Other Metagames [Shared Power] Peaked #2 - Maushold offense.

maushold.gif
lilligant-hisui.gif
golurk.gif
indeedee.gif
decidueye.gif
ursaluna-bloodmoon.gif

https://pokepast.es/183a5890dc062a0d

Introduction

Recently Jimothy Cool made a video about shared power. I was somewhat confused because it wasn't om of the month or anything. Then I realized it was a permanent ladder! I knew I wanted to construct a team based on the maus. Through much iteration I landed on this silly bunch. I started as one might initially think with just buffing the maus to the moon making it absurdly powerful. Sharpness, adaptability, tough claws, etc. However, it was clear that was unnecessary when pop bomb is killing LITERALLY anything it touches by miles. Sounds great, until a ghost type shows up, or rocky helmet, or a random extreme speed takes you out. These issues plus the revelation of not needing much more power made me land on these mons which actually have pretty decent synergy even without the mouse. Choice scarf allows it to outspeed most things and OHKO them with an insanely powerful population bomb.

Proof of Peak
1740987029688.png

(RIP that GXE from early experimentation lmao)

The Team
:Maushold:
Maushold @ Choice Scarf
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- U-turn
- Tidy Up
- Thunder Wave / Encore
The star of the show! The set is rather simple. Maushold doesn't need any coverage because population bomb hits anything relevant harder than any coverage move. Hustle maushold can OHKO or 2HKO basically anything.
(choice band for hustle)
252 Atk Choice Band Technician Tera Normal Maushold Population Bomb (10 hits) vs. 252 HP / 4 Def Heatran: 330-390 (85.4 - 101%) -- approx. 6.3% chance to OHKO
252 Atk Choice Band Technician Tera Normal Maushold Population Bomb (10 hits) vs. 252 HP / 252+ Def Toxapex: 380-460 (125 - 151.3%) -- guaranteed OHKO
252 Atk Choice Band Technician Tera Normal Maushold Population Bomb (10 hits) vs. 248 HP / 252+ Def Solgaleo: 240-290 (50.3 - 60.7%) -- approx. 84% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Technician Tera Normal Maushold Population Bomb (10 hits) vs. 252 HP / 160+ Def Skarmory: 220-260 (65.8 - 77.8%) -- approx. 2HKO

There's no need for coverage so despite being choiced two of its moves are utility moves. u-turn is obviously for pivoting which occasionally has its uses, tidy up can remove hazards in a pinch, thunder wave can in a pinch slow down a fast mon, and encore can punish mons in various situations.

Lets be honest though you're going to click population bomb and you're gonna like it.
:Lilligant-Hisui:
Lilligant-Hisui @ Focus Sash
Ability: Hustle
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Axe Kick
- Triple Axel
- Leaf Blade
- Victory Dance
Liligant is the other main sweeper on this team. Lilligant benefits from the buffs from the rest of the team similarly to how maushold does. Lilligant's hustle is the only power boost for maushold and it's a very big one basically giving it a choice band. Lilligant is a very powerful sweeper in her own right with very powerful immunity free Axe Kick. Focus sash allows it to set up on various mons or allows it to ko a fast mon in a pinch. Tera fire is used defensively and to avoid wil-o-wisps for more setup opportunities. Double stab + triple axel is quite good against many common pokemon.
:Golurk:
Golurk @ Focus Sash
Ability: No Guard
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Poltergeist
- Earthquake
- Dynamic Punch
Golurk provides the vital no guard to the squad which is basically required for both hustle and population bomb. Golurk is the dedicated lead of the team providing rocks and machamp-like no guard dynamic punch shenanigans. Its the dedicated lead because much of the team is pretty unplayable without no-guard. Maushold and lilligant purely rely on it.

Poltergeist and EQ providing no-contact coverage are pretty powerful in this meta where fluffy is everywhere and this is before decidueye comes in to provide long reach. I experimented with lycanrock to provide the no guard but I liked golurk more.
:Indeedee:
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Expanding Force
- Dazzling Gleam
- Encore
Indeedee provides a niche but necessary role for the team. It turns off priority. Every mon on this team is grounded and the two main sweepers are very vulnerable to priority moves. Providing 7 turns of protection against priority moves gives them the breathing room they need end games against the likes of crawdaunt or breloom.

Healing wish allows the two sweepers to get a second chance at sweeping. Expanding force is for powerful stab, dazzling gleam is for decent coverage and encore can punish many setup or utility mons. Tera fairy is the last bastion against scarf dragapult teams.
:Decidueye:
Decidueye @ Heavy-Duty Boots
Ability: Long Reach
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Defog
- U-turn
- Shadow Sneak
- Knock Off
Decidueye's long reach provides significant counterplay to many things that can ruin maushold and lilligant. Fluffy, flame body, static, rocky helmet are the big ones. There are many teams that rely on fluffy to combat physical attackers and decidueye allows the teams physical attackers to break right through them.

Defog is really important for the team keeping either of the sashes in tact and acting as valuable counterplay for toxic spike teams. U turn keeps momentum allowing any of the other mons in safely. Knock off can be quite threatening to many teams especially berry based ones.
:Ursaluna-Bloodmoon:
Ursaluna-Bloodmoon @ Choice Specs
Ability: Mind's Eye
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave
Last but not least is ursaluna. Minds eye removes one of the last bits of counterplay remaining for population bomb greatness, the ghost type. Not much to add about that. Axe kick and population bomb are a lot more threatening when you cant immune them.

Ursaluna itself provides some pretty good value in its ability to wallbreak. Bloodmoon and earth power can OHKO many threats and vacuum wave can come in clutch. Choice specs allows it to grab surprise OHKOs. It's EVed to be bulky instead of fast allowing it to live many hits from various offensive mons. Goal is to blast holes (or at least provide enough chip) such that maushold or lilligant can clean up.
Threats
:Dragapult:
:dragapult: :Inteleon:
choice scarf threats which are faster than maushold and able to OHKO it. Scarf dragapult on dragapult buffing teams and scarf Inteleon on merciless teams. There's not many other scarfers around that are faster than maushold but those are the main two.

:solgaleo: :heatran: :wo-chien:
Steel pokemon with tablet of ruin in the back can actually take a population bomb. Lilligant can handle them pretty well, but they still provide a pretty painful wall to maushold.

:groudon: :flutter mane: :Lilligant-Hisui:
Various sun sweepers can outspeed and OHKO maushold. Keeping Lilligant's focus sash can be difficult with groudon setting hazards.

:groudon: :trevenant:
Sun harvest teams can be somewhat difficult because they greatly increase the hp pools for multihit moves making it hard for population bomb to ohko mons it normally would.
 
Really solid team! Here's just a suggestion if you want more consistency in general terms.

:ursaluna-bloodmoon:Ursaluna-BM -> :flamigo:Flamigo

While Choice Specs + Blood Moon is a patent nuclear bomb, it's also a forced switch afterwards, and by extension a momentum sink. Flamigo adds even more pivoting to the team to ease the act of ability sharing, and Scrappy comes with the added benefit of blocking Intimidate, which can otherwise be annoying for this team. However, :flamigo:Flamigo does come with the downside of being far worse as Speed control, especially as Psychic Terrain doesn't protect it from priority, but not relying on such compared to the current :ursaluna-bloodmoon:Ursaluna-BM set does still seem more consistent to avoid even more anti-synergy with :indeedee:Indeedee.

Here's a Pokepaste of the team with the proposed changes, good job in any case.
 
Really solid team! Here's just a suggestion if you want more consistency in general terms.

:ursaluna-bloodmoon:Ursaluna-BM -> :flamigo:Flamigo

While Choice Specs + Blood Moon is a patent nuclear bomb, it's also a forced switch afterwards, and by extension a momentum sink. Flamigo adds even more pivoting to the team to ease the act of ability sharing, and Scrappy comes with the added benefit of blocking Intimidate, which can otherwise be annoying for this team. However, :flamigo:Flamigo does come with the downside of being far worse as Speed control, especially as Psychic Terrain doesn't protect it from priority, but not relying on such compared to the current :ursaluna-bloodmoon:Ursaluna-BM set does still seem more consistent to avoid even more anti-synergy with :indeedee:Indeedee.

Here's a Pokepaste of the team with the proposed changes, good job in any case.
I like the change from ursaluna -> flamigo but after some testing I wasn't convinced by the set.

I changed it to a similar energy but more reliable sweep stopper of endure custap. It has the ability to end most sweeps by either forcing the opponent to drop its boosts by switching or staying in and getting KOed.

Flamigo @ Custap Berry
Ability: Scrappy
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Reversal
- Endure

can tera as well if i'm against an opponent with priority to block that and always go first with custap.

Edit: Got #1 now with this change :D
1741037154058.png
 
Last edited:
Back
Top