Shakespeare in motion. Peaked 1500 on Showdown.

Hello fellow trainers and welcome to my latest doubles team. After partaking in the latest mentoring program I have assembled what I consider to be a pretty solid team.

The team does not focus on 'gimmicks' or a set strategy, rather it relies on more on probability and hitting hard and fast.

This team has undergone so many changes I can hardly remember what the first team looked like, the major replacements were; Suicune and Conkeldurr were replaced with Metagross and Rotom-W at the suggestion of some people. Mega Kangaskhan, whist powerful, I felt Mega Tyranitar proved to be more than worth the sacrifice with its sheer bulk.

I am looking for any recommendations in improving this team in all aspects and general reviews. If you feel this could benefit from a set strategy then go right ahead.

So here's the breakdown:

bisharp.gif

Romeo (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect

Probably one of my favorite Pokemon. It's basically a hurricane Pokemon if used correctly. It creates OHKO's on most Pokemon, has STAB Priority, perfect neutral coverage, and a powerful attack.

The set here is fairly simple. Max attack and Speed make it a super speedy attacker, while Life Orb gives me that little bit extra to get past any special tasks made to survive most assaults. Sucker punch is standard and can easily take down Aegislash is timed right, while the combination of Dark/Stell attacks leaves me with a good attack on fairies, it can be brought down in pinch by other priority attackers. Iron head for fairies.

The role here is Sweeper. It functions similarly to Scizor in this regard , but with a few more weaknesses (but more power).


terrakion.gif

Iago (Terrakion) @ Focus Sash
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect

It was either Life Orb or Focus Sash, Focus Sash was chosen to take anything and dish everything, capable of OHKOing a Mega Kangaskhan, Terrakion is the definition of a tank. Nothing much else to add really, his build is cut and dry. I'll often lead with him and Bisharp, Quick Guard then dish out the pain.

cresselia.gif

Juliet (Cresselia) (F) @ Expert Belt
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SDef
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Helping Hand
- Icy Wind
- Psyshock
- Calm Mind

Originally a TR set up, I found using TR not to my tastes, and other people would find some counter to it. I feel that Cresselia is the weak link to my team, although she does help Garchomp, Fighting types and Terrakion. EVs are complicated but are actually a standard spread to survive common attacks. Calm to maximize bulk. Icy Wind is for speed control and also to get some lucky hax. Helping Hand to get those much needed KOs. Psyshock in case it comes down to 1 vs 1 against a wall. Cresselia will lead with Bisharp if I do not feel Terrakion is safe.


rotom-wash.gif

Macbeth (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 236 HP / 88 Def / 180 SDef / 4 Spd
Calm Nature
- Hydro Pump
- Thunderbolt
- Protect
- Thunder Wave

Rotom-W is so brilliant in so many ways. It's fantastic typing/ability means that it has just one weakness and it's a weakness to one of the least common offensive types, grass. Levitate is particularly important given I have lost to users of Earthquake meaning it synergises really well with the rest of the team. It also has decent natural bulk so I opted for a Sitrus Berry . Discharge is great for my team because I have two Ground-types who are unaffected by it. The 30 Percent paralysis chance also makes it an appealing choice. Hydro Pump is standard for Rotom-W and hits the ground types that discharge can't. Thunder Wave to get those needed parahax's when the going gets tough.
tyranitar-mega.gif

Hamlet (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Fire Blast
- Rock Slide
- Protect
- Crunch

Not sure if it is allowed but seems as Tyranitar is from my mentor, I felt the description explains its role quite well.

"Tyranitar here is amazing. Tyranitar was already an S Rank threat, giving us Sand, being boss, killing everything, and being so damn bulky. Now, it's shot up to a 700 BST Behemoth with even more EVERYTHING (except Special Attack sadly) and is running around killing things even harder. However, it has to stick around long enough to keep setting up Sand, due to the new weather effects in Gen 6.

TTar's move-set is pretty standard overall. Crunch and Rock Slide for STABs, Protect for Protect, and Fire Blast for roasting Scizor/Ferrothorn (and Genesect after it's released). It's also great to have an option to still attack after being Intimidated a few times. the EVs are also standard fare, allowing TTar great bulk and attacking power, while the 0 Speed/Brave Nature allow him to be a threat under Trick Room as well.

TTar's role on this team is to provide Sand and to just absolutely kill everything, while being bulky as crap. It supports the team by giving Excadrill its speed boost, providing Chip Damage to the opposing side, and being a check to opposing Talonflame/Volcarona/etc."

metagross.gif

Othello (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 76 Atk / 180 Spd
Adamant Nature
- Explosion
- Zen Headbutt
- Meteor Mash
- Hammer Arm

Assault Vest allows Metagross to survive some fire hits that may OHKO it and provides additional bulk to the set, which forgoes maximum bulk for speed investment. The 180 Spd EV's allow Metagross to outspeed Landorus-T and OHKO with Ice Punch, Metagross is not effected by Intimidate due to its ability Clear Body. This set, as well as all Metagross sets, can easily deal with fairy type Pokemon like Mega Gardevoire, Azumarill and Sylveon.

The lead is simple, crude but effective in its design. The battle strategy if I encounter tough opponents is to set up the base for the next Pokemon, and to not rely on switch-ins too much.

Special thanks to user BlankZero who mentored me to create this Behemoth team.
 
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I fucking love this team, it's genius and has no apparent weaknesses, my win wasnt by pure luck tho, i had to predict hard, this team kills on the low ladder because of peoples low predicting skills, if you stare at this team in the preview for 20 seconds you'll get scared as shit (know from experience :P), the pressure of playing vs Bisharp is big, you'll need and Azumarill and a Landorus-T to defeat it at +2, otherwise it's gg, that tyranitar wrecks if MKang is not around, nothing can stop it from sweeping 2-3 pokemon, that metagross, even tho it can get picked of easily by a well played Aegislash, it's still really strong and he hits hard as fuck. Calm Mind cress picks people off guard, but she can also gets killed by an Physical Aegislash no prob, but if she is well played and gets at +2, paired with Terrakion it's gg, this Rotom-W is the idol of all Rotoms, he's the one that they want to be. Terrakion is a fucking beast in this team, quick guard picks off any Fake Out users, and he also kill MKang like a champ, but if double targeted he'll be dead.

This is an overall perfect team in my opinion, i love it in very way possible, i dont see any faults with it, this might just be the team that everyone wants to have, i know this isnt a rate and might bring you down, but i needed to pass by just to say how i love this team.

Peace out.
 
Hey swhannell this looks like a pretty solid team that'd put in some solid work on the ladder.
However, there are a couple of improvements you can make here and there that will really help out.
First up is Cresslia's set. There are a couple things that are just a little bit off in my opinion. I don't think the moveset / EV spread you have compliments the item choice, it looks like you're trying to fill a more support based role so I feel a Sitrus Berry would do a way better job. I also don't think Calm Mind is the best choice and instead I'd run Light Screen to help further bolster your teams ability to handle Pokemon like Heatran and Mega Charizard Y.
Juliet (Cresselia) (F) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SDef
Calm Nature
- Helping Hand
- Icy Wind
- Psyshock
- Light Screen
Above is the set I'd run, I also fixed the IVs which I assume had been changed for a Hidden Power Ground.

Rotom-W is a tricky one for me to rate. On the one hand I can see how Thunder Wave really helps your team out since it's relatively slow and the ability to spread paralysis is great at fixing that issue but on the other hand, I think Pokemon like Landorus-T and Mega Kangaskhan are fairly difficult for you to handle as well. This is why I'm going to suggest dropping protect in favor of Will-O-Wisp. Dual status Rotom is a great fit on your team since you lack Intimidate and the ability to spread burns will be crucial for the team.
Macbeth (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 236 HP / 88 Def / 180 SDef / 4 Spd
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Thunder Wave
Losing Protect is OK on your team since you have considerable bulk waiting in the back so there is less strain put on you.

Metagross needs a bit of a moveset change in my opinion. Outside of Terrakion, you currently don't have a lot that can deal with Heatran. This is why I think Earthquake is a must have for you. Coupled with the Assault Vest, it makes Metagross a prime candidate for slamming the tran since it can comfortably take a Heatwave and bite back with EQ, especially if you have Light Screen up. I'd also try out Ice Punch since that helps your team handle a couple of threats like Shaymin-Sky and Landorus-T which otherwise are both pretty big threats to the team.
Othello (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 76 Atk / 180 Spd
Adamant Nature
- Earthquake
- Ice Punch
- Meteor Mash
- Hammer Arm
You might want to jiggle about with the moveset and find out what works best for you but I feel like ZHB and Explosion added the least to the team so I took them out.

Anyway, solid team and a pleasure to rate. Nice to see you've picked up the metagame so well.
 
Hello fellow trainers and welcome to my latest doubles team. After partaking in the latest mentoring program I have assembled what I consider to be a pretty solid team.

The team does not focus on 'gimmicks' or a set strategy, rather it relies on more on probability and hitting hard and fast.

This team has undergone so many changes I can hardly remember what the first team looked like, the major replacements were; Suicune and Conkeldurr were replaced with Metagross and Rotom-W at the suggestion of some people. Mega Kangaskhan, whist powerful, I felt Mega Tyranitar proved to be more than worth the sacrifice with its sheer bulk.

I am looking for any recommendations in improving this team in all aspects and general reviews. If you feel this could benefit from a set strategy then go right ahead.

So here's the breakdown:

bisharp.gif

Romeo (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect

Probably one of my favorite Pokemon. It's basically a hurricane Pokemon if used correctly. It creates OHKO's on most Pokemon, has STAB Priority, perfect neutral coverage, and a powerful attack.

The set here is fairly simple. Max attack and Speed make it a super speedy attacker, while Life Orb gives me that little bit extra to get past any special tasks made to survive most assaults. Sucker punch is standard and can easily take down Aegislash is timed right, while the combination of Dark/Stell attacks leaves me with a good attack on fairies, it can be brought down in pinch by other priority attackers. Iron head for fairies.

The role here is Sweeper. It functions similarly to Scizor in this regard , but with a few more weaknesses (but more power).


terrakion.gif

Iago (Terrakion) @ Focus Sash
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect

It was either Life Orb or Focus Sash, Focus Sash was chosen to take anything and dish everything, capable of OHKOing a Mega Kangaskhan, Terrakion is the definition of a tank. Nothing much else to add really, his build is cut and dry. I'll often lead with him and Bisharp, Quick Guard then dish out the pain.

cresselia.gif

Juliet (Cresselia) (F) @ Expert Belt
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SDef
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Helping Hand
- Icy Wind
- Psyshock
- Calm Mind

Originally a TR set up, I found using TR not to my tastes, and other people would find some counter to it. I feel that Cresselia is the weak link to my team, although she does help Garchomp, Fighting types and Terrakion. EVs are complicated but are actually a standard spread to survive common attacks. Calm to maximize bulk. Icy Wind is for speed control and also to get some lucky hax. Helping Hand to get those much needed KOs. Psyshock in case it comes down to 1 vs 1 against a wall. Cresselia will lead with Bisharp if I do not feel Terrakion is safe.


rotom-wash.gif

Macbeth (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 236 HP / 88 Def / 180 SDef / 4 Spd
Calm Nature
- Hydro Pump
- Thunderbolt
- Protect
- Thunder Wave

Rotom-W is so brilliant in so many ways. It's fantastic typing/ability means that it has just one weakness and it's a weakness to one of the least common offensive types, grass. Levitate is particularly important given I have lost to users of Earthquake meaning it synergises really well with the rest of the team. It also has decent natural bulk so I opted for a Sitrus Berry . Discharge is great for my team because I have two Ground-types who are unaffected by it. The 30 Percent paralysis chance also makes it an appealing choice. Hydro Pump is standard for Rotom-W and hits the ground types that discharge can't. Thunder Wave to get those needed parahax's when the going gets tough.
tyranitar-mega.gif

Hamlet (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Fire Blast
- Rock Slide
- Protect
- Crunch

Not sure if it is allowed but seems as Tyranitar is from my mentor, I felt the description explains its role quite well.

"Tyranitar here is amazing. Tyranitar was already an S Rank threat, giving us Sand, being boss, killing everything, and being so damn bulky. Now, it's shot up to a 700 BST Behemoth with even more EVERYTHING (except Special Attack sadly) and is running around killing things even harder. However, it has to stick around long enough to keep setting up Sand, due to the new weather effects in Gen 6.

TTar's move-set is pretty standard overall. Crunch and Rock Slide for STABs, Protect for Protect, and Fire Blast for roasting Scizor/Ferrothorn (and Genesect after it's released). It's also great to have an option to still attack after being Intimidated a few times. the EVs are also standard fare, allowing TTar great bulk and attacking power, while the 0 Speed/Brave Nature allow him to be a threat under Trick Room as well.

TTar's role on this team is to provide Sand and to just absolutely kill everything, while being bulky as crap. It supports the team by giving Excadrill its speed boost, providing Chip Damage to the opposing side, and being a check to opposing Talonflame/Volcarona/etc."

metagross.gif

Othello (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 76 Atk / 180 Spd
Adamant Nature
- Explosion
- Zen Headbutt
- Meteor Mash
- Hammer Arm

Assault Vest allows Metagross to survive some fire hits that may OHKO it and provides additional bulk to the set, which forgoes maximum bulk for speed investment. The 180 Spd EV's allow Metagross to outspeed Landorus-T and OHKO with Ice Punch, Metagross is not effected by Intimidate due to its ability Clear Body. This set, as well as all Metagross sets, can easily deal with fairy type Pokemon like Mega Gardevoire, Azumarill and Sylveon.

The lead is simple, crude but effective in its design. The battle strategy if I encounter tough opponents is to set up the base for the next Pokemon, and to not rely on switch-ins too much.

Special thanks to user BlankZero who mentored me to create this Behemoth team.

Man, you improved so fast it's ridiculous. Let me go ahead and look this over for a good rate. I'm not going to suggest any Mon changes because I think overall you have some really good synergy and can do well against any normal team with it.

Bisharp - I would change the EVs and the Item. Focus Sash Bisharp gives you a Get-Out-Of-Jail-Free Card and actually does more damage than Life Orb under most situations. I'd also opt for a slightly bulkier set. a spread of 116 HP / 252 Atk / 140 Spe let's you outrun 4 Speed Rotom-W and still retain power, while adding a bit of bulk to your set.

Terrakion - Looks Good, although you could swap LO onto it now that Bisharp has the Sash. I would look at maybe trading him for Hitmontop in the future, since you lack Intimidate, Wide Guard, or Fake Out on this team.

Cressela - I really wish you'd have kept Trick Room on Cress, as it really can save your ass in a tight spot. And I agree about losing CM, and maybe even eBelt if you aren't investing enough SpAtk to kill Lando/Garchomp/Salamence. Go for Sitrus Berry with TWave over Calm Mind since you seem to have gone for the Icy Wind route OR you could trade CM for TR and trade Icy Wind for Ice Beam. This would give you some power and some surprise factor, as well as more support.

Rotom - I think my favorite Rotom set would work here. That being Dual Status Rotom.It's pretty close to your set, just chaning TBolt for Will o Wisp. Seeing as you have no form of Intimidate, it might be in your best interest to try it out, as currently, you have no way to reliably kill Mega Kangaskahn (Terrakion is weak af and gets Follow Me'd/Rage Powdered right into Amoongus/Togekiss). The EVs look solid. As long as you can live Modest CharY's Solarbeam, you're good to go.

TTar - I love MegaTTar. we all know that. Here though, I'd change it a bit. I'd remove the Brave Nature since you aren't going Trick Room. I'd also give it Ice Beam over Fire Blast, simply because Lando-T and Garchomp are currently more popular than Scizor (Heatran resurrgence killed it). I'd look at getting just enough SpAtk to OHKO one of the two (Lando-T is less bulky than Garchomp and doesn't get a Mega Boost), with enough Bulk to not die to Earthquake + UTurn/Dragon Claw.

Metagross - Oh Metagross. Especially BOOM Metagross. I love it and hate it. I feel Landorus could fit better here, since you have no way of dealing with SubTran currently, and it also gets Explosion :P


I love the team and I feel you'll do very well in this tier. Good Luck!
 
yo, big dawgs above me already covered everything major
just some personal recommendations
lum>sash on terrakion. terrakion has respectable defenses, and your team has good enough synergy that i don't think you really need a sash for terrakion. and so many things try sleeping, burning, paralyzing, swaggering terrakion that lum is really helpful.

as a point of clarification on the ice beam recommendation by blank
i'd run 64 spatk because: 64 SpA Mega Tyranitar Ice Beam vs. 4 HP / 0 SpD Landorus-T: 320-380 (100 - 118.7%) -- guaranteed OHKO
this would of course you mean you run something like brave or naughty (+atk,-spdef). so if you value killing lando-t on the switch, then go one of those natures. if you value your speed/bulk, then you can run adamant ice beam and still do a lot.
0- SpA Mega Tyranitar Ice Beam vs. 4 HP / 0 SpD Landorus-T: 272-320 (85 - 100%) -- 6.3% chance to OHKO

gl man! :]
 
yo, big dawgs above me already covered everything major
just some personal recommendations
lum>sash on terrakion. terrakion has respectable defenses, and your team has good enough synergy that i don't think you really need a sash for terrakion. and so many things try sleeping, burning, paralyzing, swaggering terrakion that lum is really helpful.

as a point of clarification on the ice beam recommendation by blank
i'd run 64 spatk because: 64 SpA Mega Tyranitar Ice Beam vs. 4 HP / 0 SpD Landorus-T: 320-380 (100 - 118.7%) -- guaranteed OHKO
this would of course you mean you run something like brave or naughty (+atk,-spdef). so if you value killing lando-t on the switch, then go one of those natures. if you value your speed/bulk, then you can run adamant ice beam and still do a lot.
0- SpA Mega Tyranitar Ice Beam vs. 4 HP / 0 SpD Landorus-T: 272-320 (85 - 100%) -- 6.3% chance to OHKO

gl man! :]

76 OHKOs 4/0 Garchomp though :<
 
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