





Hello everyone! This is my first post here, and I'd like to show you the team I've been using. This team has been winning me a lot of battles, and I got in the mid-1400s because of this team. I'd like to see if this can improve, cause there is some flaws to this team (Well, don't all teams have flaws?). So enjoy reading!

Firstly, I chose Volcarona. It's a amazing Quiver Dancer, and it can really hit hard if it's at +2 Special Attack or above.


After that, I decided to add Magearna to counter Volcarona's weaknesses, and it's just so darn powerful. It's also a pretty nice Mandibuzz switch-in.



I discovered that so far, the team can't hit Blissey and Galarian Slowking, two of the bulkest special tanks in the tier, so I decided to add Cinderace, as it can hit pretty hard physically to both of them.




After thinking even more, this team has a VERY bad Rock and Ground weakness, so I decided to add Landorus-T. Not just because of that, it's because it's amazing in everything it can do, like Suicide Lead, or a SD sweeper.





Next, I decided to add Latios, cause it can check some of the best stallers in OU, Toxapex and Ferrothorn with it's amazing coverage.






And for the last Pokemon I chose was Urshifu-S. It's a amazing Slowbro and Tyranitar check, and well, it just hits hard!
The Gang

Volcarona @ Heavy-Duty Boots
Timid Nature
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Just your regular Volcarona set, Timid and Max Sp. Attack and Speed investment and a little Sp. Defense investment as well. We have Quiver Dance, the move that gives you amazing boosts in Sp. Attack and Defense, also Speed, meaning after 1 turn, you have 553 Sp. Attack and 492 Speed, outspeeding every unboosted Pokemon in the tier. And with Fiery Dance you can boost that Sp. Attack stat even further, and on top of that, it's STAB. It can also OHKO Buzzwole, the best Urshifu check, so it won't wall it. And Bug Buzz, the strongest move on this Pokemon, not just because of STAB, it's because it can bypass Substitute, meaning it can stop anything trying to set-up behind a Sub. And Giga Drain, not only does it heal Volcarona, it also destroys it's 4x weakness type, Rock. It can also check Ground-types like Hippowdon and Swampert. Flame Body is here to punish physical attackers try to KO it while setting up.

Magearna @ Weakness Policy
Modest Nature
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
- Shift Gear
- Stored Power
- Draining Kiss
- Aura Sphere
A standard Magearna set, with a twist. You know the drill, set up with Shift Gear, get hit by a super-effective move, Weakness Policy activates, you sweep with Stored Power, and when you need to heal yourself, you just Draining Kiss. But here's the twist on this regular set: Aura Sphere. Aura Sphere is only here to bait Steel-Types into thinking they can set up or sweep (e.g Excadrill, Ferrothorn, Heatran), and then, BAM! They faint or lose a majority of their HP. I run it so Heatran's Eruption won't do much, so you get the Weakness Policy boost. I usually do that once the opponent switches, and I get a Shift Gear up. And for Excadrill, I run it so it can SR or SD and I can kill it before it gains momentum. And for Ferrothorn, it just kills it at +2.

Cinderace @ Life Orb
Jolly Nature
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Gunk Shot
Yeah, I chose Cinderace, the Pokemon that gets STAB in every move. Now, the moves. Pyro Ball is a immediate choice, it's a pretty powerful STAB move, and even has a chance to burn. Now High Jump Kick is just there for things like Urshifu-S and Tyranitar, also Excadrill and Melmetal as well. Sucker Punch is here just to punish stallers like Slowbro and Slowking-Galar, also to punish Choice Specs Dragapult. Gunk Shot is for Clefable, and...really just Clefable. Nothing else to say here, cause' it just sweeps any team.

Landorus-Therian @ Focus Sash
Jolly Nature
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
- Stealth Rock
- Earthquake
- Explosion
- Knock Off
I decided to go with a Suicide Lead because it's the best one, right after Azelf. This is a pretty good set because when a Pokemon uses something like Ice Beam, it'll survive and SR. After that, it just Explodes, just like any other suicide lead. We have Earthquake here cause' it's a really good STAB move for it, and deals a good amount of damage of any Pokemon (Except Levitate Pokemon and Flying-Types), and Knock Off for...well you should know what Knock Off is for. I personally think that Suicide Lando-T is amazing.

Latios @ Choice Specs
Timid Nature
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Psyshock
- Mystical Fire
- Aura Sphere
I was originally going to run Soul Dew on Latios, but after some damage calcs, I discovered that Specs is stronger, so I chose that. I have Draco Meteor as the premier move because it's basically a free Dragon-Type Guillotine to any that's not Steel. I have Psychock here ONLY because of Blissey, nothing else, Mystical Fire is here to make Special Attacker struggle against it, and it hurts Magearna, one of it's biggest checks. And we have Aura Sphere here for filler. I don't know what to add for the 4th moveslot, so recommendations will be appreciated.
(Too lazy to get a GIF)
Urshifu @ Choice Band
Jolly Nature
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
- Wicked Blow
- Close Combat
- Sucker Punch
- U-turn
Banded Urshifu is one of the best sets, and probably one of the only ones. It's Wicked Blow hits everything pretty hard, probably because it's STAB and is a guaranteed crit, Close Combat on here because it's it best Fighting-Type move (Competitively) and it gets STAB in it, Sucker Punch for the STAB + Priority, and U-Turn for momentum. Really, this is just a ordinary Banded Urshifu.
Alright that was it! Thanks for reading, and I hope you can give me some help on this team!
PokePaste

Volcarona @ Heavy-Duty Boots
Timid Nature
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Just your regular Volcarona set, Timid and Max Sp. Attack and Speed investment and a little Sp. Defense investment as well. We have Quiver Dance, the move that gives you amazing boosts in Sp. Attack and Defense, also Speed, meaning after 1 turn, you have 553 Sp. Attack and 492 Speed, outspeeding every unboosted Pokemon in the tier. And with Fiery Dance you can boost that Sp. Attack stat even further, and on top of that, it's STAB. It can also OHKO Buzzwole, the best Urshifu check, so it won't wall it. And Bug Buzz, the strongest move on this Pokemon, not just because of STAB, it's because it can bypass Substitute, meaning it can stop anything trying to set-up behind a Sub. And Giga Drain, not only does it heal Volcarona, it also destroys it's 4x weakness type, Rock. It can also check Ground-types like Hippowdon and Swampert. Flame Body is here to punish physical attackers try to KO it while setting up.

Magearna @ Weakness Policy
Modest Nature
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
- Shift Gear
- Stored Power
- Draining Kiss
- Aura Sphere
A standard Magearna set, with a twist. You know the drill, set up with Shift Gear, get hit by a super-effective move, Weakness Policy activates, you sweep with Stored Power, and when you need to heal yourself, you just Draining Kiss. But here's the twist on this regular set: Aura Sphere. Aura Sphere is only here to bait Steel-Types into thinking they can set up or sweep (e.g Excadrill, Ferrothorn, Heatran), and then, BAM! They faint or lose a majority of their HP. I run it so Heatran's Eruption won't do much, so you get the Weakness Policy boost. I usually do that once the opponent switches, and I get a Shift Gear up. And for Excadrill, I run it so it can SR or SD and I can kill it before it gains momentum. And for Ferrothorn, it just kills it at +2.

Cinderace @ Life Orb
Jolly Nature
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Gunk Shot
Yeah, I chose Cinderace, the Pokemon that gets STAB in every move. Now, the moves. Pyro Ball is a immediate choice, it's a pretty powerful STAB move, and even has a chance to burn. Now High Jump Kick is just there for things like Urshifu-S and Tyranitar, also Excadrill and Melmetal as well. Sucker Punch is here just to punish stallers like Slowbro and Slowking-Galar, also to punish Choice Specs Dragapult. Gunk Shot is for Clefable, and...really just Clefable. Nothing else to say here, cause' it just sweeps any team.

Landorus-Therian @ Focus Sash
Jolly Nature
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
- Stealth Rock
- Earthquake
- Explosion
- Knock Off
I decided to go with a Suicide Lead because it's the best one, right after Azelf. This is a pretty good set because when a Pokemon uses something like Ice Beam, it'll survive and SR. After that, it just Explodes, just like any other suicide lead. We have Earthquake here cause' it's a really good STAB move for it, and deals a good amount of damage of any Pokemon (Except Levitate Pokemon and Flying-Types), and Knock Off for...well you should know what Knock Off is for. I personally think that Suicide Lando-T is amazing.

Latios @ Choice Specs
Timid Nature
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Psyshock
- Mystical Fire
- Aura Sphere
I was originally going to run Soul Dew on Latios, but after some damage calcs, I discovered that Specs is stronger, so I chose that. I have Draco Meteor as the premier move because it's basically a free Dragon-Type Guillotine to any that's not Steel. I have Psychock here ONLY because of Blissey, nothing else, Mystical Fire is here to make Special Attacker struggle against it, and it hurts Magearna, one of it's biggest checks. And we have Aura Sphere here for filler. I don't know what to add for the 4th moveslot, so recommendations will be appreciated.

Urshifu @ Choice Band
Jolly Nature
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
- Wicked Blow
- Close Combat
- Sucker Punch
- U-turn
Banded Urshifu is one of the best sets, and probably one of the only ones. It's Wicked Blow hits everything pretty hard, probably because it's STAB and is a guaranteed crit, Close Combat on here because it's it best Fighting-Type move (Competitively) and it gets STAB in it, Sucker Punch for the STAB + Priority, and U-Turn for momentum. Really, this is just a ordinary Banded Urshifu.
Alright that was it! Thanks for reading, and I hope you can give me some help on this team!
PokePaste
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