Serendipity: an aptitude for making desirable discoveries by accident.

Team Serendipitous
At a glace:


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Hello raters, My name is Christo and I have a UU team for you all to rate. I originally made this team just to test out pokes I could potentially use yet I still tried to use some sort of team building process . I had no clue how well this team could do! Kind of serendipitous. I really wanted to use some lower tier uncommon pokemon and I'd like to keep it that way. Be as harsh as you like, I won't take any offense.

Team Building Process:
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I have always wanted to try out a Jynx because of it's respectable speed and special attack stat but the fragile defense has been holding me back from making one until now! I also made jynx shiny because regular jynx's look like cheap whores while shiny jynx's look like classy prostitutes.

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I added houndoom because of Jynx's weakness to fire and dark. Flash fire absorbs the flames and also resists the dark attacks. Houndoom also has great speed and special attack while also having a respectable attack to abuse sucker punch as a priority.

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With houndoom being weak to fighting and jynx having crap defense, I added vespiquen for the 4xs resisted hits. Jynx and Houndoom are also both weak to ground attack and because vespiquen is part flying, the earthquake attempts don't affect it. Vespiquen is also weak to ice which both Jynx and houndoom can switch on and fire which is another flash fire boost.

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I decided to try ludicolo for a more special bulk while also taking more fighting attacks. It could also troll with leech seed, substitute, and protect.

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I still felt like I needed more resistance against fighting so I added arbok. Being a mono poison, It's only weak to psychic and ground which vespiquen can take both and houndoom can psychics. I'm also running a bulkier version since houndoom and jynx can't take to many switch-ins.

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Finally, I added kangaskhan. I've used this motherly monster on teams before with great results. I thought I would add another physical attacker since Jynx, Houndoom, and Ludicolo are all special and 3 physical attackers would even it out.

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I realized my team was weak to stealth rocks and rock in general. Ludicolo wasn't doing as well as I hoped. Claydol resists rock, has rapid spin, and can put up rocks of it's own. It was a no-brainer while the rest of my team take care of weaknesses.


In-Depth: changes in red

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Mistriss (Jynx) (F) @ Choice Specs Trait: Forewarn
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Lovely Kiss
- Ice Beam
- Psychic
- Trick

This classy prostitute is my main lead. What's great about her is that she can either put to sleep, attack, or trick a wall. Most people including myself are surprised in how well she does! Forewarn is also a great ability to scout what moveset the opposing pokemon is. She normally stays around late game to do finish the job or tricks the last pokemon before she faints or even faints.


Lovely Kiss: Lovely kiss is a somewhat reliable sleep inducer. With Jynx's high speed, I can easily put a potential threat asleep and then predict the switch.
Ice Beam: The first stab move, with a 95 base power, a hit from a specs Jynx is nothing to mess around with.
Psychic: Another stab move that can revenge kill fighting types that threaten my team. I might consider switching it for hidden power electric because I don't have anything to counter water types besides grass knot.
Trick: Most-likely used late game to cripple walls like chansey or potential sweepers.

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Cerbius (Houndoom) (M) @ Blackglasses
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dark Pulse
- Flamethrower
- Pursuit
- Sucker Punch

Houndoom is a great addition to the team. I can switch in on fire attacks to get the flash fire book or into a dark attack just for the resist. He holds blackglasses for an extra 20% dark type boost and no recoil. He has Hasty nature to boost his speed and not take away his attack so he can still get a good amount in sucker punch and pursuit.

Dark pulse: Used to eliminate psychic threats like alakazam that could sweep my team. The chance to flinch is a bonus. However, I would be willing to switch it out.
Flamethrower: Please, who has a fire pokemon that doesn't have a fire attack. Basic stab with a great base power.
Pursuit: Pursuits on a switch, doubled plus blackglasses boost, kills.
Sucker Punch: Stab priority? Yes please.

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Honey (Vespiquen) (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Defend Order
- Roost
- Attack Order
- Toxic

I love vespiquen. Her purpose is to be a toxic-staller which she does phenomenally. I normally set up with one defend order and then heal order the next turn. The only sure way to defeat vespiquen is to toxic it or kill it with ice or rock. Her only real issue is that she is 4 times weak to two types and stealth rocks deals half. but with a rapid spinner and between houndoom, jynx, and claydol, it's covered.

Defend Order: Boosts defensive stats, I laugh while people try to take it out with neutral hits.
Roost: Heals around half and basically keep vespiquen alive for a very long time. I can normally alternate between defend order and roost to stall out the opposing poke. It also rids of the flying type for a turn so ice and rock type attacks would only be x2.
Attack order: If I'm taunted, I either switch out or if I have enough defenses, I can attack with attack order. It does a respectable amount and speeds up the toxic process.
Toxic: With each turn does more to the opposing pokemon until it finally dies.

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Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 144 Def / 112 SAtk
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Stealth Rock
- Earth Power
- Grass Knot

Claydol does what ludicolo couldn't, spin away rocks and set up rocks. It's also a bonus that it has levitate to avoid earthquakes and is ground to resist electricity. It also resists rock and fighting types that threaten my team. I gave EVs in special defense because vespiquen covers physical defense.

Rapid Spin: Spin away rocks, duuh.
Stealth Rocks: Hazards, eff yeah!
Earth Power: Stab that can lower special defense.
Grass Knot: Does respectable damage to water types and rock types like rhyperior.

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Solid (Arbok) (M) @ Life Orb
Trait: Intimidate
EVs: 200 Atk / 56 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Coil
- Poison Jab
- Earthquake
- Sucker Punch

I wanted another pokemon that could intimidate and would resist fighting, I've always wanted to create an arbok and now I finally have. This cobra has tanking potential after a few coils and has the ability to switch in on hits. Arbok is great because I already have types to resist it's weaknesses. However, arbok is the weakest link and is normally the first one to die. It has no other form of recovery other than rest and if I decide to use rest, I have to run shed skin and get rid of intimidate or sleep talk and only have one attacking move. Honestly, I want to replace it but I can't think of anything.

Coil: Boosts accuracy, defense, and attack. This give arbok great sweeping potential if used properly which I have yet to figure out.
Gunk Shot: Changed from poison jab because it wasn't doing enough and it's boosted more with coil.
Earthquake: Great coverage move with awesome base power.
Sucker Punch: Priority? Yes please.

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Monster (Kangaskhan) (F) @ Life Orb
Trait: Scrappy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Sucker Punch
- Drain Punch
- Double-Edge

I love anti-lead kangaskhan and this motherly-monster in general and if I feel like I should lead with it I can. Has respectable attack and with scrappy, can destroy ghost types that get in my way. Life orb adds the extra boost and drain punch recovers the recoil. It has a decent speed and with adamant nature, does a hefty ton. It's only weakness is fighting but I feel like I have enough defenses against it.

Fake out: Stab and free damage? Yeaaah.
Sucker Punch: Priority that does a great amount against ghosts.
Drain Punch: Hits rock types hard while recovering life orb and double edge recoil and prolongs kangaskhan's rein.
Double Edge: Great Stab and does a great amount of damage to everything that doesn't resist it.

Major Threats
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: I don't really have anything to counter it or take it out and after two dragon dances, it can sweep my team. I normally switch into vespiquen and try to toxic stall but it doesn't always work.

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: I haven't challenged one yet but with it's high speed, special attack, and ice beam being standard, I imagine it to be a pain. I would probably have to sack something and switch into kangaskhan for a fake out, sucker puch combo.

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: This thing is a pain in the butt! I have to maneuver between houndoom and claydol and one wrong prediction could be game changing. I have almost no way of taking it out. Levitate eliminates it's ground weakness so claydol can't do anything to it. Most of the time, arbok is gone so I have to rely on kangaskhan and houndoom to take it out.

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: I don't really have any problem with chansey, I just thought it needed a mention. Trick from jynx, evolite gone,
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eliminated with anything.

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: Also not a problem, trick with jynx and stall out with vespiquen.

Conclusion:
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I really enjoy using this team but look at it and go WTF? and think it's an easy win. This makes me use strategy, predict, and think outside of the box. I'm not interested in using OU pokes at all. If you have a suggestion, I'll look into to it as long it doesn't make me have to use more common pokemon. It kind of goes against this team. I'd be willing to change and try different sets but I'm only really looking to replace arbok since it's doesn't do a very good job.


Changes thanks to..
 
First off, replace Vespiqueen with Murkrow. Prankster + Toxic/Roost/Taunt/Featherdance is a surprisingly effective quickstalling set with Eviolite. Maybe run Substitute to block status or something, I'm not sure what the standard set it. Then you can replace Arbok with Intimidate Qwilfish, who brings all the benefits of Poison-typing with the benefits of a Water-type and spikes.

I also see nothing that can switch into a strong Water attack, so you have a vulnerability to Kingdra, Empoleon, etc. Gallade would be a good option to run over Khan with the standard Bulk Up set, since it has great Special bulk and massive physical power and bulk after a boost or two. He take the hits well, but must be wary of a burn from Scald. If that turns you off, try Curse Water Absorb Quagsire or something. There are many other ways to improve your team, like running Alakazam over Jynx, but you don't want to use common Pokemon, so have it your way. Try the changes I suggested.

I also notice that this is a UU thread, so using OU Pokemon isn't really an option to begin with. Are you using this in OU or UU? It needs to be in the OU section if you're using it in OU. If in UU, are you up for using other UU Pokemon instead of RU or NU Pokemon?
 
I'm using it in UU but the purpose of this team was to try pokemon I have never tried in hopes of finding something I really like. I know it's kind of a strange team but I love using Khan and I think Jynx works really well. I'll try the murkrow and quilfish. Is there a certain quilfish set you would suggest?
 
See I told you Roserades good! It's Sleep Powder and Toxic Spikes! And also covers Water- Types with Leaf Storm, and it has great speed, so just try it! Oh and I played you last night haha you left cause your Vespiqueen was stalling like the HO that she is.
 
Switch Jynx's ability to Dry Skin.

That's a good idea, is it released?

See I told you Roserades good! It's Sleep Powder and Toxic Spikes! And also covers Water- Types with Leaf Storm, and it has great speed, so just try it! Oh and I played you last night haha you left cause your Vespiqueen was stalling like the HO that she is.

Haha, yeah you finally used toxic on her. And I know roserade is good but I want to keep it even between physical and special attackers.
 
That's a good idea, is it released?



Haha, yeah you finally used toxic on her. And I know roserade is good but I want to keep it even between physical and special attackers.

Yeah but you should have a Rapid Spinner and a Physical Wall, you gots Claydol, so... and yeah I forgot I had stupid Toxic haha
 
Pretty interesting team.

You could try HP Fire over Attack Order on Vespiquen. Attack Order is a really solid Bug STAB, but at least with HP Fire you'll be able to do something if you're stuck in against something Steel just trying to tank hits.

Just a suggestion. I can see the benefits/negatives both ways.
 
You could try HP Fire over Attack Order on Vespiquen. Attack Order is a really solid Bug STAB, but at least with HP Fire you'll be able to do something if you're stuck in against something Steel just trying to tank hits.

Just a suggestion. I can see the benefits/negatives both ways.

Okay, I'll try that thanks! :)
 
use gunk shot on arbok the power difference is obvious and u wont have to worry about the accuracy because coil raises it
this should improve ur arbok a lot and allow u to do a lot more damage with it
 
This^

I tried out this team and made some adjustments to it to fit my needs and I think they worked out well.
Changes at a glance:

Made Arbok slightly more bulky, gave it gunkshot instead of poison jab

Using this set up for houndoom:
Houndoom (M) @ BlackGlasses
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Dark Pulse
- Pursuit
- Flamethrower


Gave Claydol Icebeam instead of grass knot


Gave Jynx energyball instead of lovely kiss.


Changed Double Edge on kangaskhan to frustration/return since double edge recoil+LO adds up extremely quick
 
I changed Claydol, Houndoom, and arbok.

I like Lovely Kiss on jynx because I have an option of putting something to sleep. I'm not entirely sure if I want to change double edge because it's kind of like a hit and run. I can always regain with drain punch.
 
Roost outclasses heal order B/C it removes the flying type

debatable, it leaves you open to earthquake then, and makes her incredibly vulnerable to nidoking/queen

I'd definitely consider Qwillfish over Arbok, he has great offensive potential and can be used defensively (though does not naturally lean that way). Look up TheAccousticKind custom moveset Qwilfish on Youtube, he does a great defensive spiker set for it.
 
nope, Roost is definitely better. It already resists EQ due to its Bug typing, so you don't need to worry about that. It's already really vulnerable to nidoking because of Flamethrower, and actually Ice Beam during Heal Order would do more damage than a Earth Power during Roost
 
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