Shark in the Water

Introduction

Hey everyone. This is Ehrmantraut here with my first RMT. It's a simple team that I've done pretty well with, going 14-3 in my first tests with this team, and 13-2 (?) with a different team, but same core. Anyway, the goal of the team is simple. Wear the opposing team down with a Celetran core until an opportunity to set Garchomp up and sweep. A premise I had with this core was to be difficult for sun and rain teams to deal with.


Team Building Process
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I started out with this core. These 3 have just about perfect synergy with each other, covering for all weaknesses that the 3 may have. In fact, with just Celetran, the only type that isn't resisted is rock which is just phenomenal.


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Added Garchomp, because it's Garchomp and it's great no matter what.


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Since my team involves switching a lot to cover for each others weaknesses, I needed a spinner. I learned this hard on my old team with the same core, when built up hazards ended up wearing me down time and time again. Forretress works great here, with it's lone fire weakness covered 3 times over.


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And last but not least, I needed a scarfer. Sorry Keldeo, Terrakion has way better coverage than you.

At a Glance

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Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Substitute
- Dragon Claw
- Earthquake


Unlike most teams, this one didn't start with it's MVP. Initially, I intended for the team to star with Kingdra but Garchomp ended up outperforming Kingdra, which is a statement to how good the thing is. The way this works, is Garchomp poses a huge threat offensively so it forces a lot of switches to something safe that can tank an attack, like Ferrothorn. From there, I sub up and Ferrothorn can do little but launch attacks. Starting there, I can either SD or start attacking, depending on what is coming out. This is a great set only shut down by Skarmory and faster dragons (The Latis, basically.)

I went with a Yache Berry because it's extra security since Ice attacks are so popular, but I'm considering replacing it with Leftovers for more staying power, however since everyone switches out to something with an Ice attack for Garchomp, a Yache Berry is security that I won't be forced to switch right away. Finally, Dragon Claw over Outrage because I need to be able to switch to EQ for Steel types.

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Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 252 SDef
/ 16 Spd
Calm Nature
- Recover
- Perish Song
- Psychic
- Giga Drain


Latios. Latias. Keldeo. Tentacruel. Politoed. Breloom. The list goes on and on and on, the amount of prominent threats that can't touch specially defensive Celebi is incredible. Perish Song is my wallbreaking move that allows me to stop things like Espeon from spamming Calm Minds, Baton Pass teams, etc. Using both STABs in tandem with Recover in order to nail both water types and fighting types, while having better staying power.

All in all - Blissey should no longer be used. I used to think Blissey was great, but that was before I found out about specially defensive Celebi.

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Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Toxic
- Hidden Power [Ice]
- Earth Power
- Flamethrower

The first thing that comes to mind here is, Toxic on an offensive Heatran set? It's needed for one reason and one reason only: Jellicent. I can only deal with Jellicent by poisoning it and stalling with Celebi, or going out to Garchomp earlier than I want to. So taking Jellicent's scalds and retaliating with Toxic is one of my only ways to deal with Jellicent since Celebi's Giga Drain and Kingdra's HP Electric (I'll get to that later) don't do much to it. It works nicely, since Jellicent loves coming in on Heatrans, and then gets crippled by Toxic.

Otherwise, the set is self explanatory. Air Balloon and HP Ice allow me to deal with Salamence, Garchomp, Dragonite and Landorus-T once per game. Earth Power and Lava Plume are coverage moves, though I've considered replacing Lava Plume with Flamethrower for the extra damage in exchange for burn hax.

In conclusion, Heatran covers for Celebi's weaknesses and Kingdra's weaknesses, and can be a huge pain to Sun teams along with Kingdra. I never find myself making a team without adding Heatran, because it's just so good and would be the most used pokemon in OU if it wasn't for Drizzle.

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Kingdra (F) @ Life Orb
Trait: Swift Swim
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Dragon Pulse
- Hidden Power [Electric]

The former MVP of this team, the one I had in mind when I was first trying to make this team. Rain Dance on Kingdra is for eliminating the opposing weather, and making Kingdra impossible to outspeed without a scarf. So from there, I have the 2 stabs and HP Electric to deal with opposing water types, but I've considered replacing it with Ice Beam, not so sure. Or, I may be replacing Dragon Pulse with Ice Beam since I rarely find myself going for Dragon Pulse over Surf. Didn't invest in speed because after rain is up, Kingdra is already outspeeding the fastest non-scarfed pokemon in OU, Jolteon so the remaining EVs went to HP instead.

Kingdra could go physical, but loses out on Dragon STAB, slight power from Surf -> Waterfall and I already have a physical dragon in Garchomp.

Life Orb is needed on Kingdra because base 95 SPA is underwhelming by today's standards. Apart from that, Kingdra is one of the best, if not the best offensive rain counters, should be used more.

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Forretress (F) @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Rapid Spin

This set is basically hazard control, using a Custap Berry to be able to use one more move after Forretress lands in hot water. Or sometimes, especially with sun teams I'll usually just use Forretress as a suicide lead. Gyro Ball is because I dislike using pokemon with no attacking moves whatsoever. There's really no explanation needed here, apart from the fact that I may replace Spikes with Toxic Spikes because Jellicent exists.

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Terrakion @ Choice Scarf Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- X-Scissor
- Close Combat
- Rock Slide

With the rise of Keldeo, Terrakion has become forgotten as Gen 5 comes to a close. There are a few reasons I chose Terrakion over Keldeo. 1 is, Terrakion is a lot harder to wall than Keldeo, since you never really know at first glance just what set Terrakion uses. They require different strategies to play around, while with Keldeo it's just a matter of what Hidden Power the thing has. Secondly, I already have Water STAB with Kingdra. Third is, coverage. Water and Fighting only go so far compared to Rock and Fighting. X-Scissor is necessary on Terrakion to do damage to Celebi, the Latis and Alakazam, who normally love coming in on Terrakion. One thing I've considered is changing Jolly to Adamant as X-Scissor has done underwhelming damage to said threats, but I risk losing critical battles with +Speed scarfers. Terrakion is a great revenge killer and late game sweeper, as long as Stone Edge doesn't miss (spoiler warning: it will)

Conclusion
So that's my team. I'd like criticism and comments on it to rough out the edges, I've bolded what I'm thinking about changing. Thanks for reading.

coming soon, maybe

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- X-Scissor
- Close Combat
- Earthquake


Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Toxic
- Hidden Power [Ice]
- Earth Power
- Flamethrower

Celebi @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 252 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Recover
- Perish Song
- Psychic


Kingdra (F) @ Life Orb
Trait: Swift Swim
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Dragon Pulse
- Hidden Power [Electric]


Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Dragon Claw
- Earthquake


Forretress (F) @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Gyro Ball
- Rapid Spin
 
Hey there! This is a cool weatherless team you've built! A quick first look reveals no synergistical issues, so we can move on to weaknesses. As you mentioned several times, Jellicent really hurts this team, and Toxic from Heatran is not a reliable answer. I'd like to recommend a different Celebi set. The set I propose still does well walling Rain threats, but on the other hand can deal out major damage to Jellicent. The set is the forgotten Offensive support Celebi:

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Celebi @Life Orb/Leftovers
Trait: Natural Cure
EVs: 56 HP / 252 SpA / 252 Spe
Nature: Modest
-Leaf Storm
-Hidden Power Fire
-Thunder Wave/U-turn
-Recover

There are a few reasons why I think this set suits your team. Leaf Storm OHKOs Utility Jellicent regardless of the item, which is a huge boon to your team. Hidden Power Fire catches Scizor off guard, which loves to switch into SpD Celebi, the most common set. It also deals with Ferrothorn, Kingdra's biggest counter. Thunder Wave serves to support your Garchomp, whose only weakness is being slow and therefore being checked by faster dragons. With paralysis support, it can sweep. Recover maintains its good bulk. The item choice is up to you. LO gets a high chance to OHKO Specially Defensive Jellicent, while Leftovers only gets 76%-84% damage. LO also gives you a small chance to OHKO standard Ferrothorn after Spikes with HP Fire, which is nice.

My next recommendation is to use Fire Blast over Lava Plume, because the extra power is incredibly useful, and can come in handy more than once. 85% accuracy isn't nearly as bad as the typical 80% or 70%, so the miss rate is much lower. Also, use Timid nature to outspeed key targets such Jolly Breloom. Now that you can deal with Jellicent much more efficiently, I propose trying out Roar over Toxic. This can catch the opponent offguard, as well as Roar out sweepers who have gotten too many boosts, such as DD Dragonite or CM Latias. It also helps against Baton Pass teams.

Moving on the Kingdra, I must suggest to use Hydro Pump over HP Electric. The thing is it is so much stronger in most cases, especially under Rain, that it can potentially outdamage under Rain. If you think HP Electric is too vital, then probably I would use it over Surf, because you already have reliable STAB in Dragon Pulse.

Terrakion is a relatively standard Scarf set, but there are a couple options I would suggest. Earthquake is quite redundant coverage, so I propose either of the following two moves to replace it: Taunt or Rock Slide. Rock Slide is self evident, bypassing Stone Edge's unreliable accuracy to have much more reliable revenging, especially on dragons. Taunt might strike you as bizarre, but it helps you against Baton Pass teams. The choice is yours. Overall, this is a cool team, and I hope I helped! Good luck!

Tl;dr
Offensive Support Celebi > SpD Celebi
Fire Blast > Lava Plume, Roar > Toxic, Timid nature > Modest nature on Heatran
Hydro Pump > HP Electric on Kingdra
Taunt or Rock Slide > Earthquake on Terrakion
 

Thanks for the advice man, I really appreciate it. I'll definitely take you up on the Heatran change. I have all my other offensive teammates besides Kingdra at +Speed, making Heatran modest was an oversight on my part. Fire Blast, I'll try but I really prefer Flamethrower since 85% accuracy is still pretty shaky, but if I still feel like I need to do more damage, I'll switch to Fire Blast. Same goes for Hydro Pump.

I also agree on Terrakion's EQ being redundant, but not so sure on replacing it with Taunt. A scarfed Taunt would have to rely on great prediction to not end in losing momentum and possibly the battle, which I'm just not that skilled at. I'll try replacing it with Rock Slide.

As for the Celebi set, I really like the looks of it so I'll test it out. Thanks again.
 
The Celebi set has too many EVs. 56 Hp/252 SpA/252 Spe is illegal.

Anyway, if the EVs are fixed and you use it, I'd suggest replacing Toxic with Stealth Rock on Heatran (making it more viable as a lead), and Stealth Rock on Forretress with either Toxic Spikes or Volt Switch (it depends how afraid of Jellicent you are).

Lastly, I'd suggest changing Kingdra's EV spread to 40 HP/252 SpA/216 Spe. This guarantees that Kingdra outspeeds Scarf Terrakion/Keldeo with a +Spe nature under rain, by one point. Besides, rain Kingdra is designed to hit hard and fast, not tank hits. If you want it to be a tank, change its moveset to something like Substitute/Dragon Pulse/Surf/Ice Beam with Leftovers/Expert Belt and run the EV spread you have now.

Also, Scarf Terrakion is very popular, so run Jolly over Adamant on your so you can at least speed tie with other Scarf Terrakion.

Good luck with this team! It has a lot of potential, and excellent synergy!
 
Sup!

This team seems like the standard HO team except with two bulky pivots. I like this team and I have some suggestions.

  • Forretress WANTS to get to Custap range, so just change your EVS to 252 Atk only. Also, try Explosion over Gyro Ball, as it can potentially spinblock Starmie, Tentacruel, and Donphan if in Custap range. Then Scarf Terrakion can defat all of them. Speaking of Scarf Terrakion, it'll want Earthquake to defeat Tentacruel and Toxicroak.
  • Taunt is the ideal move you want to run on Heatran lacking the move Stealth Rock.
  • I guarantee you that an EV spread of 24 HP / 252 SAtk / 232 Spe with Modest nature would work better on Kingdra. You outpace all Breloom, Politoed, Metagross, and Custap Lead Skarmory, troll SDef Heatran, and speed creep other pokemon who want to run EVs to outpace these threats like opposing Kingdra's and Xatu found on sun teams who is a huge nuisance to this team.
  • Air Balloon is great and all, but Life Orb may be more suited for this team because it can destroy threats that generally give your team trouble like Hippowdon for example.
  • Lastly, switch Yache Berry to Salac Berry. Since you have Substitute, Yache Berry is rarely useful and Salac Berry will help tremendously when late-game sweeping.
Good Luck! n_n
 
Nice weatherless team you got here. The only thing that I'm going to suggest is to change your Kingdra's EVs around because right now your Kingdra has a little too much Speed EVs. Now @Explorer and @Vertex both made some set suggestions for your Kingdra but this set will benefit your Kingdra better. Since you're using the rain dance Kingdra you should know it gets the +2 in speed while under rain. You don't need to put 252 Speed Evs in because for Kingdra the benchmark to out speed Choice Scarf Latios in the rain is 228 Speed EVs. Since you're also running Life Orb you're going to need 40HP EVs to help with reducing the life orb damage and entry hazard damage. The rest of the EVs needs to go into you're Special attack.

Kingdra Set:

Kingdra @ Life Orb
Trait: Swift Swim
EVs: 40 HP / 240 SpA / 228 Speed
Modest Nature
Rain Dance
Draco Meteor
Hydro Pump
Ice Beam

Hoped this help and good luck with your team.
 
Nice weatherless team you got here. The only thing that I'm going to suggest is to change your Kingdra's EVs around because right now your Kingdra has a little too much Speed EVs.

I'm not running any speed EVs though. Anyway, thanks for all the help guys. I'll be sure to test out at least some of these changes later today, especially the Kingdra sets.
 
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