Shaymin-S

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Shaymin-S

shaymin-sky.gif


[QC 3/3] -- WreckDra / Nayrz / Fireburn
[GP 2/2] -- Winry. / P Squared

[OVERVIEW]

Shaymin-S is known for its infamous 60% flinch chance with Air Slash thanks to Serene Grace. Beyond this, however, Shaymin-S has a very high Speed stat that allows Choice Scarf variants to revenge kill many fast threats, such as Mega Salamence at +1. Shaymin-S can provide support for its teammates through Healing Wish and Aromatherapy while breaking down walls with Seed Flare and its high chance to harshly lower the target's Special Defense. Shaymin-S's typing is somewhat of a mixed bag, granting Shaymin-S an immunity to Spikes, Toxic Spikes, and Ground-type moves but also a weakness to Stealth Rock that wears down Shaymin-S quickly in addition to Life Orb recoil. Additionally, Shaymin-S's frailty makes it susceptible to priority, and Shaymin-S finds few opportunities to switch into attacks, offering minimal defensive utility outside of its Ground immunity.

[SET]
name: Life Orb
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Rock / Hidden Power Ice
move 4: Healing Wish
item: Life Orb
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Shaymin-S's best Flying-type STAB move, and it has a nice 60% chance to cause the target to flinch thanks to Serene Grace. Seed Flare is able to force switches and punch holes in teams with its high chance of harshly lowering the target's Special Defense. Hidden Power Rock can be used to OHKO Ho-Oh after Stealth Rock damage; Hidden Power Ice can be used instead to hit Mega Salamence. Healing Wish gives Shaymin-S important utility by being able to heal one of its teammates when Shaymin-S is no longer needed late-game. Alternately, Earth Power can be used to hit Steel-types.

Set Details
========

Life Orb provides Shaymin-S with additional power, allowing it to function as a strong wallbreaker. 252 Speed EVs with a Timid nature allow Shaymin-S to outspeed everything up to Darkrai while Speed tying with other Shaymin-S. 252 Special Attack EVs maximize Shaymin-S's power to help with wallbreaking. 4 Defense EVs give Genesect a Special Attack boost while keeping an odd HP value so that Shaymin-S takes less residual damage.

Usage Tips
========

Shaymin-S is relatively frail, so directly switching it into attacks is not ideal; rather, use a free switch or immunity to get it in safely against something that it threatens to KO. After switching into something that is forced out, Shaymin-S can break down teams quickly by using Seed Flare and hoping to get a Special Defense drop on the incoming foe to force it out again. However, it is not advisable to always try to KO a foe with Air Slash flinches and Seed Flare, and if the foe cannot be KOed without numerous flinches and threatens to KO Shaymin-S in return, it is probably better to switch out. Try to limit the damage that Shaymin-S takes from foes, because damage from Stealth Rock and Life Orb recoil alone adds up quickly. Healing Wish should be used when Shaymin-S is no longer necessary and a weakened teammate can be put in a good position to sweep or is necessary to prevent an opposing sweep.

Team Options
========

Entry hazard support weakens Shaymin-S's common switch-ins, with Stealth Rock getting important damage on Lugia and Ho-Oh and Spikes wearing down grounded Steel-types; Toxic Spikes also weakens foes and synergizes well with Air Slash's ability to cause foes to flinch. U-turn and Volt Switch from Genesect, Scizor, Yveltal, and Zekrom can bring Shaymin-S in for free. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia, are important partners for Shaymin-S, because they can check a common switch-in to Shaymin-S. Fire-types, such as Ho-Oh and Primal Groudon, make for good teammates, as they switch into and punish the Steel-types that check Shaymin-S. Rapid Spin from Excadrill and Forretress can clear Stealth Rock without removing important entry hazards from the opponent's side. Finally, Tyranitar and Aegislash make for good partners because they can trap Mega Gengar with Pursuit.

[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Ice
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is a fairly spammable Flying-type STAB move with a useful high flinch chance that works well with Shaymin-S's nearly unmatched Speed thanks to Choice Scarf. Seed Flare is Shaymin-S's strongest attack and can break through and force out walls with Special Defense drops. Hidden Power Ice allows Shaymin-S to revenge kill +1 Mega Salamence. Healing Wish allows Shaymin-S to revive a teammate late-game, providing support that can set up a sweep or heal a weakened check to an opposing threat.

Set Details
========

A Choice Scarf, 252 Speed EVs, and a Timid nature allow Shaymin-S to outspeed the majority of the Ubers metagame, including most common other Choice Scarf users; they also allow Shaymin-S to outspeed Jolly Mega Salamence after a Dragon Dance. 4 Defense EVs give Genesect the Special Attack boost while keeping an odd HP value so that Shaymin-S can take an extra round of Stealth Rock damage. 252 Special Attack EVs maximize Shaymin-S's power, which is otherwise mediocre. Choice Scarf Shaymin-S primarily functions by using unmatched Speed to revenge kill threats.

Usage Tips
========

It is not advisable to mindlessly use Air Slash; instead, try to anticipate switches and hit switch-ins with the appropriate move. If Shaymin-S is needed to revenge kill a potential threat later on, try to preserve its HP by not switching too aggressively with it. In general, switch Shaymin-S out if a foe threatens it with priority. Shaymin-S can function as an anti-lead for suicide leads, such as Deoxys-S, and prevent them from setting up entry hazards with a lucky flinch; however, this strategy is unreliable and will not work consistently. Healing Wish can be used to set up or stop a sweep late-game if Shaymin-S is no longer needed.

Team Options
========

Pokemon that can set up entry hazards are important partners for Shaymin-S, as entry hazards wear down its common checks. Primal Groudon and Dialga are good Stealth Rock setters, while Klefki, Greninja, Scolipede, and Forretress can set Spikes effectively; the latter three are also able to set Toxic Spikes. Excadrill and Forretress are good Rapid Spin users that can remove Stealth Rock from Shaymin-S's side without removing entry hazards from the opponent's side. Focus Blast Mega Gengar deals with Steel- and Rock-types, which resist Air Slash, and checks Extreme Killer Arceus to an extent. Pursuit users such as Tyranitar and Aegislash make for good partners, as they can beat Mega Gengar, which otherwise threatens Shaymin-S. Ho-Oh is also very threatening to Shaymin-S, so Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia make for good teammates, as they check Ho-Oh. Ho-Oh and Primal Groudon are good teammates as well, as they can switch into and punish Steel-types.

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Air Slash
move 4: Seed Flare
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 44 HP / 212 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute, which can be set up on Pokemon that Shaymin-S forces out, blocks status and sponges hits to gain free turns. Leech Seed heals Shaymin-S while wearing down foes; it works well with Substitute to frustrate and break down slower teams that lack priority. Air Slash is the Flying-type STAB move of choice, as the high flinch chance helps Shaymin-S keep its Substitutes intact while gaining extra rounds of recovery from Leech Seed and Leftovers. Seed Flare forces switches and further helps to break down bulky teams with Special Defense drops. Alternately, Aromatherapy can be used to provide cleric support for teammates.

Set Details
========

SubSeed Shaymin-S functions as a stallbreaker that continually forces switches and weakens stall teams from behind a Substitute. 44 HP EVs give Shaymin-S an HP value that is divisible by 16 so that it gains slightly more recovery from Leftovers. 252 Speed EVs allow Shaymin-S to outspeed most foes up to Darkai while at worst Speed tying with other Shaymin-S. The remaining 212 EVs are invested into Special Attack to maximize damage output from Air Slash and Seed Flare. Leftovers adds to the passive recovery that Shaymin-S gets from Leech Seed and allows it to stay healthy in spite of frequently using Substitute.

Usage Tips
========

Set up Substitute against things that do not threaten Shaymin-S; it can also be used repeatedly in hopes of a miss against foes that can only hit Shaymin-S with inaccurate moves such as Stone Edge. Try to keep a Substitute up as often as possible, as it is important for breaking down stall teams. Be careful with PP, because Leech Seed and Substitute will be used frequently and can run out quickly.

Team Options
========

Pursuit users such as Tyranitar and Aegislash can remove Mega Gengar, which is threatening to Shaymin-S. Entry hazards, especially Toxic Spikes and Spikes, support Shaymin-S well, as passive damage from Toxic Spikes stacks with Leech Seed and synergizes well with Air Slash, while Spikes punishes the switches that Shaymin-S tends to cause. Rapid Spin support removes entry hazards from Shaymin-S's side while keeping them on the opposing side. Genesect, Mega Scizor, Yveltal, and Zekrom can use U-turn and Volt Switch to provide Shaymin-S with free switch opportunities. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia, make for good partners, as do Fire-types, such as Ho-Oh and Primal Groudon, that switch into Steel-types.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is a usable coverage move to hit Steel-types such as Mega Scizor and Ferrothorn. Dazzling Gleam can hit Dark- and Dragon-types for super effective damage, but it tends to be less useful than Shaymin-S's other coverage moves. Grass Whistle can put a Pokemon on the opposing team to sleep; however, it is unreliable in regards to accuracy. Sweet Kiss can confuse a foe; this synergizes well with Air Slash to prevent foes from moving.

Checks and Counters
===================

**Ho-Oh**: Ho-Oh switches into most of Shaymin-S's attacks with relative ease thanks to a high base Special Defense and a 4x resistance to Seed Flare, and it can then proceed to OHKO Shaymin-S with Brave Bird or Sacred Fire. Ho-Oh must be wary of Hidden Power Rock from Life Orb Shaymin-S, however, as it cannot switch into Hidden Power Rock and will be OHKOed by it after Stealth Rock damage.

**Steel-types**: Steel-types check Shaymin-S by virtue of their typing, which grants them resistances to both of Shaymin-S's STAB moves. Klefki can cripple Shaymin-S with Thunder Wave and set up Spikes. Dialga can hit Shaymin-S with a powerful Draco Meteor or Fire Blast while being able to phaze SubSeed variants with Roar. Skarmory only fears Hidden Power Fire and can heal with Roost, set up Spikes, and phaze Shaymin-S with Whirlwind. Aegislash takes most of Shaymin-S's attacks with ease and can hit it with a powerful Gyro Ball. Ferrothorn only fears Hidden Power Fire and can set up entry hazards or hit Shaymin-S with Gyro Ball. Mega Scizor can switch in and hit Shaymin-S with Bullet Punch.

**Mega Gengar**: Mega Gengar can take most of Shaymin-S's attacks decently well, outspeed it, and OHKO it with Sludge Wave. However, Shaymin-S can switch out or hit Mega Gengar with Earth Power if Gengar has not Mega Evolved yet.

**Priority**: Priority users can bypass Shaymin-S's high Speed stat and hit it hard before it can act, as Shaymin-S's defenses are relatively low. Extreme Killer Arceus can hit Shaymin-S with Extreme Speed, with the Jolly Life Orb Arceus variant dealing up to 70% without a boost. Mega Scizor can switch in relatively easily, only fearing Hidden Power Fire, and can proceed to hit Shaymin-S with Bullet Punch. Rayquaza also threatens Shaymin-S with a powerful Extreme Speed.

**Lugia**: Lugia can switch into most of Shaymin-S's attacks thanks to Multiscale alongside great bulk and typing. Lugia can then hit Shaymin-S with a 4x super effective Ice Beam or phaze SubSeed Shaymin-S with Whirlwind.

**Mewtwo**: Although it cannot switch in easily, Mewtwo can switch in and revenge kill Shaymin-S with a 4x super effective Ice Beam or Ice Punch. However, it will be outsped and can be 2HKOed by Choice Scarf Shaymin-S.

**Paralysis**: Speed is one of Shaymin-S's most important attributes, and a crippling paraplysis will leave it unable to fulfill its role as a fast, strong attacker that can break down walls and revenge KO opposing threats.

**Toxic**: Toxic will wear Shaymin-S down, most notably affecting the SubSeed variant which needs to stay in for extended periods of time to be effective. Toxic will also deal passive damage to the Life Orb and Choice Scarf Shaymin-S variants, which can wear it down quickly in addition to Stealth Rock damage.
 
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In Team Options for the Life Orb set, just say that all forms of entry hazards are nice due to Shaymin's natural ability to force switches, most of its switch-ins hating Stealth Rock(Ho-Oh and Lugia), Seed Flare's annoying potential for halving the Special Defense on the switch, and quite a few of its switch-ins being grounded Steel-types that hate Spikes.

On the Scarf set, once again just mention hazards in general in Team Options.

  • Leech Seed can heal Shaymin-S while wearing down foes, working well with Substitute to frustrate and break down slower teams
Add "...that lack priority" to this statement in the Sub Seed sets Moves section. This set looks good to me otherwise.

Add Mewtwo, Paralysis, and Toxic to Checks and Counters although Toxic really only applies to the Sub Seed and Life Orb sets.

GILlbHk.gif

QC 1/3

Great Work
 
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Looks like another well done skeleton to me, nice job. Small thing i noticed though;
  • If a foe threatens Shaymin-S with priority, switch out
should be in usage tips not moves (choice scarf) but i assume that was just an accident.

QC 2/3
 
Will write this up when I get a chance, though it might be a week since rl is gonna get very rough soon. Thanks for catching that Nayrz btw, idk what happened
 
Mention specifically why Scarfmin runs Timid (+1 MMence)

Remove SpD Giratina from counters, it sucks

I don't know if I agree with slashing Aromatherapy on SubSeed, I'd take it down to a Moves mention

Mention Rayquaza in priority users

QC 3/3
 
add/correct remove comments
[OVERVIEW]

Shaymin-S is known for its infamous 60% flinch chance with Air Slash thanks to Serene Grace. Beyond this, however, Shaymin-S has many attributes that make it a threat in the Ubers metagame, including a very high Speed stat that allows Choice Scarf variants to revenge kill KO many fast threats, such as Mega Salamence at +1. Shaymin-S can run a variety of sets, having the ability to provide support for its teammates through Healing Wish and Aromatherapy while breaking down walls with Seed Flare and its high chance to harshly lower the target's Special Defense. Shaymin-S's typing is somewhat of a mixed bag, granting Shaymin-S an immunity to Spikes, Toxic Spikes, and Ground-type moves, but a weakness to Stealth Rock that which wears down Shaymin-S quickly in addition to Life Orb recoil. Additionally, Shaymin-S's frailty makes it susceptible to priority, [ac] and Shaymin-S finds few opportunities to switch into attacks, offering minimal defensive utility outside of its Ground immunity.

[SET]
name: Life Orb
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Rock / Hidden Power Ice
move 4: Healing Wish
item: Life Orb
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Shaymin-S's best Flying-type STAB move, and it has a nice 60% chance to flinch the target thanks to Serene Grace. Seed Flare is Shaymin-S's Grass STAB move, and is able to force switches and punch holes in teams with its high chance of harshly lowering the target's Special Defense. Hidden Power Rock can be used to OHKO Ho-Oh after Stealth Rock damage; Hidden Power Ice can instead be used to hit Mega Salamence. Healing Wish gives Shaymin-S important utility by being able to heal one of its teammates when Shaymin-S is no longer needed late-game. Alternatively, [ac] Earth Power can be used to hit Steel-types.

Set Details
========

Life Orb provides Shaymin-S with additional power, allowing it Shaymin-S to function as a strong wallbreaker. 252 Speed EVs with a Timid nature allows Shaymin-S to outspeed everything up to Darkrai while Speed tying with other Shaymin-S. 252 Special Attack EVs maximize Shaymin-S's power to help with wallbreaking. 4 Defense EVs give Genesect a Special Attack SpA boost while keeping an odd HP value so that Shaymin-S takes less residual damage.

Usage Tips
========

Shaymin-S is relatively frail, so directly switching it into attacks is not ideal; rather, use a free switch or immunity to get it in safely against something that it threatens to KO. After switching into something that is forced out, Shaymin-S can break down teams quickly by using Seed Flare and hoping to get a Special Defense drop on the incoming foe to force it out again. However, it is not advisable to always try to KO a foe with Air Slash flinches and Seed Flare, and if the foe cannot be KOed without numerous flinches and threatens to KO Shaymin-S in return, it is probably better to switch out. Try to limiting the damage that Shaymin-S takes from foes, because damage from Stealth Rock and Life Orb recoil alone adds up quickly. Healing Wish should be used when Shaymin-S is no longer necessary and a weakened teammate can be put in a good position to sweep or is necessary to prevent an opposing sweep.

Team Options
========

Entry hazard support weakens Shaymin-S's common switch-ins, with Stealth Rock getting important damage on Lugia and Ho-Oh and Spikes wearing down grounded Steel-types; Toxic Spikes also weaken foes and synergizes well with Air Slash's ability to flinch foes. U-turn and Volt Switch from Genesect, Scizor, Yveltal, and Zekrom can bring Shaymin-S in for free. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia, are important partners for Shaymin-S, because they can check a common switch-in to Shaymin-S. Fire-types, such as Ho-Oh and Primal Groudon, make for good teammates, as they switch into and punish the Steel-types that check Shaymin-S. Rapid Spin from Excadrill and Forretress can clear Stealth Rock without removing important entry hazards from the opponent's side. Finally, Tyranitar and Aegislash make for good partners because they can trap Mega Gengar with Pursuit.

[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Ice
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is a fairly spammable Flying-type STAB move with a useful high Flinch chance that works well with Shaymin-S's nearly unmatched Speed thanks to Choice Scarf. Seed Flare is Shaymin-S's strongest attack and can break through and force out walls with Special Defense drops. Hidden Power Ice allows Shaymin-S to revenge kill KO +1 Mega Salamence. Healing Wish allows Shaymin-S to revive a teammate late-game, providing support that can set up a sweep or heal a weakened check to an opposing threat.

Set Details
========

Choice Scarf, [ac] with 252 Speed EVs, [ac] and a Timid nature allows Shaymin-S to outspeed the majority of the Ubers metagame, including most common other Choice Scarf users; it also allows Shaymin-S to outspeed Jolly Mega Salamence after a Dragon Dance. 4 Defense EVs gives Genesect the Special Attack boost while keeping an odd HP value so that Shaymin-S can take an extra round of Stealth Rock damage. 252 Special Attack EVs maximize Shaymin-S's power, which is otherwise mediocre. Choice Scarf Shaymin-S primarily functions by using unmatched Speed to revenge kill KO threats.

Usage Tips
========

It is not advisable mindlessly use Air Slash, but instead try to anticipate switches and hit switch-ins with the appropriate move. If Shaymin-S is needed to revenge kill KO a potential threat later on, try to preserve its HP by not switching too aggressively with it. In general, switch Shaymin-S out if a foe threatens it with priority. Shaymin-S can function as an anti-lead for suicide leads, such as Deoxys-S, and prevent them from setting up entry hazards with a lucky flinch; however, this strategy is unreliable and will not work consistently. Healing Wish can be used to set up a sweep or stop a sweep in the late-game if Shaymin-S is no longer needed.

Team Options
========

Pokemon that can set up entry hazards are important partners for Shaymin-S, as entry hazards wear down its common checks. Primal Groudon and Dialga are good Stealth Rock setters, while Klefki, Greninja, Scolipede, and Forretress can set Spikes effectively; the latter three are also able to set Toxic Spikes. Excadrill and Forretress are good Rapid Spin users that can remove Stealth Rock from Shaymin-S's side without removing entry hazards from the opponent's side. Focus Blast Mega Gengar deals with Steel- and Rock-types, [ac] which that resist Air Slash, and check while also checking Extreme Killer Arceus to an extent. Pursuit users such as Tyranitar and Aegislash make for good partners, as they can beat Mega Gengar, [ac] which otherwise threatens Shaymin-S. Ho-Oh is also very threatening to Shaymin-S, so Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia make for good teammates, as they check Ho-Oh. Ho-Oh and Primal Groudon are good teammates as well, as they can switch into and punish Steel-types.

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Air Slash
move 4: Seed Flare
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 44 HP / 212 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute, which can be set up on Pokemon that Shaymin-S forces out, blocks status and sponges hits to gain free turns. Leech Seed heals Shaymin-S while wearing down foes; it works well with Substitute to frustrate and break down slower teams that lack priority. Air Slash is the Flying-type STAB move of choice, as the high flinch chance helps Shaymin-S keep its Substitutes intact while gaining extra rounds of recovery from Leech Seed and Leftovers. Seed Flare is a strong Grass STAB that forces switches and further helps to break down bulky teams with Special Defense drops. Alternately, Aromatherapy can be used to provide cleric support for teammates.

Set Details
========

SubSeed Shaymin-S functions as a stallbreaker that continually forces switches and weakens stall teams from behind a Substitute. 44 HP EVs give Shaymin-S an HP value that is divisible by 16 so that it gains slightly more recovery from Leftovers. 252 Speed EVs allow Shaymin-S to outspeed most foes up through Darkai, [rc] while at worst Speed tying with other Shaymin-S. The remaining 212 EVs are invested into Special Attack to maximize damage output from Air Slash and Seed Flare. Leftovers adds to the passive recovery that Shaymin-S gets from Leech Seed, [rc] and allows it to stay healthy in spite of frequently using Substitute.

Usage Tips
========

Set up Substitute against things that do not threaten Shaymin-S; it can also be used repeatedly in hopes of a miss against foes that can only hit Shaymin-S with inaccurate moves such as Stone Edge. Try to keep a Substitute up as often as possible, as Substitute it is important for breaking down stall teams. Be careful with PP, because Leech Seed and Substitute will be used frequently and can run out quickly.

Team Options
========

Pursuit users such as Tyranitar and Aegislash can remove Mega Gengar, which is threatening to Shaymin-S. Entry hazards, especially Toxic Spikes and Spikes, support Shaymin-S well, as passive damage from Toxic Spikes stacks with Leech Seed and synergizes well with Air Slash, while Spikes punishes the switches that Shaymin-S tends to cause. Rapid Spin support removes entry hazards from Shaymin-S's side while keeping them hazards on the opposing side. Genesect, Mega Scizor, Yveltal, and Zekrom can use U-turn and Volt Switch to provide Shaymin-S with free switch opportunities. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia make for good partners, as do Fire-types, such as Ho-Oh and Primal Groudon, that switch into Steel-types.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is a usable coverage move to hit Steel-types such as Mega Scizor and Ferrothorn with. Dazzling Gleam can hit Dark- and Dragon-types for super effective damage, but it tends to be less useful than Shaymin-S's other coverage moves. [remove line break] Grasswhistle can put cripple a Pokemon on the opposing team to sleep with Sleep; however, it is unreliable in regards to accuracy.

Checks and Counters
===================

**Ho-Oh**: Ho-Oh switches into most of Shaymin-S's attacks with relative ease thanks to a high base Special Defense and a 4x resistance to Seed Flare, and it can then proceed to OHKO Shaymin-S with Brave Bird or Sacred Fire. Ho-Oh must be wary of Hidden Power Rock from Life Orb Shaymin-S, however, as it cannot switch into Hidden Power Rock and will be OHKOed by it after Stealth Rock damage.

**Steel-types**: Steel-types check Shaymin-S by virtue of their typing, which grants them resistances to both of Shaymin-S's STAB moves. Klefki can cripple Shaymin-S with Thunder Wave and set up Spikes. Dialga can hit Shaymin-S with a powerful Draco Meteor or Fire Blast while being able to phaze SubSeed variants with Roar. Skarmory only fears Hidden Power Fire and can heal with Roost, set up Spikes, and phaze Shaymin-S with Whirlwind. Aegislash takes most of Shaymin-S's attacks with ease and can hit it with a powerful Gyro Ball. Ferrothorn only fears Hidden Power Fire and can set up entry hazards or hit Shaymin-S with Gyro Ball. Mega Scizor can switch in and hit Shaymin-S with Bullet Punch.

**Mega Gengar**: Mega Gengar can take most of Shaymin-S's attacks decently well, outspeed it, and OHKO it with Sludge Wave. However, Shaymin-S can switch out or hit Mega Gengar with Earth Power if Gengar has not Mega Evolved yet.

**Priority**: Priority users can bypass Shaymin-S's high Speed stat and hit it hard before it can act, as Shaymin-S's defenses are relatively low. Extreme Killer Arceus can hit Shaymin-S with Extreme Speed, with the Jolly Life Orb Arceus variant dealing up to 70% without a boost. Mega Scizor can switch in relatively easily, only fearing Hidden Power Fire, and can proceed to hit Shaymin-S with Bullet Punch. Rayquaza also threatens Shaymin-S with a powerful Extreme Speed.

**Lugia**: Lugia can switch into most of Shaymin-S's attacks thanks to Multiscale alongside great bulk and typing. Lugia can then hit Shaymin-S with a doubly 4x super effective Ice Beam or phaze SubSeed Shaymin-S with Whirlwind.

**Mewtwo**: Although it cannot switch in easily, Mewtwo can switch in and revenge kill KO Shaymin-S with a doubly 4x super effective Ice Beam or Ice Punch. However, it will be outsped and can be 2HKOed by Choice Scarf Shaymin-S.

**Paralysis**: Speed is one of Shaymin-S's most important attributes, and a crippling paralysis will leave it unable to fulfill its role as a fast, strong attacker that can break down walls and revenge KO opposing threats.

**Toxic**: Toxic will wear Shaymin-S down, most notably affecting the SubSeed variant which needs to stay in for extended periods of time to be effective. Toxic will also deal passive damage to the Life Orb and Choice Scarf Shaymin-S variants, which can wear it down quickly in addition to Stealth Rock damage.
1/2 nice :)
 
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good stuff, 2/2
add remove comment

[OVERVIEW]

Shaymin-S is known for its infamous 60% flinch chance with Air Slash thanks to Serene Grace. Beyond this, however, Shaymin-S has a very high Speed stat that allows Choice Scarf variants to revenge kill many fast threats, such as Mega Salamence at +1. Shaymin-S can provide support for its teammates through Healing Wish and Aromatherapy while breaking down walls with Seed Flare and its high chance to harshly lower the target's Special Defense. Shaymin-S's typing is somewhat of a mixed bag, granting Shaymin-S an immunity to Spikes, Toxic Spikes, and Ground-type moves, (remove comma) but also a weakness to Stealth Rock that wears down Shaymin-S quickly in addition to Life Orb recoil. Additionally, Shaymin-S's frailty makes it susceptible to priority, and Shaymin-S finds few opportunities to switch into attacks, offering minimal defensive utility outside of its Ground immunity.

[SET]
name: Life Orb
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Rock / Hidden Power Ice
move 4: Healing Wish
item: Life Orb
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Shaymin-S's best Flying-type STAB move, and it has a nice 60% chance to flinch cause the target to flinch thanks to Serene Grace. Seed Flare is able to force switches and punch holes in teams with its high chance of harshly lowering the target's Special Defense. Hidden Power Rock can be used to OHKO Ho-Oh after Stealth Rock damage; Hidden Power Ice can instead be used instead to hit Mega Salamence. Healing Wish gives Shaymin-S important utility by being able to heal one of its teammates when Shaymin-S is no longer needed late-game. Alternately, Earth Power can be used to hit Steel-types.

Set Details
========

Life Orb provides Shaymin-S with additional power, allowing it to function as a strong wallbreaker. 252 Speed EVs with a Timid nature allow Shaymin-S to outspeed everything up to Darkrai while Speed tying with other Shaymin-S. 252 Special Attack EVs maximize Shaymin-S's power to help with wallbreaking. 4 Defense EVs give Genesect a Special Attack boost while keeping an odd HP value so that Shaymin-S takes less residual damage.

Usage Tips
========

Shaymin-S is relatively frail, so directly switching it into attacks is not ideal; rather, use a free switch or immunity to get it in safely against something that it threatens to KO. After switching into something that is forced out, Shaymin-S can break down teams quickly by using Seed Flare and hoping to get a Special Defense drop on the incoming foe to force it out again. However, it is not advisable to always try to KO a foe with Air Slash flinches and Seed Flare, and if the foe cannot be KOed without numerous flinches and threatens to KO Shaymin-S in return, it is probably better to switch out. Try to limiting the damage that Shaymin-S takes from foes, because damage from Stealth Rock and Life Orb recoil alone adds up quickly. Healing Wish should be used when Shaymin-S is no longer necessary and a weakened teammate can be put in a good position to sweep or is necessary to prevent an opposing sweep.

Team Options
========

Entry hazard support weakens Shaymin-S's common switch-ins, with Stealth Rock getting important damage on Lugia and Ho-Oh and Spikes wearing down grounded Steel-types; Toxic Spikes also weakens foes and synergizes well with Air Slash's ability to flinch cause foes to flinch. U-turn and Volt Switch from Genesect, Scizor, Yveltal, and Zekrom can bring Shaymin-S in for free. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia, are important partners for Shaymin-S, because they can check a common switch-in to Shaymin-S. Fire-types, such as Ho-Oh and Primal Groudon, make for good teammates, as they switch into and punish the Steel-types that check Shaymin-S. Rapid Spin from Excadrill and Forretress can clear Stealth Rock without removing important entry hazards from the opponent's side. Finally, Tyranitar and Aegislash make for good partners because they can trap Mega Gengar with Pursuit.

[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Ice
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is a fairly spammable Flying-type STAB move with a useful high Flinch flinch chance that works well with Shaymin-S's nearly unmatched Speed thanks to Choice Scarf. Seed Flare is Shaymin-S's strongest attack and can break through and force out walls with Special Defense drops. Hidden Power Ice allows Shaymin-S to revenge kill +1 Mega Salamence. Healing Wish allows Shaymin-S to revive a teammate late-game, providing support that can set up a sweep or heal a weakened check to an opposing threat.

Set Details
========

A Choice Scarf, 252 Speed EVs, and a Timid nature allow Shaymin-S to outspeed the majority of the Ubers metagame, including most common other Choice Scarf users; it they also allows Shaymin-S to outspeed Jolly Mega Salamence after a Dragon Dance. 4 Defense EVs give Genesect the Special Attack boost while keeping an odd HP value so that Shaymin-S can take an extra round of Stealth Rock damage. 252 Special Attack EVs maximize Shaymin-S's power, which is otherwise mediocre. Choice Scarf Shaymin-S primarily functions by using unmatched Speed to revenge kill threats.

Usage Tips
========

It is not advisable to mindlessly use Air Slash, but; (semicolon) instead, (comma) try to anticipate switches and hit switch-ins with the appropriate move. If Shaymin-S is needed to revenge kill a potential threat later on, try to preserve its HP by not switching too aggressively with it. In general, switch Shaymin-S out if a foe threatens it with priority. Shaymin-S can function as an anti-lead for suicide leads, such as Deoxys-S, and prevent them from setting up entry hazards with a lucky flinch; however, this strategy is unreliable and will not work consistently. Healing Wish can be used to set up or stop a sweep late-game if Shaymin-S is no longer needed.

Team Options
========

Pokemon that can set up entry hazards are important partners for Shaymin-S, as entry hazards wear down its common checks. Primal Groudon and Dialga are good Stealth Rock setters, while Klefki, Greninja, Scolipede, and Forretress can set Spikes effectively; the latter three are also able to set Toxic Spikes. Excadrill and Forretress are good Rapid Spin users that can remove Stealth Rock from Shaymin-S's side without removing entry hazards from the opponent's side. Focus Blast Mega Gengar deals with Steel- and Rock-types, which resist Air Slash, and checks Extreme Killer Arceus to an extent. Pursuit users such as Tyranitar and Aegislash make for good partners, as they can beat Mega Gengar, which otherwise threatens Shaymin-S. Ho-Oh is also very threatening to Shaymin-S, so Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia make for good teammates, as they check Ho-Oh. Ho-Oh and Primal Groudon are good teammates as well, as they can switch into and punish Steel-types.

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Air Slash
move 4: Seed Flare
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 44 HP / 212 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute, which can be set up on Pokemon that Shaymin-S forces out, blocks status and sponges hits to gain free turns. Leech Seed heals Shaymin-S while wearing down foes; it works well with Substitute to frustrate and break down slower teams that lack priority. Air Slash is the Flying-type STAB move of choice, as the high flinch chance helps Shaymin-S keep its Substitutes intact while gaining extra rounds of recovery from Leech Seed and Leftovers. Seed Flare forces switches and further helps to break down bulky teams with Special Defense drops. Alternately, Aromatherapy can be used to provide cleric support for teammates.

Set Details
========

SubSeed Shaymin-S functions as a stallbreaker that continually forces switches and weakens stall teams from behind a Substitute. 44 HP EVs give Shaymin-S an HP value that is divisible by 16 so that it gains slightly more recovery from Leftovers. 252 Speed EVs allow Shaymin-S to outspeed most foes up through Darkai while at worst Speed tying with other Shaymin-S. The remaining 212 EVs are invested into Special Attack to maximize damage output from Air Slash and Seed Flare. Leftovers adds to the passive recovery that Shaymin-S gets from Leech Seed and allows it to stay healthy in spite of frequently using Substitute.

Usage Tips
========

Set up Substitute against things that do not threaten Shaymin-S; it can also be used repeatedly in hopes of a miss against foes that can only hit Shaymin-S with inaccurate moves such as Stone Edge. Try to keep a Substitute up as often as possible, as it is important for breaking down stall teams. Be careful with PP, because Leech Seed and Substitute will be used frequently and can run out quickly.

Team Options
========

Pursuit users such as Tyranitar and Aegislash can remove Mega Gengar, which is threatening to Shaymin-S. Entry hazards, especially Toxic Spikes and Spikes, support Shaymin-S well, as passive damage from Toxic Spikes stacks with Leech Seed and synergizes well with Air Slash, while Spikes punishes the switches that Shaymin-S tends to cause. Rapid Spin support removes entry hazards from Shaymin-S's side while keeping them on the opposing side. Genesect, Mega Scizor, Yveltal, and Zekrom can use U-turn and Volt Switch to provide Shaymin-S with free switch opportunities. Ho-Oh switch-ins, such as Rock Arceus, Water Arceus, Mega Diancie, Mega Salamence, and Lugia, (comma) make for good partners, as do Fire-types, such as Ho-Oh and Primal Groudon, that switch into Steel-types.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is a usable coverage move to hit Steel-types such as Mega Scizor and Ferrothorn with. Dazzling Gleam can hit Dark- and Dragon-types for super effective damage, but it tends to be less useful than Shaymin-S's other coverage moves. Grass Whistle can put a Pokemon on the opposing team to sleep; however, it is unreliable in regards to accuracy.

Checks and Counters
===================

**Ho-Oh**: Ho-Oh switches into most of Shaymin-S's attacks with relative ease thanks to a high base Special Defense and a 4x resistance to Seed Flare, and it can then proceed to OHKO Shaymin-S with Brave Bird or Sacred Fire. Ho-Oh must be wary of Hidden Power Rock from Life Orb Shaymin-S, however, as it cannot switch into Hidden Power Rock and will be OHKOed by it after Stealth Rock damage.

**Steel-types**: Steel-types check Shaymin-S by virtue of their typing, which grants them resistances to both of Shaymin-S's STAB moves. Klefki can cripple Shaymin-S with Thunder Wave and set up Spikes. Dialga can hit Shaymin-S with a powerful Draco Meteor or Fire Blast while being able to phaze SubSeed variants with Roar. Skarmory only fears Hidden Power Fire and can heal with Roost, set up Spikes, and phaze Shaymin-S with Whirlwind. Aegislash takes most of Shaymin-S's attacks with ease and can hit it with a powerful Gyro Ball. Ferrothorn only fears Hidden Power Fire and can set up entry hazards or hit Shaymin-S with Gyro Ball. Mega Scizor can switch in and hit Shaymin-S with Bullet Punch.

**Mega Gengar**: Mega Gengar can take most of Shaymin-S's attacks decently well, outspeed it, and OHKO it with Sludge Wave. However, Shaymin-S can switch out or hit Mega Gengar with Earth Power if Gengar has not Mega Evolved yet.

**Priority**: Priority users can bypass Shaymin-S's high Speed stat and hit it hard before it can act, as Shaymin-S's defenses are relatively low. Extreme Killer Arceus can hit Shaymin-S with Extreme Speed, with the Jolly Life Orb Arceus variant dealing up to 70% without a boost. Mega Scizor can switch in relatively easily, only fearing Hidden Power Fire, and can proceed to hit Shaymin-S with Bullet Punch. Rayquaza also threatens Shaymin-S with a powerful Extreme Speed.

**Lugia**: Lugia can switch into most of Shaymin-S's attacks thanks to Multiscale alongside great bulk and typing. Lugia can then hit Shaymin-S with a 4x super effective Ice Beam or phaze SubSeed Shaymin-S with Whirlwind.

**Mewtwo**: Although it cannot switch in easily, Mewtwo can switch in and revenge kill Shaymin-S with a 4x super effective Ice Beam or Ice Punch. However, it will be outsped and can be 2HKOed by Choice Scarf Shaymin-S.

**Paralysis**: Speed is one of Shaymin-S's most important attributes, and a crippling paraplysis will leave it unable to fulfill its role as a fast, strong attacker that can break down walls and revenge KO opposing threats.

**Toxic**: Toxic will wear Shaymin-S down, most notably affecting the SubSeed variant which needs to stay in for extended periods of time to be effective. Toxic will also deal passive damage to the Life Orb and Choice Scarf Shaymin-S variants, which can wear it down quickly in addition to Stealth Rock damage.
 
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