Sup. I've always liked using gimmicks, and the Pokemon that attracted my attention for the past few weeks has been Shedinja. Shedinja has gained a lot and lost a lot this generation, and I wanted to see just how good he's become. Here's the team I've made for him:
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Will-O-Wisp
- X-Scissor
- Shadow Sneak
- Confuse Ray
This is a pretty classic set, with Confuse Ray instead of Swords Dance just to be annoying. With the buff to ghosts offensively, Shadow Sneak is able to hit more Pokemon neutrally or super effectively. Also, with the nerf to weather, Shedinja doesn't have to fear Abomasnow or Hippowdon as much. (Tyranitar is still used a lot unfortunately) The buff to Knock Off, and the sheer ubiquity of the move makes Shedinja fear Pokemon it otherwise could take on, such as Azumarill and Mawile. Fortunately the rest of the team tries to ease the Ninja's problem.
Instead of Confuse Ray, I've been thinking of a couple of other moves. Thief would hinder another Pokemon if I predict the switch correctly and I lost the Focus Sash. Sunny Day would annoy incoming Tyranitar. Bug Buzz/Shadow ball would allow me to hurt Rough Skinners/ Iron Barbs for slightly more damage. Toxic would allow more status to be spread. Finally, Protect would be used for scouting.
Politoed @ Leftovers
Ability: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Protect
- Encore
Politoed's main purpose is to keep the weather favourable. That being said, a bulky water type is never amiss on a team. Scald and Ice Beam for basic attacking, Protect for Leftovers recovery, and Encore to stop Pokemon that set up. Pretty simple, really.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Solar Beam
- Roost
- Air Slash
Charizard's main purpose is to keep weather favourable. That being said, an immensely strong dragon is never amiss on a team. Flamethrower, Solar Beam, and Air Slash are for attacking, while Roost allows it to stay alive for longer. More often than not, Zard ends up cleaning up the game.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Defog
- Roost
- Taunt
- Foul Play
Mandibuzz is for keeping hazards off the field. Since I don't use any myself, Defog is perfect. Taunt is to prevent the spread of status in case I need to send in my Shedinja, and Foul Play is to damage the physical sweepers and special glass cannons. Roost is to increase longevity. I've tried replacing Buzz with Skuntank (who does learn Defog, Taunt, and Foul Play) because of the immense electric weakness, but Skuntank just isn't as bulky. He does have a surprise factor that Buzz doesn't have, however.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Foul Play
There is a FOoonnngus Amooongussss. Amoonguss finishes off the FWG core, and adds a nice resistance to Fairy. Spore is to nullify one Pokemon on the opposing team, Giga Drain is for recovery, (which is a lot alongside Regenerator) and Sludge Bomb is for Fairies and Grasses. Finally, Foul Play nets quite a few KOs against Pokemon who think they can set up Swords Dance on the mushroom.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Transform
Ditto is the ultimate revenge killer. It punishes Pokemon who have the audacity to set up. It also scouts out Pokemon's moves. If I'm not sure whether a Pokemon has a move that can hurt the Ninja, I'll just send out Ditto and look at the opponent's moves. It's very useful for scouting out for the stray Hidden Power or Knock Off.
CHECKS AND COUNTERS
With the advent of Mega Gyrados and Mega Fabulous, two new Mold Breakers have come about. Excadrill is still popular, and Haxorus must be watched out for. Statuses are always a problem for Shedinja, as is weather, mainly from Tyranitar. Rough Skinned and Iron barbed Pokemon must be looked out for, as should Pokemon holding Rocky Helmet. Wow Shedinja has a lot of problems.
As for the rest of the team, there is an immense weakness to electricity. Some Pokemon that can take advantage of this are Manectric and Jolteon, with Flamethrower and Shadow Ball respectively to take out Shedinja. Knock off is always a pain, but that's true for any team. Overall, I feel that this team has a lot of potential, but it can definitely be improved upon. I've been thinking of using Cloud Nine Lickitung to take out Tyranitar with Power Whip and Earthquake, but what do you guys think? I will replace any Pokemon except for Shedinja, for obvious reasons.

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Will-O-Wisp
- X-Scissor
- Shadow Sneak
- Confuse Ray
This is a pretty classic set, with Confuse Ray instead of Swords Dance just to be annoying. With the buff to ghosts offensively, Shadow Sneak is able to hit more Pokemon neutrally or super effectively. Also, with the nerf to weather, Shedinja doesn't have to fear Abomasnow or Hippowdon as much. (Tyranitar is still used a lot unfortunately) The buff to Knock Off, and the sheer ubiquity of the move makes Shedinja fear Pokemon it otherwise could take on, such as Azumarill and Mawile. Fortunately the rest of the team tries to ease the Ninja's problem.
Instead of Confuse Ray, I've been thinking of a couple of other moves. Thief would hinder another Pokemon if I predict the switch correctly and I lost the Focus Sash. Sunny Day would annoy incoming Tyranitar. Bug Buzz/Shadow ball would allow me to hurt Rough Skinners/ Iron Barbs for slightly more damage. Toxic would allow more status to be spread. Finally, Protect would be used for scouting.

Politoed @ Leftovers
Ability: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Protect
- Encore
Politoed's main purpose is to keep the weather favourable. That being said, a bulky water type is never amiss on a team. Scald and Ice Beam for basic attacking, Protect for Leftovers recovery, and Encore to stop Pokemon that set up. Pretty simple, really.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Solar Beam
- Roost
- Air Slash
Charizard's main purpose is to keep weather favourable. That being said, an immensely strong dragon is never amiss on a team. Flamethrower, Solar Beam, and Air Slash are for attacking, while Roost allows it to stay alive for longer. More often than not, Zard ends up cleaning up the game.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Defog
- Roost
- Taunt
- Foul Play
Mandibuzz is for keeping hazards off the field. Since I don't use any myself, Defog is perfect. Taunt is to prevent the spread of status in case I need to send in my Shedinja, and Foul Play is to damage the physical sweepers and special glass cannons. Roost is to increase longevity. I've tried replacing Buzz with Skuntank (who does learn Defog, Taunt, and Foul Play) because of the immense electric weakness, but Skuntank just isn't as bulky. He does have a surprise factor that Buzz doesn't have, however.

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Spore
- Foul Play
There is a FOoonnngus Amooongussss. Amoonguss finishes off the FWG core, and adds a nice resistance to Fairy. Spore is to nullify one Pokemon on the opposing team, Giga Drain is for recovery, (which is a lot alongside Regenerator) and Sludge Bomb is for Fairies and Grasses. Finally, Foul Play nets quite a few KOs against Pokemon who think they can set up Swords Dance on the mushroom.

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Transform
Ditto is the ultimate revenge killer. It punishes Pokemon who have the audacity to set up. It also scouts out Pokemon's moves. If I'm not sure whether a Pokemon has a move that can hurt the Ninja, I'll just send out Ditto and look at the opponent's moves. It's very useful for scouting out for the stray Hidden Power or Knock Off.
CHECKS AND COUNTERS
With the advent of Mega Gyrados and Mega Fabulous, two new Mold Breakers have come about. Excadrill is still popular, and Haxorus must be watched out for. Statuses are always a problem for Shedinja, as is weather, mainly from Tyranitar. Rough Skinned and Iron barbed Pokemon must be looked out for, as should Pokemon holding Rocky Helmet. Wow Shedinja has a lot of problems.
As for the rest of the team, there is an immense weakness to electricity. Some Pokemon that can take advantage of this are Manectric and Jolteon, with Flamethrower and Shadow Ball respectively to take out Shedinja. Knock off is always a pain, but that's true for any team. Overall, I feel that this team has a lot of potential, but it can definitely be improved upon. I've been thinking of using Cloud Nine Lickitung to take out Tyranitar with Power Whip and Earthquake, but what do you guys think? I will replace any Pokemon except for Shedinja, for obvious reasons.
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