of the best in OU (imo). It is the 2nd fastest in it's tier and with
being banned maybe we will see it on even more teams. I am running the standard moveset except Hex over Shadow Ball because I wanted a stronger Ghost STAB although I had Draco Meteor which was a Dragon STAB, I don't want my Special Attack lowered.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
can set up spikes and Thunder Wave.
is another cool Pokemon to have because it can help chip down the opposing team with Iron Barbs + Rocky Helmet. I am running Power Whip for my way of dealing actual damage, it can also help hit rain teams. Thunder Wave to Paralyze something and potentially cripple it pretty badly. There is nothing too special, it is really just a standard
set.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic
is just another obvious Pokemon that would exist on Stall teams. It has great bulk, can stop set up sweepers, it can heavily cripple something by poisoning it. Scald is STAB, I have been considering running Knock Off over it but I don't really know. There isn't much to say about this thing, it can deal with things like
,
and some other threats that can be scary for teams.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Toxic
- Stealth Rock
is there to set up Stealth Rocks and use Rapid Spin to get rid of any hazards my opponent may set. Again, not a lot to say about this Pokemon. It does check things like
and can Poison some things that would like to come in on Excadrill, like
.

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Flamethrower
- Substitute
- Protect
- Toxic
is there because some things are a actual pain in the ass to get rid of, like
and
.
's ability, Corrosion lets it poison anything... literally.. ANYTHING. Meaning, you can poison the POISON types like
and the Steel types that are immune like
. This can badly cripple both of them. AND guaranteeing the poison makes it easier for
to clean late game when the foe's are all poisoned.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Heal Bell
- Stealth Rock
is another Stealth Rock setter for my team because
can't really come in that many times and set up Stealth Rocks due to it's lack of recovery and bulk. So, I chose
to join the team.
is always good on a stall team because it can take off any status ailment's the team might be inflicted with. I am actually not running Toxic on this set because most common things that wall
, like
can come in and eat up the poison due to its immunity.







Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Hex
- U-turn





Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip




Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic




Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Toxic
- Stealth Rock




Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Flamethrower
- Substitute
- Protect
- Toxic








Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Heal Bell
- Stealth Rock






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