XY RU Shedinja: The Most Insidious Wincon

Hey guys, I'm one of the old lurkers of the forum trying to make my debut back into the 6th gen battling scene. The new OU is nothing like the old OU, so I've playing RU where there's not as much for me to catch up on. Rate my team please!

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Swords Dance
- Protect
- Shadow Sneak
- X-Scissor


So first off we got Shedinja, the centerpiece of the team. Obviously then my team is going to try to keep hazards off the field and focus on eliminating threats to Shedinja's safety early game so this guy can come in safely late-game. The set is pretty standard; Shedinja tends to force a lot of switches, so he gets many chances to set up SD, and Protect scouts for unexpected moves that could kill Shedinja. I was considering running Lum over FS to prevent against status, but as you'll see I have Xatu which handles status pretty nicely.


Xatu @ Choice Scarf
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Night Shade
- U-turn
- Trick
- Toxic


Xatu is really gimmicky, requires some prediction, and is a huge part of why this team is so fun to play. Seeing a Shedinja makes people throw out hazards somewhat liberally, and Xatu can come in and bounce them right back and U-Turn out to safety. Beyond U-Turn, I'm somewhat stumped as to what I should run, moves-wise, item-wise, and EV-wise. Currently I'm running a physically bulky set with TrickScarf, and I kind of like the unexpected outspeeding sometimes. Trick I've found to be somewhat good like half the time, but the other half the time they switched a choice sweeper in on Xatu anyway and I feel dumb. I feel like this guy could maybe be switched up a bit; I do want to keep Xatu on the team, but maybe with a different moveset.


Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Encore
- Moonblast
- Giga Drain
- U-turn

This guy on the other hand is a beast. Encore handles setup sweepers beautifully, and if I catch them on the switch from Ambipom or Xatu, it's real nice. Life Orb Moonblast nets a ton of unexpected kills, and Giga Drain keeps me healthier than one would expect. I'm not a huge fan of the Life Orb U-Turn requiring the minus SpDef nature, but I'm not sure how else I'd do him.


Ambipom @ Choice Scarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double Hit
- Knock Off
- U-turn
- Low Kick


I like this guy. There's just a ton of synergy between him and Whimsicott U-Turning all over the place. I think I might do Adamant on him just cuz Scarf and Jolly can sometimes be too much speed, but it's nice to get those surprise outspeeds sometimes, especially on Scarf Delphox and the like. Low Kick has not too much utility and I'm considering taking it out for Fire Punch. Double Hit and Return is another tossup, but I think I like Double Hit for breaking through Subs and especially Sashes for a lot of those leads.


Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn


This guy is a major tank and is just too bulky for RU. He just shrugs off any physical hit and sets up those ever-important rocks. I'm a bit torn on his last moveslot, as the slow U-Turn is sometimes good to get Whimsicott or Shedinja in there safely, but Toxic is also great for stalling out all those pokes that Gligar walls, and Defog might be good for extra insurance Sheddy can live.


Skuntank @ Black Sludge
Ability: Aftermath
EVs: 16 HP / 224 Atk / 252 SpD / 16 Spe
Adamant Nature
- Defog
- Poison Jab
- Sucker Punch
- Taunt


This is the Pokemon I'm least enthused about on the team. I must admit, this used to be a UU team with Mienshao over Ambipom and Tentacruel over Skuntank, and while Ambipom sort of fits the role of the disrupting U-Turn lead, Skuntank is not the Poison-type SpDef wall with hazard removal I had hoped for exactly. It just never seems to have that longevity, and the defogging role is so critical on this team that I can't afford to have Skuntank be the weakest link. I considered swapping him out for Golbat, but I don't think I can afford to exacerbate my Ice/Rock weakness on this team. Suggestions on how to fill this spot are welcome, or how to spread Skuntank's EVs to give him a bit more staying power.


Overall, I think this team is super fun, and with Xatu and Skuntank to keep hazards off and Ambipom and Whimsicott to poke holes in the opponent's team early-game, Shedinja can often find opportunities to shine late-game. Plus, there's really nothing like seeing an opponent rage because he just can't freaking hit Shedinja.
 
I am really sorry Clefable but this team isn't viable in the RU metagame and i can't make a proper rate.
Shedinja and Ambipom are not viable Pokemon in the RU metagame and the viable one you run have suboptimal spreads or sets.

If you are new and want to learn more about RU i will be very happy to help (other mentors will be able to help too n_n) so shoot me a pm/vm!
 
I am really sorry Clefable but this team isn't viable in the RU metagame and i can't make a proper rate.
Shedinja and Ambipom are not viable Pokemon in the RU metagame and the viable one you run have suboptimal spreads or sets.

If you are new and want to learn more about RU i will be very happy to help (other mentors will be able to help too n_n) so shoot me a pm/vm!

Oh, my bad. This is a team I've been using on Pokemon Showdown and I assumed the tiers were the same on Smogon. Thanks for letting me know.
 
Oh, my bad. This is a team I've been using on Pokemon Showdown and I assumed the tiers were the same on Smogon. Thanks for letting me know.
You must have misunderstood me. The Pokemon are legal (as PS! is Smogon's official simulator) but not viable in the metagame (which means not good).
 
Oh, okay then? I guess I'd like some more specific criticism than that my team isn't viable, and I thought this forum would be the place for it.
 
Hi Clefable like galbia said some of the mons on your team aren't good in RU, namely Ambipom. There are plenty of other better physical normal types that you can use over Ambipom (not to mention you arent even using technician Fake Out, which is usually why people use it :/), for example there is Braviary and even Cinccino is better. So I'm going to have to say Braviary > Ambipom, and I'll even give you a set for Cinccino if you dont like Braviary. Cinccino is already fast enough not to need a scarf so Kings Rock is the better option on it. I'm also gonna suggest a better Xatu set with Leftovers > Choice Scarf and Roost > Trick as this provides more survivability and allows Xatu to come in through out the match to keep hazards off of the field. The rest of your team still needs some work but those are the main issues I see with this team. Hope I helped and good luck with the team!

628.png

Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- U-turn
- Superpower

573.png

Cinccino @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- U-turn
- Tail Slap
- Rock Blast
 
Sheddy is not really worth the support it requires to function. SR weak mons can still switch in if necessary and do a lot, and some like Moltres have Roost to heal it off. However, Sheddy just dies which you means auto disadvantage with hazards up, even on both sides. Also, 90 Attack is weak even at +2, especially with weak moves. A lot of mons can also hit Sheddy SE. I would say a mon like Doublade flat out does better than Sheddy in all situations because of good typing and the ability to check a lot.

Ambipom basically also lacks power, Mont's suggestions are good for that.

Xatu is somewhat viable with a defensive set or a BP receiver, but a lot do TrickChoice better like Rotom-C, who can hit hard amd revenge threats, which Xatu cannot. Defensive TrickScarf is just silly because you're not guarenteed to catch what you want with Trick, imo the move is more of a perk than something you should rely on.

Because of these its hard to rate the team without changing a bunch, which is I think why galbia suggested to help outside of the forum.
 
Thanks guys for your comments! I'll definitely take your suggestions and message you guys if I have any further questions.
 
Back
Top