Yeah this was my first team i climbed kinda high on the ladder, and while im somewhat satisfied with it, it has some flaws and since deoxys is going to be banned, im going to try something new.
The members:
Deo-s was the revenge killer of this team. Psycho Boost is claer, i added energyball to hit ttars. hp ground was for heatrans and thunderbolt was there, since i had ice beam on blissey and didint want to have redundant coverage, however i rarely used it and ice beam may would have been better for the latis. im not sure if life orb would have been better than specs, but i had my succes with it.
Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Energy Ball
- Hidden Power [Ground]
- Thunderbolt
I used Chansey in the team i created before this and was annoyed by it being setup bait, which is why i wanted to try out blissey with elemental beams and i really liked it. fire ice is probably the best superefective coverage in the higher tiers and toxic is there for thos that arent covered by it. it isnt a cleric anymore however.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
- Flamethrower
- Ice Beam
- Toxic
- Soft-Boiled
When creating this team, landorus was the last member i added and his moves perfectly fitted my team then, he gave ground rock coverage and had access to u-turn and knock off. evs are to outspeed rotom.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
my former team was pretty hard fucked by keldeo, winch was my intention to add togekiss. its the normal set except for heal bell instaed of flamethrower/aura sphere, and except against heatran, i didnt miss aurasphere.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell
This is also a Standard set to keep hazards off the field since my team is weak to stealth rocks, Whirlwind phases pokemons out, that try to setup on it.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Defog
This is my other physical defensive pokemon. skarmory and char cover each other weaknesses and char is able to survive a +2 sucker puch from bisharse and ohko back. even uninvested he is able to ohko thundurus. on his special side he takes roughly 50% damage from hydro pump off rotom, winch it can roost of. If his counters are gone, it can try to sweep. speed evs are to outspeed 110 neutral scrafers at +2 and and 115 + speed invested at +1
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 140 Def / 96 SpD / 20 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
some matches i won against mostly higher ladder players:
weaknesses:
The members:
Deo-s was the revenge killer of this team. Psycho Boost is claer, i added energyball to hit ttars. hp ground was for heatrans and thunderbolt was there, since i had ice beam on blissey and didint want to have redundant coverage, however i rarely used it and ice beam may would have been better for the latis. im not sure if life orb would have been better than specs, but i had my succes with it.
Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psycho Boost
- Energy Ball
- Hidden Power [Ground]
- Thunderbolt
I used Chansey in the team i created before this and was annoyed by it being setup bait, which is why i wanted to try out blissey with elemental beams and i really liked it. fire ice is probably the best superefective coverage in the higher tiers and toxic is there for thos that arent covered by it. it isnt a cleric anymore however.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
- Flamethrower
- Ice Beam
- Toxic
- Soft-Boiled
When creating this team, landorus was the last member i added and his moves perfectly fitted my team then, he gave ground rock coverage and had access to u-turn and knock off. evs are to outspeed rotom.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
my former team was pretty hard fucked by keldeo, winch was my intention to add togekiss. its the normal set except for heal bell instaed of flamethrower/aura sphere, and except against heatran, i didnt miss aurasphere.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell
This is also a Standard set to keep hazards off the field since my team is weak to stealth rocks, Whirlwind phases pokemons out, that try to setup on it.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Defog
This is my other physical defensive pokemon. skarmory and char cover each other weaknesses and char is able to survive a +2 sucker puch from bisharse and ohko back. even uninvested he is able to ohko thundurus. on his special side he takes roughly 50% damage from hydro pump off rotom, winch it can roost of. If his counters are gone, it can try to sweep. speed evs are to outspeed 110 neutral scrafers at +2 and and 115 + speed invested at +1
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 140 Def / 96 SpD / 20 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
some matches i won against mostly higher ladder players:
http://pokemonshowdown.com/replay/ou-139150285
http://pokemonshowdown.com/replay/ou-138894603
http://pokemonshowdown.com/replay/ou-138881627
http://pokemonshowdown.com/replay/ou-138856388
http://pokemonshowdown.com/replay/ou-138808637
http://pokemonshowdown.com/replay/ou-138148585
http://pokemonshowdown.com/replay/oususpecttest-137929644
http://pokemonshowdown.com/replay/ou-137817456
http://pokemonshowdown.com/replay/ou-135400265
http://pokemonshowdown.com/replay/ou-136802629
http://pokemonshowdown.com/replay/ou-134021606
http://pokemonshowdown.com/replay/ou-133687116
http://pokemonshowdown.com/replay/ou-131605427
http://pokemonshowdown.com/replay/ou-138894603
http://pokemonshowdown.com/replay/ou-138881627
http://pokemonshowdown.com/replay/ou-138856388
http://pokemonshowdown.com/replay/ou-138808637
http://pokemonshowdown.com/replay/ou-138148585
http://pokemonshowdown.com/replay/oususpecttest-137929644
http://pokemonshowdown.com/replay/ou-137817456
http://pokemonshowdown.com/replay/ou-135400265
http://pokemonshowdown.com/replay/ou-136802629
http://pokemonshowdown.com/replay/ou-134021606
http://pokemonshowdown.com/replay/ou-133687116
http://pokemonshowdown.com/replay/ou-131605427
weaknesses:
Azumarill: skarmory needs to be at fully health or a belly drum can sweep me
Mega Medicham: landurus can switch in 1 or 2 times to stop him but else no switch in
heatran with leftovers. i cant switch in deo and landu due to stealth rocks and no recovery and he can switch out if
i switch one of them in. togekiss can paralyse him but is to weak to kill him with paraflich.
char x: landu can handle hime 1 or 2 times.
atk invested kyurem-b: without attack investment blissey handles him, with landu can stop him if switch in on fusion bolt.
mixed tyranitar/garchoomp: with fire blast they can get through skarm and char
Gothitelle: scarfes my defensicve pokes
Aerodactyl: with fire fang kills both cahr and skarmory
Mega Medicham: landurus can switch in 1 or 2 times to stop him but else no switch in
heatran with leftovers. i cant switch in deo and landu due to stealth rocks and no recovery and he can switch out if
i switch one of them in. togekiss can paralyse him but is to weak to kill him with paraflich.
char x: landu can handle hime 1 or 2 times.
atk invested kyurem-b: without attack investment blissey handles him, with landu can stop him if switch in on fusion bolt.
mixed tyranitar/garchoomp: with fire blast they can get through skarm and char
Gothitelle: scarfes my defensicve pokes
Aerodactyl: with fire fang kills both cahr and skarmory