SS OU Shift Gear Magearna + Specs Latios + Suicide Lead Landorus (HO Team)

:swsh/volcarona: :swsh/magearna: :swsh/cinderace: :swsh/landorus-therian::swsh/latios: 178px-Urshifu_brusco_EpEc.gif
Hello everyone! This is my first post here, and I'd like to show you the team I've been using. This team has been winning me a lot of battles, and I got in the mid-1400s because of this team. I'd like to see if this can improve, cause there is some flaws to this team (Well, don't all teams have flaws?). So enjoy reading!
:volcarona:
Firstly, I chose Volcarona. It's a amazing Quiver Dancer, and it can really hit hard if it's at +2 Special Attack or above.

:volcarona: :magearna:
After that, I decided to add Magearna to counter Volcarona's weaknesses, and it's just so darn powerful. It's also a pretty nice Mandibuzz switch-in.

:volcarona: :magearna: :cinderace:
I discovered that so far, the team can't hit Blissey and Galarian Slowking, two of the bulkest special tanks in the tier, so I decided to add Cinderace, as it can hit pretty hard physically to both of them.

:volcarona: :magearna: :cinderace: :landorus-therian:
After thinking even more, this team has a VERY bad Rock and Ground weakness, so I decided to add Landorus-T. Not just because of that, it's because it's amazing in everything it can do, like Suicide Lead, or a SD sweeper.

:volcarona: :magearna: :cinderace: :landorus-therian: :latios:
Next, I decided to add Latios, cause it can check some of the best stallers in OU, Toxapex and Ferrothorn with it's amazing coverage.

:volcarona: :magearna: :cinderace: :landorus-therian: :latios: :urshifu:
And for the last Pokemon I chose was Urshifu-S. It's a amazing Slowbro and Tyranitar check, and well, it just hits hard!
The Gang
:swsh/volcarona:
Volcarona @ Heavy-Duty Boots
Timid Nature
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Just your regular Volcarona set, Timid and Max Sp. Attack and Speed investment and a little Sp. Defense investment as well. We have Quiver Dance, the move that gives you amazing boosts in Sp. Attack and Defense, also Speed, meaning after 1 turn, you have 553 Sp. Attack and 492 Speed, outspeeding every unboosted Pokemon in the tier. And with Fiery Dance you can boost that Sp. Attack stat even further, and on top of that, it's STAB. It can also OHKO Buzzwole, the best Urshifu check, so it won't wall it. And Bug Buzz, the strongest move on this Pokemon, not just because of STAB, it's because it can bypass Substitute, meaning it can stop anything trying to set-up behind a Sub. And Giga Drain, not only does it heal Volcarona, it also destroys it's 4x weakness type, Rock. It can also check Ground-types like Hippowdon and Swampert. Flame Body is here to punish physical attackers try to KO it while setting up.
:swsh/magearna:
Magearna @ Weakness Policy
Modest Nature
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
- Shift Gear
- Stored Power
- Draining Kiss
- Aura Sphere
A standard Magearna set, with a twist. You know the drill, set up with Shift Gear, get hit by a super-effective move, Weakness Policy activates, you sweep with Stored Power, and when you need to heal yourself, you just Draining Kiss. But here's the twist on this regular set: Aura Sphere. Aura Sphere is only here to bait Steel-Types into thinking they can set up or sweep (e.g Excadrill, Ferrothorn, Heatran), and then, BAM! They faint or lose a majority of their HP. I run it so Heatran's Eruption won't do much, so you get the Weakness Policy boost. I usually do that once the opponent switches, and I get a Shift Gear up. And for Excadrill, I run it so it can SR or SD and I can kill it before it gains momentum. And for Ferrothorn, it just kills it at +2.
:swsh/cinderace:
Cinderace @ Life Orb
Jolly Nature
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Gunk Shot
Yeah, I chose Cinderace, the Pokemon that gets STAB in every move. Now, the moves. Pyro Ball is a immediate choice, it's a pretty powerful STAB move, and even has a chance to burn. Now High Jump Kick is just there for things like Urshifu-S and Tyranitar, also Excadrill and Melmetal as well. Sucker Punch is here just to punish stallers like Slowbro and Slowking-Galar, also to punish Choice Specs Dragapult. Gunk Shot is for Clefable, and...really just Clefable. Nothing else to say here, cause' it just sweeps any team.
:swsh/landorus-therian:
Landorus-Therian @ Focus Sash
Jolly Nature
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
- Stealth Rock
- Earthquake
- Explosion
- Knock Off
I decided to go with a Suicide Lead because it's the best one, right after Azelf. This is a pretty good set because when a Pokemon uses something like Ice Beam, it'll survive and SR. After that, it just Explodes, just like any other suicide lead. We have Earthquake here cause' it's a really good STAB move for it, and deals a good amount of damage of any Pokemon (Except Levitate Pokemon and Flying-Types), and Knock Off for...well you should know what Knock Off is for. I personally think that Suicide Lando-T is amazing.
:swsh/latios:
Latios @ Choice Specs
Timid Nature
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Psyshock
- Mystical Fire
- Aura Sphere
I was originally going to run Soul Dew on Latios, but after some damage calcs, I discovered that Specs is stronger, so I chose that. I have Draco Meteor as the premier move because it's basically a free Dragon-Type Guillotine to any that's not Steel. I have Psychock here ONLY because of Blissey, nothing else, Mystical Fire is here to make Special Attacker struggle against it, and it hurts Magearna, one of it's biggest checks. And we have Aura Sphere here for filler. I don't know what to add for the 4th moveslot, so recommendations will be appreciated.
:urshifu: (Too lazy to get a GIF)
Urshifu @ Choice Band
Jolly Nature
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
- Wicked Blow
- Close Combat
- Sucker Punch
- U-turn
Banded Urshifu is one of the best sets, and probably one of the only ones. It's Wicked Blow hits everything pretty hard, probably because it's STAB and is a guaranteed crit, Close Combat on here because it's it best Fighting-Type move (Competitively) and it gets STAB in it, Sucker Punch for the STAB + Priority, and U-Turn for momentum. Really, this is just a ordinary Banded Urshifu.

Alright that was it! Thanks for reading, and I hope you can give me some help on this team!
PokePaste
 
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Hello there mate! Nice team you've got there, but I've got some suggestions which might help you.

First off having two choice item users in a Hyper Offense team is not the best idea, so I suggest that you swap Latios for a Tapu Koko. This is cause some other pokemon in your team really like the dual screen support that Tapu Koko is able to provide to set up easier. Weakness Policy Magearna benefits the most from this change.

:ss/Tapu-Koko:
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Wild Charge


Since I suggested you use Tapu Koko I'd like to build on that suggestion and suggest a Hawlucha instead of Urshifu. Now I say this because it not only acts as very good speed control it also benefits from the screens provided by Tapu Koko and the Electric Terrain set by it. It also acts as a brilliant win condition and a very good sweeper.

:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone Edge

My next suggestion is that you use Calm Mind on Magearna instead of Aura Sphere. Now you may be worried about the fact that this may leave you useless against steel types, but not only do you have a Hawlucha and Cinderace to take care of those behind screens you can easily get up enough boosts to make Stored Power cut through those steel types like a hot knife through butter.

:ss/magearna:
Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Stored Power
- Draining Kiss
- Calm Mind

Next up is Cinderace, Heavy-Duty Boots are by far the best item on Cinderace no matter the set in my opinion, they prevent it from being affected by Sticky Webs which protects it's very good speed tier and from Stealth Rock too. I suggest you also replace High Jump Kick with Bulk Up since the only pokemon that High Jump Kick hits Hawlucha can take care of. Bulk Up also makes Cinderace a very nice sweeper and wallbreaker.

:ss/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Bulk Up
- Sucker Punch
- Gunk Shot

My next and final suggestion is giving Volcarona Psychic instead of Bug Buzz to hit Toxapex, though this does get you walled by Hydreigon your team is much better prepared for Hydreigon than it is for Toxapex.

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Giga Drain

Heres the link to the team with all the suggestions implemented: https://pokepast.es/2cf3797787b36322

Hope these suggestions help you and have a great day!
 
Hello there mate! Nice team you've got there, but I've got some suggestions which might help you.

First off having two choice item users in a Hyper Offense team is not the best idea, so I suggest that you swap Latios for a Tapu Koko. This is cause some other pokemon in your team really like the dual screen support that Tapu Koko is able to provide to set up easier. Weakness Policy Magearna benefits the most from this change.

:ss/Tapu-Koko:
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Wild Charge


Since I suggested you use Tapu Koko I'd like to build on that suggestion and suggest a Hawlucha instead of Urshifu. Now I say this because it not only acts as very good speed control it also benefits from the screens provided by Tapu Koko and the Electric Terrain set by it. It also acts as a brilliant win condition and a very good sweeper.

:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone Edge

My next suggestion is that you use Calm Mind on Magearna instead of Aura Sphere. Now you may be worried about the fact that this may leave you useless against steel types, but not only do you have a Hawlucha and Cinderace to take care of those behind screens you can easily get up enough boosts to make Stored Power cut through those steel types like a hot knife through butter.

:ss/magearna:
Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Stored Power
- Draining Kiss
- Calm Mind

Next up is Cinderace, Heavy-Duty Boots are by far the best item on Cinderace no matter the set in my opinion, they prevent it from being affected by Sticky Webs which protects it's very good speed tier and from Stealth Rock too. I suggest you also replace High Jump Kick with Bulk Up since the only pokemon that High Jump Kick hits Hawlucha can take care of. Bulk Up also makes Cinderace a very nice sweeper and wallbreaker.

:ss/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Bulk Up
- Sucker Punch
- Gunk Shot

My next and final suggestion is giving Volcarona Psychic instead of Bug Buzz to hit Toxapex, though this does get you walled by Hydreigon your team is much better prepared for Hydreigon than it is for Toxapex.

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Giga Drain

Heres the link to the team with all the suggestions implemented: https://pokepast.es/2cf3797787b36322

Hope these suggestions help you and have a great day!
Thank you so much for the feedback! These are some really amazing suggestions! I'm gonna try them out in a few battles and see if they're really good, cause' I feel like they will!
 
Thank you so much for the feedback! These are some really amazing suggestions! I'm gonna try them out in a few battles and see if they're really good, cause' I feel like they will!

So I looked at the team, and many of the things said by the previous commentator were true. I usually make a long list of changes and their explaination, but I'm on mobile so we'll keep this simple.

1. I have said this to others using Volcarona, but run a bulky-rona set. Urshifu and other physical answers have become increasingly common in OU and I can only imagine this getting worse for Volcarona in the OU tier's future with a ban of Phermosa, since more mons currently oppressed by it won't have a concern. The set I am talking about is on the site, so go ahead and check it out.

2. Consider OC's comments, but also see that your team still has good potential and I like the core.

3. Also, yes, run calm mind not aura, pretty obvious.
 
After messing around with it for a bit I definitely found some use replacing Cinder for a scarf nido (See below)
Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Earth Power
- Thunderbolt

The speed control seems a bit better and you dont have to rely on Lati to beat pex
 
After messing around with it for a bit I definitely found some use replacing Cinder for a scarf nido (See below)
Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Earth Power
- Thunderbolt

The speed control seems a bit better and you dont have to rely on Lati to beat pex

Personally, I don't think Scarf Nido works. It needs its L-orb to be able to deal with certain threats and it needs to be able to click multiple moves, Scarf Nido is like using a knife-end on a hand gun, not very effective considering the weapon. As previously said, in the current meta it is pretty much necessary to run Bulky-Rona if you are running Volcarona. Just use Psychic > Safe guard. Volcarona really doesn't need Giga Drain or Bug Buzz, and personally with the current meta I consider those moves a waste of valuable slots. Psychic is much better and helps deal with Volcarona threats, overall making for the best moveslot. +2 Flamethrower OHKO's Urshifu and SpD weak units. +1 Psychic 1-2HKO's Toxapex (The Pex).

DON'T RUN SCARF NIDO.

Volcarona @ Heavy-Duty Boots
Timid Nature
Ability: Flame Body
EVs: 252 HP / 8 Def / 252 Spe
IVs: 0 Atk
- Quiver Dance
- Roost
- Flame Thrower / Fiery Dance
- Psychic.

A.S. -

Nidoking is weak to ground and there are too many ground-types in the OU meta, so running Scarf Nido isn't just a knife-end on a hand gun, it fires backwards too. Not trying to shun, but it is a very bad idea to run Scarf Nido on any team at least right now.
 
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Personally, I don't think Scarf Nido works. It needs its L-orb to be able to deal with certain threats and it needs to be able to click multiple moves, Scarf Nido is like using a knife-end on a hand gun, not very effective considering the weapon. As previously said, in the current meta it is pretty much necessary to run Bulky-Rona if you are running Volcarona. Just use Psychic > Safe guard. Volcarona really doesn't need Giga Drain or Bug Buzz, and personally with the current meta I consider those moves a waste of valuable slots. Psychic is much better and helps deal with Volcarona threats, overall making for the best moveslot. +2 Flamethrower OHKO's Urshifu and SpD weak units. +1 Psychic 1-2HKO's Toxapex (The Pex).

DON'T RUN SCARF NIDO.

Volcarona @ Heavy-Duty Boots
Timid Nature
Ability: Flame Body
EVs: 252 HP / 8 Def / 252 Spe
IVs: 0 Atk
- Quiver Dance
- Roost
- Flame Thrower / Fiery Dance
- Psychic.

A.S. -

Nidoking is weak to ground and there are too many ground-types in the OU meta, so running Scarf Nido isn't just a knife-end on a hand gun, it fires backwards too. Not trying to shun, but it is a very bad idea to run Scarf Nido on any team at least right now.
I think your reasonings seem to be more biased against nidoking rather than being helpful. Yes nido is weak to ground but it is still solidly OU in a meta with many ground types and scarf not only helps with speed control but is also a surprise factor for things such as lando and koko. After using the team with much success I would still definitely go with Scarf Nidoking and would suggest keeping bug buzz on Volc :)

https://replay.pokemonshowdown.com/gen8ou-1247876596-zbbk4ggltkfqyxnpypwpisxu2hckuafpw (Additonally)
 
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I think your reasonings seem to be more biased against nidoking rather than being helpful. Yes nido is weak to ground but it is still solidly OU in a meta with many ground types and scarf not only helps with speed control but is also a surprise factor for things such as lando and koko. After using the team with much success I would still definitely go with Scarf Nidoking and would suggest keeping bug buzz on Volc :)
I actually agree with Smashburn on this. Nidoking is not that great without a Life Orb, after all its one of the things that makes Nidoking so powerful. I get that Choice Scarf provides more speed but not only does Nidoking not need it, it also prevents it from being as powerful as it can be.

In OP's team I recommend having Psychic over Bug Buzz since the team is much more prepared to deal with Hydreigon(which walls Volcarona unless it has Bug Buzz) than it is to deal with Toxapex.

Edit: I just noticed Smash Burn's Volcarona set and if you do want to run Defensive Volcarona run Safeguard over Psychic/Bug Buzz. Although I would recommend that you run an Offensive Volcarona set instead.

Hope this helped!
 
I think your reasonings seem to be more biased against nidoking rather than being helpful
I don't see a single drop of bias against Nidoking in regards to what Smashburn said, so I'm not sure why this accusation is being made. At all. If anything, they just told you what Nidoking's objective is in the current meta, which was perfectly accurate.

The reason you run LO Sheer Force Nidoking is because of the fact it hits like a 140 Base SpA Pokemon with next to no drawbacks, because of its added effect of removing Life Orb recoil. It's effectively hitting as if it got STAB on every move and a bit more, breaking through so many walls with pristine special coverage. Nidoking has just the right Speed to work on its own, it doesn't need any more, and the drop in power is very noticeable when you aren't literally 2HKOing Slowbro consistently. This is just one example, but you can check the calcs for yourself: it is fantastic.

252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 4 SpD Slowbro: 238-281 (60.4 - 71.3%) -- guaranteed 2HKO
252 SpA Sheer Force Nidoking Sludge Wave vs. 252 HP / 4 SpD Slowbro: 183-216 (46.4 - 54.8%) -- 62.1% chance to 2HKO
 
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Hello there mate! Nice team you've got there, but I've got some suggestions which might help you.

First off having two choice item users in a Hyper Offense team is not the best idea, so I suggest that you swap Latios for a Tapu Koko. This is cause some other pokemon in your team really like the dual screen support that Tapu Koko is able to provide to set up easier. Weakness Policy Magearna benefits the most from this change.

:ss/Tapu-Koko:
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Wild Charge


Since I suggested you use Tapu Koko I'd like to build on that suggestion and suggest a Hawlucha instead of Urshifu. Now I say this because it not only acts as very good speed control it also benefits from the screens provided by Tapu Koko and the Electric Terrain set by it. It also acts as a brilliant win condition and a very good sweeper.

:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone Edge

My next suggestion is that you use Calm Mind on Magearna instead of Aura Sphere. Now you may be worried about the fact that this may leave you useless against steel types, but not only do you have a Hawlucha and Cinderace to take care of those behind screens you can easily get up enough boosts to make Stored Power cut through those steel types like a hot knife through butter.

:ss/magearna:
Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Stored Power
- Draining Kiss
- Calm Mind

Next up is Cinderace, Heavy-Duty Boots are by far the best item on Cinderace no matter the set in my opinion, they prevent it from being affected by Sticky Webs which protects it's very good speed tier and from Stealth Rock too. I suggest you also replace High Jump Kick with Bulk Up since the only pokemon that High Jump Kick hits Hawlucha can take care of. Bulk Up also makes Cinderace a very nice sweeper and wallbreaker.

:ss/cinderace:
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Bulk Up
- Sucker Punch
- Gunk Shot

My next and final suggestion is giving Volcarona Psychic instead of Bug Buzz to hit Toxapex, though this does get you walled by Hydreigon your team is much better prepared for Hydreigon than it is for Toxapex.

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Giga Drain

Heres the link to the team with all the suggestions implemented: https://pokepast.es/2cf3797787b36322

Hope these suggestions help you and have a great day!

Thanks man, been sitting at 1100 elo with bad teams, got to 1300 easily with this :)
 
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