This is my first post on the smogon forums but I have been playing competitive since late B2/W2. I have scaled on X and Y OU with many other teams but recently I wanted to make a new account before trying it out in high 1400s so I made a test account. So that's it and I hope that I can make it better.
Current Team Record: 11-0
Current Rank On Ladder:1336
I Ladder Slowly so the Rank On ladder and Current Team Record will change from 2-10 times per day.
How My Team Works
Stallbreaker
Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Taunt/Substitute
- Will-O-Wisp
- Bolt Strike
- V-create
Ok so before I begin talking about this set I just want to say I like sub or taunt so its up to you. Now lets get on to this set it is mainly just a bulky set and it breaks some other stall users and it can be used to stop bulky pixies that don’t carry speed investment such as most mew sets and pokemon that have a base speed lower than 100. This set I did take from the inferno stall RMT so go check that out if you want a little more insight on what this set can do. http://www.smogon.com/forums/threads/enter-inferno-stall-1k-likes-rmt.3512872/
Physical Wall
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Suicune’s most popular set croecuine. It is basically the dedicated physical wall of the team and I need it because it can tank 2 hits from choice band azumarill and mega-mawile and after it takes those hits maybe it can retaliate back with scald and get a burn.
Physical Attacker/Pivot
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Edit: Ok so conk is really here to hit stuff hard and take a hit It is really just here for bisharp so I may find another poke that does this job better and replace him and he is probably 1 of the two mons here for filler or just for a hard hitting role but his typing goes ok with victini and zapdos so that is also partially why he’s here. Conk also is eviolite users worst enemy such as the ever common chansey. Also Chansey isn't too much a of a problem if I have conk and one of my taunt users alive to stop it from stalling.
Special Wall/Hazard Setter Upper.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Ok so this is the new heatran set who is replacing hippowdon and his role is basically to set up rocks and to stop some things such as weakness policy aegislash and I put 44 speed evs because of m-mawile and non invested azumarill.It also stops late game sweeping talonflame. Also I chose roar over protect for phasing because of hippowdon having a phasing move plus I think its better on tran.
Credits for the set go to users Angleaa and WideTomato.
Wall
Zapdos @ Leftovers
Ability: Pressure
EVs: 220 HP / 200 Def / 36 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
This zapdos set is custom and made for beating mandibuzz and can beat azumarill so long as you don’t switch it into a play rough or waterfall I will post some links to the battles later but for right now it is really a pivot switch.
Wallbreaker/Semi-Stall Breaker
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
Edit:This is a pokemon that I put just because I never used it and I need a special hitter that hits hard. Also I put the following moves on it to counter checks such as ferrothorn, scarf heatran, and basically any other pokemon that walls or counters it. Changed shadow ball to taunt for other stall mons that like moves such as roost and etc.
So that basically wraps up the how my team works section so please I will try to fix things that people comment and may this team turn out good!
Edit:Replays with hippowdon still on team and shadow ball on gardevior here http://replay.pokemonshowdown.com/ou-147306586
http://replay.pokemonshowdown.com/ou-147312100
Edit: Replays with Tran and Taunt Gardevior:
http://replay.pokemonshowdown.com/ou-149584855
http://replay.pokemonshowdown.com/ou-147604697
http://replay.pokemonshowdown.com/ou-147604697
http://replay.pokemonshowdown.com/ou-149059516
http://replay.pokemonshowdown.com/ou-149211146
http://replay.pokemonshowdown.com/ou-147512607<-----This was on my main account
which is in mid 1400s I will switch back to test account just forgot also its against another semi-stall team.
So that basically wraps up the how my team works section so please I will try to fix things that people comment and may this team turn out good!
Threats
Calm Mind Landorus can really put a dent in this team if it has sludge wave, psychic,and earth power.
First off is one shots heatran without boosting up due to that 4x weakness It also one shots victini without boosting and it outspeeds bulky victini. It has a chance to one shot gardevior and outspeeds it by 3 points or so. Next is suicune who gets outsped and has a good chance of dying to earth power in two hits unless at +1 special defense. It 3 hit KO’s zapdos normally but zapdos can’t three shot it and dies to a two hit KO after rocks. Plus conk can’t switch into an unboosted psychic without dying in two hits.
Here are the unboosted calcs: 252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 20 SpD Assault Vest Conkeldurr: 281-333 (67.8 - 80.4%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 236 HP / 52 SpD Zapdos: 166-196 (43.6 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Mega Gardevoir: 250-294 (89.9 - 105.7%) -- 37.5% chance to OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 240 HP / 0 SpD Victini: 460-541 (114.7 - 134.9%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 212+ SpD Heatran: 655-769 (169.6 - 199.2%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Suicune: 203-239 (50.2 - 59.1%) -- 76.6% chance to 2HKO after Leftovers recovery
Here are the boosted calcs not including tran and victini
+1 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Suicune: 304-359 (75.2 - 88.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 220 HP / 52 SpD Zapdos: 250-294 (66.4 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Sheer Force Landorus Psychic vs. 236 HP / 20 SpD Assault Vest Conkeldurr: 421-497 (102.6 - 121.2%) -- guaranteed OHKO
+1 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Mega Gardevoir: 372-439 (133.8 - 157.9%) -- guaranteed OHKO
So yeah if this landorus set shows up and achieves plus one and zapdos and suicune are not at least near 100% health then I get swept so if you guys can help me out with a pokemon or a change in an ev spread would be appreciated.
Note: Try to only change ev spreads because after 1 more pokemon change I won't be changing up pokes anymore unless a certain threat can't be stopped by a moveset change or an ev spread change.
Old Teammates
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Importable:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Taunt
- V-create
- Bolt Strike
- Will-O-Wisp
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Zapdos @ Leftovers
Ability: Pressure
EVs: 220 HP / 200 Def / 36 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Current Team Record: 11-0
Current Rank On Ladder:1336
I Ladder Slowly so the Rank On ladder and Current Team Record will change from 2-10 times per day.
How My Team Works
Stallbreaker

Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Taunt/Substitute
- Will-O-Wisp
- Bolt Strike
- V-create
Ok so before I begin talking about this set I just want to say I like sub or taunt so its up to you. Now lets get on to this set it is mainly just a bulky set and it breaks some other stall users and it can be used to stop bulky pixies that don’t carry speed investment such as most mew sets and pokemon that have a base speed lower than 100. This set I did take from the inferno stall RMT so go check that out if you want a little more insight on what this set can do. http://www.smogon.com/forums/threads/enter-inferno-stall-1k-likes-rmt.3512872/
Physical Wall

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Suicune’s most popular set croecuine. It is basically the dedicated physical wall of the team and I need it because it can tank 2 hits from choice band azumarill and mega-mawile and after it takes those hits maybe it can retaliate back with scald and get a burn.
Physical Attacker/Pivot

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Edit: Ok so conk is really here to hit stuff hard and take a hit It is really just here for bisharp so I may find another poke that does this job better and replace him and he is probably 1 of the two mons here for filler or just for a hard hitting role but his typing goes ok with victini and zapdos so that is also partially why he’s here. Conk also is eviolite users worst enemy such as the ever common chansey. Also Chansey isn't too much a of a problem if I have conk and one of my taunt users alive to stop it from stalling.
Special Wall/Hazard Setter Upper.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Ok so this is the new heatran set who is replacing hippowdon and his role is basically to set up rocks and to stop some things such as weakness policy aegislash and I put 44 speed evs because of m-mawile and non invested azumarill.It also stops late game sweeping talonflame. Also I chose roar over protect for phasing because of hippowdon having a phasing move plus I think its better on tran.
Credits for the set go to users Angleaa and WideTomato.
Wall

Zapdos @ Leftovers
Ability: Pressure
EVs: 220 HP / 200 Def / 36 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
This zapdos set is custom and made for beating mandibuzz and can beat azumarill so long as you don’t switch it into a play rough or waterfall I will post some links to the battles later but for right now it is really a pivot switch.
Wallbreaker/Semi-Stall Breaker

Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
Edit:This is a pokemon that I put just because I never used it and I need a special hitter that hits hard. Also I put the following moves on it to counter checks such as ferrothorn, scarf heatran, and basically any other pokemon that walls or counters it. Changed shadow ball to taunt for other stall mons that like moves such as roost and etc.
So that basically wraps up the how my team works section so please I will try to fix things that people comment and may this team turn out good!
Edit:Replays with hippowdon still on team and shadow ball on gardevior here http://replay.pokemonshowdown.com/ou-147306586
http://replay.pokemonshowdown.com/ou-147312100
Edit: Replays with Tran and Taunt Gardevior:
http://replay.pokemonshowdown.com/ou-149584855
http://replay.pokemonshowdown.com/ou-147604697
http://replay.pokemonshowdown.com/ou-147604697
http://replay.pokemonshowdown.com/ou-149059516
http://replay.pokemonshowdown.com/ou-149211146
http://replay.pokemonshowdown.com/ou-147512607<-----This was on my main account
which is in mid 1400s I will switch back to test account just forgot also its against another semi-stall team.
So that basically wraps up the how my team works section so please I will try to fix things that people comment and may this team turn out good!
Threats

Calm Mind Landorus can really put a dent in this team if it has sludge wave, psychic,and earth power.
First off is one shots heatran without boosting up due to that 4x weakness It also one shots victini without boosting and it outspeeds bulky victini. It has a chance to one shot gardevior and outspeeds it by 3 points or so. Next is suicune who gets outsped and has a good chance of dying to earth power in two hits unless at +1 special defense. It 3 hit KO’s zapdos normally but zapdos can’t three shot it and dies to a two hit KO after rocks. Plus conk can’t switch into an unboosted psychic without dying in two hits.
Here are the unboosted calcs: 252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 20 SpD Assault Vest Conkeldurr: 281-333 (67.8 - 80.4%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 236 HP / 52 SpD Zapdos: 166-196 (43.6 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Mega Gardevoir: 250-294 (89.9 - 105.7%) -- 37.5% chance to OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 240 HP / 0 SpD Victini: 460-541 (114.7 - 134.9%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 212+ SpD Heatran: 655-769 (169.6 - 199.2%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Suicune: 203-239 (50.2 - 59.1%) -- 76.6% chance to 2HKO after Leftovers recovery
Here are the boosted calcs not including tran and victini
+1 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Suicune: 304-359 (75.2 - 88.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 220 HP / 52 SpD Zapdos: 250-294 (66.4 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Life Orb Sheer Force Landorus Psychic vs. 236 HP / 20 SpD Assault Vest Conkeldurr: 421-497 (102.6 - 121.2%) -- guaranteed OHKO
+1 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Mega Gardevoir: 372-439 (133.8 - 157.9%) -- guaranteed OHKO
So yeah if this landorus set shows up and achieves plus one and zapdos and suicune are not at least near 100% health then I get swept so if you guys can help me out with a pokemon or a change in an ev spread would be appreciated.
Note: Try to only change ev spreads because after 1 more pokemon change I won't be changing up pokes anymore unless a certain threat can't be stopped by a moveset change or an ev spread change.
Old Teammates

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Importable:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Taunt
- V-create
- Bolt Strike
- Will-O-Wisp
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Zapdos @ Leftovers
Ability: Pressure
EVs: 220 HP / 200 Def / 36 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Last edited: