This is the team I have been testing for the past few weeks, and with these exact movesets I went 24 wins - 2 Losses. If there's anything that I can improve on/change in my team please tell me.
As you can probably surmise from the title, most of the pokemon are heavy hitters and all but the lead have a setup to maximize their potential.
MY TEAM
CHANGES IN BOLD
LEAD
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- Fire Punch
Classic Lead Jirachi. Trick first move to screw with setup and other leads, then Stealth Rock. After the trick turn, most leads switch to Heatran, or a similar fire type, at which point I switch to Kingdra who has a 4x resistance to fire. EVs for attack are to maximize Iron Head damage in case Jirachi is up against a lead like Froslass. Fire Punch is the most recent addition to this set because it enables Jirachi to take down Steels who otherwise Wall'd the set.
---
ANNOYER
Celebi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
-- Thunder Wave
-- Grass Knot
-- Recover
-- Leech Seed
Celebi is the teams newest addition, a pokemon to fill the spot of Lucario on the team. Celebi adds good balance to the team, because up until now, Infernape has been the only true Gyrados counter on the team, and Gyrados can OHKO Infernape without any boosts. With Thunder Wave, Gyrados (and other DD users) loose a key aspect of the ability: speed, and thus many pokemon can kill them after that. Grass Knot provides neutral STAB damage to Gyrados, however Celebi's main purpose is to paralyze it. Leech Seed is on the set to bring down walls, Recover is so that Celebi can keep kicking for a while.
---
SUB - MINDER
Mismagius (F) @ Leftovers
Ability: Levitate
EVs: 48 HP/220 Spd/240 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
In OU, I can't even describe how much of a beast Mismagius is. I switch into a Special Attacker or a Ground Pokemon, and then Sub. They usually can't break the Sub on the first turn, and so I start Calm Minding. 10/26 times I used this set, I was able to Calm Mind to Max SpA and SpD, and Super Effective Special attacks did nothing to my Sub. Once there I just Shadow Ball and HP Fighting respectively. Mismagius is among my favorites on my team.
The EVs and nature are important. 48 HP allows Mismagius to sub 5 times (with leftovers), 220 Speed with a Timid nature allows Mismagius to outspeed the the 1212304087236 things with 100 base speed and a +speed nature, so she gets off the sub and calm minds.
Another thing that's good about Mismagius is that I can switch into her from Trick Jirachi if it is a Ground attacker because of Levitate forcing them to switch.
---
CURSELAX
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 172 HP/170 Def/168 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Earthquake
- Crunch
- Rest
A new addition to the set, at the loss of Miltank. Snorlax is, and has always been a beast at Cursing. Also, because of much higher SpD than Miltank coupled with Thick Fat, he can set up Cursing on much larger array of Pokemon. I debated between Crunch and Body Slam because I like Body Slam's STAB and chance of Paralysis, however Ghosts with Levitate would wall this set 100% otherwise, and I would have to switch out =/. So far he has been tested 6 times, and in every battle he has taken out at least 2 pokemon (most was 5 pokemon before Machamp took out).
---
SUB-DRAGON DANCER
Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 112/252 Atk/144
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Kingdra is my powerhouse and possibly the pokemon I use best on this set. With a 4x resistence to Water and Fire, and only one weakness (Dragon), Kingdra can set up a Substitute/Dragon Dance Chain on pretty much every pokemon in OU. After two DDs, there are very few things that survive a hit from STAB Waterfall or STAB Outrage. Also
Kingdra with the given EVs outspeeds all of its Dragon counters in OU after a single DD, while bulking up its Sub. By far my favorite Pokemon.
---
SCARFNAPE
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Overheat
- Close Combat
- Thunder Punch
- Hidden Power [Ice]
Scarfnape is a great addition to my team. With high SpA (Nature and EVs), he comes in quickly and can both destroy and scout. On a Salamence with 1 DD, he comes in and HP Ice OHKOs. With the choice between Overheat and Fireblast I chose Overheat because of more power and higher accuracy. Scarfnape is not made for longevity, it's switch in and out so more power was preferred. With the EVs given Overheat first round does 52% to Starmie, which was always appreciated, because I simply had to put in Lucario and Extreme Speed OHKO it. I switched U-Turn for Thunder Punch for greater type coverage, and the ability to get greater damage on many of its water counters, particularly Gyrados.
=============================
THREATS
--Subseeders. I have no clue why since the majority of Subseeders get their ass kicked by Scarfnape, but generally by the time he switches in the seeder has Substituted, and to use Overheat and brak the sub, I lose SpA.
--Water Types. Water Types are not so much dangerous to me as I have no way to Super Effectively Damage them. However, Kingdra is a nice switch in on Water Types, because they generally carry no moves to Super Effectively damage him.
--Payback Machamp. For some reason, every time I see PaybackChamp, he clears 3 of my pokemon. I've comeback past that, but for some reason, it kicks my ass.
--Salamence/Calm Mind Latias. Circumstantially, Salamence and Calm Mind Latias are threats. If both Kingdra and Infernape are down, they walk all over my set.
=============================
POKEMON TO LET GO
--Others - Depending on what I'm told here.
If you have any suggestions for my team please tell me =).
As you can probably surmise from the title, most of the pokemon are heavy hitters and all but the lead have a setup to maximize their potential.
MY TEAM






CHANGES IN BOLD
LEAD

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- Fire Punch
Classic Lead Jirachi. Trick first move to screw with setup and other leads, then Stealth Rock. After the trick turn, most leads switch to Heatran, or a similar fire type, at which point I switch to Kingdra who has a 4x resistance to fire. EVs for attack are to maximize Iron Head damage in case Jirachi is up against a lead like Froslass. Fire Punch is the most recent addition to this set because it enables Jirachi to take down Steels who otherwise Wall'd the set.
---
ANNOYER

Celebi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
-- Thunder Wave
-- Grass Knot
-- Recover
-- Leech Seed
Celebi is the teams newest addition, a pokemon to fill the spot of Lucario on the team. Celebi adds good balance to the team, because up until now, Infernape has been the only true Gyrados counter on the team, and Gyrados can OHKO Infernape without any boosts. With Thunder Wave, Gyrados (and other DD users) loose a key aspect of the ability: speed, and thus many pokemon can kill them after that. Grass Knot provides neutral STAB damage to Gyrados, however Celebi's main purpose is to paralyze it. Leech Seed is on the set to bring down walls, Recover is so that Celebi can keep kicking for a while.
---
SUB - MINDER

Mismagius (F) @ Leftovers
Ability: Levitate
EVs: 48 HP/220 Spd/240 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
In OU, I can't even describe how much of a beast Mismagius is. I switch into a Special Attacker or a Ground Pokemon, and then Sub. They usually can't break the Sub on the first turn, and so I start Calm Minding. 10/26 times I used this set, I was able to Calm Mind to Max SpA and SpD, and Super Effective Special attacks did nothing to my Sub. Once there I just Shadow Ball and HP Fighting respectively. Mismagius is among my favorites on my team.
The EVs and nature are important. 48 HP allows Mismagius to sub 5 times (with leftovers), 220 Speed with a Timid nature allows Mismagius to outspeed the the 1212304087236 things with 100 base speed and a +speed nature, so she gets off the sub and calm minds.
Another thing that's good about Mismagius is that I can switch into her from Trick Jirachi if it is a Ground attacker because of Levitate forcing them to switch.
---
CURSELAX

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 172 HP/170 Def/168 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Earthquake
- Crunch
- Rest
A new addition to the set, at the loss of Miltank. Snorlax is, and has always been a beast at Cursing. Also, because of much higher SpD than Miltank coupled with Thick Fat, he can set up Cursing on much larger array of Pokemon. I debated between Crunch and Body Slam because I like Body Slam's STAB and chance of Paralysis, however Ghosts with Levitate would wall this set 100% otherwise, and I would have to switch out =/. So far he has been tested 6 times, and in every battle he has taken out at least 2 pokemon (most was 5 pokemon before Machamp took out).
---
SUB-DRAGON DANCER

Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 112/252 Atk/144
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Kingdra is my powerhouse and possibly the pokemon I use best on this set. With a 4x resistence to Water and Fire, and only one weakness (Dragon), Kingdra can set up a Substitute/Dragon Dance Chain on pretty much every pokemon in OU. After two DDs, there are very few things that survive a hit from STAB Waterfall or STAB Outrage. Also
Kingdra with the given EVs outspeeds all of its Dragon counters in OU after a single DD, while bulking up its Sub. By far my favorite Pokemon.
---
SCARFNAPE

Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Overheat
- Close Combat
- Thunder Punch
- Hidden Power [Ice]
Scarfnape is a great addition to my team. With high SpA (Nature and EVs), he comes in quickly and can both destroy and scout. On a Salamence with 1 DD, he comes in and HP Ice OHKOs. With the choice between Overheat and Fireblast I chose Overheat because of more power and higher accuracy. Scarfnape is not made for longevity, it's switch in and out so more power was preferred. With the EVs given Overheat first round does 52% to Starmie, which was always appreciated, because I simply had to put in Lucario and Extreme Speed OHKO it. I switched U-Turn for Thunder Punch for greater type coverage, and the ability to get greater damage on many of its water counters, particularly Gyrados.
=============================
THREATS
--Subseeders. I have no clue why since the majority of Subseeders get their ass kicked by Scarfnape, but generally by the time he switches in the seeder has Substituted, and to use Overheat and brak the sub, I lose SpA.
--Water Types. Water Types are not so much dangerous to me as I have no way to Super Effectively Damage them. However, Kingdra is a nice switch in on Water Types, because they generally carry no moves to Super Effectively damage him.
--Payback Machamp. For some reason, every time I see PaybackChamp, he clears 3 of my pokemon. I've comeback past that, but for some reason, it kicks my ass.
--Salamence/Calm Mind Latias. Circumstantially, Salamence and Calm Mind Latias are threats. If both Kingdra and Infernape are down, they walk all over my set.
=============================
POKEMON TO LET GO
--Others - Depending on what I'm told here.
If you have any suggestions for my team please tell me =).