Shine bright like a Diancie - Mega Diancie Team
Introduction
Good day Smogonites, and welcome to another RMT of mine. This time, it is the honor of one of my favorite Mega Evolutions, Mega Diancie! This is a balanced team which does not only focus on the star itself, but also on a very effective defensive core, while the team is offensive at the same time. I just would like to hear you guys' opinions on this team, so any suggestion or review would be gladly appreciated! So without further ado, on to the team!
The Team
Team Details
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
The jewel (literally) of my team.
I love Mega Diancie for many reasons. It is an offensive powerhouse and serves as a great check/counter to various Pokémon in the metagame, including Mega Sableye, Mega Charizard X/Y, Talonflame, Tornadus etc.
I am using the standard set for Mega Diancie.
Diamond Storm and Moonblast are both very powerful STAB attacks with some nifty side effects.
Earth Power is also a very useful coverage move to use against Steel types, such as Heatran, Bisharp, Magnezone, who are all KO'ed by it.
Mega Diancie is just amazing and I think it fits on almost any team.
I would only wish it had a little bit more speed and why not be a bit bulkier as well, but hey, a great Pokémon nevertheless.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe_
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
To start off my defensive core, I chose Zapdos. Zapdos takes the role of the specially defensive wall in the core, being able to sponge lots of hits and also taking care of some big nuisances, such as Mega Scizor and Mega Pinsir, which are both very troublesome for my team.
Zapdos also serves as my "defogger", so I can get rid of Stealth Rock and the occasional Spikes.
Thunderbolt and Heat Wave are my attacking moves, the former getting STAB and the latter being helpful against the ever so annoying Ferrothorn.
And lastly, Roost is to keep Zapdos healthy and prevent it from fainting early.
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Stupid was never this strong.
The second member of my defensive core, Slowbro serves as a counter to (most) physical attackers in the tier, most notably Mega Charizard X, which my team is also very weak to.
Zapdos and Slowbro also cover each others weaknesses greatly.
Scald is of course, the main spamming move here. 30% chance to burn, paired with Slowbro's ridiculous bulk, makes it insanely hard to take it down.
Psyshock is there, mainly to help against Keldeo, although apart from that, I don't think is really useful for anything else.
Thunder Wave and Slack Off make Slowbro even more annoying, crippling fast or setting up Pokémon, and of course keep healing so I can continue annoying my opponent, lol.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip
Aaaaand part 3 of my annoyingly effective core, the thing that is even harder to take down, the bane of Rain teams, my Stealth Rock setter... Ferrothorn!
Gyro Ball does a lot of damage to many faster Pokémon, considering Ferrothorn's terrible speed stat, and Power Whip is another STAB that deals some nice damage to Tyranitar and Politoed, and also KO'es Quagsire.
Leech Seed is to slowly drain my opponents life away while they think they should stay in on Ferrothorn, and I also thought of adding Spikes somewhere in there so I can make this set even haxier... which is always helpful.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
I thought I needed another special attacker that also stops stall dead on its tracks, and I chose this big, fluffy, spooky and grinning ball of Ghost, Gengar!
I went with a fully offensive set equipped with Life Orb, and to round the set up, I also gave Gengar Taunt to shut down the likes of Chansey, or Clefable who try to set up or paralyze me. Sludge Wave with the boost is insanely powerful and KO'es a lot of stuff, most notably Clefable who I really hate facing.
Focus Blast also helps Gengar out a lot, hitting pesky Dark types for super effective damage, and killing most of them... if it hits, that is, lol.
Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Oh I love this bunny so much! He is so stupidly overpowered and KO'es almost anything that comes in his way.
Diggersby serves as my physical attacker and my wallbreaker, effectively completing my team. He alone has won me tons of battles, and I honestly think he is way too underrated. I feel he is indispensable on all of my teams on Showdown.
The strategy here is simple, Swords Dance = GG.
As if Frustration and Earthquake weren't already powerful enough, Diggersby also has access to Quick Attack, for targets that are faster than him, taking most of them out after one Swords Dance.
Seriously, don't mess with this bunny.
Threats
Serperior: This thing is so terrifying, it just keeps boosting thanks to Leaf Storm and Contrary, and usually after Zapdos is gone, it can easily sweep my whole team.
Weavile: Lol, what team isn't weak to this... this monster!!! I can play around it but by no means switch into it.
Mega Manectric: It's not the fact that it's powerful, but rather being so annoying and hard to hit because of constant switching out with Volt Switch.
Importable
Thanks to everyone who took the time to read this. I know this team is very flawed and needs some improvement, so please don't be harsh on me because I just wanted to try out something new.
Sincerely,
Bulma
Introduction
Good day Smogonites, and welcome to another RMT of mine. This time, it is the honor of one of my favorite Mega Evolutions, Mega Diancie! This is a balanced team which does not only focus on the star itself, but also on a very effective defensive core, while the team is offensive at the same time. I just would like to hear you guys' opinions on this team, so any suggestion or review would be gladly appreciated! So without further ado, on to the team!
The Team






Team Details

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
The jewel (literally) of my team.
I love Mega Diancie for many reasons. It is an offensive powerhouse and serves as a great check/counter to various Pokémon in the metagame, including Mega Sableye, Mega Charizard X/Y, Talonflame, Tornadus etc.
I am using the standard set for Mega Diancie.
Diamond Storm and Moonblast are both very powerful STAB attacks with some nifty side effects.
Earth Power is also a very useful coverage move to use against Steel types, such as Heatran, Bisharp, Magnezone, who are all KO'ed by it.
Mega Diancie is just amazing and I think it fits on almost any team.
I would only wish it had a little bit more speed and why not be a bit bulkier as well, but hey, a great Pokémon nevertheless.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe_
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
To start off my defensive core, I chose Zapdos. Zapdos takes the role of the specially defensive wall in the core, being able to sponge lots of hits and also taking care of some big nuisances, such as Mega Scizor and Mega Pinsir, which are both very troublesome for my team.
Zapdos also serves as my "defogger", so I can get rid of Stealth Rock and the occasional Spikes.
Thunderbolt and Heat Wave are my attacking moves, the former getting STAB and the latter being helpful against the ever so annoying Ferrothorn.
And lastly, Roost is to keep Zapdos healthy and prevent it from fainting early.

Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Stupid was never this strong.
The second member of my defensive core, Slowbro serves as a counter to (most) physical attackers in the tier, most notably Mega Charizard X, which my team is also very weak to.
Zapdos and Slowbro also cover each others weaknesses greatly.
Scald is of course, the main spamming move here. 30% chance to burn, paired with Slowbro's ridiculous bulk, makes it insanely hard to take it down.
Psyshock is there, mainly to help against Keldeo, although apart from that, I don't think is really useful for anything else.
Thunder Wave and Slack Off make Slowbro even more annoying, crippling fast or setting up Pokémon, and of course keep healing so I can continue annoying my opponent, lol.

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip
Aaaaand part 3 of my annoyingly effective core, the thing that is even harder to take down, the bane of Rain teams, my Stealth Rock setter... Ferrothorn!
Gyro Ball does a lot of damage to many faster Pokémon, considering Ferrothorn's terrible speed stat, and Power Whip is another STAB that deals some nice damage to Tyranitar and Politoed, and also KO'es Quagsire.
Leech Seed is to slowly drain my opponents life away while they think they should stay in on Ferrothorn, and I also thought of adding Spikes somewhere in there so I can make this set even haxier... which is always helpful.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
I thought I needed another special attacker that also stops stall dead on its tracks, and I chose this big, fluffy, spooky and grinning ball of Ghost, Gengar!
I went with a fully offensive set equipped with Life Orb, and to round the set up, I also gave Gengar Taunt to shut down the likes of Chansey, or Clefable who try to set up or paralyze me. Sludge Wave with the boost is insanely powerful and KO'es a lot of stuff, most notably Clefable who I really hate facing.
Focus Blast also helps Gengar out a lot, hitting pesky Dark types for super effective damage, and killing most of them... if it hits, that is, lol.

Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Oh I love this bunny so much! He is so stupidly overpowered and KO'es almost anything that comes in his way.
Diggersby serves as my physical attacker and my wallbreaker, effectively completing my team. He alone has won me tons of battles, and I honestly think he is way too underrated. I feel he is indispensable on all of my teams on Showdown.
The strategy here is simple, Swords Dance = GG.
As if Frustration and Earthquake weren't already powerful enough, Diggersby also has access to Quick Attack, for targets that are faster than him, taking most of them out after one Swords Dance.
Seriously, don't mess with this bunny.
Threats



Importable
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Power Whip
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Diggersby (M) @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Thanks to everyone who took the time to read this. I know this team is very flawed and needs some improvement, so please don't be harsh on me because I just wanted to try out something new.
Sincerely,
Bulma
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