ORAS UU Shell Shocked!

Shell Shocker (Blastoise) (M) @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Water Pulse
- Dark Pulse
- Aura Sphere
- Rapid spin

The star of the team, yes this is the blue tortoise , I chossed this Mon due to its high bulk, mega launcher increases the power of his 3 attacks, i.e. water pulse,dark pulse and aura sphere. Water pulse is the stab move and mega launcher make this move better than surf. Dark pulse for ghosts because ghosts will try to block this spinner, aura sphere for coverage and rapid spin to spin the hazards away.

Battlelizer (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Dragon Pulse

As we know there are a lot of flying and grass types which checks mega-toise so this is my ice type pokemon. Dracometeor is the stab move + choice specs which makes it super deadly, ice beam is also the stab move with specs and it can check grass types, Earth power for coverage, dragon pulse is an option if I don't want to decrease its SpA.

Healear (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

This is the wish passer of my team, mega toise and kyurem appreciates wish pass as they can't heal themselves, aromatherapy can remove status from my pokemons and moon blast is the stab and only damaging move!

Man of Steel (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

This is one of the best fighting type of this tier, this is my physical sweeper. Swords dance increases its attack, close combat is the stab move which is very deadly, Extreme speed is the +2 priority move which can do massive damage to a lot of pokes, bullet punch is the +1 priority, stab move which can faint aerodactyl and fairies.

Catch me if u can (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Sleep Talk

Crobat is the one of the fastest sweeper in the tier and with choice band atk boost it becomes super deadly, Brave bird for fighting and grass types, u-turn can do damage to dark and psychic type and can switch smartly, cross poison is a stab move which puts fairies to trouble, sleep talk is the hidden move which can surprise the opponent and sleep talk helps to hit all the move with a choice band but not according to my will.

Swampy (Swampert) @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar

This is my defensive poke which sets rocks with scald it can burn the target, and can decrease its attack, earthquake is a stab move which hits roserade and other poke while they are switching-in, roar can switch the user while they are using swords dance, calm mind etc.

Thanks for a look, and help pls

Importable:-

Shell Shocker (Blastoise) (M) @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Water Pulse
- Dark Pulse
- Aura Sphere
- Rapid Spin

Battlelizer (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Dragon Pulse

Healear (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

Man of Steel (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Catch me if u can (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Sleep Talk

Swampy (Swampert) @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
 
Hey there!

Nice team, looks solid, but here are a few suggestions:

First off, for Blastoise, you should run Scald > Water Pulse. Sure there's a slight drop in power, but Scald's utility allows you to better handle offensive pressure from the opposing team. You should also make use Ice Beam > Aura Sphere to hit things like Mega Pidgeot, Yanmega, Salamence, etc while also being able to take care of Hydreigon and Krookodile.

Now, Hydreigon in particular has great synergy with the rest of your teammates, while also is bulky enough to take a few Grass- and Electric-type hits for Blastoise, specifically Shaymin's Seed Flare and Raikou's Thunderbolt with ease. Because of this, I suggest replacing Kyurem with Hydreigon.

As for Crobat, Sleep Talk seems a little too circumstantial, and considering Florges is running Aromatherapy, you don't necessarily need a sleep absorber. I would suggest running Defog > Sleep Talk. It's not nearly as niche as Sleep Talk and allows you to do away with hazards after Blastoise has fainted.

otherwise, looks nice!
 
Hey Blast'em up, this team seems pretty decent so I don't have much to say, but there are a few things you could change to make it better aside from the suggestions listed above, some of which i agree with

I agree with going Hydreigon, since it covers your slight Psychic-weakness, and is a bit faster than Kyurem, but I'd suggest using a Scarf set since your team kinda lacks a good revenge killer at the moment (obviously, you have Crobat but that doesn't cover stuff like ScarfDrei, especially with the set you're running).

I actually think running Ice Beam somewhere on Swampert might help out, since your team seems kind of weak to DDMence, as it can beat your team fairly easily if it gets up a boost and is running Iron Tail. I'd run it over either Scald or Roar (probably the latter), but it's up to preference honestly.

I'm not sure if running CBat is the best option for your team, but I'll edit this post sometime later today when I playtest your team and see if there's any other option; hope I helped!
 
Hey Blast'em up, this team seems pretty decent so I don't have much to say, but there are a few things you could change to make it better aside from the suggestions listed above, some of which i agree with

I agree with going Hydreigon, since it covers your slight Psychic-weakness, and is a bit faster than Kyurem, but I'd suggest using a Scarf set since your team kinda lacks a good revenge killer at the moment (obviously, you have Crobat but that doesn't cover stuff like ScarfDrei, especially with the set you're running).

I actually think running Ice Beam somewhere on Swampert might help out, since your team seems kind of weak to DDMence, as it can beat your team fairly easily if it gets up a boost and is running Iron Tail. I'd run it over either Scald or Roar (probably the latter), but it's up to preference honestly.

I'm not sure if running CBat is the best option for your team, but I'll edit this post sometime later today when I playtest your team and see if there's any other option; hope I helped!

I think that blasty bulk is enough for menace then boom with ice beam
 
Hey there!

Now, Hydreigon in particular has great synergy with the rest of your teammates, while also is bulky enough to take a few Grass- and Electric-type hits for Blastoise, specifically Shaymin's Seed Flare and Raikou's Thunderbolt with ease. Because of this, I suggest replacing Kyurem with Hydreigon.

otherwise, looks nice!

I get that you're trying to say that Hydreigon is a solid option over Kyurem on this specific team, mostly because of potential offensive synergy given the changes you suggested to Blastoise, however, have you looked at the specific arguments you provided? 'It takes Grass and Electric attacks for Blastoise'. All dragons do. How is this an argument to help him decide to replace Kyurem with Hydreigon? Kyurem also resists these attacks. Furthermore, Raikou is OU. Florges/Kyurem/Lucario (especially because it's running BP) actually provides rather nice coverage for this team. Also, since he's running Kyurem, there's not necessarily a need to run Ice Beam over Aura Sphere on Stoise (the general toss up between Beam/DPulse/AS is still a matter of preference). Aura Sphere could have decent utility of forcing Empoleon out or dealing a heavy chunk to it if it doesn't scout for the Sphere.

I agree with Hydreigon > Kyurem for the reasons mentioned by Bouff. Specifically, CM Zam, or even a 4 attack set with Energy Ball looks extremely threatening to your team. As a scarfer it provides some extra speed over Kyurem and has more u-turn utility together with Crobat, and Hydreigon and Crobat traditionally pair well on these types of teams.
 
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