Shedinja Rain
Forcing the use of Shedinja because it
1) walls volt-turn
2) walls dragon spams
3) walls iron head spam
Would greatly appreciate advice!
Politoed
252hp/252atk/ 4def
Brave + Leftovers + Drizzle
-Waterfall
-Earthquake
-Protect
-Toxic
Physical politoed to destroy specially defensive ttar and ninetales switch ins. Also obviously decimates Heatran who stay in to sunny day or whatever
Virizion
252atk/252spd/4def
Jolly+ Chesto Berry+ Timid
-Swords dance
-Rest
-Stone Edge
-Close combat
Probably the most replacable Pokemon in the team. Generally very strong against sand though, not much stuff can deal with it when it shrugs off status. My only pure thrump against bliss/chansey
Shedinja
252atk/252spd
-Baton pass
-Will O Wisp
-Shadow Sneak
-Protect
Pure ghost glue, immune to everything politoed is weak to and as mentioned above... Really strong against the metagame. Usually I just use baton pass to maintain momentum, other moves are situational
Starmie
252Spatk/252spd/4hp
Timid + Natural cure+ Leftovers
-Rapid Spin
-Thunder
-Ice Beam
-Hydro Pump
Offensive starmie- laughs at spin-blockers when rain is up, and suprisingly hard to switch in. Blissey/chansey switches usually easy to predict and they end up facing virizion
Thunderus
252Spatk/252spd/4hp
Timid+ Prankster+ Choice Specs
-Hurricane
-Focus Blast
-U-turn
-Tailwind
Destroys lots of stuff under rain, has a 70% chance to destroy stuff in other weather. Tailwind basically allows me to win late games when I sacrifice this and follow up with Starmie
Jirachi
252 HP / 224 SpD / 32 Spe
Careful+ Leftovers + Serene Grace
-Iron Head
-Stealth Rock
-Thunder
-U-turn
Walls dragons and keeps momentum. Paralysis support increases my teams ability to escape pokemon eg. shedinja baton passes out of faster pokemon.
^Probably replacable as well
Have huge problems against Hail and hyper-offense when they get to keep their hazards- Usually by the point that I manage to beat their Gengar and rapid spin they are too far ahead for me to catch up. Advise! Please






Forcing the use of Shedinja because it
1) walls volt-turn
2) walls dragon spams
3) walls iron head spam
Would greatly appreciate advice!

Politoed
252hp/252atk/ 4def
Brave + Leftovers + Drizzle
-Waterfall
-Earthquake
-Protect
-Toxic
Physical politoed to destroy specially defensive ttar and ninetales switch ins. Also obviously decimates Heatran who stay in to sunny day or whatever

Virizion
252atk/252spd/4def
Jolly+ Chesto Berry+ Timid
-Swords dance
-Rest
-Stone Edge
-Close combat
Probably the most replacable Pokemon in the team. Generally very strong against sand though, not much stuff can deal with it when it shrugs off status. My only pure thrump against bliss/chansey

Shedinja
252atk/252spd
-Baton pass
-Will O Wisp
-Shadow Sneak
-Protect
Pure ghost glue, immune to everything politoed is weak to and as mentioned above... Really strong against the metagame. Usually I just use baton pass to maintain momentum, other moves are situational

Starmie
252Spatk/252spd/4hp
Timid + Natural cure+ Leftovers
-Rapid Spin
-Thunder
-Ice Beam
-Hydro Pump
Offensive starmie- laughs at spin-blockers when rain is up, and suprisingly hard to switch in. Blissey/chansey switches usually easy to predict and they end up facing virizion

Thunderus
252Spatk/252spd/4hp
Timid+ Prankster+ Choice Specs
-Hurricane
-Focus Blast
-U-turn
-Tailwind
Destroys lots of stuff under rain, has a 70% chance to destroy stuff in other weather. Tailwind basically allows me to win late games when I sacrifice this and follow up with Starmie

Jirachi
252 HP / 224 SpD / 32 Spe
Careful+ Leftovers + Serene Grace
-Iron Head
-Stealth Rock
-Thunder
-U-turn
Walls dragons and keeps momentum. Paralysis support increases my teams ability to escape pokemon eg. shedinja baton passes out of faster pokemon.
^Probably replacable as well
Have huge problems against Hail and hyper-offense when they get to keep their hazards- Usually by the point that I manage to beat their Gengar and rapid spin they are too far ahead for me to catch up. Advise! Please