I've been thinking about using a team like this in competitive battling for a while now, and I want to know how it stacks up. This is the first full team I've designed, so what do you guys think? Any suggestions are welcome and appreciated.
**Changes are marked between two *'s**
**
Azelf @ Choice Scarf
Levitate
Timid Nature: 252 Speed/200 Attack/52 Special Defense
Trick
Zen Headbutt
Explosion
U-Turn
I figured that, with the removal of Umbreon, the team could use a good lead. Tricking a Choice Scarf onto an opponent who can't benefit from it never hurts, right? That's what this lead is all about - Tricking the item, probably causing a switch, Zen Headbutting a Pokemon weak to Psychic and Exploding when things look bad. U-Turn is there to not only switch out if he still can, but to bring in Tentacruel so he can do his thing.**
Raichu @ Focus Sash
Static
Timid Nature: 252 Sp. Attack/252 Speed/4 Defense
Nasty Plot
Thunderbolt
Hidden Power (Ice)
**Grass Knot**
What can I say? I love Pikachu and Raichu, and couldn’t exactly think of an effective Pikachu slot for this team. The point of this set is mainly to be a late game sweeper, using Nasty Plot when I know I’ll be faster than the opponent or on the switch. Focus Sash guarantees the use of Nasty Plot, and its three attacks provide
good coverage (as good of coverage as three moves could give Raichu, anyway.) **At the suggestion of forum member Chinese Dood, Grass Knot is replacing Focus Blast, and I like the reasons behind his suggestion. It's more accurate and hits Bulky Waters and many common Pokemon for decent damage (barring Magnezone.)
Scizor @ Life Orb
Technician
Adamant Nature: 252 HP / 76 Attack / 180 Special Defense
Bullet Punch
Swords Dance
Roost
**Brick Break**
Scizor got a new offensive toys to take advantage of in Platinum: the great priority move in Bullet Punch. Like many Scizor users, I wanted to take advantage of Bullet Punch's potential power in this set, which I feel that it does quite well. ^^ Roost is there to minimize the Life Orb's side effect, while Swords Dance boosts his attacking power. **Brick Break is replacing Superpower because, though having a lower base power, it takes down Reflects and Light screens, in addition to not lowering Scizor's stats after each use, allowing for consistent power.**
**
Tentacruel @ Leftovers
Liquid Ooze
Calm Nature: 172 HP/90 Special Attack/178 Special Defense/36 Speed
Surf
Rapid Spin
Toxic Spikes
Ice Beam/Sludge Bomb
That's right folks, I replaced both Donphan and Bibarel with this guy. An entry hazard creater/clearer (the Donphan part) while having it's water typing and great stats to work with. Works really well with my newly added Azelf lead - Azelf would U-Turn into this guy, who would prompltly set up Toxic Spikes and remove any hazard on my side of the field. Surf is there for STAB, which happens to help against threats like Infernape (barring Thunderpunch), Heatran (barring Earth Power) and many Rock/Ground types. I can't decide between Ice Beam or Sludge Bomb though. Ice Beam hits Skymin and Dragons harder, but Sludge Bomb can help it nail other Water types like Milotic. What do you guys think?**
Salamence @ Life Orb
Intimidate
Hasty Nature: 252 Speed/150 Attack/106 Special Attack
Outrage
Roost
Flamethrower
Earthquake
MixMence + Outrage = Awesome…’nuff said. Outrage is it’s newest toy from Platinum, and it’s well deserved seeing as it’s the last of the main dragons to gain access to Outrage in the first place. Flamethrower hits Ice types that would normally take Salamence down and levitating steel types, while Earthquake hits the non-levitating steels, Infernape and many other Pokemon for significant damage. Roost helps shrug off passive Life Orb damage, and provides survivability when Salamence needs it.
**Zapdos @ Leftovers
Pressure
Timid nature: 252 HP/ 80 Defense/ 176 Speed
Thunderbolt
HeatWave
Roost
Substitute
This was suggested by forum member Rag, and I have to say, it fills a nice role in the team that I completely forgot about. Earthquake immunity is always nice to have. :D Roost, Substitute and Leftovers provide stalling alongside Pressure, and Thunderbolt is there for STAB. Heat Wave helps take care of Lucario and other Steels (if Salamence goes down) and Ice types. Foretress, Skarmory, Scizor, Skymin and Mamoswine are also things that Zapdos can help take down. Thanks again Rag!**
As I said, this is my very first team, and I know it’s got some weaknesses. Choice Scarf Heatran/Heracross/Lucario will complicate things, as will most physical walls once Raichu is out of the picture. Any suggestions regarding any part of this team are welcome and appreciated. I would prefer that Raichu not be replaced, but if many people think that he should be, replacement suggestions would be much appreciated.
**Changes are marked between two *'s**
**

Azelf @ Choice Scarf
Levitate
Timid Nature: 252 Speed/200 Attack/52 Special Defense
Trick
Zen Headbutt
Explosion
U-Turn
I figured that, with the removal of Umbreon, the team could use a good lead. Tricking a Choice Scarf onto an opponent who can't benefit from it never hurts, right? That's what this lead is all about - Tricking the item, probably causing a switch, Zen Headbutting a Pokemon weak to Psychic and Exploding when things look bad. U-Turn is there to not only switch out if he still can, but to bring in Tentacruel so he can do his thing.**

Raichu @ Focus Sash
Static
Timid Nature: 252 Sp. Attack/252 Speed/4 Defense
Nasty Plot
Thunderbolt
Hidden Power (Ice)
**Grass Knot**
What can I say? I love Pikachu and Raichu, and couldn’t exactly think of an effective Pikachu slot for this team. The point of this set is mainly to be a late game sweeper, using Nasty Plot when I know I’ll be faster than the opponent or on the switch. Focus Sash guarantees the use of Nasty Plot, and its three attacks provide
good coverage (as good of coverage as three moves could give Raichu, anyway.) **At the suggestion of forum member Chinese Dood, Grass Knot is replacing Focus Blast, and I like the reasons behind his suggestion. It's more accurate and hits Bulky Waters and many common Pokemon for decent damage (barring Magnezone.)

Scizor @ Life Orb
Technician
Adamant Nature: 252 HP / 76 Attack / 180 Special Defense
Bullet Punch
Swords Dance
Roost
**Brick Break**
Scizor got a new offensive toys to take advantage of in Platinum: the great priority move in Bullet Punch. Like many Scizor users, I wanted to take advantage of Bullet Punch's potential power in this set, which I feel that it does quite well. ^^ Roost is there to minimize the Life Orb's side effect, while Swords Dance boosts his attacking power. **Brick Break is replacing Superpower because, though having a lower base power, it takes down Reflects and Light screens, in addition to not lowering Scizor's stats after each use, allowing for consistent power.**
**

Tentacruel @ Leftovers
Liquid Ooze
Calm Nature: 172 HP/90 Special Attack/178 Special Defense/36 Speed
Surf
Rapid Spin
Toxic Spikes
Ice Beam/Sludge Bomb
That's right folks, I replaced both Donphan and Bibarel with this guy. An entry hazard creater/clearer (the Donphan part) while having it's water typing and great stats to work with. Works really well with my newly added Azelf lead - Azelf would U-Turn into this guy, who would prompltly set up Toxic Spikes and remove any hazard on my side of the field. Surf is there for STAB, which happens to help against threats like Infernape (barring Thunderpunch), Heatran (barring Earth Power) and many Rock/Ground types. I can't decide between Ice Beam or Sludge Bomb though. Ice Beam hits Skymin and Dragons harder, but Sludge Bomb can help it nail other Water types like Milotic. What do you guys think?**

Salamence @ Life Orb
Intimidate
Hasty Nature: 252 Speed/150 Attack/106 Special Attack
Outrage
Roost
Flamethrower
Earthquake
MixMence + Outrage = Awesome…’nuff said. Outrage is it’s newest toy from Platinum, and it’s well deserved seeing as it’s the last of the main dragons to gain access to Outrage in the first place. Flamethrower hits Ice types that would normally take Salamence down and levitating steel types, while Earthquake hits the non-levitating steels, Infernape and many other Pokemon for significant damage. Roost helps shrug off passive Life Orb damage, and provides survivability when Salamence needs it.

**Zapdos @ Leftovers
Pressure
Timid nature: 252 HP/ 80 Defense/ 176 Speed
Thunderbolt
HeatWave
Roost
Substitute
This was suggested by forum member Rag, and I have to say, it fills a nice role in the team that I completely forgot about. Earthquake immunity is always nice to have. :D Roost, Substitute and Leftovers provide stalling alongside Pressure, and Thunderbolt is there for STAB. Heat Wave helps take care of Lucario and other Steels (if Salamence goes down) and Ice types. Foretress, Skarmory, Scizor, Skymin and Mamoswine are also things that Zapdos can help take down. Thanks again Rag!**
As I said, this is my very first team, and I know it’s got some weaknesses. Choice Scarf Heatran/Heracross/Lucario will complicate things, as will most physical walls once Raichu is out of the picture. Any suggestions regarding any part of this team are welcome and appreciated. I would prefer that Raichu not be replaced, but if many people think that he should be, replacement suggestions would be much appreciated.