Hello Smogon, I have posted RMT's before but that was back in my noobish 4th gen days (I seriously posted a team with Agility Blaziken in OU, what the hell was I thinking?). Anywho, I figured I might as well post this team of mine because it has been doing well and to be quite honest my teams always start out good in the building process but by the time I add the 5th and 6th members the team really falls on it's face. So that's where I hope my fellow Smogonites can help! So yeah.....on to the team building process! Unless you want to skip it, that's okay to.
So to start off the team I wanted to use Raikou, not much to say here. Uhhh, Sub Calm Mind, great set. yeah...
Alrighty next off I knew that hazards really help Raikou out a lot when it comes to sweeping, even more so with the bulky Sub Calm Minder I use. Deoxys-D sets down both Spikes and Rocks. Yay?
Anyone who plays UU knows that Stall teams are full of hazards and from the matches I play, at least half of them are Stall. Even worse is that lots of teams like using Roserade and her T-Spikes so I need a way to remove those because Raikou can't live long if he's poisoned. So Hitmontop was a must because he can use Foresight to spin against all ghost. He also get Intimidate which only aids in helping Raikou keep subs against physical opponents. So yeah by this point I thought the team looked awesome so I figured lets keep on going!
So now I realized that I probably need someone to prevent the spinning of my hazards. So Missy immediately became apart of the team. Heheh, no one ever expects her Sub Calm Mind set. Oh wait I already have one of those? Yeah she is a back up......just in case.
Ha! I am no longer susceptible to burn and/or poison and to an extent paralysis. Heracross absorbs it boosting his attack and, well he does whatever else Scarfed Heracross do.
At this point Scarf Arcainine, and CB Arcainine were raping me with Flare Blitz.....so yeah. I just use Snorlax to be a semi counter to the Arcainine menace due to thick fat....yup...
So the same thing as above was happening, Snorlax was dead weight so I replaced him by the almighty Choice Specs Moltres to better combat Hail Teams that shredded me apart, second I replaced Hitmontop With Blastiose who spun better and could help me deal with Fire types such as Victini and CB Arcainine and last but not least I removed Missy because she wasn't pulling her weight either and died too often. Plus Golurk can fuck Chansey up without the set up and he forces tons of switches anyways. So more was gained than lost. Thanks to Snunch for suggesting these changes!
Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
My star player, and for a good reason! Once the opponents special walls, (Chansey....Snorlax....Fuck You), are dead Raikou will literally rip the opposing team apart. The Ev's while odd serve a very specific purpose. Max speed to out speed as much as possible. And the Hp/Def Ev's allow for a lot of bulk and guarantee that Raikou's sub will never be broken by Flygon's U-turn. Not much to say other than I go for bolt beam coverage, Sub adds some cushion like a human meat shield and that he is easily my favorite poke to use in UU.
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Deoxys-D is fucking amazing! He out speeds so many set up pokemon it's not even funny, that is why I run max speed and Taunt to prevent them from setting up. Yeah....Spikes, Rocks, they allow me to destroy teams faster than I could without them. Recover because I can...i'm actually thinking of replacing Recover with Night Shade because right now he is set up bait for Missy and her pals. I'm willing to take suggestions on him.
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Ice Beam
Blastoise is Awesome!!! I switched him in for Hitmontop and never looked back. Roar is beautiful as it switches out boosters and what's better is that he takes all the fire type attacks that caused me problems earlier. I can no longer spin against ghost but I can hit them without losing momentum due to having to use Foresight. Scald is awesome and fucks up Donphan and Golurk and others of that sort. Ice Beam so I don't get overrun by Grass types on the switch, Max Hp/Def for maximum bulk. I love this guy! <3
Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Shadow Punch
- Earthquake
- Substitute
Golurk is a monster and on a Hazard team like mine he causes the right switches into the most susceptible pokemon. Chansey and Snorlax get fucked by him pretty hard, he does so much. The Moves are pretty standard, Focus Punch murders Chansey and any non ghost switch in. Earthquake and Shadow Punch for reliable STAB. (Plus Iron Fist Boost Shadow Punch! :D) Substitute because his subs are huge and hard to break without a powerful hit, and it blocks poison and burn which he hates. Oh! The Ev's provide enough speed to outspeed Chansey, max attack for obvious reasons and the rest into Hp for bulk.
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Hera is awesome and he is my status absorber. After getting burned Hera is like a double choiced pokemon. Power of the Choice Band, speed of the Scarf! Basically he is my Cobalion counter and Mew/Celebi Counter too, I use Jolly Scarf to out speed other Hera's. Close Combat/Megahorn provide solid powerful STABs. Stone Edge for coverage but I never use it unless necessary because Stone Edge always misses....Pursuit is there to trap Bulky Missy and Mew after they burn me and try to flee.
Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- U-turn
Wow, That is all I said when I used Moltres and 2HKO'd a Chansey that came in at 50%. As my hail counter he fucks stuff up! u-turn allows me to scout and get Chansey down to the 50% Level so I can 2HKO that bitch. He is one of my favorites now because of the raw power and Ability to 2HKO virtually the entire tier with the appropriate move. Max speed and special attack for power and....well speed. Fire Blast because it's a high powered STAB that likes to miss a lot, Air Slash because it's more STAB and fucks up Milotic and Blastoise who think they can switch in on a Fire Blast. Hidden Power Grass because it fucks up Milotic and Blastoise even more. And U-Turn to Scout. He is the number one reason I keep Blastoise alive to Spin as long as the opponent still has their Stealth Rocker around.
So thanks for reading! Comment/Hate/Rate. Do what you will!

So to start off the team I wanted to use Raikou, not much to say here. Uhhh, Sub Calm Mind, great set. yeah...


Alrighty next off I knew that hazards really help Raikou out a lot when it comes to sweeping, even more so with the bulky Sub Calm Minder I use. Deoxys-D sets down both Spikes and Rocks. Yay?



Anyone who plays UU knows that Stall teams are full of hazards and from the matches I play, at least half of them are Stall. Even worse is that lots of teams like using Roserade and her T-Spikes so I need a way to remove those because Raikou can't live long if he's poisoned. So Hitmontop was a must because he can use Foresight to spin against all ghost. He also get Intimidate which only aids in helping Raikou keep subs against physical opponents. So yeah by this point I thought the team looked awesome so I figured lets keep on going!




So now I realized that I probably need someone to prevent the spinning of my hazards. So Missy immediately became apart of the team. Heheh, no one ever expects her Sub Calm Mind set. Oh wait I already have one of those? Yeah she is a back up......just in case.





Ha! I am no longer susceptible to burn and/or poison and to an extent paralysis. Heracross absorbs it boosting his attack and, well he does whatever else Scarfed Heracross do.






At this point Scarf Arcainine, and CB Arcainine were raping me with Flare Blitz.....so yeah. I just use Snorlax to be a semi counter to the Arcainine menace due to thick fat....yup...






So the same thing as above was happening, Snorlax was dead weight so I replaced him by the almighty Choice Specs Moltres to better combat Hail Teams that shredded me apart, second I replaced Hitmontop With Blastiose who spun better and could help me deal with Fire types such as Victini and CB Arcainine and last but not least I removed Missy because she wasn't pulling her weight either and died too often. Plus Golurk can fuck Chansey up without the set up and he forces tons of switches anyways. So more was gained than lost. Thanks to Snunch for suggesting these changes!

Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
My star player, and for a good reason! Once the opponents special walls, (Chansey....Snorlax....Fuck You), are dead Raikou will literally rip the opposing team apart. The Ev's while odd serve a very specific purpose. Max speed to out speed as much as possible. And the Hp/Def Ev's allow for a lot of bulk and guarantee that Raikou's sub will never be broken by Flygon's U-turn. Not much to say other than I go for bolt beam coverage, Sub adds some cushion like a human meat shield and that he is easily my favorite poke to use in UU.

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Deoxys-D is fucking amazing! He out speeds so many set up pokemon it's not even funny, that is why I run max speed and Taunt to prevent them from setting up. Yeah....Spikes, Rocks, they allow me to destroy teams faster than I could without them. Recover because I can...i'm actually thinking of replacing Recover with Night Shade because right now he is set up bait for Missy and her pals. I'm willing to take suggestions on him.

Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Ice Beam
Blastoise is Awesome!!! I switched him in for Hitmontop and never looked back. Roar is beautiful as it switches out boosters and what's better is that he takes all the fire type attacks that caused me problems earlier. I can no longer spin against ghost but I can hit them without losing momentum due to having to use Foresight. Scald is awesome and fucks up Donphan and Golurk and others of that sort. Ice Beam so I don't get overrun by Grass types on the switch, Max Hp/Def for maximum bulk. I love this guy! <3

Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Shadow Punch
- Earthquake
- Substitute
Golurk is a monster and on a Hazard team like mine he causes the right switches into the most susceptible pokemon. Chansey and Snorlax get fucked by him pretty hard, he does so much. The Moves are pretty standard, Focus Punch murders Chansey and any non ghost switch in. Earthquake and Shadow Punch for reliable STAB. (Plus Iron Fist Boost Shadow Punch! :D) Substitute because his subs are huge and hard to break without a powerful hit, and it blocks poison and burn which he hates. Oh! The Ev's provide enough speed to outspeed Chansey, max attack for obvious reasons and the rest into Hp for bulk.

Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Hera is awesome and he is my status absorber. After getting burned Hera is like a double choiced pokemon. Power of the Choice Band, speed of the Scarf! Basically he is my Cobalion counter and Mew/Celebi Counter too, I use Jolly Scarf to out speed other Hera's. Close Combat/Megahorn provide solid powerful STABs. Stone Edge for coverage but I never use it unless necessary because Stone Edge always misses....Pursuit is there to trap Bulky Missy and Mew after they burn me and try to flee.

Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- U-turn
Wow, That is all I said when I used Moltres and 2HKO'd a Chansey that came in at 50%. As my hail counter he fucks stuff up! u-turn allows me to scout and get Chansey down to the 50% Level so I can 2HKO that bitch. He is one of my favorites now because of the raw power and Ability to 2HKO virtually the entire tier with the appropriate move. Max speed and special attack for power and....well speed. Fire Blast because it's a high powered STAB that likes to miss a lot, Air Slash because it's more STAB and fucks up Milotic and Blastoise who think they can switch in on a Fire Blast. Hidden Power Grass because it fucks up Milotic and Blastoise even more. And U-Turn to Scout. He is the number one reason I keep Blastoise alive to Spin as long as the opponent still has their Stealth Rocker around.
So thanks for reading! Comment/Hate/Rate. Do what you will!
Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Ice Beam
Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Shadow Punch
- Earthquake
- Substitute
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- U-turn
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Recover
- Stealth Rock
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Ice Beam
Golurk @ Leftovers
Trait: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Shadow Punch
- Earthquake
- Substitute
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- U-turn