ORAS OU "Shine bright like a Diancie" - Mega Diancie Team

Shine bright like a Diancie - Mega Diancie Team

Introduction

Good day Smogonites, and welcome to another RMT of mine. This time, it is the honor of one of my favorite Mega Evolutions, Mega Diancie! This is a balanced team which does not only focus on the star itself, but also on a very effective defensive core, while the team is offensive at the same time. I just would like to hear you guys' opinions on this team, so any suggestion or review would be gladly appreciated! So without further ado, on to the team!

The Team


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diggersby.gif



Team Details

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Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast

- Protect



The jewel (literally) of my team.

I love Mega Diancie for many reasons. It is an offensive powerhouse and serves as a great check/counter to various Pokémon in the metagame, including Mega Sableye, Mega Charizard X/Y, Talonflame, Tornadus etc.

I am using the standard set for Mega Diancie.

Diamond Storm and Moonblast are both very powerful STAB attacks with some nifty side effects.
Earth Power is also a very useful coverage move to use against Steel types, such as Heatran, Bisharp, Magnezone, who are all KO'ed by it.

Mega Diancie is just amazing and I think it fits on almost any team.
I would only wish it had a little bit more speed and why not be a bit bulkier as well, but hey, a great Pokémon nevertheless.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe_
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave



To start off my defensive core, I chose Zapdos. Zapdos takes the role of the specially defensive wall in the core, being able to sponge lots of hits and also taking care of some big nuisances, such as Mega Scizor and Mega Pinsir, which are both very troublesome for my team.

Zapdos also serves as my "defogger", so I can get rid of Stealth Rock and the occasional Spikes.

Thunderbolt and Heat Wave are my attacking moves, the former getting STAB and the latter being helpful against the ever so annoying Ferrothorn.
And lastly,
Roost is to keep Zapdos healthy and prevent it from fainting early.

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Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Stupid was never this strong.

The second member of my defensive core, Slowbro serves as a counter to (most) physical attackers in the tier, most notably Mega Charizard X, which my team is also very weak to.
Zapdos and Slowbro also cover each others weaknesses greatly.

Scald is of course, the main spamming move here. 30% chance to burn, paired with Slowbro's ridiculous bulk, makes it insanely hard to take it down.
Psyshock is there, mainly to help against Keldeo, although apart from that, I don't think is really useful for anything else.
Thunder Wave and Slack Off make Slowbro even more annoying, crippling fast or setting up Pokémon, and of course keep healing so I can continue annoying my opponent, lol.

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Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip


Aaaaand part 3 of my annoyingly effective core, the thing that is even harder to take down, the bane of Rain teams, my Stealth Rock setter... Ferrothorn!

Gyro Ball does a lot of damage to many faster Pokémon, considering Ferrothorn's terrible speed stat, and Power Whip is another STAB that deals some nice damage to Tyranitar and Politoed, and also KO'es Quagsire.
Leech Seed is to slowly drain my opponents life away while they think they should stay in on Ferrothorn, and I also thought of adding Spikes somewhere in there so I can make this set even haxier... which is always helpful.

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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

I thought I needed another special attacker that also stops stall dead on its tracks, and I chose this big, fluffy, spooky and grinning ball of Ghost, Gengar!

I went with a fully offensive set equipped with Life Orb, and to round the set up, I also gave Gengar
Taunt to shut down the likes of Chansey, or Clefable who try to set up or paralyze me. Sludge Wave with the boost is insanely powerful and KO'es a lot of stuff, most notably Clefable who I really hate facing.

Focus Blast also helps Gengar out a lot, hitting pesky Dark types for super effective damage, and killing most of them... if it hits, that is, lol.

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Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack


Oh I love this bunny so much! He is so stupidly overpowered and KO'es almost anything that comes in his way.

Diggersby serves as my physical attacker and my wallbreaker, effectively completing my team. He alone has won me tons of battles, and I honestly think he is way too underrated. I feel he is indispensable on all of my teams on Showdown.

The strategy here is simple, Swords Dance = GG.


As if Frustration and Earthquake weren't already powerful enough, Diggersby also has access to Quick Attack, for targets that are faster than him, taking most of them out after one Swords Dance.

Seriously, don't mess with this bunny.

Threats

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Serperior: This thing is so terrifying, it just keeps boosting thanks to Leaf Storm and Contrary, and usually after Zapdos is gone, it can easily sweep my whole team.
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Weavile: Lol, what team isn't weak to this... this monster!!! I can play around it but by no means switch into it.
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Mega Manectric: It's not the fact that it's powerful, but rather being so annoying and hard to hit because of constant switching out with Volt Switch.

Importable

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave

Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack

Thanks to everyone who took the time to read this. I know this team is very flawed and needs some improvement, so please don't be harsh on me because I just wanted to try out something new.

Sincerely,
Bulma
 
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Mornin' :). Or afternoon/evening, depending on where you are in the world.

I think you had the right idea and stuff, as I could tell why you chose certain mons. Plus Diancie's pwetty and stuff.

However, being pwetty doesn't fix your weaknesses to some mons, which I noticed weren't there in the threatlist.
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Bisharp
is annoying as it can switch into Ferro (or Slowbro if it has Lum Berry) and set up Swords Dance (Leech Seed and Gyro Ball annoys it but not enough to stop), and nothing on your team safely switches into it – you have to predict or revenge it, neither of which is fun. If it sets up 3 Swords Dances (kinda rare, but can happen), then Diancie can’t stop it (Sucker Punch will kill Diancie in one hit).
  • Assault Vest Bisharp is also concerning as it survives one Earth Power and kills Diancie in one hit with Iron Head, and Diggersby can only fight it if it’s healthy. However, because AV Bisharp can’t set up, Ferro can try to wear down with Gyro Ball/Leech Seed and make it weak enough for Heat Wave or Earth Power to KO.
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Stall
is very concerning because you don’t have Stallbreaker on your team (closest thing you have is Diggersby), and Diggersby doesn’t have Fire Punch and so is walled by Skarmory. Quagsire/Mega Sableye can take one hit from Diggersby (not two) and try to burn with Scald/Will-O-Wisp, and if it does burn then Diggersby is useless because you don’t have cleric on your team.
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    Shedinja + Dugtrio Stall
    is worrysome because nothing on team except Zapdos, Diancie, Ferro, and Gengar can KO Shedinja. However, nothing switches in because Shedinja just Baton Passes out and switches to counter: Dugtrio traps and kills Diancie, Zapdos is walled by anything with good SpD/typing (ex. Sableye, Chansey/Blissey, Seismitoad), Ferro is burned by Will-O-Wisp and walled by Sableye, and Gengar is walled by Sableye and Sableye kills Gengar w/ Knock Off.
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Amoonguss
and Mega Venusaur also concerning because you don’t have real way of KOing it except with Zapdos, Gengar, and Diggersby, but Heat Wave only 3HKOs and it stops your momentum while giving enemy team time to switch and thus get momentum. Diggersby can 2HKO Amoonguss but can’t switch in because Giga Drain does serious damage to Diggersby. Gengar can 3HKO Amoonguss but this gives enemy time to switch out Amoonguss and send in counter to Gengar, which gives enemy momentum. Tangrowth, Celebi (maybe), really any bulky Grass also are similar for these reasons, but are slightly easier because you have Gengar w/ Sludge Wave, which helps.

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Mega Charizard Y
is threatening because nothing switches into it, and everything is killed in one hit or two hits by MZardY. Yes Diancie can revenge kill it, and Stealth Rocks are really helpful, but if ZardY gets in safely, then you’re guaranteed to take a lot of damage in the process (unless the enemy somehow misses).

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Volcanion
is threatening because nothing switches into it, and everything is killed in one hit or two hits by Volcanion. Diancie can try to do damage with Diamond Storm, but Diamond Storm isn’t an OHKO (does around 80% maximum), and thus you need prior damage or Diancie will die to a Steam Eruption.

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You were right, Serperior is annoying to deal with because it wears down Zapdos with Leech Seed while getting stronger slowly with Leaf Storm, and Zapdos is your only check to it.
There are some mons out there which are also threatening, but not as much as the ones above.
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Belly Drum Azumarill
is kinda problem, because if it switches in and Belly Drums, then team is 6-0'd. Azumarill doesn't switch in easily and can't safely set up versus anything, though, so it's not hugely concerning. It can play mind games with Diancie and try to set up that way, and if this happens then it’s basically 50/50 chance of you winning. Choice Band Azumarill is more threatening, as it can do serious damage to Ferrothorn (your main switch-in to Azumarill) if it has Superpower. Thankfully Superpower can’t kill in one hit if Ferrothorn is healthy, and Slowbro can take Superpower with no problem. Is still annoying however.

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Mega Alakazam
is also annoying as nothing on your team switches in. Yes Ferro can take one Focus Blast if unwounded and harass/kill with Gyro Ball but still can't switch in. Slowbro can take one Shadow Ball if unwounded and paralyze with Thunder Wave but still can't switch in. Mega Alakazam can’t come in safely versus your team, however, so you'll only see it when it's trying to revenge kill something.

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Enemy Mega Diancie w/ HP Fire
are annoying as nothing on your team switches in. Yes Ferro can harass/kill with Gyro Ball but still can't switch in because HP Fire does so much damage. Enemy Diancie can’t switch in safely versus your team (thankfully), but if it gets in then you can only revenge it with Slowbro or Diggersby.

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Clefable
is annoying because only Gengar can really hurt it, but Clefable can survive one Sludge Wave and then uses Thunder Wave, and Gengar hates Thunder Wave.

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Mega Charizard X
is concerning if it has Dragon Dance–Flare Blitz–Outrage–Earthquake, because then it kills Diancie in one hit with Earthquake and kills Slowbro in one hit with Outrage if Mega Charizard has one Dragon Dance. Luckily, that’s unusual loadout, and usual loadout is Dragon Dance–Flare Blitz–Dragon Claw–Roost, which Diancie or Slowbro can counter. If MZardX has Earthquake but not Outrage, then Slowbro can survive one hit and use Thunder Wave, letting Diancie revenge kill it.
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And, like you said, Weavile and Mega Manectric are both extremely annoying, but shouldn’t be too bad because neither can switch in safely and Ferro walls Weavile (well kinda, but at least Gyro Ball scores the KO) while Zapdos walls Mega Cancer Manectric.

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First priority is to fix the rather serious weakness to MZardY and Volcanion. I think Latios is a great team member to have because it can survive their attacks and hit back with Draco Meteor. Yes both of them 2HKO Latios but gives Latios time to fire a Draco Meteor or Thunderbot, which does VERY SERIOUS damage to Volcanion and can OHKO it if only a little bit of prior damage was done. If you don’t like getting 2HKOed then Latias is good alternative because provides Healing Wish support, but I recommend Latios because it’s my favorite mon it has very powerful Draco Meteors. Latios can Defog and thus should replace Zapdos, who isn’t that great anyways and should only be used in very specific scenarios. Zapdos only really counters mons like birds and Ferrothorn and Scizor, but birds are handled by Diancie (and Slowbro for non-Tornadus-T birds) without too much problem. Plus Latios (or Latias if you choose it) helps out versus Mega Manectric, as HP Ice will not 2HKO them. However, 2 HP Ices will still badly wound Latios, so don't get them in recklessly.

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Now you need to deal with Ferrothorn, Scizor, and Skarmory, as Zapdos was your main way of breaking through them. I think Heatran is a great mon to have on this team, as it can help you versus the Stall and easily OHKOs Ferrothorn and Scizor (well Skarmory will survive because of Sturdy, but Magma Storm's residual damage finishes it off), who can’t do much back besides maybe Thunder Wave, Leech Seed, or Superpower (but Heatran outspeeds Scizor, so that’s not happening unless it hits you on the switch). Plus it gives a second switch-in to enemy Lati@s, which is always nifty. Enemy Diancie w/ HP Fire are also handled by Heatran if you choose Flash Cannon or Earth Power, though it's not foolproof because Diamond Storm does serious damage to Heatran. Enemy Diancie w/ Earth Power are handled by Ferrothorn. I recommend that you switch out Diggersby, as Diggersby isn’t a great Stallbreaker IMO and is too slow and fragile to safely set up Swords Dance unless your opponent is really passive (ex. Chansey, but Chansey will usually use Toxic or Seismic Toss anyway) or really bad (ex. majority of people in 1200 ELO). It also helps out vs. Bisharp, as it outspeeds Bisharp and you can fire off a Magma Storm or an Earth Power. It also helps out vs. bulky Grass-types that I discussed earlier, which you had trouble breaking through. Heatran also provides a way of getting past Clefable and Chansey, as it can Taunt to avoid Thunder Wave and then wear down Clefable/Chansey with attacks (or Toxic if no Magic Guard), and Clefable and Chansey can't heal because of Taunt. Heatran also takes pressure off of Latios, as it can take HP Ices without any issue and Thunderbolts or Volt Switches as well.

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We need either Speed control or a way to deal with powerful special attackers, as no one on your team can switch into a STAB move, Shadow Ball, or Focus Blast. We also need someone who can deal with Serperior, as while Heatran can deal with a typical all-out attacker Serperior (unless it has HP Ground, but then Ferro can easily handle that one), a typical SubSeed Serperior can prove to be extremely threatening, as it has HP Fire to take out Ferrothorn and Leech Seed to slowly kill Heatran. Either Specially Defensive Talonflame or Assault Vest Tornadus-T can very comfortably help out vs. Serperior – whichever one you choose is up to you. You should replace Gengar, as Gengar doesn't contribute much to the team besides being a very powerful Special Attacker, but you already have Latios and Mega Diancie for that. Both are weak to Stealth Rock, but Diancie's Magic Bounce and Defog from Latios/Latias can keep those away.
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    Talonflame can't deal with the Steel-types that harass Diancie (because unless you compromise Stallbreaking ability or healing, you won't have room for Flare Blitz), and it helps out vs. things like Gardevoir, enemy Gengar, Mega Alakazam, Mega Sceptile, Weavile (which helps), and (most importantly) Serperior, as it can OHKO (or almost OHKO) them all with its STAB priority Brave Bird. It also helps Latios deal with MZardY.
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    If you don't like the 4x weakness to Rock, however, then Tornadus-T is a perfectly acceptable alternative. While it isn't as fast as Talonflame and it doesn't have STAB Fire coverage (and it's weak to Weavile), it does have Regenerator, which lets you check these mons (except Weavile) multiple times and helps it deal with Stealth Rock (as it heals off the damage after switching out). Plus U-turn helps you with momentum, which is useful because you have no U-turn/Volt Switch right now.
  • You can also opt for LO Tornadus-T with Taunt, but I personally don't recommend it because while it does make it easier versus Stall, you no longer have a Special Defensive mon. That said, it is a very useful mon vs. Stall (though the Stall has adapted to it), so if you don't mind the added weakness to Special Attacking mons and want more power, then LO Tornadus-T certainly works. Plus it helps versus Calm Minders, as Taunt can stop them (except for Mega Sableye, but Diancie stops it).
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    EDIT: If you want, you can try Choice Band/LO Scizor, because it gives Pursuit support and powerful Bullet Punch priority. It can't switch in on much, though, and I don't overly recommend it, but if you don't want Rocks weakness, it's worth a try. However, HP Fire Serperior is still worrysome, which means that Scizor can't take it out too easily.
Both also help out when fighting the Stall, as Knock Off + Superpower from Tornadus-T helps you fight Chansey and destroys Leftovers while Talonflame's Taunt/Will-O-Wisp helps you wear down enemy walls.

While both of them are paralyzed by Glare from Serperior, this is a rare occasion with SubSeed Serperior, and this means that Ferrothorn can easily take it out unless you're unlucky with parahax (because this means that Serperior's loadout is Glare + Leech Seed + Substitute + Leaf Storm, which means that only Leaf Storm can even scratch Ferrothorn).
  • If you choose Talonflame, be wary of the following: even though you invested heavily in Special Defense, it will have trouble with Psyshock if it has taken Stealth Rock damage. While it still can use Brave Bird and gain priority that way, you will have to be wary of recoil damage.

Also, if you want, you can give Heatran Stealth Rock and Ferrothorn Spikes. This helps you wear down enemy mons for Diancie to take out, and gives Ferrothorn something to do if Stealth Rock is already set up. I recommend it, unless you think Earth Power on Heatran is really important.

The team is much better than before, but far from perfect. Mega Diancie with HP Fire still remains big, as Heatran is your only real switch-in but takes a pounding from Diamond Storm. Your own Diancie is running Earth Power, however, which means you can deal with enemy Mega Diancie with HP Fire more easily (HP Fire does squat to your Diancie, and you outrun them because of HP Fire's Speed drop). Iron Tail on Tornadus-T helps out vs. enemy Diancie, though I don't think it's necessary. Diancie can get overwhelmed if it has to deal with multiple birds at once, so distribute the pressure with Heatran and Ferrothorn and you should be fine (easier said than done, though.) If you have Tornadus-T, then Weavile is a bit more threatening, though Weavile is still manageable (though a pain in the a##).

EDIT: Final tidbit on Latios/Latias: I think Thunderbolt is a good idea, as you have limited ways of dealing with Bulky Water-types. I'm not a huge fan of Thunderbolt over Psyshock, but I think it's the better choice, depending on how things work out for you. I think Roost is needed on Latios because you need to check multiple mons at once with it, so the extra health is nice. If you think Ferro is enough, though, then you can try Psyshock.

Tl;dr:
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    /(not recommended)
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  • OPTIONAL: Loadout on
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Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Thunderbolt/Psyshock
- Defog
- Roost

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Thunderbolt/Psyshock
- Defog
- Healing Wish

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Earth Power/Stealth Rock/Flash Cannon

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Spikes
- Leech Seed

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

Tornadus-T @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Knock Off
- U-turn

Tornadus-T @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt/Knock Off

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Hope I help you :). Please contact me if you have any questions or worries.
 
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Hello there Spoons of Justice, I thank you a lot for your review of my team.


I know my team is weak to life, half of the metagame, and all Pokemon you've named, but I was afraid if I would name them all, that would draw away the attention of the actual team, lol.



As for Zapdos, it always kinda felt... redundant for the team. Although yeah the main reason why I used it was because it could fully counter Mega Pinsir and Mega Scizor, which Latio/as cannot.

Stallbreaker Talonflame and Heatran are also very nice additions to my team, as they both hugely improve my match up against stall, which, to be honest, I don't really bother fighting because I know it's pointless.

However I am not sure about removing Diggersby. He is my wincon and has saved me in many battles. Not to mention, as my wallbreaker also could hit the majority of Pokemon usually seen in stall teams.

Yeah I'm... really conflicted about this.
 
Hello there Spoons of Justice, I thank you a lot for your review of my team.

I know my team is weak to life, half of the metagame, and all Pokemon you've named, but I was afraid if I would name them all, that would draw away the attention of the actual team, lol.


As for Zapdos, it always kinda felt... redundant for the team. Although yeah the main reason why I used it was because it could fully counter Mega Pinsir and Mega Scizor, which Latio/as cannot.

Stallbreaker Talonflame and Heatran are also very nice additions to my team, as they both hugely improve my match up against stall, which, to be honest, I don't really bother fighting because I know it's pointless.

However I am not sure about removing Diggersby. He is my wincon and has saved me in many battles. Not to mention, as my wallbreaker also could hit the majority of Pokemon usually seen in stall teams.

Yeah I'm... really conflicted about this.

Ehy :).

I personally don't like Diggersby because it's ugly it's slow, frail, it's hard to set up, has basically 0 useful resistances, and is revenge killed by anything that survives a Quick Attack (e.g. any Rock, Steel, or Ghost-type). Plus the type coverage when working with Diancie is kinda meh (I noticed that Diggersby is your "wincon" but Diancie is the "focus" of the team so that interesting), because Steel-types that take Ground-type attacks wall them both (e.g. Skarmory). That's not always a bad thing, though, because you can overwhelm Skarmory with both of them and weaken it for one of them to bust through.

If you really want to keep Diggersby as a wincon, then I suppose you can replace Talonflame, because Heatran is needed for you to deal with stuff like Scizor and Ferrothorn (because Diancie has no HP Fire). This makes you much more vulnerable to enemy Special Attackers, but a Chople Berry on Heatran can help it take Focus Blast (plus Focus Blast often missing helps too lol) and Low Kick from Weavile and Superpower/Focus Blast from Tornadus-T and Scizor as a bonus. I doubt you wanna replace Mega Diancie, considering that birds and Bisharp are a worry. If you choose this route, then you need to deploy Heatran with care, and be wary of Stealth Rock/Spikes damage, as Heatran no longer has Leftovers and thus any damage he takes is gonna stay there. Also, you can no longer reliably switch into special attackers (unlike with Talonflame) because then they might predict it and use Focus Blast, which will get rid of your Chople Berry early. Latias with Healing Wish can somewhat amend this issue, but I don't think it's necessary.

If you want recovery on Heatran, then Chople Berry Ferrothorn can also work. Just keep in mind that Leech Seed is kinda meh as a source of health and that Ferrothorn is stupidly slow. And you still can't switch into a Focus Blast/Low Kick/Superpower from stuff like Tornadus-T or Weavile.

If you don't mind powerful enemy Special Attackers though, then you can try Leftovers Heatran and Leftovers Ferrothorn. While this leaves a hole in your team to Special Attackers, at least you're not 6-0'd and you can try to revenge kill with Mega Diancie or Diggersby. I don't really recommend this, though, because then this means everytime a powerful special attackers comes in, it gets a free KO.

The reason why I replaced Talonflame was because other team members were much too important – you needed Slowbro for physical attackers, Heatran and Ferro for defensive core, Latios for stuff like Keldeo and Volcanion, and Diancie for birds/Dark and Dragon types.

I probably talked too much trash about Diggersby, and I can see why you chose it. It is underrated, yes. It's just that I found it too underwhelming for my taste, but maybe you're more skilled in using it.

Tl;dr:
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  • OPTIONAL: If you make change: Loadout on
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    (highly recommended)
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes/Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power/Flash Cannon/Stealth Rock
- Toxic
- Taunt
Hope this helps :). You should probably PM me if you have further questions so that we avoid cluttering your RMT.
 
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hello, nice mega diancie team here, I like the idea of using mega diancie in this metagame where we have the presence of volcanion, and many fight type as mega Medicham, band Terrakion and Keldeo, finally mega diancie enjoys the constant presence of Tornadus -therian in tier ; after giving a look at your team, I noticed that Diggersby and gengar are not optimal for the team, because they have not much synergy with the rest of the team, and do not exploit the utility of mega diancie in preventing hazards; I noticed that the team suffers a lot SD Bisharp, Bisharp able to wear down the team after only one SDance, especially if supported by Wallbreaker as kedleo or mega cham, that put pressure diancie also able to very easily sdance front of Ferrothorn eh slowbro, forcing the switch, Also special defensive Zapdos is not able to deal 1v1 SD Bisharp finally diggersby and gengar forgiveness sucker punch, this is a threat to watch out for each team in Oras, because it is really able to win without problems; Another big threats that creates problems this team are mega gardevoir, mega alakazam and gengar, these are very strong special Wallbreaker which easily beat your team, putting pressure on your pokemon, forcing your switch, and making you wear your own unique hard checks for these threats; As it has been mentioned already above the voltturn cores are a problem, given the lack of a bulky ground type capable of direct and indirect damages to the members of these voltturn core, as mega Manectric, Weavile, rotom-w, Landorus-Therian, Tornadus-Therian and mega Scizor; The absence of a fire-type in your team makes too vulnerable and devoid of checks for mega venusaur , which is boring to deal with, Lastly, the lack of checks for Weavile, zam, Gardevoir forces you to play defensively to deal with, my rate will try to improve your team against these threats mentioned above, obviously trying to maintain the team idea.


garchomp.png
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diggersby.png

first, I decided to replace Diggersby with tankchomp,
tankchomp is a great pivot and rock setter thanks to rocky helmet and rought skin manages to weaken the physical pivot as Landorus-Therian and mega Scizor very easily, thanks to its great typing manages to be an excellent counter to sd Bisharp finally mega Metagross and Magnezone, which give trouble mega diancie, i'd suggest using Toxic as 4th move on garchomp, because helps mega diancie to deal better with bulky waters and bulky grounds as landorus therian, slowbro, rotom-w, a very good option to have a better matchup against mega Manectric is to use yache berry, Yache berry helps Garchomp to deal better in 1vs1 with mega Manectric, Raikou and beat them with Earthquake.

volcarona.png
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gengar.png

After adding a Bisharp check, we need a fairy check that takes advantage of the mega diancie skills, so I chose to utilize volcarona over gengar,
Volcarona is a great special sweeper, which has plenty of offensive synergy with mega diancie, is a good check of mega garde, Weavile, scarf Landorus Therian and serperior, also puts pressure on the boring Mega Venusaur, making mega diancie easier the wallbreaking, in exchange mega diancie eliminates Heatran (using earth power) dragonite, and check the flying types as talonflame, mega Pinsir and Tornadus.therian, Finally is a great check to Specs Keldeo and both charizard mega forms, i'd suggest using anyway giga drain, for a better sweep coverage, finally i'd suggest using 184 spe with a timid nature , useful to outspeed scarf landorus after a QDance boost.

ferrothorn.png

To have a countermeasure to beat Mega Alakazam, Gengar, mega Gardevoir, Terrakion band and specs Keldeo 1v1 suggest utilize Chople berry ferrothorn over leftovers, this substitution makes you more secure against these threats and as we have already a rocker, we can put Spikes over stealth rock, spikes + stealth rock are very amazing to helps Volcarona and diancie sweep, these hazards manage to significantly weaken the counter of these two Pokemon, and can put a lot of pressure to builds more defensive.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Quiver Dance
- Giga Drain
- Bug Buzz

Garchomp @ Rocky Helmet / Yache berry
Ability: Rough Skin
EVs: 240 HP / 164 Def / 104 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Hope i've helped and GL with your team :toast:






 
Greetings there Eutychios and thanks a lot for your nice review of my team ;)


Yes indeed Bisharp is, or was very troublesome for my team, along with some other stuff you mentioned.

Volcarona was a really nice addition to my team, although it cannot really that much counter Bisharp since it also dies to a boosted Sucker Punch. but hey at least better than Gengar lol.



Again, I'm not really fine with the idea of ditching Diggersby. As I mentioned, it helps me against some stally Pokemon, most notably Chansey, who I would have lots of problems dealing with if I get rid of him. And Garchomp/Diancie don't really help me out against it since none of their attacks 2HKO Chansey, while she can proceed to stall me out with Seismic Toss/Toxic :/.


Yup, my team is really flawed.




 
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Seems to me you really wanna keep Diggersby. Well, let me fill you in on something.

Diggersby, as you may know, is frail and slow. This means two things: a) he's not switching in on anyone (unlike mons like Diancie who can switch into enemies like flyers or Fire-types), and requires U-turn, Volt Switch, or Baton Pass support in order to find safe switching opportunities, and b) because he's slow, he's gonna have a hard time versus enemy Balanced and enemy Hyper Offense teams, as they will easily outrun him and then finish him off – Diggersby really only can put in work vs. the Stall or if he manages to set up a Swords Dance (good luck with that, it's hard to find a chance to do so). Diggersby is underused for a reason.

Just saying, the reason why everyone's scrapping Diggersby's team is that the alternative – heavily modifying your team – is against the rules here in the Smogon RMT. Given that there's no VoltTurn in this team and that this team is relatively slow (the fastest mon on this team is Diancie, meaning that stuff like enemy Sceptile will easily ruin your day), Diggersby really has no place here. If you wanna keep him, I suggest scrapping this team altogether and creating a new one from scratch. This new one should have some basics for stuff like speed control and VoltTurn to get Diggersby in without him taking any damage. There are tips you can find for building teams.
 
Hello there.


Thank you for your review. Say I got rid of Diggersby, would that help me against Stall teams and especially, Chansey? Or would I be completely powerless against it.


Sorry if I am being skeptical, but I am just worried that this team won't work really well so I would just like to be sure.
 
I like the mega diancie team but as others have stated there are a few things to fix.
My first change would be to change Ferro to a scarf Magnezone this allows u to have another pivot as well as trapping the likes of Scizor, Skarmory and other steel types. Next I know how u feel you are week to stall if you remove diggersby but perhaps u can use an SD talonflame instead. That allows for u to still beat out Chansey as well as having a faster set up sweeper than diggersby. Talonflame with Taunt SD brave bird and roost is a fine set to help with stall teams and also helps u deal with serperior which is an issue for the team.
 
Hello there.


Thank you for your suggestions Skyfi.

So, including the Pokemon you have suggested, my final team would look something like this:

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Talonflame (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic


This looks... pretty basic and far from what I have intended, but hey, if it works.
 
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