Hi smogon players i wanted to show you my setup and stall team. I am currently using it online and it needs a lot of work. I am open to suggestions as long as you say them nicely. This team focuses on setting up stealth rock and spikes and then having my star staller come in and whirlwind the snot out of opponents. Then once my opponents are all weakened i bring in my Revenge Killer to sit there and laugh while doing damage. It has a lot of flaws though and i cant quite put my finger on a lot of them.
CHANGES MADE IN BOLD
Changes to changes made in red
More Changes made in blue
Team Building Proccesss
I started out with this duo because i knew that between the two of them one of them would manage to set up the stealth rocks. The main problem is they both share a fighting and water type weakness.
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I then added these two because they both can set up spikes and ferrothorn covers the water weakness and Scolipede covers the fighting weakness. Still i currently have three pokemon weak to fighting types......
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I know i keep adding these guys who are weak to fighting. My team is heavily unbalanced but this guy does a good job revenge killing.
+
I know i know one fighting type move could crush five of the guys on my team. This guy is the bulkiest one i could think of that can use whirlwind though so i stuck too my guns and went with it.
In Depth Team:
Tyranitar
Leftovers
252 hp, 56 def, 252 sdef,
Impish
Sand Stream
MOVESET:
Stealth Rock
Stone Edge
Earthquake
Dragon Tail
This is my original defensive T-tar set. He is also now my lead. With the E.V.s he has 297 def, and 286 sdef. Combine that with 404 hp and you got a tough opponent to defeat even with super effective moves. He is my second Stealth Rocker in case mamoswine is at a disadvantage in leading. he sets up rocks and then his options open. If he has enough hp then he just sits there and dragon tail spams the opponent. If he doesnt but can get one more hit in then he either EQs or Stone Edges
Ferrothorn
Iron Barbs
Leftovers
252 hp, 132 def, 124 sdef
Sassy
Moveset:
Leech Seed
Spikes
Protect
Gyro Ball/Leech Seed
I switched back to this guy because i can rely on him very much. He works well and covers some weaknesses.
Cofagrigus
Leftovers
Calm
Levitate
252 hp, 56 def, 200 sdef,
Moveset:
Hex
Rest
Destiny Bond
This guy is my new spin blocker. I switched from froslass because froslass was just to fragile for me and could not manage to put up the spikes.
name: Garchomp
move 1: Dragon Claw
move 2: Swords dance
move 3: Earthquake
move 4: Protect
item: Leftovers
nature: Jolly
ability: Sand Veil
evs: 252 HP / 76 Def / 120 SpD / 60 Spe
This set reccomended by nijaskills. I picked my moves and changed one of them to a moveset that i knew. This is my late game sweeper to come in and pound opponents. Protect when need to and swords dance for boosts.
Starmie
Natural Cure
252SAtk, 240Spd, 18HP
Life Orb
Timid
~Rapid Spin
~Hydro Pump/Boiling Water
~Thunderbolt/Recover
~Psycho Shock
This is my new rapid spinner. I had a cleric here but the cleric just wasnt doing what i wanted it to do. I also noticed more spikes and rocks being used against me so to starmie i went.
Skarmory @ Leftovers/Shed Shell
Nature: Impish
Ability: Sturdy
252 HP/252 Def/6 SpD
~Taunt
~Roost
~Brave Bird
~Whirlwind
My backup taunter and a good whirlwind guy. He can handle a lot and cause issues for my opponents. Brave bird is there for late game when i need some good damge in. Roost for recovery.
This is my team as you can tell it needs work. I am open to any suggestions as long as you say them NICELY examples of this are:
MEAN: You retard i can already see a big weakness on your team. FIGHTING TYPES. You are so stupid for not noticing that
Nice: Ok so your team has a huge fighting type weakness so here are some possible replacements.
See big difference. If you are mean i will just ignore your post.
CHANGES MADE IN BOLD
Changes to changes made in red
More Changes made in blue
Team Building Proccesss


I started out with this duo because i knew that between the two of them one of them would manage to set up the stealth rocks. The main problem is they both share a fighting and water type weakness.
+


I then added these two because they both can set up spikes and ferrothorn covers the water weakness and Scolipede covers the fighting weakness. Still i currently have three pokemon weak to fighting types......
+

I know i keep adding these guys who are weak to fighting. My team is heavily unbalanced but this guy does a good job revenge killing.
+

I know i know one fighting type move could crush five of the guys on my team. This guy is the bulkiest one i could think of that can use whirlwind though so i stuck too my guns and went with it.
In Depth Team:

Tyranitar
Leftovers
252 hp, 56 def, 252 sdef,
Impish
Sand Stream
MOVESET:
Stealth Rock
Stone Edge
Earthquake
Dragon Tail
This is my original defensive T-tar set. He is also now my lead. With the E.V.s he has 297 def, and 286 sdef. Combine that with 404 hp and you got a tough opponent to defeat even with super effective moves. He is my second Stealth Rocker in case mamoswine is at a disadvantage in leading. he sets up rocks and then his options open. If he has enough hp then he just sits there and dragon tail spams the opponent. If he doesnt but can get one more hit in then he either EQs or Stone Edges
Ferrothorn
Iron Barbs
Leftovers
252 hp, 132 def, 124 sdef
Sassy
Moveset:
Leech Seed
Spikes
Protect
Gyro Ball/Leech Seed
I switched back to this guy because i can rely on him very much. He works well and covers some weaknesses.
Cofagrigus
Leftovers
Calm
Levitate
252 hp, 56 def, 200 sdef,
Moveset:
Hex
Rest
Destiny Bond
This guy is my new spin blocker. I switched from froslass because froslass was just to fragile for me and could not manage to put up the spikes.
name: Garchomp
move 1: Dragon Claw
move 2: Swords dance
move 3: Earthquake
move 4: Protect
item: Leftovers
nature: Jolly
ability: Sand Veil
evs: 252 HP / 76 Def / 120 SpD / 60 Spe
This set reccomended by nijaskills. I picked my moves and changed one of them to a moveset that i knew. This is my late game sweeper to come in and pound opponents. Protect when need to and swords dance for boosts.
Starmie
Natural Cure
252SAtk, 240Spd, 18HP
Life Orb
Timid
~Rapid Spin
~Hydro Pump/Boiling Water
~Thunderbolt/Recover
~Psycho Shock
This is my new rapid spinner. I had a cleric here but the cleric just wasnt doing what i wanted it to do. I also noticed more spikes and rocks being used against me so to starmie i went.
Skarmory @ Leftovers/Shed Shell
Nature: Impish
Ability: Sturdy
252 HP/252 Def/6 SpD
~Taunt
~Roost
~Brave Bird
~Whirlwind
My backup taunter and a good whirlwind guy. He can handle a lot and cause issues for my opponents. Brave bird is there for late game when i need some good damge in. Roost for recovery.
This is my team as you can tell it needs work. I am open to any suggestions as long as you say them NICELY examples of this are:
MEAN: You retard i can already see a big weakness on your team. FIGHTING TYPES. You are so stupid for not noticing that
Nice: Ok so your team has a huge fighting type weakness so here are some possible replacements.
See big difference. If you are mean i will just ignore your post.