Set-up Balance/Offence a new OU RMT by Mister Militia

So I finally tried building a new team and decided an offensive team would be fun to try as I had grown tired of my half stall half ??? hybrid sandstorm team. I am not the greatest player around so I wanted a team that could utilize a couple of utility type pokemon in order to set the stage for my sweepers.

Additionally I wanted somewhat bulky sweepers (though not all of em do) that have good resistances to pair along with some set up sweepers.

Without further ado here we go

Changes in Bold

Team at a Glance
dpmfb482.png
dpmfb230.png
dpmfb036.png
dpmfb392.png
dpmfb145.png
dpmfb376.png

The Lead

dpmfa482.png

Coy (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Light Screen
- Reflect
- Taunt

Yes the Dual Screen set is my choice here. First off I prefer dual screens over the default Azelf lead because it allow me to set up very easily with one of my sweepers particularly my bulkier ones, though it can help Infernape setup on a resisted attack. Taunt is a must on Azelf as Keeping Stealth Rock off the table is a must in a team with 2 major SR weaknesses. Explosion is great for when Azelf is low on health and needs to get rid of something preventing my sweep. Now some games I'll just Taunt, Dual Screen and Explode, but it isn't always necessary to do that. This can allow Azelf to come back and get another set of screens up and explode later. Azelf runs best with this set because there isn't any additional coverage I could really buy using the default set.

The Dancer

dpmfa230.png

Eurythmics (Kingdra) (M) @ Leftovers
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Waterfall
- Outrage


Kingdra is a real mans dragon, one not weak to stealth rock or ice! In all seriousness though, Kingdra has very good defensive stats and great defensive typing that make it a premier bulky sweeper. If it comes in on a resisted attack, it can proceed to Substitute, Dragon Dance, and cause a major headache for the other team. With Dual Screen support and a Substitute up with lefties recovery, this thing becomes near impossible to take down. If my other teammates can clear out some of Kingdra's counters, particularly things like Bronzong, Metagross and Jirachi (Hmmm I see a trend) among others, Kingdra is about the best late game sweeper you can ask for. Also has solid synergy with Metagross. Swift Swim to abuse rain users (will become more relevant if Manaphy becomes OU).

The Stereotyped
dpmfb036.png

Pith (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Encore
- Thunder Wave
- Softboiled
- Seismic Toss

Repeat after me, Clefable is not Blissey with weight loss, Clefable is not designed to wall to high heavens in the OU environment. Clefable uses what is probably my favorite move in all of Pokemon, Encore. This is what sets it apart from Blissey, as well as what earns it a spot on my team. I originally had Togekiss here as it runs almost the exact same set (Air Slash over Seismic Toss), but I realized I did need some of the signature pink special defence to go along with a neutrality to Electric attacks. Encore lets me stop other teams from setting up on me as well as works as a PHaze in order to get me free switches (Which is crucial for a team like this) and also to spread status or get some healing done. Thunder wave helps neutralize things I can't out speed especially with Metagross. I've opted for solfboiled over wish, as I lost Clefable too often when I needed it. Seismic Toss is very useful to deal some damage. Clefable in all is the glue to this team and is probably an overlooked support player in OU.

The Wall Breaker
dpmfa392.png

Devious (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 64 HP/192 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Nasty Plot
- Fire Blast
- Hidden Power [Ice]
- Close Combat

NPMixape. One of the more explosive wall breakers in the game. Because of my supporting cast (Azelf and Clefable) they allow many more opportunities to switch in with the ape, keeping SR off the field, putting up screens, encoring stat-up moves or resisted moves. Because of this I can risk running the more explosive LO NP set. The moves provide solid coverage while keeping common walls (Skarm/Bliss) at bay and can threaten to 2HKO even Cresselia after a NP. With solid speed and Solid Synergy with Kingdra and the aforementioned supporters, Infernape gets many safe switchs in which he can punish opponents. He must be wairy of Bulky waters though so I may give him Grass Knot and give HP Ice to this guy.



The Niche
dpmfa145.png

Aero (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 HP/ 252 SAtk/ 252 Spd
Modest nature (+SAtk, -Atk)
- Heat Wave
- Roost
- Hidden Power [Grass]
- Thunderbolt

Other than the possible swap of hidden powers with Infernape, I really like this particular set on Zapdos. Because of the oft run T-bolt, HP Grass, Heatwave coverage, I can switch in and threaten a lot of steels, especially Scizor who is ever prevalent. I've willing to make this a more "traditional slot" on my team, Zapdos covers what Infernape misses and provides an unexpected boost to my team. It has great Synergy with both Metagross and Kingdra and allows them to do very naughty things. Roost helps with not only LO recoil, but also taking stealth rock damage if Azelf can't stop it from coming.

The Bulkiest Choice

dpmfa376.png

Factor (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/8 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Explosion
- Earthquake
- Bullet Punch

What would an offensive team be with out the resistances and power packed by CB Metagross. Along with the aforementioned Synergies and resistances, Metagross packs a whallop and gives me just the role I need. Because of all the setup sweepers the Choice Band on a pokemon of this bulk allows me to forgo setting up and get rid of things in a hurry. Bullet Punch is used over Thunder Punch as the Priority is more important as I have electric covered. Explosion is obviously used when Metagross has run his course and just like on Azelf can break open the game for his partners. 12 Speed EVs to out run other Metagross who follow the analysis. This can help clear the way for Kingdra's weaknesses (or pogeys that resist the king), and vice versa.




Overall this is my 3rd RMT (Most recent can be found
http://www.smogon.com/forums/showthread.php?t=52224&highlight=Mister+Militia)

I'm still trying to tweak this team. I will hopefully come back and do a threats list but just some notes. I lack a good Electric resist, especially weak to Jolteon. Other than that I need to play it some more as I make a lot of mistakes with it, and I think I could use some help.

I'm open to any and all suggestions. Help me get better.
 
Just a little tip: since Zapdos is your best bet against Scizor, I'd give it roost and toxic over baton pass and agility.
I don't see the usefulness of baton pass on it, who are you baton passing the speed boosts to? Metagross is choiced and anyway with that EV spread too slow even after an agility, Infernape is already fast enough and too frail to switch in to receive the boosts, while Kingdra has DD to boost its speed.
 
I kinda figured that the baton pass was a little too gimmicky. I will look for some other options on Zapdos, not sure if Toxic is the best option for my team.
 
Toxic looks like a good filler for things like TTar (which you can't really hurt with hp grass) or the Rotom formes. Feel free to replace it though, u-turn (for scouting purpose) and heat wave (mainly for magnezone) seem good options too.
 
I played a game and I can 2HKO a rotom with Heatwave so it seems like a good move. and seeing as how I'm a bit electric weak it does help with magnezone a lot.
 
Just saying, you probably shouldn't bump your thread so much, mods don't like it. :(

But anyways, I've played with DS azelf lead enough times to know that stealth rock is more important than explosion. Rocks are more important that exploding. They just are. :)

If you're going for an offense team, you don't really need clefable; you'd be better off replacing it with a sweeper of some sort. I think salamence (ddance mix) would do wonders for this team, and you have rock / ice resists. I find agiligross very useful on an offense team, especially with a dual screen lead.

You're kingdra is just fine, and your zapdos looks fine.

Okay this rate sort of sucked, but I need to go

Hope I helped, gl
 
I don't think you understand clefable's roll on the team. Like I said, I don't use it like a Blissey Lite, It comes in where Its against a fast special sweeper or setup sweeper and does work via paralysis and encore. It also allows me to get free switches to MY setup sweepers, which is invaluable. I have considered SR on Azelf, but azelf becomes useless after it screens, and I most often don't have enough time to screen and SR.

Additionally If I ran DDmence (a lot of overlap with Kingdra, Metagross, and Infernape) and Agiligross, I'd have 4 setup sweepers, a non-damaging lead, and 1 LO holder. 4 setup sweepers is A LOT. IF anything I'd replace Seismic Toss with SR on Clefable, but I want every pogey to be able to do SOME damage, lest I'm playing a 5.5 v 6.
 
Generally i've found that choiced meta is a bad choice overall for most teams as empoleon sets up on it and looking at your team, empoleon does a shitload to all of your pokes, especially if kingdra is weakened. Therefore, I suggest scizor over meta because uturn is a valuable resource. I also suggest using vacuum wave over hp ice because it revenge kills luc and fblast kills mence after rocks with an NP up (also put the 64 evs in atk not hp). Finally, forget explosion on zelf, you need rocks much more than you need a kill, trust me. Offensive teams without rocks are difficult to win with.
 
CB Scizor is a good option. I wanted a bulky sweeper, and while he isnt AS bulky, its still a good choice. I may do that. I think it may help.

I may try Vaccum wave on Ape.
Also I think that's either a typo, or it may have been a mistake (oversight in teambuilding) Its obvious those EVs are in Atk, thanks for pointing that out for me ^_^
 
Back
Top