Hello guys this is my first Rate My Team so I apologize if it isn't that descriptive. Btw if you ever wanna battle or chat pm me on showdown my username is Japan.
Team at a glance.
Alright lets begin.
First of is Skarmory
Desert Eagle (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Stealth Rock
- Spikes
- Brave Bird
This is the main lead , basically set up as much hazardz as you can. It does have defog which is useful for getting rid off annoying stuff like stealth rocks and sticky web which really cripples our main sweepers. It carries Brave Bird just to have some time of offense it's really helped me deal with other Mega-Pinsirs before they set up and Mega-Loppunys.
Possible Changes: I am thinking on investing more on Special Def and replacing Spikes with Iron Head to be able to deal with some fairies.
Next up is! Tyranitar
360 No Scoped (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 216 HP / 252 Atk / 16 Def / 8 SpA / 16 SpD
Brave Nature
- Stealth Rock
- Fire Blast
- Crunch
- Stone Edge
This is pretty much the MVP of the team he is there to take most of hits for the team. this pokemon is to deal with mainly Talonflame and Mega-CharizardY and X beacuse they can be very annoying for our Volcarona and Pinsir. Like skarmory this thing also has Stealth Rock mainly because Skarm baits out fire types so I am able to send this thing out to tank the fire attacks , most likely they will switch out so I will be able to set up rocks. This thing carries Fire Blast which 2HKO Ferrothorn the only thing is that it can miss so that's a small issue. Lastly Stone Edge and Crunch for Obvious reasons. Btw the stats look pretty weird but it's able to take hits very well.
Possible Changes: I am thinking of changing Fire Blast for Flamethrower since it has more accuracy and also 2HKO Ferrothorn but I am really liking the extra power of Fire Blast.
Next up we have Volcarona
Eldes (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Water]
Ah finally we get to one of our sweepers. This pokemon is really helpful to fight off things like Mega-Sableye which is annoying for Pinsir and Tyranitar which usually likes to burn stall but thanks to its fire and bug typing it won't be able to take on Volcarona even if it tries to calm mind it's going to get hit hard. This thing runs Hp Water to deal with fire types and mainly balloon heatrans, after 1 quiver dance it's going to hit it really hard If it's not invested in a lot of Special Def. At 184 Speed it is able to outspeed scarfed lando after a quiver dance so it doesn't revenge kill you. Bug Buzz is there for strong stab and Fiery Dance is there to give you that possible special attack boost which makes sweeping easier.
Laundry day is here Rotom-Wash
Tide Detergent Ad (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 248 Def / 4 SpA / 4 SpD / 4 Spe
Calm Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
This thing is here because what's an Ou team without a Rotom-Wash :]
This pokemon has 4 evs in speed to outspeed other common Rotom-Wash and it also has 4evs is Special Attack for a bit of extra damage. It carries the Will-O-Wisp to cripple physical attackers such as Landorus-Therian and Garchomp who are annoying for Tyranitar and Volcarona and overall it enables rotom to take physical hits better. It also has Pain Split as a form of Recovery. Volt Switch to take on water types, get out of a unwanted confrontation, and to gain momentum. Hydro Pump is there for obvious reasons. This things has 248 evs on hp to give it overall bulk, 248 evs in def which gives it a nice def to take physical hits, and finally 4 evs and calm nature to give it a decent Special Defense.
Out of nowhere! Mega-Pinsir
Time To Win (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Return
- Quick Attack
First off this thing is a monster, the main objective is to use pokemon to clean up late game. This is why the hazardz are important from skarmory so it can weaken the opposing pokemon. After a Swords Dance a Return can 1HKO almost anything that doesn't have decent Physical Defense. It carries Quick Attack for Priority (does not outspeed Talon's gale wings). Close Combat to hit things that resist both of pinsir's stab moves such Heatran, Tyranitar, Magnezone, Close Combat really dents these pokemon and after 1 Swords Dance it 1HKO them. Basically once this thing sets up it's GG.
The slow but hard hitting poke Conkeldurr is here
Bulk Pillars (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Pretty standard set, This thing is able take on pretty much anything and dent them pretty bad too. Mach Punch is there for priority , Drain Punch for recovery, Ice Punch to kill lando and other ground types. And finally Knock Off to really damage Lati@s upon switch in and to get rid of an opponent's item.
IMPORT OF THE TEAM:
Time To Win (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Return
- Quick Attack
Tide Detergent Ad (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 248 Def / 4 SpA / 4 SpD / 4 Spe
Calm Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
Bulk Pillars (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
360 No Scoped (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 216 HP / 252 Atk / 16 Def / 8 SpA / 16 SpD
Brave Nature
- Stealth Rock
- Fire Blast
- Crunch
- Stone Edge
Eldes (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Water]
Desert Eagle (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Stealth Rock
- Spikes
- Brave Bird
Well guys this is pretty much the team please give me constructive criticism and any suggestions that can help improve this team are very well appreciated, and thank you for your time. Also if you decide to test this team out it be really cool if you shared your experience with the team.
-Japan :]
Team at a glance.






Alright lets begin.
First of is Skarmory

Desert Eagle (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Stealth Rock
- Spikes
- Brave Bird
This is the main lead , basically set up as much hazardz as you can. It does have defog which is useful for getting rid off annoying stuff like stealth rocks and sticky web which really cripples our main sweepers. It carries Brave Bird just to have some time of offense it's really helped me deal with other Mega-Pinsirs before they set up and Mega-Loppunys.
Possible Changes: I am thinking on investing more on Special Def and replacing Spikes with Iron Head to be able to deal with some fairies.
Next up is! Tyranitar

360 No Scoped (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 216 HP / 252 Atk / 16 Def / 8 SpA / 16 SpD
Brave Nature
- Stealth Rock
- Fire Blast
- Crunch
- Stone Edge
This is pretty much the MVP of the team he is there to take most of hits for the team. this pokemon is to deal with mainly Talonflame and Mega-CharizardY and X beacuse they can be very annoying for our Volcarona and Pinsir. Like skarmory this thing also has Stealth Rock mainly because Skarm baits out fire types so I am able to send this thing out to tank the fire attacks , most likely they will switch out so I will be able to set up rocks. This thing carries Fire Blast which 2HKO Ferrothorn the only thing is that it can miss so that's a small issue. Lastly Stone Edge and Crunch for Obvious reasons. Btw the stats look pretty weird but it's able to take hits very well.
Possible Changes: I am thinking of changing Fire Blast for Flamethrower since it has more accuracy and also 2HKO Ferrothorn but I am really liking the extra power of Fire Blast.
Next up we have Volcarona

Eldes (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Water]
Ah finally we get to one of our sweepers. This pokemon is really helpful to fight off things like Mega-Sableye which is annoying for Pinsir and Tyranitar which usually likes to burn stall but thanks to its fire and bug typing it won't be able to take on Volcarona even if it tries to calm mind it's going to get hit hard. This thing runs Hp Water to deal with fire types and mainly balloon heatrans, after 1 quiver dance it's going to hit it really hard If it's not invested in a lot of Special Def. At 184 Speed it is able to outspeed scarfed lando after a quiver dance so it doesn't revenge kill you. Bug Buzz is there for strong stab and Fiery Dance is there to give you that possible special attack boost which makes sweeping easier.
Laundry day is here Rotom-Wash

Tide Detergent Ad (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 248 Def / 4 SpA / 4 SpD / 4 Spe
Calm Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
This thing is here because what's an Ou team without a Rotom-Wash :]
This pokemon has 4 evs in speed to outspeed other common Rotom-Wash and it also has 4evs is Special Attack for a bit of extra damage. It carries the Will-O-Wisp to cripple physical attackers such as Landorus-Therian and Garchomp who are annoying for Tyranitar and Volcarona and overall it enables rotom to take physical hits better. It also has Pain Split as a form of Recovery. Volt Switch to take on water types, get out of a unwanted confrontation, and to gain momentum. Hydro Pump is there for obvious reasons. This things has 248 evs on hp to give it overall bulk, 248 evs in def which gives it a nice def to take physical hits, and finally 4 evs and calm nature to give it a decent Special Defense.
Out of nowhere! Mega-Pinsir

Time To Win (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Return
- Quick Attack
First off this thing is a monster, the main objective is to use pokemon to clean up late game. This is why the hazardz are important from skarmory so it can weaken the opposing pokemon. After a Swords Dance a Return can 1HKO almost anything that doesn't have decent Physical Defense. It carries Quick Attack for Priority (does not outspeed Talon's gale wings). Close Combat to hit things that resist both of pinsir's stab moves such Heatran, Tyranitar, Magnezone, Close Combat really dents these pokemon and after 1 Swords Dance it 1HKO them. Basically once this thing sets up it's GG.
The slow but hard hitting poke Conkeldurr is here

Bulk Pillars (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Pretty standard set, This thing is able take on pretty much anything and dent them pretty bad too. Mach Punch is there for priority , Drain Punch for recovery, Ice Punch to kill lando and other ground types. And finally Knock Off to really damage Lati@s upon switch in and to get rid of an opponent's item.
IMPORT OF THE TEAM:
Time To Win (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Return
- Quick Attack
Tide Detergent Ad (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 248 Def / 4 SpA / 4 SpD / 4 Spe
Calm Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
Bulk Pillars (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
360 No Scoped (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 216 HP / 252 Atk / 16 Def / 8 SpA / 16 SpD
Brave Nature
- Stealth Rock
- Fire Blast
- Crunch
- Stone Edge
Eldes (Volcarona) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power [Water]
Desert Eagle (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Defog
- Stealth Rock
- Spikes
- Brave Bird
Well guys this is pretty much the team please give me constructive criticism and any suggestions that can help improve this team are very well appreciated, and thank you for your time. Also if you decide to test this team out it be really cool if you shared your experience with the team.
-Japan :]
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