SM OU Set Up Veil And Click Buttons

Hey Smogon! It's been a while since I've posted an rmt, mostly because the metagame changes every two seconds and I haven't really had a team that has stayed solid in the every changing SUMO OU metagame. However, I dug up this team that I had used a while back, made some changes, and started laddering with it. A few of the sets are stolen from a team pokeaim made a while back, but some of the sets and mons changed. This team is centered around setting up aurora veil and simply clicking buttons.

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Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Encore

Really the only relevent veil setter in OU, but alolan ninetails does the job perfectly. It has a very solid speed tier, just missing out on the base 110s. Light Clay is used icy rock or lefties to get the full 8 turns of veil. Freeze-dry is the only offense move, chose over blizzard for its ability to hit water types, like swampert and toxapex. Hypnosis is a risky move, but it has saved a lot a game for me. It is very helpful against defensive mons that really can't damage ninetails as well as mons in general that threaten the team. It is only 60%, but it still hits. I had hidden power fire on this set for a while, but I traded it for encore because I rarely stay in on ferrothorn or scizor anyways and encore helps a lot vs setup/stall mons.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance

This thing is a nuke. Adamant mega ttar is so incredibly strong it's not even funny. I wish I could have all three punches plus edgequake, but I cannot, so stone edge/ice punch/fire punch is the combination that works the best. Under veil, tyranitar becomes incredibly bulky and can set up on nearly anything that isn't packing fighting type coverage. (It is worth noting that tyranitar can live any non band/earth plate eq from landorus, dragon dance up, and KO with ice punch). Not much else to say here. Get a dragon dance up and start punching holes.

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Veil offense wouldn't be complete without this broken mon. Steel/Fairy is already busted typing, especially under veil. I opted for dual dance with leftovers because having just one boosting move is too situational and both are required to beat a lot of threats. I ran leftovers over a z move because I would rarely click it and the passive recovery is extremely helpful, especially to cancel out status like burn or leech seed. Bolt/beam is my coverage of choice. Magearna is very good as a late game sweeper, especially because of soul heart, but it cannot do so unless there is proper chip damage on the team. Mons like scizor/magearna/heatran/zard-x/other bulky mons need to be weakened before magearna can sweep.

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 160 HP / 216 Atk / 28 SpD / 104 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Coil

The second double dancer on the team and probably the mon that sweeps the most. Unless there is an ice type move, this thing is not getting one shot, especially under veil. This is the standard smogon spread, made to have max attack, be bulky, and outspeed timid magearna. Thousand arrows needs no explanation and extreme speed is used to pick off weakened threats. Figy berry is the item of choice because it is really easy to get zygarde below 25% under veil if you play it right. Just get greedy with boosts, get the 50%, and win. (Zygarde can always live hydro pump from greninja as well as ice beam under veil, both from full after rocks, get the figy, and either dragon dance or kill with thousand arrows+espeed) This mon is so incredibly easy to set up with and most of the time, it ends up sweeping.

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

Although this slot was marshadow for a little while, I changed it to mimikyu: the last veil sweeper and my defensive insurance. Mimikyu plays two main roles on this team. It can function as both a late game cleaner and as a defensive check. If there is a mon like greninja or charizard that really threatens the team, the main objective is to keep the disguise intact so mimikyu forces a switch or takes out the threat at the expense of its disguise. The moves are self explanitory. I am running adamant over jolly because most of the time, the mons mimikyu needs to kill are either slower than 291 or they have boosted over 328. The extra power is really helpful, especially when shadow sneak is involved. However, mimikyu is still incredibly capable of sweeping, especially with a ghostium z nuke. Keep the disguise intact and use mimikyu to force switches.

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Air Slash
- Leech Seed
- Protect
- Substitute

Physically defensive celesteela was chosen as the defensive mon of choice because it walls the entire OU tier. Like, basically. Unless there is special fire/electric stab, you are not kiling this thing. Physically defense was chosen to check threats like pinsir/mawile/medicham/scizor/gallade/garchomp/landorus/every physical attacker in the tier not named marowak/char x. Even without investment, celesteela can still beat special mons like tapu lele lacking thunderbolt, tangrowth, nihilego without thunderbolt, latios, etc. Air slash is the move of choice for the flinch chance on slower mons (no real other reason). Leech/sub/protect is incredibly underrated as there are a lot of mons that cannot break this sub. (I'm not one for throwing a bunch of calcs in an rmt just take my word for it). This is incredibly useful for stalling down pokemon and getting necessary chip damage off so other mons can sweep. Any time celesteela gets a sub off and there is no grass type, it gets back to full. Like, this thing doesn't die. Also, if it gets a kill, its defensive goes up even more. It doesn't die.

So, that's the jist of it. Although there are 4 sweepers on the team they all play different roles. Tyranitar is mostly used under veil to punch holes in teams with pretty solid rock/ice/fire coverage. Magearna is used to either clean up late game or take special hits. Zygarde is mostly used to win late game as well as pressure defensive teams with thousand arrows/setup. Mimikyu is either used as a cleaner or as a defensive check with disguise. Ninetails sets up the veil and puts things to sleep. Celesteela is annoying.

THREATS

Greninja-this thing is a massive threat. Protean is easier to deal with as magearna can switch in on versions lacking hydro pump and kill with thunderbolt. Ash is harder to deal with. I either have to get zygarde in at full to live a hit or use mimikyu's disguise to kill with play rough or force it out. Either way, it is a nuisance.

Tapu fini-not so much of a threat as an annoyance. Magearna is really the only one that can deal with it (mimikyu can to an extent) as either zygarde nor ttar beat it 1v1 and taunt/nature's madness variants can beat celesteela. It is very beatable, but hard to kill.

Charizard-Once I know what version it is, it becomes easier to kill, but until then, if predicted wrong, it gets a kill. Zard-Y is dealt with by zygarde and zard-x is dealt with by t-tar. Mimikyu also can help dealing with them if the disguise is intact. Still, massive threats.

Hazard stack-this team lacks hazard removal, and while only ninetails is weak to rocks, hazard stack teams are annoying to deal with, namely lando/ferro/tox cores. I can use it as an opportunity to set up, but it is incredibly annoying to deal with.

Kyurem-B-this thing is annoying. EP+FB+IB deals with most of the team, with only mimikyu not getting hit super effectively. Tyranitar can deal with it under veil, as well as magearna, and ninetails can put it to sleep or hit it with freeze dry. If I predict wrong, however, it can punch massive holes in the team.

Given that this is hyper offense, there are a lot of pokemon that can cause problems to my team, especially late game when I lose soft checks to them. However, if veil gets up, this game becomes a lot easier.

So that's it! Any advice/comments are appreciated!

 
IMPORTABLE

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Encore

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 60 HP / 252 Atk / 28 SpD / 168 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Air Slash
- Leech Seed
- Protect
- Substitute

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
 
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