Shedinja Rain! (peaked about #30 on Smogon)

Status
Not open for further replies.
Shedinja Rain

186.png
640.png
292.png
121.png
642.png
385.png


Forcing the use of Shedinja because it
1) walls volt-turn
2) walls dragon spams
3) walls iron head spam

Would greatly appreciate advice!

186.png

Politoed
252hp/252atk/ 4def
Brave + Leftovers + Drizzle

-Waterfall
-Earthquake
-Protect
-Toxic

Physical politoed to destroy specially defensive ttar and ninetales switch ins. Also obviously decimates Heatran who stay in to sunny day or whatever

640.png

Virizion
252atk/252spd/4def
Jolly+ Chesto Berry+ Timid

-Swords dance
-Rest
-Stone Edge
-Close combat

Probably the most replacable Pokemon in the team. Generally very strong against sand though, not much stuff can deal with it when it shrugs off status. My only pure thrump against bliss/chansey
292.png

Shedinja
252atk/252spd
-Baton pass
-Will O Wisp
-Shadow Sneak
-Protect

Pure ghost glue, immune to everything politoed is weak to and as mentioned above... Really strong against the metagame. Usually I just use baton pass to maintain momentum, other moves are situational

121.png

Starmie
252Spatk/252spd/4hp
Timid + Natural cure+ Leftovers
-Rapid Spin
-Thunder
-Ice Beam
-Hydro Pump

Offensive starmie- laughs at spin-blockers when rain is up, and suprisingly hard to switch in. Blissey/chansey switches usually easy to predict and they end up facing virizion
642.png

Thunderus
252Spatk/252spd/4hp
Timid+ Prankster+ Choice Specs
-Hurricane
-Focus Blast
-U-turn
-Tailwind

Destroys lots of stuff under rain, has a 70% chance to destroy stuff in other weather. Tailwind basically allows me to win late games when I sacrifice this and follow up with Starmie

385.png

Jirachi
252 HP / 224 SpD / 32 Spe
Careful+ Leftovers + Serene Grace
-Iron Head
-Stealth Rock
-Thunder
-U-turn

Walls dragons and keeps momentum. Paralysis support increases my teams ability to escape pokemon eg. shedinja baton passes out of faster pokemon.
^Probably replacable as well

Have huge problems against Hail and hyper-offense when they get to keep their hazards- Usually by the point that I manage to beat their Gengar and rapid spin they are too far ahead for me to catch up. Advise! Please
 
Hey, nice use of Shedinja, the Pokemon everyone wants to have a stronger, more fun spot on people's teams!

One problem I noticed is that you're very weak to stall teams. As you pointed out, your only counter to the pink blobs is Verizion. Instead, I would suggest a Tornadus set more following this:

Tornadus @ Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
Prankster Ability
- Hurricane
- Focus Blast
- Taunt
- Tailwind

This set, although more frail, allows you to play strongly against stalls. Since U-turn won't be dealing much damage anyway, you may as well just switch out. This set gives you the ability to switch from one move to another in order to deal with the threat at hand. Taunt would be there to force stalls to switch out. Tailwind plays the same role as you have it However, with a life orb and Timid nature you don't need to switch out+in to set it up, you can just use it allowing you to save a hit on another teammate.

In addition, one problem with Shedinja is that Scizor OHKOs with Pursuit. Nothing you can do about that one though.

Nice team, and nice innovative use of Shedinja!
 
Hey, nice use of Shedinja, the Pokemon everyone wants to have a stronger, more fun spot on people's teams!

One problem I noticed is that you're very weak to stall teams. As you pointed out, your only counter to the pink blobs is Verizion. Instead, I would suggest a Thundurus set more following this:

Tornados @ Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
Prankster Ability
- Hurricane
- Focus Blast
- Taunt
- Tailwind

This set, although more frail, allows you to play strongly against stalls. Since U-turn won't be dealing much damage anyway, you may as well just switch out. This set gives you the ability to switch from one move to another in order to deal with the threat at hand. Taunt would be there to force stalls to switch out. Tailwind plays the same role as you have it However, with a life orb and Timid nature you don't need to switch out+in to set it up, you can just use it allowing you to save a hit on another teammate.

In addition, one problem with Shedinja is that Scizor OHKOs with Pursuit. Nothing you can do about that one though.

Nice team, and nice innovative use of Shedinja!

Thanks for the sugguestions!

Not sure about the Thundurus set although I will try it-
Still doesn't break the pink blobs and leaves it alot weaker to residual damage.
The high amount of mobility on my team (2u-turns and shedinja bp) actually give me quite an even game against stall, usually I can keep their hazards away because as mentioned no spin-blocker walls starmie under rain. By constantly forcing them to switch I actually can slowly but surely status down their team to the point where either Virizion or Starmie is able to sweep via coverage.

Scizor never gets to pursuit shedinja:
1) I usually straight up BP
2) If they do face off, Shedinja outspeeds and BPs usually
 
This RMT has too many flaws. Check out Smogon's OU Ban List as Thundurus is listed Uber and second of all it cannot learn Hurricane. Also read the RMT Rules before posting.
 
Status
Not open for further replies.
Back
Top