National Dex Setup Sweeper Cinderace (QC 2/2) (GP 1/1)

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[SET]
Swords Dance (Cinderace)
@ Normalium Z / Fightinium Z
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base Speed, good coverage options, and access to Libero and Swords Dance, Cinderace can function as an effective wallbreaker and setup sweeper. It matches up excellently against plethora of Steel- and Fairy-types, such as Ferrothorn, Gholdengo, and Clefable. After setting up once, Breakneck Blitz allows it to score OHKOs on many would-be checks, such as Toxapex, Alomomola, and Landorus-T, while All-Out Pummeling allows it to remove Mega Tyranitar, Heatran, and Ting-Lu. Alomomola is also OHKOed by boosted All-Out Pummeling, preventing it from being a consistent check. Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Tornadus-T and Choice Scarf Landorus-T, while letting it play mind games against Kingambit and Raging Bolt. It prevents Dragonite from setting up with Multiscale and threatening Cinderace in return as well as threatening Mega Latios; these traits are especially useful for Fightinium Z variants.

Cinderace fits best on a variety of hyper offense and bulky offense teams that appreciate its ability to effectively remove defensive staples like Alomomola, Toxapex, and Ferrothorn. Dual screens from Tapu Koko and Grimmsnarl aid Cinderace's mediocre bulk, allowing it to set up more aggressively against foes such as Gholdengo. Entry hazards from Landorus-T and Mega Diancie improve its wallbreaking capabilities, notably OHKOing Gliscor with boosted Pyro Ball after Stealth Rock. Sticky Web support from Araquanid and Ribombee prevents Cinderace from getting revenge killed by faster foes such as Mega Lopunny and Tapu Koko. Offensive teammates such as Kingambit and Hisuian Samurott benefit from its wallbreaking ability. They overwhelm shared checks, like Landorus-T and Great Tusk. The latter can also consistently set entry hazards with Ceaseless Edge, easing Cinderace's ability to break through defensive cores. On bulky offense teams, Cinderace's mediocre bulk gives it extremely limited opportunities to enter the field and set up. This means that slow pivots like Alomomola, Slowbro, and Galarian Slowking are appreciated. As a teammate, Cinderace can threaten Ferrothorn and Gholdengo, which often come in on the aforementioned pivots. Although Cinderace has a high base Speed stat, it finds itself being forced out by common revenge killers without Sticky Web support, such as Mega Lopunny, Zamazenta, and Choice Scarf Urshifu-R. Sturdy defensive backbones including Toxapex, Slowbro, and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier hazard removal options such as Great Tusk, Terapagos, and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola, and opposing Great Tusk, greatly enabling their offensive potential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/retereereeeree.652550/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
[SET]
Cinderace @ Normalium Z / Fightinium Z
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base speed, good coverage options and access to Libero and Swords Dance, Cinderace can function as an effective setup sweeper. It can threaten a plethora of defensive structures, with pokemon such as Ferrothorn, Gholdengo and Mega Scizor. Cinderace has 2 viable coverage options to choose from, being Double-Edge and High Jump Kick. Due to Libero, they become STAB moves upon use. this is filler After setting up once, a Normalium Z Double Edge allows it to score an OHKO on many would-be checks, such as Toxapex, Slowbro, Alomomola, Moltres and Landorus-T, while a Fightinium Z High Jump Kick allows it to remove the aforementioned Alomomola along with Mega Tyranitar and Heatran. Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Volcarona after a Quiver Dance boost example is iffy given nearly all volcs run sub/roost, Tornadus-T and Choice Scarf Landorus-T.

Cinderace fits best on hyper offense and offense teams that appreciate its ability to effectively remove defensive staples such as?. While Cinderace becomes very threatening after a Swords Dance boost, its mediocre bulk gives it extremely limited opportunities to enter the field and set up. This means that Slow pivots like Alomomola, Slowbro and Galarian Slowking are appreciated. Although Cinderace has a high base speed stat, it finds itself being forced out by common revenge killers, such as Mega Lopunny, Zamazenta and Choice Scarf Urshifu-R. Toxapex, Slowbro and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier entry hazard removal options such as Great Tusk, Terapagos and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola, Moltres and Clefable, greatly enabling their offensive potential. Mention teammates that appreciate ace luring mons like mola + pex, as well as beating ferro

[SET CREDITS]
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1/2 good work
 
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want to see again
[SET]
Cinderace @ Normalium Z / Fightinium Z
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base speed, good coverage options and access to Libero and Swords Dance, Cinderace can function as an effective wallbreaker and setup sweeper. It can threaten a plethora of defensive structures, with pokemon such as Ferrothorn, Gholdengo and Mega Scizor. against Steel- and Fairy-types such as Ferrothorn, Gholdengo, and Clefable. After setting up once, Z Double Edge Breakneck Blitz allows it to score an OHKO on many would-be checks, such as Toxapex, Slowbro, Alomomola, Moltres and Landorus-T remove two of these because this list is too long, while Z High Jump Kick allows it to remove the aforementioned Alomomola along with Mega Tyranitar and Heatran Mega Tyranitar, Heatran, and Ting Lu; it is still able to OHKO Alomomola with boosted All-Out Pumelling, preventing it from being a consistent check. Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Tornadus-T and Choice Scarf Landorus-T could mention it inducing mindgames against kingambit; could also mention it hitting mlatios for SE which is nice for fight z variants that dont want to burn the zmove for it; could also mention how it prevents dnite from setting up on it with multiscale and RKing it.

Cinderace fits best on hyper offense and offense teams that appreciate its ability to effectively remove defensive staples like Alomomola, Toxapex and Ferrothorn. Offensive threats such as Roaring Moon and Hisuian Samurott benefit from its wallbreaking ability. The latter can consistently set entry hazards through Ceaseless Edge, easing Cinderace's ability to break through defensive cores mention how they all overwhelm shared checks like tusk and lando; mention how HO leads help it break better (such as +2 pyro ball ohkoing glisc after rocks); could also mention dual screens leads such as koko/grimm that help with bulk, or webs lead like araquanid that prevent mlop and scarf shifu from RKing ace. While Cinderace becomes very threatening after a Swords Dance boost, its mediocre bulk gives it extremely limited opportunities to enter the field and set up. This means that slow pivots like Alomomola, Slowbro and Galarian Slowking are appreciated mention how they all bring in stuff like ferro and ghold for cinderace to take advantage of. Although Cinderace has a high base speed stat, it finds itself being forced out by common revenge killers, such as Mega Lopunny, Zamazenta and Choice Scarf Urshifu-R. A sturdy defensive backbone including Pokemon such as Toxapex, Slowbro and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier entry hazard removal options such as Great Tusk, Terapagos and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola, Moltres and opposing Great Tusk, greatly enabling their offensive potential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/retereereeeree.652550/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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qc 2/2
[SET]
Cinderace @ Normalium Z / Fightinium Z
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base speed, good coverage options and access to Libero and Swords Dance, Cinderace can function as an effective wallbreaker and setup sweeper. It matches up excellently into a plethora of Steel and Fairy types, such as Ferrothorn, Gholdengo and Clefable. After setting up once, Breakneck Blitz allows it to score an OHKO on many would-be checks, such as Toxapex, Alomomola and Landorus-T, while High Jump Kick allows it to remove Mega Tyranitar, Heatran, and Ting Lu; it is still able to OHKO Alomomola with boosted All-Out Pummelling, preventing it from being a consistent check. Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Tornadus-T and Choice Scarf Landorus-T. (RC) It additionally allows , (AP) while allowing Cinderace to play mind-games with against Kingambit and Raging Bolt. (AP) It prevents Dragonite from setting up with Multiscale and threatening Cinderace back, as well as threatening Mega Latios; these traits are especially useful for Fightnium Z variants. as well as preventing Dragonite from setting up and threatening Mega Latios, which is especially useful for Fightinium Z variants. original was clunky and made it sound like dragonite was threatning mega latios instead of cinderace

Cinderace fits best on hyper offense and bulky offense teams that appreciate its ability to effectively remove defensive staples like Alomomola, Toxapex and Ferrothorn. It benefits from a variety of hyper offense structures. Dual screens setters like Tapu Koko and Grimmsnarl can aid in Cinderace's medicore bulk, entry hazard setting leads like Landorus-T and Mega Diancie improve its matchup versus defensive pokemon like Gliscor, which gets OHKO'ed by a boosted Pyro Ball after Stealth Rock and Sticky Web setters like Araquanid and Ribombee prevent Mega Lopunny and Tapu Koko from revenge killing it. Dual Screens from Tapu Koko and Grimmsnarl aid in Cinderace's mediocre bulk, allowing it to setup more aggressively against foes such as Gholdengo. Entry hazards from Landorus-T and Mega Diancie improve its wallbreaking capabilites, notably OHKOing Gliscor with boosted Pyro Ball after Stealth Rock. Sticky Web support from Araquanid and Ribombee prevent Cinderace from getting revenge killed by faster foes such as Mega Lopunny and Tapu Koko. original sentence was far too long & clunky, and couldve had better explanations as for why each HO Lead is good Offensive threats such as Roaring Moon and Hisuian Samurott benefit from its wallbreaking ability. They overwhelm shared checks, like Landorus-T and Great Tusk. The latter can also consistently set entry hazards through Ceaseless Edge, easing Cinderace's ability to break through defensive cores. While Cinderace becomes very threatening after a Swords Dance boost, its On bulky offense teams, Cinderace's a bit of filler + introduce the BO segment since these mons dont work on HO mediocre bulk outside dual screens teams gives it extremely limited opportunities to enter the field and set up. This means that slow pivots like Alomomola, Slowbro and Galarian Slowking are appreciated. As a teammate, Cinderace can threaten Ferrothorn and Gholdengo, which often come in on the aforementioned pivots. Although Cinderace has a high base speed stat, it finds itself being forced out by common revenge killers without Sticky Web support, such as Mega Lopunny, Zamazenta and Choice Scarf Urshifu-R. Sturdy defensive backbones including Toxapex, Slowbro and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier entry hazard removal options such as Great Tusk, Terapagos and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola and opposing Great Tusk, greatly enabling their offensive potential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/retereereeeree.652550/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
hello it's a AMGP check
add remove comment
[SET]
Cinderace @ Normalium Z / Fightinium Z
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base Speed, good coverage options, (AC) and access to Libero and Swords Dance, Cinderace can function as an effective wallbreaker and setup sweeper. It matches up excellently into against a plethora of Steel- and Fairy types Fairy-types, such as Ferrothorn, Gholdengo, (AC) and Clefable. After setting up once, Breakneck Blitz allows it to score an OHKO OHKOs on many would-be checks, such as Toxapex, Alomomola, (AC) and Landorus-T, while High Jump Kick allows it to remove Mega Tyranitar, Heatran, and Ting Lu (RSC). (AP) it (the sentence was getting quite long so i split it here) Alomomola is still able to OHKO Alomomola with OHKOed by boosted All-Out Pummelling Pummeling, preventing it from being a consistent check. (reworded to make it clearer on what "it" refers to) Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Tornadus-T and Choice Scarf Landorus-T, while allowing Cinderace to letting it play mind-games mind games against Kingambit and Raging Bolt. It prevents Dragonite from setting up with Multiscale and threatening Cinderace in return (RC) (could be worth mentioning how exactly Sucker Punch can achieve this because i don't think it's immediately clear) as well as threatening Mega Latios; these traits are especially useful for Fightnium Fightinium Z variants.

Cinderace fits best on hyper offense and bulky offense teams that appreciate its ability to effectively remove defensive staples like Alomomola, Toxapex, (AC) and Ferrothorn. It benefits from a variety of hyper offense structures (RP) (cut this due to hyper offense being mentioned prior already) Dual screens from Tapu Koko and Grimmsnarl aid in Cinderace's mediocre bulk, allowing it to setup set up more aggressively against foes such as Gholdengo. Entry hazards from Landorus-T and Mega Diancie improve its wallbreaking capabilites capabilities, notably OHKOing Gliscor with boosted Pyro Ball after Stealth Rock. Sticky Web support from Araquanid and Ribombee prevent prevents Cinderace from getting revenge killed by faster foes such as Mega Lopunny and Tapu Koko. Offensive threats teammates ("threats" can imply that these Pokemon are on the opposing side) such as Roaring Moon and Hisuian Samurott benefit from its wallbreaking ability. They overwhelm shared checks, like Landorus-T and Great Tusk. The latter can also consistently set entry hazards through with Ceaseless Edge, easing Cinderace's ability to break through defensive cores. On offense teams, Cinderace's mediocre bulk gives it extremely limited opportunities to enter the field and set up. This means that slow pivots like Alomomola, Slowbro, (AC) and Galarian Slowking are appreciated. As a teammate, Cinderace can threaten Ferrothorn and Gholdengo, which often come in on the aforementioned pivots. Although Cinderace has a high base Speed stat, it finds itself being forced out by common revenge killers without Sticky Web support, such as Mega Lopunny, Zamazenta, (AC) and Choice Scarf Urshifu-R. Sturdy defensive backbones including Toxapex, Slowbro, (AC) and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier entry hazard (changed because "entry hazards" is already repeated in the sentence before) removal options such as Great Tusk, Terapagos, (AC) and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola, (AC) and opposing Great Tusk, greatly enabling their offensive potential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/retereereeeree.652550/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
1/1 GP Team done credit both of us
[SET]
Swords Dance (Cinderace) @ Normalium Z / Fightinium Z (all sets need to have a set name)
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Double-Edge / High Jump Kick
- Sucker Punch

[SET COMMENTS]
With its high base Speed, good coverage options, (AC) and access to Libero and Swords Dance, Cinderace can function as an effective wallbreaker and setup sweeper. It matches up excellently into against a plethora of Steel- and Fairy types Fairy-types, such as Ferrothorn, Gholdengo, (AC) and Clefable. After setting up once, Breakneck Blitz allows it to score an OHKO OHKOs on many would-be checks, such as Toxapex, Alomomola, (AC) and Landorus-T, while High Jump Kick allows it to remove Mega Tyranitar, Heatran, and Ting Lu Ting-Lu (RSC). (AP) it (the sentence was getting quite long so i split it here) (this sentence is a bit weird structurally because you're comparing the z move breakneck litz then the normal move hjk - where does base double edge come in? do you only ever click it as a z? is base hjk more important than the z? would be good to restructure this to compare the base move vs base move/z move vs z move) Alomomola is still able to OHKO Alomomola with also OHKOed by boosted All-Out Pummelling Pummeling, preventing it from being a consistent check. (reworded to make it clearer on what "it" refers to) Sucker Punch allows Cinderace to revenge kill faster threats after a good amount of chip damage, including Tornadus-T and Choice Scarf Landorus-T, while allowing Cinderace to letting it play mind-games mind games against Kingambit and Raging Bolt. It prevents Dragonite from setting up with Multiscale and threatening Cinderace in return (RC) (could be worth mentioning how exactly Sucker Punch can achieve this because i don't think it's immediately clear) as well as threatening Mega Latios; these traits are especially useful for Fightnium Fightinium Z variants.

Cinderace fits best on a variety of hyper offense and bulky offense teams that appreciate its ability to effectively remove defensive staples like Alomomola, Toxapex, (AC) and Ferrothorn. It benefits from a variety of hyper offense structures (RP) (cut this due to hyper offense being mentioned prior already) Dual screens from Tapu Koko and Grimmsnarl aid in Cinderace's mediocre bulk, allowing it to setup set up more aggressively against foes such as Gholdengo. Entry hazards from Landorus-T and Mega Diancie improve its wallbreaking capabilites capabilities, notably OHKOing Gliscor with boosted Pyro Ball after Stealth Rock. Sticky Web support from Araquanid and Ribombee prevent prevents Cinderace from getting revenge killed by faster foes such as Mega Lopunny and Tapu Koko. Offensive threats teammates ("threats" can imply that these Pokemon are on the opposing side) such as Roaring Moon and Hisuian Samurott benefit from its wallbreaking ability. They overwhelm shared checks, like Landorus-T and Great Tusk. The latter can also consistently set entry hazards through with Ceaseless Edge, easing Cinderace's ability to break through defensive cores. On offense (do you mean bulky offense here? offense can mean both, and at the start of the paragraph you said both HO and BO fits) teams, Cinderace's mediocre bulk gives it extremely limited opportunities to enter the field and set up. This means that slow pivots like Alomomola, Slowbro, (AC) and Galarian Slowking are appreciated. As a teammate, Cinderace can threaten Ferrothorn and Gholdengo, which often come in on the aforementioned pivots. Although Cinderace has a high base Speed stat, it finds itself being forced out by common revenge killers without Sticky Web support, such as Mega Lopunny, Zamazenta, (AC) and Choice Scarf Urshifu-R. Sturdy defensive backbones including Toxapex, Slowbro, (AC) and Alomomola can check these threats. Due to Cinderace's typing, it ends up being vulnerable to entry hazards. Premier entry hazard (changed because "entry hazards" is already repeated in the sentence before) removal options such as Great Tusk, Terapagos, (AC) and Landorus-T aid it greatly. In return, Landorus-T and Great Tusk appreciate Cinderace's ability to remove Slowbro, Alomomola, (AC) and opposing Great Tusk, greatly enabling their offensive potential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/retereereeeree.652550/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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