Howdy. This is a cool balance(I think?) team I made the other day around Choice Scarf Jynx. It's been doing pretty well, though it struggles with stall a little bit, as well as bulky psychics like Uxie and Musharna. Anywho, I guess it's time to jump into the team.
Shadynasty (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Trick
- Ice Beam
- Psychic
- Focus Blast
Standard.scarfjynx. Not much to say about it. Hits like a truck and outspeeds common scarfers such as Sawk and Rotom. I don't see a lot of Foul Play in NU and to be fair Jynx probably isn't living it regardless but still 0 Attack IVs on the off chance it could live. I run Trick over Lovely Kiss because I'd rather cripple something annoying like Audino or Lickylicky than rely on shaky accuracy to put something to sleep.
Hans Moleman (Sandslash) @ Earth Plate
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
Now, if there's one thing Jynx hates it's entry hazards. That's where this guy comes in. One of my favorite mons from R/B/Y and perhaps the most reliable spinner in the tier. I'd assume this is pretty standard for Sandslash, outside of mine having Earth Plate over Lefties for more power. Knock Off is there over Stone Edge to more reliably beat common spinblockers like Rotom, Mismagius, and Golurk. May or may not start running speed on this, not sure yet, or how much I should run if I decide to.
Precious (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
Here I started to notice I was Typhlosion weak so I added the NU staple AV Thick Fat Hariyama. I really don't feel like I need to elaborate too much on this set because it's basically standard. I do run Heavy Slam which I don't see too much anymore because its nice for Slurpuff who try to set up in its face, as well as catching Granbull on the switch. Close Combat and Knock Off are necessities, and Bullet Punch is nice priority.
Otto Mann (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Taunt
- Hydro Pump
- Ice Beam
- Grass Knot
After adding Yama I decided I wanted another special attacker, and I'd never used Samurott before, plus it can Taunt to prevent the entry hazards none of my other mons appreciate. The set is nothing new. I had HP Grass originally just because I forgot it could use Grass Knot. Each has their advantages, but I feel Grass Knot is better in NU simply because it kills Seismitoad whereas HP Grass only does 90% max.
Cool Guy (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Fire Blast
- Pain Split
Here I noticed I was extremely weak to Sawk, Primape, and any other fast fighting type, so I added another favorite from first gen, Weezing. Looks cool and hard counters fighting spam as well as checks Belly Drum Slurpuff if it's not weakened. I'm running Fire Blast over Flamethrower because even though Weezing is defensive I prefer the extra power.
Mantis Toboggan (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell
This was originally a Pawniard as I noticed I was very Psychic weak between Weezing and Hariyama, but after a few games I noticed my team was getting worn down very quickly and I decided a cleric would be better, so in came Dr. Mantis Toboggan himself, Audino. I beat an entire team I would have lost to yesterday simply because I was able to keep my Hariyama healthy with this guy. Knock Off is there instead of like Double Edge or something because nothing is immune to dark, and plus Audino is very weak, so removing an item is better than trying to deal damage IMO.
In conclusion, I feel this team is pretty good and will likely be the last XY NU team I build, though if you have any suggestions for replacing a mon or changing EVs/Sets/etc., let me know. I'll put an importable version of the whole team below. Thanks for checking it out, and see you around.
Shadynasty (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Trick
- Ice Beam
- Psychic
- Focus Blast
Hans Moleman (Sandslash) @ Earth Plate
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
Precious (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
Otto Mann (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Taunt
- Hydro Pump
- Ice Beam
- Grass Knot
Cool Guy (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Fire Blast
- Pain Split
Mantis Toboggan (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell
I'd add pictures to make the whole thing look a lot better but I tried that with my last RMT and it didn't work, like it would just show the image you'd get if you couldn't load the picture, so if you wanna help with that it'd be cool but I'm not worried about it.
Shadynasty (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Trick
- Ice Beam
- Psychic
- Focus Blast
Standard.scarfjynx. Not much to say about it. Hits like a truck and outspeeds common scarfers such as Sawk and Rotom. I don't see a lot of Foul Play in NU and to be fair Jynx probably isn't living it regardless but still 0 Attack IVs on the off chance it could live. I run Trick over Lovely Kiss because I'd rather cripple something annoying like Audino or Lickylicky than rely on shaky accuracy to put something to sleep.
Hans Moleman (Sandslash) @ Earth Plate
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
Now, if there's one thing Jynx hates it's entry hazards. That's where this guy comes in. One of my favorite mons from R/B/Y and perhaps the most reliable spinner in the tier. I'd assume this is pretty standard for Sandslash, outside of mine having Earth Plate over Lefties for more power. Knock Off is there over Stone Edge to more reliably beat common spinblockers like Rotom, Mismagius, and Golurk. May or may not start running speed on this, not sure yet, or how much I should run if I decide to.
Precious (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
Here I started to notice I was Typhlosion weak so I added the NU staple AV Thick Fat Hariyama. I really don't feel like I need to elaborate too much on this set because it's basically standard. I do run Heavy Slam which I don't see too much anymore because its nice for Slurpuff who try to set up in its face, as well as catching Granbull on the switch. Close Combat and Knock Off are necessities, and Bullet Punch is nice priority.
Otto Mann (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Taunt
- Hydro Pump
- Ice Beam
- Grass Knot
After adding Yama I decided I wanted another special attacker, and I'd never used Samurott before, plus it can Taunt to prevent the entry hazards none of my other mons appreciate. The set is nothing new. I had HP Grass originally just because I forgot it could use Grass Knot. Each has their advantages, but I feel Grass Knot is better in NU simply because it kills Seismitoad whereas HP Grass only does 90% max.
Cool Guy (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Fire Blast
- Pain Split
Here I noticed I was extremely weak to Sawk, Primape, and any other fast fighting type, so I added another favorite from first gen, Weezing. Looks cool and hard counters fighting spam as well as checks Belly Drum Slurpuff if it's not weakened. I'm running Fire Blast over Flamethrower because even though Weezing is defensive I prefer the extra power.
Mantis Toboggan (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell
This was originally a Pawniard as I noticed I was very Psychic weak between Weezing and Hariyama, but after a few games I noticed my team was getting worn down very quickly and I decided a cleric would be better, so in came Dr. Mantis Toboggan himself, Audino. I beat an entire team I would have lost to yesterday simply because I was able to keep my Hariyama healthy with this guy. Knock Off is there instead of like Double Edge or something because nothing is immune to dark, and plus Audino is very weak, so removing an item is better than trying to deal damage IMO.
In conclusion, I feel this team is pretty good and will likely be the last XY NU team I build, though if you have any suggestions for replacing a mon or changing EVs/Sets/etc., let me know. I'll put an importable version of the whole team below. Thanks for checking it out, and see you around.
Shadynasty (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Trick
- Ice Beam
- Psychic
- Focus Blast
Hans Moleman (Sandslash) @ Earth Plate
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
Precious (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
Otto Mann (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Taunt
- Hydro Pump
- Ice Beam
- Grass Knot
Cool Guy (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Fire Blast
- Pain Split
Mantis Toboggan (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell
I'd add pictures to make the whole thing look a lot better but I tried that with my last RMT and it didn't work, like it would just show the image you'd get if you couldn't load the picture, so if you wanna help with that it'd be cool but I'm not worried about it.