Hello and Welcome to my RMT, I hope you enjoy the stay. Thanks for stopping by!
I would like to preface this by saying that this is my first RMT and I hope to make a good attempt at it, but please feel free to leave advice on how I could improve the style of it. I read the rules and some other RMTs and having seen alot of other crap first attempts I put alot of effort into making sure this is worth other people's time. I have not been into competitive battling for too long so I decided to watch some YouTube videos and this team borrows a couple of sets from various places, but the team itself is my own creation. Without further ado then lets move onto the team. I'll talk through each member and then summarise some problems with the team. I'm Ron Burgundy?
For my lead I usually go with Onix. This Onix set shuts down most opposing leads and can usually guarantee to get Stealth Rocks up and have taunted the opposition, with the possibility of doing a little damage. Because Onix's Attack stat is abismal and I rely on Sturdy to allow me to use my Custap berry (making any additional bulk largely useless) I put 252 Atk EVs, which with a lucky role or two allows me to 2hKO Scolipede with Rock Blast. 252 Spd and Jolly allows Onix to Taunt many opposition leads and with a Base Speed of 70 Onix isn't actually THAT slow.
Onix @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Rock Blast
Gurdurr adds a little priority and is the first of 3 set up sweepers on this team. With this EV spread it can tank a special hit, come in on a Will-O-Wisp or Toxic, and just generally be a nuisance once the opposition ghost type or psychic type is taken care of. Fairly standard set overall so not too much to say, Mach Punch offers me a much needed form of priority.
Gurdurr @ Eviolite
Trait: Guts
EVs: 4 Atk / 252 HP / 252 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Mandibuzz allows me to take on many physical threats like Golurk and Scraggy and Sawk without too much difficulty and hitting back hard with Foul Play. Stone Edge is a problem however as long as the opponent is Toxiced, Roost stalling is a viable option because of just how bulky Mandibuzz is. Whirlwind slows down special sweepers, however Gorebyss can unfortunately OHKO at +2 so not a hard counter.
Mandibuzz (F) @ Leftovers
Trait: Big Pecks
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Roost
- Toxic
- Whirlwind
- Foul Play
Eelektross is one of the team members that I am not 100% sure of. I think it has its place and does win me battles some times, but I don't think this is necessarily the best set for it so I would definitely appreciate suggestions. I would really like to know if there is a good mixed set I could run maybe using drain punch as one of the biggest problems this team has is the Alomomola/Munchlax core which seems to be increasingly common. I am open to ideas/alternative pokemon.
Possible Alternatives: Electrode, Haunter, LO Scolipede
Eelektross @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Flamethrower
- Giga Drain
- Thunderbolt
- U-turn
Duosion is my second of the 3 set up sweepers and it may be one of the best kept secrets in NU IMO. I almost never see it on opposition teams (that may just be that I am not very high up the ladder yet though) and it is an absolute beast. I put it on the team to help deal with fighting types but it does alot more than that. Once it gets set up its damage output is good, and with Max HP/Def and Recover/Eviolite it can tank physical or Special hits easily with only 1 Calm Mind. Arguably the MVP of the team, but it may lose its title to ...
Duosion @ Eviolite
Trait: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Psychic
- Shadow Ball
- Recover
Gorebyss. I hate Gorebyss. Just one turn and then suddenly almost the only thing in the tier that can reliably take it on is Munchlax. I won't say too much more because everyone knows by now what Gorebyss can do and it isn't pretty. Great Pokemon. Once it's set up to +2 it just wrecks house and can OHKO almost anything in the tier that isn't heavily invested in SpDef. One thing I would like to know is whether or not I should run Timid or Modest. I prefer Modest but if someone gives me a good reason for Timid I'll switch it up.
Gorebyss @ White Herb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
So that is my team! I hope you enjoyed reading my RMT. I'll quickly go through my problems with it so far from testing I've done - but feel free to try it out for yourself! I know that this team has issues but I have played quite a bit with it and I need some advice from people with more experience than I, so here is my first RMT.
Problem 1 - No Scarfer
Most Teams I see seem to have a scarfer and every so often I regret not having one. However it is not always necessary and with my bulky set up core I can tank quite alot of hits and hit back hard.
Problem 2 - Walls
Sometimes I go up against teams with Alomomola and Munchlax and when I see that I groan. I think the team needs a more effective wall breaker than Eelektross so ideas are welcome.
Problem 3 - Haunter/priority
Haunter isn't usually too much of a problem but in the right players hands/with the right moveset it can tear some holes in this team. Ideally I would like to have a sucker punch user/some other priority to hit ghost types so if I was going to switch out Eelektross for another poke it would either have to be very quick and scarfed or have strong priority.
Thanks again! Stay Classy San Diego.
mutatedjibbs
I would like to preface this by saying that this is my first RMT and I hope to make a good attempt at it, but please feel free to leave advice on how I could improve the style of it. I read the rules and some other RMTs and having seen alot of other crap first attempts I put alot of effort into making sure this is worth other people's time. I have not been into competitive battling for too long so I decided to watch some YouTube videos and this team borrows a couple of sets from various places, but the team itself is my own creation. Without further ado then lets move onto the team. I'll talk through each member and then summarise some problems with the team. I'm Ron Burgundy?

For my lead I usually go with Onix. This Onix set shuts down most opposing leads and can usually guarantee to get Stealth Rocks up and have taunted the opposition, with the possibility of doing a little damage. Because Onix's Attack stat is abismal and I rely on Sturdy to allow me to use my Custap berry (making any additional bulk largely useless) I put 252 Atk EVs, which with a lucky role or two allows me to 2hKO Scolipede with Rock Blast. 252 Spd and Jolly allows Onix to Taunt many opposition leads and with a Base Speed of 70 Onix isn't actually THAT slow.
Onix @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Rock Blast

Gurdurr adds a little priority and is the first of 3 set up sweepers on this team. With this EV spread it can tank a special hit, come in on a Will-O-Wisp or Toxic, and just generally be a nuisance once the opposition ghost type or psychic type is taken care of. Fairly standard set overall so not too much to say, Mach Punch offers me a much needed form of priority.
Gurdurr @ Eviolite
Trait: Guts
EVs: 4 Atk / 252 HP / 252 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch

Mandibuzz allows me to take on many physical threats like Golurk and Scraggy and Sawk without too much difficulty and hitting back hard with Foul Play. Stone Edge is a problem however as long as the opponent is Toxiced, Roost stalling is a viable option because of just how bulky Mandibuzz is. Whirlwind slows down special sweepers, however Gorebyss can unfortunately OHKO at +2 so not a hard counter.
Mandibuzz (F) @ Leftovers
Trait: Big Pecks
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Roost
- Toxic
- Whirlwind
- Foul Play

Eelektross is one of the team members that I am not 100% sure of. I think it has its place and does win me battles some times, but I don't think this is necessarily the best set for it so I would definitely appreciate suggestions. I would really like to know if there is a good mixed set I could run maybe using drain punch as one of the biggest problems this team has is the Alomomola/Munchlax core which seems to be increasingly common. I am open to ideas/alternative pokemon.
Possible Alternatives: Electrode, Haunter, LO Scolipede
Eelektross @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 Atk
Mild Nature
- Flamethrower
- Giga Drain
- Thunderbolt
- U-turn

Duosion is my second of the 3 set up sweepers and it may be one of the best kept secrets in NU IMO. I almost never see it on opposition teams (that may just be that I am not very high up the ladder yet though) and it is an absolute beast. I put it on the team to help deal with fighting types but it does alot more than that. Once it gets set up its damage output is good, and with Max HP/Def and Recover/Eviolite it can tank physical or Special hits easily with only 1 Calm Mind. Arguably the MVP of the team, but it may lose its title to ...
Duosion @ Eviolite
Trait: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Psychic
- Shadow Ball
- Recover

Gorebyss. I hate Gorebyss. Just one turn and then suddenly almost the only thing in the tier that can reliably take it on is Munchlax. I won't say too much more because everyone knows by now what Gorebyss can do and it isn't pretty. Great Pokemon. Once it's set up to +2 it just wrecks house and can OHKO almost anything in the tier that isn't heavily invested in SpDef. One thing I would like to know is whether or not I should run Timid or Modest. I prefer Modest but if someone gives me a good reason for Timid I'll switch it up.
Gorebyss @ White Herb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

So that is my team! I hope you enjoyed reading my RMT. I'll quickly go through my problems with it so far from testing I've done - but feel free to try it out for yourself! I know that this team has issues but I have played quite a bit with it and I need some advice from people with more experience than I, so here is my first RMT.
Problem 1 - No Scarfer
Most Teams I see seem to have a scarfer and every so often I regret not having one. However it is not always necessary and with my bulky set up core I can tank quite alot of hits and hit back hard.
Problem 2 - Walls
Sometimes I go up against teams with Alomomola and Munchlax and when I see that I groan. I think the team needs a more effective wall breaker than Eelektross so ideas are welcome.
Problem 3 - Haunter/priority
Haunter isn't usually too much of a problem but in the right players hands/with the right moveset it can tear some holes in this team. Ideally I would like to have a sucker punch user/some other priority to hit ghost types so if I was going to switch out Eelektross for another poke it would either have to be very quick and scarfed or have strong priority.
Thanks again! Stay Classy San Diego.
mutatedjibbs
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